mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
/*
|
|
* FlaggableMapObject.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "FlaggableMapObject.h"
|
|
|
|
#include "../IGameCallback.h"
|
|
#include "CGHeroInstance.h"
|
|
#include "../networkPacks/PacksForClient.h"
|
|
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
const IOwnableObject * FlaggableMapObject::asOwnable() const
|
|
{
|
|
return this;
|
|
}
|
|
|
|
ResourceSet FlaggableMapObject::dailyIncome() const
|
|
{
|
|
return getFlaggableHandler()->getDailyIncome();
|
|
}
|
|
|
|
std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
void FlaggableMapObject::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
|
|
return; // H3 behavior - revisiting owned Lighthouse is a no-op
|
|
|
|
if (getOwner().isValidPlayer())
|
|
takeBonusFrom(getOwner());
|
|
|
|
cb->setOwner(this, h->getOwner()); //not ours? flag it!
|
|
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
|
|
cb->showInfoDialog(&iw);
|
|
|
|
giveBonusTo(h->getOwner());
|
|
}
|
|
|
|
void FlaggableMapObject::markAsDeleted() const
|
|
{
|
|
if(getOwner().isValidPlayer())
|
|
takeBonusFrom(getOwner());
|
|
}
|
|
|
|
void FlaggableMapObject::initObj(vstd::RNG & rand)
|
|
{
|
|
if(getOwner().isValidPlayer())
|
|
{
|
|
// FIXME: This is dirty hack
|
|
giveBonusTo(getOwner(), true);
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
|
|
{
|
|
return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
|
|
}
|
|
|
|
void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) const
|
|
{
|
|
for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
|
|
{
|
|
GiveBonus gb(GiveBonus::ETarget::PLAYER);
|
|
gb.id = player;
|
|
gb.bonus = *bonus;
|
|
|
|
// FIXME: better place for this code?
|
|
gb.bonus.duration = BonusDuration::PERMANENT;
|
|
gb.bonus.source = BonusSource::OBJECT_INSTANCE;
|
|
gb.bonus.sid = BonusSourceID(id);
|
|
|
|
// FIXME: This is really dirty hack
|
|
// Proper fix would be to make FlaggableMapObject into bonus system node
|
|
// Unfortunately this will cause saves breakage
|
|
if(onInit)
|
|
gb.applyGs(cb->gameState());
|
|
else
|
|
cb->sendAndApply(gb);
|
|
}
|
|
}
|
|
|
|
void FlaggableMapObject::takeBonusFrom(const PlayerColor & player) const
|
|
{
|
|
RemoveBonus rb(GiveBonus::ETarget::PLAYER);
|
|
rb.whoID = player;
|
|
rb.source = BonusSource::OBJECT_INSTANCE;
|
|
rb.id = BonusSourceID(id);
|
|
cb->sendAndApply(rb);
|
|
}
|
|
|
|
void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
|
|
{
|
|
serializeJsonOwner(handler);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|