mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
2631 lines
74 KiB
C++
2631 lines
74 KiB
C++
#include "../stdafx.h"
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#include "CPreGame.h"
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#include "../hch/CDefHandler.h"
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#include <ctime>
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#include <SDL.h>
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#include <boost/filesystem.hpp> // includes all needed Boost.Filesystem declarations
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#include <boost/algorithm/string.hpp>
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//#include "boost/foreach.hpp"
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#include <zlib.h>
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#include "../timeHandler.h"
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#include <sstream>
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "CCursorHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../hch/CHeroHandler.h"
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#include <cmath>
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#include "Graphics.h"
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#include <boost/thread.hpp>
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#include <boost/bind.hpp>
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#include <cstdlib>
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#include "../lib/Connection.h"
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#include "../hch/CMusicHandler.h"
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#include "../hch/CVideoHandler.h"
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/*
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* CPreGame.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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extern SDL_Color tytulowy, tlo, zwykly ;
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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CPreGame * CPG;
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namespace fs = boost::filesystem;
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namespace s = CSDL_Ext;
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static int getNextCastle(int current, PlayerInfo * ourInf, bool next=true) //next=flase => previous castle
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{
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int dir = next ? 1 : -1;
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if (current==-2) //no castle - no change
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return current;
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else if (current==-1) //random => first/last available
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{
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int pom = (next) ? (0) : (F_NUMBER-1); // last or first
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for (;pom>=0 && pom<F_NUMBER;pom+=dir)
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{
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if (((int)pow((double)2,pom))&ourInf->allowedFactions)
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{
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current=pom;
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break;
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}
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else continue;
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}
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}
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else // next/previous available
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{
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for (;;)
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{
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current+=dir;
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if (((int)pow((double)2,(int)current))&ourInf->allowedFactions)
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{
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break;
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}
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if (current>=F_NUMBER || current<0)
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{
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double p1 = log((double)ourInf->allowedFactions)/log(2.0f)+0.000001f;
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double check = p1-((int)p1);
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if (check < 0.001)
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current=(int)p1;
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else
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current=-1;
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break;
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}
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}
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}
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return current;
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}
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HighButton::HighButton( SDL_Rect Pos, CDefHandler* Imgs, bool Sel, int id)
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{
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type=0;
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imgs=Imgs;
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selectable=Sel;
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selected=false;
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state=0;
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pos=Pos;
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ID=id;
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highlightable=false;
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freeimgs = false;
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};
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HighButton::HighButton()
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{
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freeimgs = true;
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state=0;
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}
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HighButton::~HighButton()
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{
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if(freeimgs)
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delete imgs;
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}
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void HighButton::show()
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{
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blitAt(imgs->ourImages[state].bitmap,pos.x,pos.y);
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updateRect(&pos);
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}
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void HighButton::hover(bool on)
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{
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if (!highlightable) return;
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int i;
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if (on)
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{
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state=i=3;
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highlighted=true;
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}
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else
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{
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state=i=0;
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highlighted=false;
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}
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SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
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updateRect(&pos);
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}
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void HighButton::press(bool down)
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{
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int i;
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if (down) state=i=1;
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else state=i=0;
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SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
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updateRect(&pos);
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}
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Button::Button( SDL_Rect Pos, boost::function<void()> Fun,CDefHandler* Imgs, bool Sel, CGroup* gr, int id)
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:HighButton(Pos,Imgs,Sel,id),ourGroup(gr),fun(Fun)
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{
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type=1;
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};
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Button::Button()
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{
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ourGroup=NULL;type=1;
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};
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SetrButton::SetrButton()
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{
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type=1;
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selectable=false;
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selected=false;
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state=0;
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highlightable=false;
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}
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void SetrButton::press(bool down)
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{
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if (!down && state==1)
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*poin=key;
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HighButton::press(down);
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}
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void Button::hover(bool on)
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{
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HighButton::hover(on);
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}
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void Button::select(bool on)
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{
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int i;
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if (on) state=i=3;
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else state=i=0;
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SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
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updateRect(&pos);
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if (ourGroup && on && ourGroup->type==1)
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{
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if (ourGroup->selected && ourGroup->selected!=this)
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ourGroup->selected->select(false);
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ourGroup->selected =this;
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}
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}
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void Slider::updateSlid()
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{
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float perc = -1.0f;
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if(positionsAmnt > capacity)
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perc = ((float)whereAreWe)/((float)positionsAmnt-capacity);
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else
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perc = 0;
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float myh;
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if (vertical)
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{
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myh=perc*((float)pos.h-48)+pos.y+16;
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SDL_FillRect(screen,&genRect(pos.h-32,pos.w,pos.x,pos.y+16),0);
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blitAt(slider->imgs->ourImages[0].bitmap,pos.x,(int)myh);
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slider->pos.y=(int)myh;
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}
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else
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{
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myh=perc*((float)pos.w-48)+pos.x+16;
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SDL_FillRect(screen,&genRect(pos.h,pos.w-32,pos.x+16,pos.y),0);
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blitAt(slider->imgs->ourImages[0].bitmap,(int)myh,pos.y);
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slider->pos.x=(int)myh;
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}
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updateRect(&pos);
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}
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void Slider::moveDown()
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{
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if (whereAreWe<positionsAmnt-capacity)
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fun(++whereAreWe);
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updateSlid();
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}
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void Slider::moveUp()
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{
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if (whereAreWe>0)
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fun(--whereAreWe);
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updateSlid();
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}
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Slider::Slider(int x, int y, int h, int amnt, int cap, bool ver)
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{
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vertical=ver;
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positionsAmnt = amnt;
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capacity = cap;
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if (ver)
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{
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pos = genRect(h,16,x,y);
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down = new Button(genRect(16,16,x,y+h-16),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBDN.DEF"),false);
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up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBUP.DEF"),false);
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slider = new Button(genRect(16,16,x,y+16),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
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}
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else
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{
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pos = genRect(16,h,x,y);
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down = new Button(genRect(16,16,x+h-16,y),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBRT.DEF"),false);
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up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBLF.DEF"),false);
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slider = new Button(genRect(16,16,x+16,y),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
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}
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moving = false;
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whereAreWe=0;
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}
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void Slider::deactivate()
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{
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CPG->interested.erase(std::find(CPG->interested.begin(),CPG->interested.end(),this));
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}
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void Slider::activate()
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{
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SDL_FillRect(screen,&pos,0);
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up->show();
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down->show();
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slider->show();
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//SDL_Flip(screen);
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CSDL_Ext::update(screen);
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CPG->interested.push_back(this);
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}
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void Slider::handleIt(SDL_Event sEvent)
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{
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if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
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{
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if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
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{
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down->press();
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}
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else if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
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{
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up->press();
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}
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else if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
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{
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//slider->press();
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moving=true;
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}
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else if (isItIn(&pos,sEvent.motion.x,sEvent.motion.y))
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{
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float dy;
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float pe;
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if (vertical)
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{
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dy = sEvent.motion.y-pos.y-16;
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pe = dy/((float)(pos.h-32));
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if (pe>1) pe=1;
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if (pe<0) pe=0;
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}
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else
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{
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dy = sEvent.motion.x-pos.x-16;
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pe = dy/((float)(pos.w-32));
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if (pe>1) pe=1;
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if (pe<0) pe=0;
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}
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whereAreWe = pe*(positionsAmnt-capacity);
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if (whereAreWe<0)whereAreWe=0;
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updateSlid();
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fun(whereAreWe);
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}
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}
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else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
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{
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if ((down->state==1) && isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
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{
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this->down->fun();
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}
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if ((up->state==1) && isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
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{
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this->up->fun();
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}
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if (down->state==1) down->press(false);
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if (up->state==1) up->press(false);
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if (moving)
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{
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//slider->press();
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moving=false;
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}
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}
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else if (sEvent.type==SDL_KEYDOWN)
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{
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switch (sEvent.key.keysym.sym)
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{
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case (SDLK_UP):
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CPG->ourScenSel->mapsel.moveByX(-1);
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break;
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case (SDLK_DOWN):
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CPG->ourScenSel->mapsel.moveByX(+1);
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break;
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case SDLK_PAGEUP:
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CPG->ourScenSel->mapsel.moveByX(-CPG->ourScenSel->mapsel.slid->capacity);
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break;
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case SDLK_PAGEDOWN:
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CPG->ourScenSel->mapsel.moveByX(+CPG->ourScenSel->mapsel.slid->capacity);
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break;
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case SDLK_HOME:
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CPG->ourScenSel->mapsel.moveByX(-CPG->ourScenSel->mapsel.slid->positionsAmnt);
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break;
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case SDLK_END:
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CPG->ourScenSel->mapsel.moveByX(+CPG->ourScenSel->mapsel.slid->positionsAmnt);
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break;
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default:
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//TODO do something nasty here like logs entry..
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break;
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}
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}
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else if (moving && sEvent.type==SDL_MOUSEMOTION)
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{
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if (isItIn(&genRect(pos.h,pos.w+64,pos.x-32,pos.y),sEvent.motion.x,sEvent.motion.y))
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{
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int my;
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int all;
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float ile;
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if (vertical)
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{
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my = sEvent.motion.y-(pos.y+16);
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all =pos.h-48;
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ile = (float)my / (float)all;
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if (ile>1) ile=1;
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if (ile<0) ile=0;
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}
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else
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{
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my = sEvent.motion.x-(pos.x+16);
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all =pos.w-48;
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ile = (float)my / (float)all;
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if (ile>1) ile=1;
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if (ile<0) ile=0;
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}
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int ktory = ile*(positionsAmnt-capacity);
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if (ktory!=whereAreWe)
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{
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whereAreWe=ktory;
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updateSlid();
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fun(whereAreWe);
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}
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}
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}
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/*else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
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{
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if (ourScenSel->pressed)
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{
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ourScenSel->pressed->press(false);
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ourScenSel->pressed=NULL;
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}
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for (int i=0;i<btns.size(); i++)
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{
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if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
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{
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if (btns[i]->selectable)
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btns[i]->select(true);
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if (btns[i]->fun)
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(this->*(btns[i]->fun))();
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return;
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}
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}
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if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
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{
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(this->*down->fun)();
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}
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if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
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{
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(this->*up->fun)();
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}
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if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
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{
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(this->*slider->fun)();
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}
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}*/
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}
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Slider::~Slider()
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{
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delete up;
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delete down;
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delete slider;
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}
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IntBut::IntBut()
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{
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type=2;
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fun=NULL;
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highlightable=false;
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}
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void IntBut::set()
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{
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*what=key;
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}
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void CPoinGroup::setYour(IntSelBut * your)
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{
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*gdzie=your->key;
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};
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IntSelBut::IntSelBut( SDL_Rect Pos, boost::function<void()> Fun,CDefHandler* Imgs, bool Sel, CPoinGroup* gr, int My)
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: Button(Pos,Fun,Imgs,Sel,gr),key(My)
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{
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ourPoinGroup=gr;
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};
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void IntSelBut::select(bool on)
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{
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Button::select(on);
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ourPoinGroup->setYour(this);
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CPG->printRating();
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}
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/********************************************************************************************/
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void PreGameTab::show()
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{
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if (CPG->currentTab)
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CPG->currentTab->hide();
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showed=true;
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CPG->currentTab=this;
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}
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void PreGameTab::hide()
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{
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showed=false;
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CPG->currentTab=NULL;
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}
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PreGameTab::PreGameTab()
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{
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showed=false;
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}
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/********************************************************************************************/
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Options::PlayerOptions::PlayerOptions(int serial, int player)
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:flag(genRect(50,42,14,130+serial*50),CPG->ourOptions->flags[player],player),
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Cleft(genRect(24,11,164,133+serial*50),CPG->ourOptions->left,true,-1), //left castle arrow
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Cright(genRect(24,11,225,133+serial*50),CPG->ourOptions->right,false,-1), //right castle arrow
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Hleft(genRect(24,11,240,133+serial*50),CPG->ourOptions->left,true,0), //left hero arrow
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Hright(genRect(24,11,301,133+serial*50),CPG->ourOptions->right,false,0), //right hero arrow
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Bleft(genRect(24,11,316,133+serial*50),CPG->ourOptions->left,true,1), //left bonus arrow
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Bright(genRect(24,11,377,133+serial*50),CPG->ourOptions->right,false,1) //right bonus arrow
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{
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Bleft.playerID=Bright.playerID=Hleft.playerID=Hright.playerID=Cleft.playerID=Cright.playerID=player;
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Bleft.serialID=Bright.serialID=Hleft.serialID=Hright.serialID=Cleft.serialID=Cright.serialID=serial;
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}
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bool Options::canUseThisHero(int ID)
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{
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//TODO: check if hero is allowed on selected map
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for(int i=0;i<CPG->ret.playerInfos.size();i++)
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if(CPG->ret.playerInfos[i].hero==ID)
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return false;
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return (usedHeroes.find(ID) == usedHeroes.end());
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}
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int Options::nextAllowedHero(int min, int max, int incl, int dir) //incl 0 - wlacznie; incl 1 - wylacznie; min-max - zakres szukania
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{
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if(dir>0)
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{
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for(int i=min+incl; i<=max-incl; i++)
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{
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if(canUseThisHero(i))
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return i;
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}
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}
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else
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{
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for(int i=max-incl; i>=min+incl; i--)
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{
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if(canUseThisHero(i))
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return i;
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}
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}
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return -1;
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}
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void Options::OptionSwitch::press(bool down)
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{
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HighButton::press(down);
|
|
PlayerSettings * ourOpt = &CPG->ret.playerInfos[serialID];
|
|
PlayerInfo * ourInf = &CPG->ourScenSel->mapsel.selMaps[CPG->ourScenSel->mapsel.selected]->players[playerID];
|
|
int dir = (left) ? (-1) : (1);
|
|
if (down) return;
|
|
switch (which) //which button is this?
|
|
{
|
|
case -1: //castle change
|
|
{
|
|
int nCas = getNextCastle(ourOpt->castle,ourInf,!left);
|
|
|
|
if (nCas!=ourOpt->castle) //changed castle
|
|
{
|
|
ourOpt->castle = nCas;
|
|
if(ourOpt->hero != -2)
|
|
{
|
|
ourOpt->hero=-1;
|
|
CPG->ourOptions->showIcon(0,serialID,false);
|
|
}
|
|
if(nCas < 0 && ourOpt->bonus==bresource)
|
|
{
|
|
ourOpt->bonus = brandom;
|
|
}
|
|
CPG->ourOptions->showIcon(1,serialID,false);
|
|
}
|
|
break;
|
|
}
|
|
case 0: //hero change
|
|
{
|
|
if (ourOpt->castle<0
|
|
|| !ourOpt->human
|
|
)
|
|
{
|
|
break;
|
|
}
|
|
if (ourOpt->hero==-2) //no hero - no change
|
|
return;
|
|
else if (ourOpt->hero==-1) //random => first/last available
|
|
{
|
|
int max = (ourOpt->castle*HEROES_PER_TYPE*2+15),
|
|
min = (ourOpt->castle*HEROES_PER_TYPE*2);
|
|
ourOpt->hero = CPG->ourOptions->nextAllowedHero(min,max,0,dir);
|
|
}
|
|
else
|
|
{
|
|
if(dir>0)
|
|
ourOpt->hero = CPG->ourOptions->nextAllowedHero(ourOpt->hero,(ourOpt->castle*HEROES_PER_TYPE*2+16),1,dir);
|
|
else
|
|
ourOpt->hero = CPG->ourOptions->nextAllowedHero(ourOpt->castle*HEROES_PER_TYPE*2-1,ourOpt->hero,1,dir);
|
|
}
|
|
break;
|
|
}
|
|
case 1: //bonus change
|
|
{
|
|
ourOpt->bonus += dir;
|
|
|
|
if (ourOpt->hero==-2 && !ourInf->heroesNames.size() && ourOpt->bonus==bartifact) //no hero - can't be artifact
|
|
{
|
|
if (dir<0)
|
|
ourOpt->bonus=brandom;
|
|
else ourOpt->bonus=bgold;
|
|
}
|
|
|
|
if(ourOpt->bonus > bresource)
|
|
ourOpt->bonus = brandom;
|
|
if(ourOpt->bonus < brandom)
|
|
ourOpt->bonus = bresource;
|
|
|
|
if (ourOpt->castle==-1 && ourOpt->bonus==bresource) //random castle - can't be resource
|
|
{
|
|
if (dir<0)
|
|
ourOpt->bonus=bgold;
|
|
else ourOpt->bonus=brandom;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
CPG->ourOptions->showIcon(which,serialID,false);
|
|
}
|
|
void Options::PlayerFlag::press(bool down)
|
|
{
|
|
HighButton::press(down);
|
|
size_t i=0;
|
|
for(;i<CPG->ret.playerInfos.size();i++)
|
|
if(CPG->ret.playerInfos[i].color==color)
|
|
break;
|
|
if (CPG->ret.playerInfos[i].human || (!CPG->ourScenSel->mapsel.selMaps[CPG->ourScenSel->mapsel.selected]->players[CPG->ret.playerInfos[i].color].canHumanPlay))
|
|
return; //if this is already human player, or if human is forbidden
|
|
size_t j=0;
|
|
for(;j<CPG->ret.playerInfos.size();j++)
|
|
if(CPG->ret.playerInfos[j].human)
|
|
break;
|
|
CPG->ret.playerInfos[i].human = true;
|
|
CPG->ret.playerInfos[j].human = false;
|
|
if(CPG->ret.playerInfos[j].hero >= 0)
|
|
{
|
|
CPG->ret.playerInfos[j].hero = -1;
|
|
CPG->ourOptions->showIcon(0,j,false);
|
|
}
|
|
std::string pom = CPG->ret.playerInfos[i].name;
|
|
CPG->ret.playerInfos[i].name = CPG->ret.playerInfos[j].name;
|
|
CPG->ret.playerInfos[j].name = pom;
|
|
SDL_BlitSurface(CPG->ourOptions->bgs[CPG->ret.playerInfos[i].color],&genRect(19,99,5,1),screen,&genRect(19,99,62,129+i*50));
|
|
SDL_UpdateRect(screen,62,129+50*i,99,19);
|
|
SDL_BlitSurface(CPG->ourOptions->bgs[CPG->ret.playerInfos[j].color],&genRect(19,99,5,1),screen,&genRect(19,99,62,129+j*50));
|
|
SDL_UpdateRect(screen,62,129+50*j,99,19);
|
|
CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[i].name,111,137+i*50,GEOR13,zwykly);
|
|
CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[j].name,111,137+j*50,GEOR13,zwykly);
|
|
CPG->playerColor = CPG->ret.playerInfos[i].color;
|
|
CPG->ourScenSel->mapsel.printFlags();
|
|
};
|
|
void Options::PlayerFlag::hover(bool on)
|
|
{
|
|
HighButton::hover(on);
|
|
}
|
|
void Options::showIcon (int what, int nr, bool abs) //what: -1=castle, 0=hero, 1=bonus, 2=all; abs=true -> nr is absolute
|
|
{
|
|
if (what==-2)
|
|
{
|
|
showIcon(-1,nr,abs);
|
|
showIcon(0,nr,abs);
|
|
showIcon(1,nr,abs);
|
|
}
|
|
int ab, se;
|
|
if (!abs)
|
|
{
|
|
ab = CPG->ret.playerInfos[nr].color;
|
|
se = nr;
|
|
}
|
|
else
|
|
{
|
|
ab = nr;
|
|
for (size_t i=0; i<CPG->ret.playerInfos.size();++i)
|
|
{
|
|
if (CPG->ret.playerInfos[i].color==nr)
|
|
{
|
|
se=i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
PlayerSettings * ourOpt = &CPG->ret.playerInfos[se];
|
|
switch (what)
|
|
{
|
|
case -1:
|
|
{
|
|
int pom=ourOpt->castle;
|
|
if (ourOpt->castle<F_NUMBER && ourOpt->castle>=0)
|
|
{
|
|
blitAtWR(graphics->getPic(ourOpt->castle,true,false),176,130+50*se);
|
|
}
|
|
else if (ourOpt->castle==-1)
|
|
{
|
|
blitAtWR(CPG->ourOptions->rCastle,176,130+50*se);
|
|
}
|
|
else if (ourOpt->castle==-2)
|
|
{
|
|
blitAtWR(CPG->ourOptions->nCastle,176,130+50*se);
|
|
}
|
|
break;
|
|
}
|
|
case 0:
|
|
{
|
|
int pom=ourOpt->hero;
|
|
if (ourOpt->hero==-1)
|
|
{
|
|
blitAtWR(CPG->ourOptions->rHero,252,130+50*se);
|
|
}
|
|
else if (ourOpt->hero==-2)
|
|
{
|
|
if(ourOpt->heroPortrait>=0)
|
|
{
|
|
blitAtWR(graphics->portraitSmall[ourOpt->heroPortrait],252,130+50*se);
|
|
}
|
|
else
|
|
{
|
|
blitAtWR(CPG->ourOptions->nHero,252,130+50*se);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
blitAtWR(graphics->portraitSmall[pom],252,130+50*se);
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
int pom;
|
|
switch (ourOpt->bonus)
|
|
{
|
|
case -1:
|
|
pom=10;
|
|
break;
|
|
case 0:
|
|
pom=9;
|
|
break;
|
|
case 1:
|
|
pom=8;
|
|
break;
|
|
case 2:
|
|
pom=CGI->townh->towns[ourOpt->castle].bonus;
|
|
break;
|
|
}
|
|
blitAtWR(bonuses->ourImages[pom].bitmap,328,130+50*se);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Options::~Options()
|
|
{
|
|
if (!inited) {
|
|
return;
|
|
}
|
|
for (size_t i=0; i<bgs.size();i++) {
|
|
SDL_FreeSurface(bgs[i]);
|
|
}
|
|
for (size_t i=0; i<flags.size();i++) {
|
|
delete flags[i];
|
|
}
|
|
SDL_FreeSurface(bg);
|
|
SDL_FreeSurface(rHero);
|
|
SDL_FreeSurface(rCastle);
|
|
SDL_FreeSurface(nHero);
|
|
SDL_FreeSurface(nCastle);
|
|
delete turnLength;
|
|
delete left;
|
|
delete right;
|
|
delete bonuses;
|
|
}
|
|
void Options::init()
|
|
{
|
|
inited=true;
|
|
bg = BitmapHandler::loadBitmap("ADVOPTBK.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
left = CDefHandler::giveDef("ADOPLFA.DEF");
|
|
right = CDefHandler::giveDef("ADOPRTA.DEF");
|
|
bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
|
|
rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
|
|
rCastle = BitmapHandler::loadBitmap("HPSRAND0.bmp");
|
|
nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
|
|
nCastle = BitmapHandler::loadBitmap("HPSRAND5.bmp");
|
|
turnLength = new Slider(57,557,195,11,1,false);
|
|
turnLength->fun=boost::bind(&CPreGame::setTurnLength,CPG,_1);
|
|
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBR.DEF"));
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBB.DEF"));
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBY.DEF"));
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBG.DEF"));
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBO.DEF"));
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBP.DEF"));
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBT.DEF"));
|
|
flags.push_back(CDefHandler::giveDef("AOFLGBS.DEF"));
|
|
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPRPNL.bmp"));
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPBPNL.bmp"));
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPYPNL.bmp"));
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPGPNL.bmp"));
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPOPNL.bmp"));
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPPPNL.bmp"));
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPTPNL.bmp"));
|
|
bgs.push_back(BitmapHandler::loadBitmap("ADOPSPNL.bmp"));
|
|
}
|
|
void Options::show()
|
|
{
|
|
if (showed)
|
|
return;
|
|
|
|
PreGameTab::show();
|
|
MapSel & ms = CPG->ourScenSel->mapsel;
|
|
blitAt(bg,3,6);
|
|
CPG->ourScenSel->listShowed=false;
|
|
for (size_t i=0; i < CPG->btns.size(); ++i)
|
|
{
|
|
if (CPG->btns[i]->ID!=10) //leave only right panel buttons
|
|
{
|
|
CPG->btns.erase(CPG->btns.begin()+i);
|
|
i--;
|
|
}
|
|
}
|
|
CPG->interested.clear();
|
|
CSDL_Ext::printAtMiddle("Advanced Options",225,35,GEORXX);
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[521],224,544,GEOR13); // Player Turn Duration
|
|
|
|
int playersSoFar = 0;
|
|
|
|
for (size_t i=0; i < PLAYER_LIMIT; ++i)
|
|
{
|
|
PlayerInfo &curInfo = ms.selMaps[ms.selected]->players[i]; //map information for current player
|
|
|
|
if(!(curInfo.canComputerPlay || curInfo.canComputerPlay)) //no one can play - player not present on the map (empty entry)
|
|
continue;
|
|
|
|
for(size_t hi=0; hi<curInfo.heroesNames.size(); hi++)
|
|
usedHeroes.insert(curInfo.heroesNames[hi].heroID);
|
|
|
|
blitAt(bgs[i],57,128+playersSoFar*50);
|
|
|
|
PlayerOptions *options = new PlayerOptions(playersSoFar,i); //new options entry for current player
|
|
options->nr = playersSoFar;
|
|
options->color = (Ecolor)i;
|
|
poptions.push_back(options);
|
|
|
|
assert(CPG->ret.playerInfos.size() > playersSoFar);
|
|
PlayerSettings &curSettings = CPG->ret.playerInfos[playersSoFar]; //settings entry for current players
|
|
|
|
if(curSettings.hero == -1)
|
|
{
|
|
options->Hleft.show();
|
|
options->Hright.show();
|
|
CPG->btns.push_back(&options->Hleft);
|
|
CPG->btns.push_back(&options->Hright);
|
|
}
|
|
|
|
if(getNextCastle(curSettings.castle,&curInfo) != curSettings.castle)
|
|
{
|
|
options->Cleft.show();
|
|
options->Cright.show();
|
|
CPG->btns.push_back(&options->Cleft);
|
|
CPG->btns.push_back(&options->Cright);
|
|
}
|
|
|
|
options->Bleft.show();
|
|
options->Bright.show();
|
|
CPG->btns.push_back(&options->Bleft);
|
|
CPG->btns.push_back(&options->Bright);
|
|
|
|
CSDL_Ext::printAtMiddle(curSettings.name,111,137+playersSoFar*50,GEOR13,zwykly);
|
|
if (curInfo.canHumanPlay)
|
|
{
|
|
options->flag.show();
|
|
CPG->btns.push_back(&options->flag);
|
|
if(curInfo.canComputerPlay)
|
|
CSDL_Ext::printAtMiddleWB("Human or CPU",86,163+playersSoFar*50,GEORM,7,zwykly);
|
|
else
|
|
CSDL_Ext::printAtMiddleWB("Human",86,163+playersSoFar*50,GEORM,6,zwykly);
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::printAtMiddleWB("CPU",86,163+playersSoFar*50,GEORM,6,zwykly);
|
|
}
|
|
playersSoFar++;
|
|
}
|
|
|
|
CSDL_Ext::printAtMiddleWB(CGI->generaltexth->allTexts[516],221,63,GEOR13,55,zwykly);
|
|
CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[256].second),109,109,GEOR13,14);
|
|
CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[259].second),201,109,GEOR13,10);
|
|
CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[260].second),275,109,GEOR13,10);
|
|
CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[261].second),354,109,GEOR13,10);
|
|
turnLength->activate();
|
|
|
|
for (size_t i=0; i < poptions.size(); ++i)
|
|
showIcon(-2,i,false);
|
|
|
|
for(int i=0;i<12;i++)
|
|
turnLength->moveDown();
|
|
|
|
CSDL_Ext::update(screen);
|
|
}
|
|
void Options::hide()
|
|
{
|
|
if (!showed) {
|
|
return;
|
|
}
|
|
PreGameTab::hide();
|
|
for (size_t i=0; i < CPG->btns.size(); ++i)
|
|
if (CPG->btns[i]->ID==7)
|
|
CPG->btns.erase(CPG->btns.begin()+i--);
|
|
for (size_t i=0;i<poptions.size();i++) {
|
|
delete poptions[i];
|
|
}
|
|
poptions.clear();
|
|
turnLength->deactivate();
|
|
}
|
|
MapSel::~MapSel()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
for (size_t i=0; i < scenImgs.size(); ++i)
|
|
{
|
|
SDL_FreeSurface(scenImgs[i]);
|
|
}
|
|
delete sFlags;
|
|
}
|
|
|
|
// Display the tab with the scenario names
|
|
//
|
|
// elemIdx is the index of the maps or saved game to display on line 0
|
|
// slid->capacity contains the number of available screen lines
|
|
// slid->positionsAmnt is the number of elements after filtering
|
|
void MapSel::printMaps(int elemIdx)
|
|
{
|
|
// Display all elements if there's enough space
|
|
if(slid->positionsAmnt < slid->capacity)
|
|
elemIdx = 0;
|
|
|
|
SDL_Surface * scenin = CSDL_Ext::newSurface(351,25);
|
|
SDL_Color nasz;
|
|
|
|
for (int line=0; line<slid->capacity; elemIdx++)
|
|
{
|
|
if (elemIdx >= selMaps.size())
|
|
{
|
|
// No elements left to display, so it's an empty line.
|
|
SDL_BlitSurface(bg, &genRect(25, 351, 22, 115+line*25), scenin, NULL);
|
|
blitAt(scenin, 25, 121+line*25);
|
|
line ++;
|
|
continue;
|
|
}
|
|
|
|
CMapInfo* curMap = selMaps[elemIdx];
|
|
|
|
// Build the line to display.
|
|
|
|
if (elemIdx == selected)
|
|
nasz=tytulowy;
|
|
else
|
|
nasz=zwykly;
|
|
|
|
SDL_BlitSurface(bg,&genRect(25, 351, 22, line*25+115), scenin, NULL);
|
|
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << curMap->playerAmnt << "/" << curMap->humenPlayers;
|
|
CSDL_Ext::printAt(ostr.str(),6,4,GEOR13,nasz,scenin, 2);
|
|
|
|
std::string temp2;
|
|
switch (curMap->width)
|
|
{
|
|
case 36:
|
|
temp2="S";
|
|
break;
|
|
case 72:
|
|
temp2="M";
|
|
break;
|
|
case 108:
|
|
temp2="L";
|
|
break;
|
|
case 144:
|
|
temp2="XL";
|
|
break;
|
|
default:
|
|
temp2="C";
|
|
break;
|
|
}
|
|
CSDL_Ext::printAtMiddle(temp2,50,13,GEOR13,nasz,scenin, 2);
|
|
|
|
int temp=-1;
|
|
switch (curMap->version)
|
|
{
|
|
case CMapHeader::RoE:
|
|
temp=0;
|
|
break;
|
|
case CMapHeader::AB:
|
|
temp=1;
|
|
break;
|
|
case CMapHeader::SoD:
|
|
temp=2;
|
|
break;
|
|
case CMapHeader::WoG:
|
|
temp=3;
|
|
break;
|
|
default:
|
|
// Unknown version. Be safe and ignore that map
|
|
tlog2 << "Warning: " << curMap->filename << " has wrong version!\n";
|
|
continue;
|
|
}
|
|
blitAt(Dtypes->ourImages[temp].bitmap,67,2,scenin);
|
|
|
|
if (CPG->fromMenu == CPG->newGame)
|
|
{
|
|
if (!(curMap->name.length()))
|
|
curMap->name = "Unnamed";
|
|
CSDL_Ext::printAtMiddle(curMap->name,192,13,GEOR13,nasz,scenin, 2);
|
|
}
|
|
else
|
|
{
|
|
std::string &name = curMap->filename;
|
|
CSDL_Ext::printAtMiddle(name.substr(6,name.size()-12),192,13,GEOR13,nasz,scenin, 2);
|
|
}
|
|
|
|
if (curMap->victoryCondition.condition == winStandard)
|
|
temp=11;
|
|
else
|
|
temp=curMap->victoryCondition.condition;
|
|
blitAt(Dvic->ourImages[temp].bitmap,285,2,scenin);
|
|
|
|
if (curMap->lossCondition.typeOfLossCon == lossStandard)
|
|
temp=3;
|
|
else
|
|
temp=curMap->lossCondition.typeOfLossCon;
|
|
blitAt(Dloss->ourImages[temp].bitmap,318,2,scenin);
|
|
|
|
blitAt(scenin,25,121+line*25);
|
|
line ++;
|
|
}
|
|
SDL_FreeSurface(scenin);
|
|
SDL_UpdateRect(screen, 25, 121, 351, 19*25);
|
|
}
|
|
|
|
void MapSel::hide()
|
|
{
|
|
if (!showed)return;
|
|
PreGameTab::hide();
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&small));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&medium));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&large));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&xlarge));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&all));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&nrplayer));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&mapsize));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&type));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&name));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&viccon));
|
|
CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&loscon));
|
|
slid->deactivate();
|
|
CPG->currentTab = NULL;
|
|
};
|
|
void MapSel::show()
|
|
{
|
|
if (showed)return;
|
|
PreGameTab::show();
|
|
//blit bg
|
|
blitAt(bg,3,6);
|
|
CSDL_Ext::printAt("Map Sizes",55,60,GEOR13);
|
|
CSDL_Ext::printAt(CGI->generaltexth->arraytxt[CPG->fromMenu==CPG->newGame ? 229 : 230],110,25,TNRB16); //Select a Scenario to Play : Load a Saved Game
|
|
//size buttons
|
|
small.show();
|
|
medium.show();
|
|
large.show();
|
|
xlarge.show();
|
|
all.show();
|
|
CPG->btns.push_back(&small);
|
|
CPG->btns.push_back(&medium);
|
|
CPG->btns.push_back(&large);
|
|
CPG->btns.push_back(&xlarge);
|
|
CPG->btns.push_back(&all);
|
|
//sort by buttons
|
|
nrplayer.show();
|
|
mapsize.show();
|
|
type.show();
|
|
name.show();
|
|
viccon.show();
|
|
loscon.show();
|
|
CPG->btns.push_back(&nrplayer);
|
|
CPG->btns.push_back(&mapsize);
|
|
CPG->btns.push_back(&type);
|
|
CPG->btns.push_back(&name);
|
|
CPG->btns.push_back(&viccon);
|
|
CPG->btns.push_back(&loscon);
|
|
|
|
//print scenario list
|
|
printMaps();
|
|
|
|
slid->whereAreWe = 0;
|
|
slid->activate();
|
|
|
|
//SDL_Flip(screen);
|
|
CSDL_Ext::update(screen);
|
|
}
|
|
void MapSel::processMaps(const std::vector<std::string> &pliczkiTemp, int start, int threads)
|
|
{
|
|
int read=0;
|
|
unsigned char sss[1500];
|
|
while(true)
|
|
{
|
|
if(start >= ourMaps.size())
|
|
break;
|
|
ourMaps[start] = NULL;
|
|
gzFile tempf = gzopen(pliczkiTemp[start].c_str(),"rb");
|
|
read = gzread(tempf, sss, 1500);
|
|
gzclose(tempf);
|
|
if(read < 50)
|
|
{
|
|
tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[start]<<std::endl;
|
|
}
|
|
else if (sss[4]) //valid map
|
|
{
|
|
CMapInfo *mi = new CMapInfo(pliczkiTemp[start],sss);
|
|
ourMaps[start] = mi;
|
|
}
|
|
start += threads;
|
|
}
|
|
}
|
|
|
|
void MapSel::processGames(const std::vector<std::string> &pliczkiTemp)
|
|
{
|
|
ourGames.resize(pliczkiTemp.size());
|
|
ui32 hlp;
|
|
|
|
for(int i=0; i<pliczkiTemp.size(); i++)
|
|
{
|
|
CLoadFile lf(pliczkiTemp[i]);
|
|
if(!lf.sfile)
|
|
continue;
|
|
|
|
ui8 sign[8];
|
|
lf >> sign;
|
|
if(std::memcmp(sign,"VCMISVG",7))
|
|
{
|
|
tlog1 << pliczkiTemp[i] << " is not a correct savefile!" << std::endl;
|
|
continue;
|
|
}
|
|
ourGames[i] = new CMapInfo();
|
|
lf >> static_cast<CMapHeader&>(*ourGames[i]) >> ourGames[i]->seldiff;
|
|
ourGames[i]->filename = pliczkiTemp[i];
|
|
ourGames[i]->countPlayers();
|
|
}
|
|
}
|
|
|
|
static bool isNull(CMapInfo*mi)
|
|
{
|
|
return mi==NULL;
|
|
}
|
|
|
|
void MapSel::init()
|
|
{
|
|
//get map files names
|
|
std::vector<std::string> pliczkiTemp;
|
|
if(!boost::filesystem::exists("Maps"))
|
|
{
|
|
tlog1 << "Cannot find /Maps directory!\n";
|
|
}
|
|
fs::path tie( (fs::initial_path<fs::path>())/"Maps" );
|
|
fs::directory_iterator end_iter;
|
|
for ( fs::directory_iterator dir (tie); dir!=end_iter; ++dir )
|
|
{
|
|
if (fs::is_regular_file(dir->status()));
|
|
{
|
|
if (boost::ends_with(dir->path().filename(),".h3m"))
|
|
pliczkiTemp.push_back("Maps/"+(dir->path().leaf()));
|
|
}
|
|
}
|
|
ourMaps.resize(pliczkiTemp.size());
|
|
boost::thread_group group;
|
|
if(pliczkiTemp.size())
|
|
{
|
|
int threads = std::max((unsigned int)1,boost::thread::hardware_concurrency());
|
|
for(int ti=0;ti<threads;ti++)
|
|
group.create_thread(boost::bind(&MapSel::processMaps,this,boost::ref(pliczkiTemp),ti,threads));
|
|
}
|
|
else
|
|
{
|
|
tlog1 << "No maps in the /Maps directory!\n";
|
|
}
|
|
|
|
bg = BitmapHandler::loadBitmap("SCSELBCK.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
small.imgs = CDefHandler::giveDef("SCSMBUT.DEF");
|
|
small.fun = NULL;
|
|
small.pos = genRect(small.imgs->ourImages[0].bitmap->h,small.imgs->ourImages[0].bitmap->w,161,52);
|
|
small.ourGroup=NULL;
|
|
medium.imgs = CDefHandler::giveDef("SCMDBUT.DEF");
|
|
medium.fun = NULL;
|
|
medium.pos = genRect(medium.imgs->ourImages[0].bitmap->h,medium.imgs->ourImages[0].bitmap->w,208,52);
|
|
medium.ourGroup=NULL;
|
|
large.imgs = CDefHandler::giveDef("SCLGBUT.DEF");
|
|
large.fun = NULL;
|
|
large.pos = genRect(large.imgs->ourImages[0].bitmap->h,large.imgs->ourImages[0].bitmap->w,255,52);
|
|
large.ourGroup=NULL;
|
|
xlarge.imgs = CDefHandler::giveDef("SCXLBUT.DEF");
|
|
xlarge.fun = NULL;
|
|
xlarge.pos = genRect(xlarge.imgs->ourImages[0].bitmap->h,xlarge.imgs->ourImages[0].bitmap->w,302,52);
|
|
xlarge.ourGroup=NULL;
|
|
all.imgs = CDefHandler::giveDef("SCALBUT.DEF");
|
|
all.fun = NULL;
|
|
all.pos = genRect(all.imgs->ourImages[0].bitmap->h,all.imgs->ourImages[0].bitmap->w,349,52);
|
|
all.ourGroup=NULL;
|
|
all.selectable=xlarge.selectable=large.selectable=medium.selectable=small.selectable=false;
|
|
small.what=medium.what=large.what=xlarge.what=all.what=&sizeFilter;
|
|
small.key=36;medium.key=72;large.key=108;xlarge.key=144;all.key=0;
|
|
//Button<> nrplayer, mapsize, type, name, viccon, loscon;
|
|
nrplayer.imgs = CDefHandler::giveDef("SCBUTT1.DEF");
|
|
nrplayer.fun = NULL;
|
|
nrplayer.pos = genRect(nrplayer.imgs->ourImages[0].bitmap->h,nrplayer.imgs->ourImages[0].bitmap->w,26,92);
|
|
nrplayer.key=_playerAm;
|
|
|
|
mapsize.imgs = CDefHandler::giveDef("SCBUTT2.DEF");
|
|
mapsize.fun = NULL;
|
|
mapsize.pos = genRect(mapsize.imgs->ourImages[0].bitmap->h,mapsize.imgs->ourImages[0].bitmap->w,58,92);
|
|
mapsize.key=_size;
|
|
|
|
type.imgs = CDefHandler::giveDef("SCBUTCP.DEF");
|
|
type.fun = NULL;
|
|
type.pos = genRect(type.imgs->ourImages[0].bitmap->h,type.imgs->ourImages[0].bitmap->w,91,92);
|
|
type.key=_format;
|
|
|
|
name.imgs = CDefHandler::giveDef("SCBUTT3.DEF");
|
|
name.fun = NULL;
|
|
name.pos = genRect(name.imgs->ourImages[0].bitmap->h,name.imgs->ourImages[0].bitmap->w,124,92);
|
|
name.key=_name;
|
|
|
|
viccon.imgs = CDefHandler::giveDef("SCBUTT4.DEF");
|
|
viccon.fun = NULL;
|
|
viccon.pos = genRect(viccon.imgs->ourImages[0].bitmap->h,viccon.imgs->ourImages[0].bitmap->w,309,92);
|
|
viccon.key=_viccon;
|
|
|
|
loscon.imgs = CDefHandler::giveDef("SCBUTT5.DEF");
|
|
loscon.fun = NULL;
|
|
loscon.pos = genRect(loscon.imgs->ourImages[0].bitmap->h,loscon.imgs->ourImages[0].bitmap->w,342,92);
|
|
loscon.key=_loscon;
|
|
|
|
nrplayer.poin=mapsize.poin=type.poin=name.poin=viccon.poin=loscon.poin=(int*)(&sortBy);
|
|
nrplayer.fun=mapsize.fun=type.fun=name.fun=viccon.fun=loscon.fun=boost::bind(&CPreGame::sortMaps,CPG);
|
|
|
|
Dtypes = CDefHandler::giveDef("SCSELC.DEF");
|
|
Dvic = CDefHandler::giveDef("SCNRVICT.DEF");
|
|
Dloss = CDefHandler::giveDef("SCNRLOSS.DEF");
|
|
//Dsizes = CPG->slh->giveDef("SCNRMPSZ.DEF");
|
|
Dsizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
|
|
sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
|
|
|
|
slid = new Slider(375,92,480,ourMaps.size(),-1,true);
|
|
slid->fun = boost::bind(&CPreGame::printMapsFrom,CPG,_1);
|
|
|
|
group.join_all();
|
|
std::vector<CMapInfo*>::iterator maps = std::remove_if(ourMaps.begin(),ourMaps.end(),isNull);
|
|
ourMaps.erase(maps,ourMaps.end());
|
|
std::sort(ourMaps.begin(),ourMaps.end(),mapSorter(_name));
|
|
|
|
pliczkiTemp.clear();
|
|
std::vector<std::string> datestemp;
|
|
if(!boost::filesystem::exists("Games"))
|
|
{
|
|
tlog1 << "Cannot find /Games directory!\n";
|
|
}
|
|
tie = fs::path( (fs::initial_path<fs::path>())/"/Games" );
|
|
for ( fs::directory_iterator dir (tie); dir!=end_iter; ++dir )
|
|
{
|
|
if (fs::is_regular_file(dir->status()));
|
|
{
|
|
if (boost::ends_with(dir->path().filename(),".vlgm1"))
|
|
{
|
|
if( fs::file_size(dir->path()) < 16000 )
|
|
{
|
|
tlog3 << "\t\tWarning: savegame " << dir->path().filename() << " seems to be corrupted and will be ommited.\n";
|
|
continue;
|
|
}
|
|
pliczkiTemp.push_back("Games/"+(dir->path().leaf()));
|
|
std::time_t time = fs::last_write_time(dir->path());
|
|
datestemp.push_back(std::asctime(std::localtime(&time)));
|
|
boost::algorithm::trim_right(datestemp.back()); //removes following \n
|
|
}
|
|
}
|
|
}
|
|
processGames(pliczkiTemp);
|
|
for (int i = 0; i < ourGames.size(); i++)
|
|
{
|
|
if(ourGames[i])
|
|
ourGames[i]->date = datestemp[i];
|
|
}
|
|
maps = std::remove_if(ourGames.begin(),ourGames.end(),isNull);
|
|
ourGames.erase(maps,ourGames.end());
|
|
std::sort(ourGames.begin(),ourGames.end(),mapSorter(_name));
|
|
std::sort(ourGames.begin(),ourGames.end(),mapSorter(_format));
|
|
}
|
|
|
|
// Move the list up or down by a specified amount (positive or negative).
|
|
void MapSel::moveByX(int nlines)
|
|
{
|
|
selected += nlines;
|
|
|
|
// Adjust selected
|
|
if (selected < 0)
|
|
selected = 0;
|
|
else if (selected >= selMaps.size())
|
|
selected = selMaps.size() - 1;
|
|
|
|
// Since we want the selection to appear, we may have to change which
|
|
// maps are to be displayed
|
|
if (selected < slid->whereAreWe)
|
|
slid->whereAreWe = selected;
|
|
else if (selected >= slid->whereAreWe + slid->capacity) {
|
|
slid->whereAreWe = selected - slid->capacity + 1;
|
|
if (slid->whereAreWe >= slid->positionsAmnt)
|
|
slid->whereAreWe = slid->positionsAmnt - 1;
|
|
}
|
|
|
|
select(selected);
|
|
slid->updateSlid();
|
|
}
|
|
|
|
void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
|
|
{
|
|
if(which < 0 || which >= selMaps.size())
|
|
// Empty list
|
|
return;
|
|
|
|
// If there's currently no default selection, make one
|
|
if (selected == -1 && selMaps.size())
|
|
selected = 0;
|
|
|
|
bool dontSaveSettings = ((selected!=which) || (CPG->ret.playerInfos.size()==0) || forceSettingsUpdate);
|
|
if (selected >= 0)
|
|
{
|
|
selected = which;
|
|
CPG->ret.mapname = selMaps[selected]->filename;
|
|
}
|
|
if(updateMapsList)
|
|
printMaps(slid->whereAreWe);
|
|
int serialC=0;
|
|
if(selected >=0 && dontSaveSettings)
|
|
{
|
|
CPG->ret.playerInfos.clear();
|
|
bool wasntpl = true;
|
|
for (int i=0;i<PLAYER_LIMIT;i++)
|
|
{
|
|
if (!(selMaps[selected]->players[i].canComputerPlay
|
|
|| selMaps[selected]->players[i].canComputerPlay)
|
|
)
|
|
continue; // this caused some serious problems because of lack of simple bijection between two sets of player's numbers (one is returned by CPreGame, second is used in h3m)
|
|
PlayerSettings pset;
|
|
pset.color=(Ecolor)i;
|
|
pset.serial = serialC;
|
|
serialC++;
|
|
pset.bonus=brandom;
|
|
pset.castle=-2;
|
|
|
|
if (selMaps[which]->players[i].canHumanPlay && wasntpl)
|
|
{
|
|
pset.name=CGI->generaltexth->allTexts[434]; //Player
|
|
pset.human = true;
|
|
CPG->playerColor = i;
|
|
wasntpl = false;
|
|
}
|
|
else
|
|
{
|
|
pset.name=CGI->generaltexth->allTexts[468];//Computer
|
|
pset.human = false;
|
|
}
|
|
|
|
for (int j=0;j<F_NUMBER;j++)
|
|
{
|
|
if (((int)pow((double)2,j))&selMaps[selected]->players[i].allowedFactions)
|
|
{
|
|
if (pset.castle>=0)
|
|
pset.castle=-1;
|
|
if (pset.castle==-2)
|
|
pset.castle=j;
|
|
}
|
|
}
|
|
pset.heroPortrait=-1;
|
|
if (!
|
|
(((selMaps[which]->players[i].generateHeroAtMainTown || selMaps[which]->version==CMapHeader::RoE)
|
|
&& selMaps[which]->players[i].hasMainTown)
|
|
|| selMaps[which]->players[i].p8)
|
|
)
|
|
pset.hero=-2;
|
|
else
|
|
pset.hero=-1;
|
|
|
|
if(selMaps[which]->players[i].mainHeroName.length())
|
|
{
|
|
pset.heroName = selMaps[which]->players[i].mainHeroName;
|
|
if((pset.heroPortrait = selMaps[which]->players[i].mainHeroPortrait)==255)
|
|
pset.heroPortrait = selMaps[which]->players[i].p9;
|
|
}
|
|
pset.handicap=0;
|
|
CPG->ret.playerInfos.push_back(pset);
|
|
}
|
|
}
|
|
printSelectedInfo();
|
|
|
|
}
|
|
MapSel::MapSel():selected(-1),sizeFilter(0)
|
|
{
|
|
}
|
|
void MapSel::printSelectedInfo()
|
|
{
|
|
SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(399,337,17,23),screen,&genRect(399,337,413,29));
|
|
SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(50,91,18,447),screen,&genRect(50,91,414,453));
|
|
|
|
//blit texts
|
|
CSDL_Ext::printAt(CGI->generaltexth->zelp[21].second,420,25,GEOR13);
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[496],420,135,GEOR13);
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[497],420,285,GEOR13);
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[498],420,340,GEOR13);
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[390],420,406,GEOR13,zwykly);
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[391],585,406,GEOR13,zwykly);
|
|
|
|
if(CPG->fromMenu==CPG->newGame)
|
|
{
|
|
SDL_BlitSurface(CPG->ourScenSel->bScens.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bScens.pos);
|
|
SDL_BlitSurface(CPG->ourScenSel->bOptions.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bOptions.pos);
|
|
SDL_BlitSurface(CPG->ourScenSel->bRandom.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bRandom.pos);
|
|
}
|
|
|
|
if (selected >= 0)
|
|
{
|
|
CMapInfo &selMap = *selMaps[selected];
|
|
if(CPG->fromMenu != CPG->newGame)
|
|
{
|
|
CPG->ourScenSel->bEasy.state = 2 + (selMap.seldiff==0);
|
|
CPG->ourScenSel->bNormal.state = 2 + (selMap.seldiff==1);
|
|
CPG->ourScenSel->bHard.state = 2 + (selMap.seldiff==2);
|
|
CPG->ourScenSel->bExpert.state = 2 + (selMap.seldiff==3);
|
|
CPG->ourScenSel->bImpossible.state = 2 + (selMap.seldiff==4);
|
|
CPG->ourScenSel->bEasy.show();
|
|
CPG->ourScenSel->bNormal.show();
|
|
CPG->ourScenSel->bHard.show();
|
|
CPG->ourScenSel->bExpert.show();
|
|
CPG->ourScenSel->bImpossible.show();
|
|
}
|
|
|
|
int temp = selMap.victoryCondition.condition+1;
|
|
if (temp>20) temp=0;
|
|
std::string sss = CGI->generaltexth->victoryConditions[temp];
|
|
if (temp && selMap.victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
|
|
CSDL_Ext::printAt(sss,452,310,GEOR13,zwykly);
|
|
|
|
|
|
temp = selMap.lossCondition.typeOfLossCon+1;
|
|
if (temp>20) temp=0;
|
|
sss = CGI->generaltexth->lossCondtions[temp];
|
|
CSDL_Ext::printAt(sss,452,370,GEOR13,zwykly);
|
|
|
|
//blit description
|
|
std::vector<std::string> desc = *CMessage::breakText(selMap.description,50);
|
|
for (int i=0;i<desc.size();i++)
|
|
CSDL_Ext::printAt(desc[i],417,152+i*13,GEOR13,zwykly);
|
|
|
|
if ((selected < 0) || (selected >= selMaps.size()))
|
|
return;
|
|
if (selMap.name.length())
|
|
CSDL_Ext::printAt(selMap.name,420,41,GEORXX);
|
|
else CSDL_Ext::printAt("Unnamed",420,41,GEORXX);
|
|
|
|
assert(selMap.difficulty <= 4);
|
|
std::string &diff = CGI->generaltexth->arraytxt[142 + selMap.difficulty];
|
|
|
|
temp=-1;
|
|
switch (selMap.width)
|
|
{
|
|
case 36:
|
|
temp=0;
|
|
break;
|
|
case 72:
|
|
temp=1;
|
|
break;
|
|
case 108:
|
|
temp=2;
|
|
break;
|
|
case 144:
|
|
temp=3;
|
|
break;
|
|
default:
|
|
temp=4;
|
|
break;
|
|
}
|
|
blitAt(Dsizes->ourImages[temp].bitmap,714,28);
|
|
temp = selMap.victoryCondition.condition;
|
|
if (temp>12) temp=11;
|
|
blitAt(Dvic->ourImages[temp].bitmap,420,308); //v
|
|
temp=selMap.lossCondition.typeOfLossCon;
|
|
if (temp>12) temp=3;
|
|
blitAt(Dloss->ourImages[temp].bitmap,420,366); //l
|
|
|
|
CSDL_Ext::printAtMiddle(diff,458,477,GEOR13,zwykly);
|
|
|
|
CSDL_Ext::printTo(selMap.date,704,40,GEOR13,zwykly);
|
|
|
|
printFlags();
|
|
}
|
|
//SDL_Flip(screen);
|
|
CSDL_Ext::update(screen);
|
|
}
|
|
void MapSel::printFlags()
|
|
{
|
|
CMapInfo &selMap = *selMaps[selected];
|
|
int hy=405, fx=460, ex=640, myT;
|
|
if (selMap.howManyTeams)
|
|
myT = selMap.players[CPG->playerColor].team;
|
|
else myT = -1;
|
|
for (int i=0;i<CPG->ret.playerInfos.size();i++)
|
|
{
|
|
if (myT>=0)
|
|
{
|
|
if(selMap.players[CPG->ret.playerInfos[i].color].team==myT)
|
|
{
|
|
blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,fx,hy);
|
|
fx+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
|
|
}
|
|
else
|
|
{
|
|
blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,ex,hy);
|
|
ex+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(CPG->ret.playerInfos[i].color==CPG->playerColor)
|
|
{
|
|
blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,fx,hy);
|
|
fx+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
|
|
}
|
|
else
|
|
{
|
|
blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,ex,hy);
|
|
ex+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// A new size filter (Small, Medium, ...) has been selected. Populate
|
|
// selMaps with the relevant data.
|
|
void MapSel::updateSelection()
|
|
{
|
|
std::vector<CMapInfo*> &maps = CPG->fromMenu==CPG->newGame ? ourMaps : ourGames;
|
|
|
|
selMaps.clear();
|
|
|
|
if (sizeFilter) {
|
|
// Filter in effect. Add only maps that matches.
|
|
for (int i=0; i<maps.size(); i++) {
|
|
if (maps[i]->width == sizeFilter) {
|
|
selMaps.push_back(maps[i]);
|
|
}
|
|
}
|
|
} else {
|
|
// No size filter. Copy all maps pointers.
|
|
selMaps = maps;
|
|
}
|
|
}
|
|
|
|
void CPreGame::printRating()
|
|
{
|
|
SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(47,83,271,449),screen,&genRect(47,83,666,455));
|
|
updateRect(&genRect(47,83,666,455));
|
|
std::string tob;
|
|
switch (ourScenSel->selectedDiff)
|
|
{
|
|
case 0:
|
|
tob="80%";
|
|
break;
|
|
case 1:
|
|
tob="100%";
|
|
break;
|
|
case 2:
|
|
tob="130%";
|
|
break;
|
|
case 3:
|
|
tob="160%";
|
|
break;
|
|
case 4:
|
|
tob="200%";
|
|
break;
|
|
}
|
|
CSDL_Ext::printAtMiddle(tob,703,477,GEOR13,zwykly);
|
|
}
|
|
void CPreGame::printMapsFrom(int from)
|
|
{
|
|
ourScenSel->mapsel.printMaps(from);
|
|
}
|
|
void CPreGame::showScenList()
|
|
{
|
|
if (currentTab != &ourScenSel->mapsel)
|
|
{
|
|
ourScenSel->listShowed=true;
|
|
ourScenSel->mapsel.show();
|
|
}
|
|
else
|
|
{
|
|
currentTab->hide();
|
|
showScenSel();
|
|
}
|
|
}
|
|
CPreGame::CPreGame()
|
|
{
|
|
CPG=this;
|
|
highlighted=NULL;
|
|
currentTab=NULL;
|
|
run=true;
|
|
timeHandler tmh;tmh.getDif();
|
|
tytulowy.r=229;tytulowy.g=215;tytulowy.b=123;tytulowy.unused=0;
|
|
zwykly.r=255;zwykly.g=255;zwykly.b=255;zwykly.unused=0; //gbr
|
|
tlo.r=66;tlo.g=44;tlo.b=24;tlo.unused=0;
|
|
currentMessage=NULL;
|
|
behindCurMes=NULL;
|
|
initMainMenu();
|
|
tlog0<<"\tCPreGame: main menu initialization: "<<tmh.getDif()<<std::endl;
|
|
initNewMenu();
|
|
tlog0<<"\tCPreGame: newgame menu initialization: "<<tmh.getDif()<<std::endl;
|
|
initLoadMenu();
|
|
tlog0<<"\tCPreGame: loadgame menu initialization: "<<tmh.getDif()<<std::endl;
|
|
initScenSel();
|
|
tlog0<<"\tCPreGame: scenario choice initialization: "<<tmh.getDif()<<std::endl;
|
|
initOptions();
|
|
tlog0<<"\tCPreGame: scenario options initialization: "<<tmh.getDif()<<std::endl;
|
|
playerName="Player";
|
|
}
|
|
void CPreGame::initOptions()
|
|
{
|
|
ourOptions = new Options();
|
|
ourOptions->init();
|
|
}
|
|
void CPreGame::initScenSel()
|
|
{
|
|
ourScenSel = new ScenSel();
|
|
tlog5 << "\t\tLoaded graphics\n";
|
|
ourScenSel->mapsel.init();
|
|
tlog5 << "\t\tLoaded maps\n";
|
|
}
|
|
|
|
// New Game or Load Game seletion..
|
|
void CPreGame::showScenSel()
|
|
{
|
|
state=ScenarioList;
|
|
|
|
ourScenSel->mapsel.updateSelection();
|
|
ourScenSel->mapsel.slid->positionsAmnt = ourScenSel->mapsel.selMaps.size();
|
|
SDL_BlitSurface(ourScenSel->background,NULL,screen,NULL);
|
|
SDL_BlitSurface(ourScenSel->scenInf,NULL,screen,&genRect(ourScenSel->scenInf->h,ourScenSel->scenInf->w,396,6));
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[494],427,438,GEOR13);//"Map Diff:"
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[492],527,438,GEOR13); //player difficulty
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[218],685,438,GEOR13);//"Rating:"
|
|
//blit buttons
|
|
SDL_BlitSurface(ourScenSel->bEasy.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bEasy.pos);
|
|
SDL_BlitSurface(ourScenSel->bNormal.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bNormal.pos);
|
|
SDL_BlitSurface(ourScenSel->bHard.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bHard.pos);
|
|
SDL_BlitSurface(ourScenSel->bExpert.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bExpert.pos);
|
|
SDL_BlitSurface(ourScenSel->bImpossible.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bImpossible.pos);
|
|
SDL_BlitSurface((fromMenu==newGame ? ourScenSel->bBegin : ourScenSel->bLoad).imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bBegin.pos);
|
|
SDL_BlitSurface(ourScenSel->bBack.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bBack.pos);
|
|
//blitAt(ourScenSel->bScens.imgs->ourImages[0].bitmap,ourScenSel->bScens.pos.x,ourScenSel->bScens.pos.y);
|
|
//blitAt(ourScenSel->bRandom.imgs->ourImages[0].bitmap,414,105);
|
|
//blitAt(ourScenSel->bOptions.imgs->ourImages[0].bitmap,414,509);
|
|
//blitAt(ourScenSel->bBegin.imgs->ourImages[0].bitmap,414,535);
|
|
//blitAt(ourScenSel->bBack.imgs->ourImages[0].bitmap,584,535);
|
|
|
|
//add buttons info
|
|
if(first)
|
|
{
|
|
ourScenSel->mapsel.select(0,false);
|
|
|
|
if(fromMenu==newGame)
|
|
{
|
|
btns.push_back(&ourScenSel->bEasy);
|
|
btns.push_back(&ourScenSel->bNormal);
|
|
btns.push_back(&ourScenSel->bHard);
|
|
btns.push_back(&ourScenSel->bExpert);
|
|
btns.push_back(&ourScenSel->bImpossible);
|
|
btns.push_back(&ourScenSel->bScens);
|
|
btns.push_back(&ourScenSel->bRandom);
|
|
btns.push_back(&ourScenSel->bOptions);
|
|
}
|
|
else
|
|
ourScenSel->mapsel.show();
|
|
btns.push_back(&(fromMenu==newGame ? ourScenSel->bBegin : ourScenSel->bLoad));
|
|
btns.push_back(&ourScenSel->bBack);
|
|
|
|
ourScenSel->selectedDiff=1;
|
|
ourScenSel->bNormal.select(true);
|
|
handleOther = &CPreGame::scenHandleEv;
|
|
|
|
for (size_t i=0; i < btns.size(); ++i)
|
|
{
|
|
btns[i]->pos.w=btns[i]->imgs->ourImages[0].bitmap->w;
|
|
btns[i]->pos.h=btns[i]->imgs->ourImages[0].bitmap->h;
|
|
btns[i]->ID=10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ourScenSel->mapsel.select(ourScenSel->mapsel.selected,false);
|
|
|
|
switch (ourScenSel->selectedDiff)
|
|
{
|
|
case 0:
|
|
ourScenSel->bEasy.select(true);
|
|
break;
|
|
case 1:
|
|
ourScenSel->bNormal.select(true);
|
|
break;
|
|
case 2:
|
|
ourScenSel->bHard.select(true);
|
|
break;
|
|
case 3:
|
|
ourScenSel->bExpert.select(true);
|
|
break;
|
|
case 4:
|
|
ourScenSel->bImpossible.select(true);
|
|
break;
|
|
}
|
|
|
|
}
|
|
//ourScenSel->mapsel.printSelectedInfo(); // this is already called in select()
|
|
//SDL_Flip(screen);
|
|
CSDL_Ext::update(screen);
|
|
first = false;
|
|
}
|
|
void CPreGame::showOptions()
|
|
{
|
|
if (ourScenSel->mapsel.selected == -1)
|
|
return;
|
|
|
|
if (currentTab != ourOptions)
|
|
ourOptions->show();
|
|
else
|
|
{
|
|
currentTab->hide();
|
|
showScenSel();
|
|
}
|
|
}
|
|
void CPreGame::initNewMenu()
|
|
{
|
|
ourNewMenu = new menuItems();
|
|
ourNewMenu->bgAd = BitmapHandler::loadBitmap("ZNEWGAM.bmp");
|
|
ourNewMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp");
|
|
blitAt(ourNewMenu->bgAd,114,312,ourNewMenu->background);
|
|
//loading menu buttons
|
|
ourNewMenu->newGame = CDefHandler::giveDef("ZTSINGL.DEF");
|
|
ourNewMenu->loadGame = CDefHandler::giveDef("ZTMULTI.DEF");
|
|
ourNewMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
|
|
ourNewMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
|
|
ourNewMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
|
|
// single scenario
|
|
ourNewMenu->lNewGame.h=ourNewMenu->newGame->ourImages[0].bitmap->h;
|
|
ourNewMenu->lNewGame.w=ourNewMenu->newGame->ourImages[0].bitmap->w;
|
|
ourNewMenu->lNewGame.x=545;
|
|
ourNewMenu->lNewGame.y=4;
|
|
ourNewMenu->fNewGame=&CPreGame::showScenSel;
|
|
//multiplayer
|
|
ourNewMenu->lLoadGame.h=ourNewMenu->loadGame->ourImages[0].bitmap->h;
|
|
ourNewMenu->lLoadGame.w=ourNewMenu->loadGame->ourImages[0].bitmap->w;
|
|
ourNewMenu->lLoadGame.x=568;
|
|
ourNewMenu->lLoadGame.y=120;
|
|
ourNewMenu->fLoadGame = NULL;
|
|
//campaign
|
|
ourNewMenu->lHighScores.h=ourNewMenu->highScores->ourImages[0].bitmap->h;
|
|
ourNewMenu->lHighScores.w=ourNewMenu->highScores->ourImages[0].bitmap->w;
|
|
ourNewMenu->lHighScores.x=541;
|
|
ourNewMenu->lHighScores.y=233;
|
|
ourNewMenu->fHighScores = NULL;
|
|
//tutorial
|
|
ourNewMenu->lCredits.h=ourNewMenu->credits->ourImages[0].bitmap->h;
|
|
ourNewMenu->lCredits.w=ourNewMenu->credits->ourImages[0].bitmap->w;
|
|
ourNewMenu->lCredits.x=545;
|
|
ourNewMenu->lCredits.y=358;
|
|
ourNewMenu->fCredits = NULL;
|
|
//back
|
|
ourNewMenu->lQuit.h=ourNewMenu->quit->ourImages[0].bitmap->h;
|
|
ourNewMenu->lQuit.w=ourNewMenu->quit->ourImages[0].bitmap->w;
|
|
ourNewMenu->lQuit.x=582;
|
|
ourNewMenu->lQuit.y=464;
|
|
ourNewMenu->fQuit=&CPreGame::showMainMenu;
|
|
|
|
ourNewMenu->highlighted=0;
|
|
}
|
|
void CPreGame::showNewMenu()
|
|
{
|
|
if(state == ScenarioList && fromMenu==loadGame)
|
|
{
|
|
showLoadMenu();
|
|
return;
|
|
}
|
|
if (currentTab/*==&ourScenSel->mapsel*/)
|
|
currentTab->hide();
|
|
btns.clear();
|
|
interested.clear();
|
|
handleOther=NULL;
|
|
state = newGame;
|
|
fromMenu = newGame;
|
|
ourScenSel->mapsel.slid->capacity = 18;
|
|
SDL_BlitSurface(ourNewMenu->background,NULL,screen,NULL);
|
|
SDL_BlitSurface(ourNewMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lNewGame);
|
|
SDL_BlitSurface(ourNewMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lLoadGame);
|
|
SDL_BlitSurface(ourNewMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lHighScores);
|
|
SDL_BlitSurface(ourNewMenu->credits->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lCredits);
|
|
SDL_BlitSurface(ourNewMenu->quit->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lQuit);
|
|
//SDL_Flip(screen);
|
|
//CSDL_Ext::update(screen);
|
|
first = true;
|
|
}
|
|
void CPreGame::initMainMenu()
|
|
{
|
|
ourMainMenu = new menuItems();
|
|
ourMainMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp"); //SDL_LoadBMP("h3bitmap.lod\\ZPIC1005.bmp");
|
|
//loading menu buttons
|
|
ourMainMenu->newGame = CDefHandler::giveDef("ZMENUNG.DEF");
|
|
ourMainMenu->loadGame = CDefHandler::giveDef("ZMENULG.DEF");
|
|
ourMainMenu->highScores = CDefHandler::giveDef("ZMENUHS.DEF");
|
|
ourMainMenu->credits = CDefHandler::giveDef("ZMENUCR.DEF");
|
|
ourMainMenu->quit = CDefHandler::giveDef("ZMENUQT.DEF");
|
|
ok = CDefHandler::giveDef("IOKAY.DEF");
|
|
cancel = CDefHandler::giveDef("ICANCEL.DEF");
|
|
// new game button location
|
|
ourMainMenu->lNewGame.h=ourMainMenu->newGame->ourImages[0].bitmap->h;
|
|
ourMainMenu->lNewGame.w=ourMainMenu->newGame->ourImages[0].bitmap->w;
|
|
ourMainMenu->lNewGame.x=540;
|
|
ourMainMenu->lNewGame.y=10;
|
|
ourMainMenu->fNewGame=&CPreGame::showNewMenu;
|
|
//load game location
|
|
ourMainMenu->lLoadGame.h=ourMainMenu->loadGame->ourImages[0].bitmap->h;
|
|
ourMainMenu->lLoadGame.w=ourMainMenu->loadGame->ourImages[0].bitmap->w;
|
|
ourMainMenu->lLoadGame.x=532;
|
|
ourMainMenu->lLoadGame.y=132;
|
|
ourMainMenu->fLoadGame=&CPreGame::showLoadMenu;
|
|
//high scores
|
|
ourMainMenu->lHighScores.h=ourMainMenu->highScores->ourImages[0].bitmap->h;
|
|
ourMainMenu->lHighScores.w=ourMainMenu->highScores->ourImages[0].bitmap->w;
|
|
ourMainMenu->lHighScores.x=524;
|
|
ourMainMenu->lHighScores.y=251;
|
|
ourMainMenu->fHighScores = NULL;
|
|
//credits
|
|
ourMainMenu->lCredits.h=ourMainMenu->credits->ourImages[0].bitmap->h;
|
|
ourMainMenu->lCredits.w=ourMainMenu->credits->ourImages[0].bitmap->w;
|
|
ourMainMenu->lCredits.x=557;
|
|
ourMainMenu->lCredits.y=359;
|
|
ourMainMenu->fCredits = NULL;
|
|
//quit
|
|
ourMainMenu->lQuit.h=ourMainMenu->quit->ourImages[0].bitmap->h;
|
|
ourMainMenu->lQuit.w=ourMainMenu->quit->ourImages[0].bitmap->w;
|
|
ourMainMenu->lQuit.x=586;
|
|
ourMainMenu->lQuit.y=468;
|
|
ourMainMenu->fQuit=&CPreGame::quitAskBox;
|
|
|
|
ourMainMenu->highlighted=0;
|
|
}
|
|
void CPreGame::showMainMenu()
|
|
{
|
|
state = mainMenu;
|
|
SDL_BlitSurface(ourMainMenu->background,NULL,screen,NULL);
|
|
SDL_BlitSurface(ourMainMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lNewGame);
|
|
SDL_BlitSurface(ourMainMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lLoadGame);
|
|
SDL_BlitSurface(ourMainMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lHighScores);
|
|
SDL_BlitSurface(ourMainMenu->credits->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lCredits);
|
|
SDL_BlitSurface(ourMainMenu->quit->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lQuit);
|
|
//SDL_Flip(screen);
|
|
//CSDL_Ext::update(screen);
|
|
}
|
|
void CPreGame::highlightButton(int which, int on)
|
|
{
|
|
|
|
menuItems * current = currentItems();
|
|
switch (which)
|
|
{
|
|
case 1:
|
|
{
|
|
SDL_BlitSurface(current->newGame->ourImages[on].bitmap,NULL,screen,¤t->lNewGame);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
SDL_BlitSurface(current->loadGame->ourImages[on].bitmap,NULL,screen,¤t->lLoadGame);
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
SDL_BlitSurface(current->highScores->ourImages[on].bitmap,NULL,screen,¤t->lHighScores);
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
SDL_BlitSurface(current->credits->ourImages[on].bitmap,NULL,screen,¤t->lCredits);
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
SDL_BlitSurface(current->quit->ourImages[on].bitmap,NULL,screen,¤t->lQuit);
|
|
break;
|
|
}
|
|
}
|
|
//SDL_Flip(screen);
|
|
//CSDL_Ext::update(screen);
|
|
}
|
|
void CPreGame::showCenBox (std::string data)
|
|
{
|
|
CMessage * cmh = new CMessage();
|
|
SDL_Surface * infoBox = cmh->genMessage(CGI->generaltexth->getTitle(data), CGI->generaltexth->getDescr(data));
|
|
behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
|
|
SDL_Rect pos = genRect(infoBox->h,infoBox->w,
|
|
(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
|
|
SDL_BlitSurface(screen,&pos,behindCurMes,NULL);
|
|
SDL_BlitSurface(infoBox,NULL,screen,&pos);
|
|
SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
|
|
SDL_FreeSurface(infoBox);
|
|
currentMessage = new SDL_Rect(pos);
|
|
delete cmh;
|
|
}
|
|
void CPreGame::showAskBox (std::string data, void(*f1)(),void(*f2)())
|
|
{
|
|
CMessage * cmh = new CMessage();
|
|
std::vector<CDefHandler*> * przyciski = new std::vector<CDefHandler*>(0);
|
|
std::vector<SDL_Rect> * btnspos= new std::vector<SDL_Rect>(0);
|
|
przyciski->push_back(ok);
|
|
przyciski->push_back(cancel);
|
|
SDL_Surface * infoBox = cmh->genMessage(CGI->generaltexth->getTitle(data), CGI->generaltexth->getDescr(data), yesOrNO, przyciski, btnspos);
|
|
behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
|
|
SDL_Rect pos = genRect(infoBox->h,infoBox->w,
|
|
(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
|
|
SDL_BlitSurface(screen,&pos,behindCurMes,NULL);
|
|
SDL_BlitSurface(infoBox,NULL,screen,&pos);
|
|
SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
|
|
SDL_FreeSurface(infoBox);
|
|
currentMessage = new SDL_Rect(pos);
|
|
(*btnspos)[0].x+=pos.x;
|
|
(*btnspos)[0].y+=pos.y;
|
|
(*btnspos)[1].x+=pos.x;
|
|
(*btnspos)[1].y+=pos.y;
|
|
btns.push_back(new Button((*btnspos)[0],boost::bind(&CPreGame::quit,this),ok,false, NULL,2));
|
|
btns.push_back(new Button((*btnspos)[1],boost::bind(&CPreGame::hideBox,this),cancel,false, NULL,2));
|
|
delete cmh;
|
|
delete przyciski;
|
|
delete btnspos;
|
|
|
|
}
|
|
void CPreGame::hideBox ()
|
|
{
|
|
SDL_BlitSurface(behindCurMes,NULL,screen,currentMessage);
|
|
SDL_UpdateRect
|
|
(screen,currentMessage->x,currentMessage->y,currentMessage->w,currentMessage->h);
|
|
for (size_t i=0; i < btns.size(); ++i)
|
|
{
|
|
if (btns[i]->ID==2)
|
|
{
|
|
delete btns[i];
|
|
btns.erase(btns.begin()+i);
|
|
i--;
|
|
}
|
|
}
|
|
SDL_FreeSurface(behindCurMes);
|
|
delete currentMessage;
|
|
currentMessage = NULL;
|
|
behindCurMes=NULL;
|
|
}
|
|
CPreGame::menuItems * CPreGame::currentItems()
|
|
{
|
|
switch (state)
|
|
{
|
|
case mainMenu:
|
|
return ourMainMenu;
|
|
case newGame:
|
|
return ourNewMenu;
|
|
case loadGame:
|
|
return ourLoadMenu;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void CPreGame::scenHandleEv(SDL_Event& sEvent)
|
|
{
|
|
if(currentTab==&ourScenSel->mapsel)
|
|
{
|
|
if(sEvent.button.button == SDL_BUTTON_WHEELUP)
|
|
{
|
|
ourScenSel->mapsel.slid->moveUp();
|
|
return;
|
|
}
|
|
else if(sEvent.button.button == SDL_BUTTON_WHEELDOWN)
|
|
{
|
|
ourScenSel->mapsel.slid->moveDown();
|
|
return;
|
|
}
|
|
}
|
|
if(sEvent.type == SDL_MOUSEMOTION)
|
|
{
|
|
CGI->curh->cursorMove(sEvent.motion.x, sEvent.motion.y);
|
|
}
|
|
|
|
if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
for (size_t i=0; i < btns.size(); ++i)
|
|
{
|
|
if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
CGI->soundh->playSound(soundBase::button);
|
|
btns[i]->press(true);
|
|
ourScenSel->pressed=(Button*)btns[i];
|
|
}
|
|
}
|
|
if ((currentTab==&ourScenSel->mapsel) && (sEvent.button.y>121) &&(sEvent.button.y<570)
|
|
&& (sEvent.button.x>55) && (sEvent.button.x<372))
|
|
{
|
|
// New selection. py is the index in selMaps.
|
|
int py = ((sEvent.button.y-121)/25)+ourScenSel->mapsel.slid->whereAreWe;
|
|
|
|
if (py < ourScenSel->mapsel.slid->positionsAmnt) {
|
|
CGI->soundh->playSound(soundBase::button);
|
|
ourScenSel->mapsel.select(py);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
Button * prnr=ourScenSel->pressed;
|
|
if (ourScenSel->pressed && ourScenSel->pressed->state==1)
|
|
{
|
|
ourScenSel->pressed->press(false);
|
|
ourScenSel->pressed=NULL;
|
|
}
|
|
for (size_t i=0; i < btns.size(); ++i)
|
|
{
|
|
if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
if (btns[i]->selectable)
|
|
btns[i]->select(true);
|
|
if (btns[i]->type==1 && ((Button*)btns[i])->fun)
|
|
((Button*)btns[i])->fun();
|
|
int zz = btns.size();
|
|
if (i>=zz)
|
|
break;
|
|
if (btns[i]==prnr && btns[i]->type==2)
|
|
{
|
|
((IntBut*)(btns[i]))->set();
|
|
ourScenSel->mapsel.updateSelection();
|
|
ourScenSel->mapsel.slid->whereAreWe=0;
|
|
ourScenSel->mapsel.slid->positionsAmnt=ourScenSel->mapsel.selMaps.size();
|
|
ourScenSel->mapsel.slid->updateSlid();
|
|
ourScenSel->mapsel.select(0);
|
|
ourScenSel->mapsel.printMaps(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (sEvent.type==SDL_MOUSEMOTION)
|
|
{
|
|
if (highlighted)
|
|
{
|
|
if (isItIn(&highlighted->pos,sEvent.motion.x,sEvent.motion.y))
|
|
return;
|
|
else
|
|
{
|
|
highlighted->hover(false);
|
|
highlighted = NULL;
|
|
}
|
|
}
|
|
for (size_t i=0; i < btns.size(); ++i)
|
|
{
|
|
if (!btns[i]->highlightable)
|
|
continue;
|
|
if(isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
btns[i]->hover(true);
|
|
highlighted=btns[i];
|
|
return;
|
|
}
|
|
else if (btns[i]->highlighted)
|
|
btns[i]->hover(false);
|
|
}
|
|
}
|
|
}
|
|
StartInfo CPreGame::runLoop()
|
|
{
|
|
SDL_Event sEvent;
|
|
while(SDL_PollEvent(&sEvent)); //remove old events
|
|
ret.turnTime = 0;
|
|
|
|
#ifdef _WIN32
|
|
CGI->videoh->open("ACREDIT.SMK");
|
|
#else
|
|
CGI->videoh->open("ACREDIT.SMK", true, false);
|
|
#endif
|
|
|
|
while(run)
|
|
{
|
|
try
|
|
{
|
|
while(SDL_PollEvent(&sEvent)) //handle all events
|
|
{
|
|
menuItems * current = currentItems();
|
|
if(sEvent.type==SDL_QUIT)
|
|
{
|
|
exit(EXIT_SUCCESS);
|
|
return ret;
|
|
}
|
|
for (size_t i=0; i < interested.size(); ++i) {
|
|
interested[i]->handleIt(sEvent);
|
|
}
|
|
if (!current)
|
|
{
|
|
(this->*handleOther)(sEvent);
|
|
}
|
|
else if (sEvent.type==SDL_KEYDOWN)
|
|
{
|
|
if (sEvent.key.keysym.sym==SDLK_q)
|
|
{
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
if(sEvent.key.keysym.sym==SDLK_F4 && (sEvent.key.keysym.mod & KMOD_LALT)) //Alt+F4
|
|
{
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
/*if (state==EState::newGame)
|
|
{
|
|
switch (sEvent.key.keysym.sym)
|
|
{
|
|
case SDLK_LEFT:
|
|
{
|
|
if(currentItems()->lNewGame.x>0)
|
|
currentItems()->lNewGame.x--;
|
|
break;
|
|
}
|
|
case (SDLK_RIGHT):
|
|
{
|
|
currentItems()->lNewGame.x++;
|
|
break;
|
|
}
|
|
case (SDLK_UP):
|
|
{
|
|
if(currentItems()->lNewGame.y>0)
|
|
currentItems()->lNewGame.y--;
|
|
break;
|
|
}
|
|
case (SDLK_DOWN):
|
|
{
|
|
currentItems()->lNewGame.y++;
|
|
break;
|
|
}
|
|
}
|
|
showNewMenu();
|
|
}*/
|
|
}
|
|
else if (sEvent.type==SDL_MOUSEMOTION)
|
|
{
|
|
CGI->curh->cursorMove(sEvent.motion.x, sEvent.motion.y); //for graphical mouse
|
|
if (currentMessage) continue;
|
|
if (current->highlighted)
|
|
{
|
|
switch (current->highlighted)
|
|
{
|
|
case 1:
|
|
{
|
|
if(isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
|
|
continue;
|
|
else
|
|
{
|
|
current->highlighted=0;
|
|
highlightButton(1,0);
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if(isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
|
|
continue;
|
|
else
|
|
{
|
|
current->highlighted=0;
|
|
highlightButton(2,0);
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
if(isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
|
|
continue;
|
|
else
|
|
{
|
|
current->highlighted=0;
|
|
highlightButton(3,0);
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
if(isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
|
|
continue;
|
|
else
|
|
{
|
|
current->highlighted=0;
|
|
highlightButton(4,0);
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
if(isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
|
|
continue;
|
|
else
|
|
{
|
|
current->highlighted=0;
|
|
highlightButton(5,0);
|
|
}
|
|
break;
|
|
}
|
|
} //switch (current->highlighted)
|
|
} // if (current->highlighted)
|
|
if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(1,2);
|
|
current->highlighted=1;
|
|
}
|
|
else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(2,2);
|
|
current->highlighted=2;
|
|
}
|
|
else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(3,2);
|
|
current->highlighted=3;
|
|
}
|
|
else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(4,2);
|
|
current->highlighted=4;
|
|
}
|
|
else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(5,2);
|
|
current->highlighted=5;
|
|
}
|
|
}
|
|
else if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
for (size_t i=0; i < btns.size(); ++i)
|
|
{
|
|
if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
btns[i]->press(true);
|
|
//SDL_BlitSurface((btns[i].imgs)->ourImages[1].bitmap,NULL,screen,&btns[i].pos);
|
|
//updateRect(&btns[i].pos);
|
|
}
|
|
}
|
|
if (currentMessage) continue;
|
|
if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(1,1);
|
|
current->highlighted=1;
|
|
}
|
|
else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(2,1);
|
|
current->highlighted=2;
|
|
}
|
|
else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(3,1);
|
|
current->highlighted=3;
|
|
}
|
|
else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(4,1);
|
|
current->highlighted=4;
|
|
}
|
|
else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(5,1);
|
|
current->highlighted=5;
|
|
}
|
|
if (current->highlighted)
|
|
CGI->soundh->playSound(soundBase::button);
|
|
}
|
|
else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
for (size_t i=0; i < btns.size(); ++i)
|
|
{
|
|
if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
|
|
((Button*)btns[i])->fun();
|
|
else
|
|
{
|
|
btns[i]->press(false);
|
|
//SDL_BlitSurface((btns[i].imgs)->ourImages[0].bitmap,NULL,screen,&btns[i].pos);
|
|
//updateRect(&btns[i].pos);
|
|
}
|
|
}
|
|
if (currentMessage) continue;
|
|
if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(1,2);
|
|
current->highlighted=1;
|
|
if(current->fNewGame)
|
|
(this->*(current->fNewGame))();
|
|
}
|
|
else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(2,2);
|
|
current->highlighted=2;
|
|
if(current->fLoadGame)
|
|
(this->*(current->fLoadGame))();
|
|
}
|
|
else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(3,2);
|
|
current->highlighted=3;
|
|
}
|
|
else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(4,2);
|
|
current->highlighted=4;
|
|
}
|
|
else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
highlightButton(5,2);
|
|
current->highlighted=5;
|
|
if(current->fQuit)
|
|
(this->*(current->fQuit))();
|
|
}
|
|
}
|
|
else if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
if (currentMessage) continue;
|
|
if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
showCenBox(buttonText(0));
|
|
}
|
|
else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
showCenBox(buttonText(1));
|
|
}
|
|
else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
showCenBox(buttonText(2));
|
|
}
|
|
else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
showCenBox(buttonText(3));
|
|
}
|
|
else if (isItIn(&ourMainMenu->lQuit,sEvent.motion.x,sEvent.motion.y))
|
|
{
|
|
showCenBox(buttonText(4));
|
|
}
|
|
}
|
|
else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_RIGHT) && currentMessage)
|
|
{
|
|
hideBox();
|
|
}
|
|
}
|
|
} HANDLE_EXCEPTION
|
|
|
|
if(currentItems())
|
|
CGI->videoh->update(8, 105, screen, true, false);
|
|
|
|
CGI->curh->draw1();
|
|
SDL_Flip(screen);
|
|
CGI->curh->draw2();
|
|
SDL_Delay(20); //give time for other apps
|
|
}
|
|
ret.mode = (fromMenu==newGame) ? 0 : 1;
|
|
|
|
CGI->videoh->close();
|
|
|
|
return ret;
|
|
}
|
|
std::string CPreGame::buttonText(int which)
|
|
{
|
|
if (state==mainMenu)
|
|
{
|
|
switch (which)
|
|
{
|
|
case 0:
|
|
return CGI->generaltexth->zelp[3].second;
|
|
case 1:
|
|
return CGI->generaltexth->zelp[4].second;
|
|
case 2:
|
|
return CGI->generaltexth->zelp[5].second;
|
|
case 3:
|
|
return CGI->generaltexth->zelp[6].second;
|
|
case 4:
|
|
return CGI->generaltexth->zelp[7].second;
|
|
}
|
|
}
|
|
else if (state==newGame || state==loadGame)
|
|
{
|
|
switch (which)
|
|
{
|
|
case 0:
|
|
return CGI->generaltexth->zelp[10].second;
|
|
case 1:
|
|
return CGI->generaltexth->zelp[11].second;
|
|
case 2:
|
|
return CGI->generaltexth->zelp[12].second;
|
|
case 3:
|
|
return CGI->generaltexth->zelp[13].second;
|
|
case 4:
|
|
return CGI->generaltexth->zelp[14].second;
|
|
}
|
|
}
|
|
return std::string();
|
|
}
|
|
void CPreGame::quitAskBox()
|
|
{
|
|
showAskBox("\"{} Are you sure you want to quit?\"",NULL,NULL);
|
|
}
|
|
|
|
// Sort the maps on the new key (map size, map name, ...)
|
|
void CPreGame::sortMaps()
|
|
{
|
|
std::vector<CMapInfo*> &sm = ourScenSel->mapsel.selMaps;
|
|
|
|
std::sort(sm.begin(), sm.end(), mapSorter(_name));
|
|
if (ourScenSel->mapsel.sortBy != _name)
|
|
std::stable_sort(sm.begin(), sm.end(),mapSorter(ourScenSel->mapsel.sortBy));
|
|
ourScenSel->mapsel.select(0,false,true);
|
|
ourScenSel->mapsel.slid->whereAreWe=0;
|
|
ourScenSel->mapsel.slid->updateSlid();
|
|
printMapsFrom(0);
|
|
}
|
|
|
|
void CPreGame::setTurnLength(int on)
|
|
{
|
|
int min;
|
|
switch (on)
|
|
{
|
|
case 0:
|
|
min=1;
|
|
break;
|
|
case 1:
|
|
min=2;
|
|
break;
|
|
case 2:
|
|
min=4;
|
|
break;
|
|
case 3:
|
|
min=6;
|
|
break;
|
|
case 4:
|
|
min=8;
|
|
break;
|
|
case 5:
|
|
min=10;
|
|
break;
|
|
case 6:
|
|
min=15;
|
|
break;
|
|
case 7:
|
|
min=20;
|
|
break;
|
|
case 8:
|
|
min=25;
|
|
break;
|
|
case 9:
|
|
min=30;
|
|
break;
|
|
case 10:
|
|
min=0;
|
|
break;
|
|
default:
|
|
min=0;
|
|
break;
|
|
}
|
|
SDL_BlitSurface(ourOptions->bg,&genRect(23,134,256,547),screen,&genRect(23,134,258,553));
|
|
updateRect(&genRect(23,134,258,553));
|
|
if (min)
|
|
{
|
|
std::ostringstream os;
|
|
os<<min<<" Minutes";
|
|
CSDL_Ext::printAtMiddle(os.str(),323,563,GEOR13);
|
|
}
|
|
else CSDL_Ext::printAtMiddle("Unlimited",323,563,GEOR13);
|
|
}
|
|
|
|
void CPreGame::showLoadMenu()
|
|
{
|
|
if (currentTab/*==&ourScenSel->mapsel*/)
|
|
currentTab->hide();
|
|
btns.clear();
|
|
interested.clear();
|
|
handleOther=NULL;
|
|
state = loadGame;
|
|
fromMenu = loadGame;
|
|
ourScenSel->mapsel.slid->capacity = 18;
|
|
SDL_BlitSurface(ourLoadMenu->background,NULL,screen,NULL);
|
|
SDL_BlitSurface(ourLoadMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lNewGame);
|
|
SDL_BlitSurface(ourLoadMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lLoadGame);
|
|
SDL_BlitSurface(ourLoadMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lHighScores);
|
|
SDL_BlitSurface(ourLoadMenu->credits->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lCredits);
|
|
SDL_BlitSurface(ourLoadMenu->quit->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lQuit);
|
|
//SDL_Flip(screen);
|
|
//CSDL_Ext::update(screen);
|
|
first = true;
|
|
}
|
|
|
|
void CPreGame::initLoadMenu()
|
|
{
|
|
ourLoadMenu = new menuItems();
|
|
ourLoadMenu->bgAd = BitmapHandler::loadBitmap("ZLOADGAM.bmp");
|
|
ourLoadMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp");
|
|
blitAt(ourLoadMenu->bgAd,114,312,ourLoadMenu->background);
|
|
//loading menu buttons
|
|
ourLoadMenu->newGame = CDefHandler::giveDef("ZTSINGL.DEF");
|
|
ourLoadMenu->loadGame = CDefHandler::giveDef("ZTMULTI.DEF");
|
|
ourLoadMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
|
|
ourLoadMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
|
|
ourLoadMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
|
|
// single scenario
|
|
ourLoadMenu->lNewGame.h=ourLoadMenu->newGame->ourImages[0].bitmap->h;
|
|
ourLoadMenu->lNewGame.w=ourLoadMenu->newGame->ourImages[0].bitmap->w;
|
|
ourLoadMenu->lNewGame.x=545;
|
|
ourLoadMenu->lNewGame.y=4;
|
|
ourLoadMenu->fNewGame=&CPreGame::showScenSel;
|
|
//multiplayer
|
|
ourLoadMenu->lLoadGame.h=ourLoadMenu->loadGame->ourImages[0].bitmap->h;
|
|
ourLoadMenu->lLoadGame.w=ourLoadMenu->loadGame->ourImages[0].bitmap->w;
|
|
ourLoadMenu->lLoadGame.x=568;
|
|
ourLoadMenu->lLoadGame.y=120;
|
|
ourLoadMenu->fLoadGame = NULL;
|
|
//campaign
|
|
ourLoadMenu->lHighScores.h=ourLoadMenu->highScores->ourImages[0].bitmap->h;
|
|
ourLoadMenu->lHighScores.w=ourLoadMenu->highScores->ourImages[0].bitmap->w;
|
|
ourLoadMenu->lHighScores.x=541;
|
|
ourLoadMenu->lHighScores.y=233;
|
|
ourLoadMenu->fHighScores = NULL;
|
|
//tutorial
|
|
ourLoadMenu->lCredits.h=ourLoadMenu->credits->ourImages[0].bitmap->h;
|
|
ourLoadMenu->lCredits.w=ourLoadMenu->credits->ourImages[0].bitmap->w;
|
|
ourLoadMenu->lCredits.x=545;
|
|
ourLoadMenu->lCredits.y=358;
|
|
ourLoadMenu->fCredits = NULL;
|
|
//back
|
|
ourLoadMenu->lQuit.h=ourLoadMenu->quit->ourImages[0].bitmap->h;
|
|
ourLoadMenu->lQuit.w=ourLoadMenu->quit->ourImages[0].bitmap->w;
|
|
ourLoadMenu->lQuit.x=582;
|
|
ourLoadMenu->lQuit.y=464;
|
|
ourLoadMenu->fQuit=&CPreGame::showMainMenu;
|
|
|
|
ourLoadMenu->highlighted=0;
|
|
}
|
|
|
|
CPreGame::~CPreGame()
|
|
{
|
|
delete ourMainMenu;
|
|
delete ourNewMenu;
|
|
delete ourLoadMenu;
|
|
|
|
delete ok;
|
|
delete cancel;
|
|
}
|
|
|
|
void CPreGame::begin()
|
|
{
|
|
if(!ret.mapname.size()) //empty mapname (savename) - do nothing (no map/game selected)
|
|
return;
|
|
run = false;
|
|
ret.difficulty=ourScenSel->selectedDiff;
|
|
}
|
|
|
|
CPreGame::menuItems::menuItems()
|
|
{
|
|
}
|
|
|
|
CPreGame::menuItems::~menuItems()
|
|
{
|
|
delete this->newGame;
|
|
delete this->loadGame;
|
|
delete this->highScores;
|
|
delete this->credits;
|
|
delete this->quit;
|
|
SDL_FreeSurface(bgAd);
|
|
SDL_FreeSurface(background);
|
|
}
|
|
|
|
ScenSel::ScenSel()
|
|
:
|
|
difficulty(new CPoinGroup()),
|
|
bScens(genRect(0,0,414,81),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
|
|
bOptions(genRect(0,0,414,509),boost::bind(&CPreGame::showOptions,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
|
|
bRandom(genRect(0,0,414,105),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
|
|
bBegin(genRect(0,0,414,535),boost::bind(&CPreGame::begin,CPG),CDefHandler::giveDef("SCNRBEG.DEF")),
|
|
bLoad(genRect(0,0,414,535),boost::bind(&CPreGame::begin,CPG),CDefHandler::giveDef("SCNRLOD.DEF")),
|
|
bBack(genRect(0,0,584,535),boost::bind(&CPreGame::showNewMenu,CPG),CDefHandler::giveDef("SCNRBACK.DEF")),
|
|
bEasy(genRect(0,0,506,456),NULL,CDefHandler::giveDef("GSPBUT3.DEF"),true,difficulty,0),
|
|
bNormal(genRect(0,0,538,456),NULL,CDefHandler::giveDef("GSPBUT4.DEF"),true,difficulty,1),
|
|
bHard(genRect(0,0,570,456),NULL,CDefHandler::giveDef("GSPBUT5.DEF"),true,difficulty,2),
|
|
bExpert(genRect(0,0,602,456),NULL,CDefHandler::giveDef("GSPBUT6.DEF"),true,difficulty,3),
|
|
bImpossible(genRect(0,0,634,456),NULL,CDefHandler::giveDef("GSPBUT7.DEF"),true,difficulty,4)
|
|
{
|
|
pressed=NULL;
|
|
listShowed=false;
|
|
if (rand()%2)
|
|
background = BitmapHandler::loadBitmap("ZPIC1000.bmp");
|
|
else
|
|
background = BitmapHandler::loadBitmap("ZPIC1001.bmp");
|
|
|
|
savenameStrip = BitmapHandler::loadBitmap("GSSTRIP.bmp");
|
|
scenInf = BitmapHandler::loadBitmap("GSELPOP1.bmp");
|
|
randMap = BitmapHandler::loadBitmap("RANMAPBK.bmp");
|
|
options = BitmapHandler::loadBitmap("ADVOPTBK.bmp");
|
|
SDL_SetColorKey(scenInf,SDL_SRCCOLORKEY,SDL_MapRGB(scenInf->format,0,255,255));
|
|
SDL_SetColorKey(randMap,SDL_SRCCOLORKEY,SDL_MapRGB(randMap->format,0,255,255));
|
|
SDL_SetColorKey(options,SDL_SRCCOLORKEY,SDL_MapRGB(options->format,0,255,255));
|
|
|
|
difficulty->type=1;
|
|
selectedDiff=-77;
|
|
difficulty->gdzie = &selectedDiff;
|
|
|
|
for (size_t i=0; i < bScens.imgs->ourImages.size(); ++i) {
|
|
CSDL_Ext::printAt(
|
|
CGI->generaltexth->allTexts[500],
|
|
25+i,
|
|
2+i,
|
|
GEOR13,
|
|
zwykly,
|
|
bScens.imgs->ourImages[i].bitmap
|
|
); //"Show Available Scenarios"
|
|
}
|
|
|
|
for (size_t i=0; i < bRandom.imgs->ourImages.size(); ++i) {
|
|
CSDL_Ext::printAt(
|
|
CGI->generaltexth->allTexts[740],
|
|
25+i,
|
|
2+i,
|
|
GEOR13,
|
|
zwykly,
|
|
bRandom.imgs->ourImages[i].bitmap
|
|
);
|
|
}
|
|
|
|
for (size_t i=0; i < bOptions.imgs->ourImages.size(); ++i) {
|
|
CSDL_Ext::printAt(
|
|
CGI->generaltexth->allTexts[501],
|
|
25+i,
|
|
2+i,
|
|
GEOR13,
|
|
zwykly,
|
|
bOptions.imgs->ourImages[i].bitmap
|
|
); //"Show Advanced Options"
|
|
}
|
|
}
|
|
|
|
ScenSel::~ScenSel()
|
|
{
|
|
delete difficulty;
|
|
SDL_FreeSurface(scenInf);
|
|
SDL_FreeSurface(randMap);
|
|
SDL_FreeSurface(background);
|
|
SDL_FreeSurface(options);
|
|
}
|