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vcmi/hch/CVideoHandler.cpp
Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00

860 lines
18 KiB
C++

#include "../stdafx.h"
#include <iostream>
#include "CSndHandler.h"
#include "CVideoHandler.h"
#include <SDL.h>
#include "../client/SDL_Extensions.h"
//reads events and returns true on key down
static bool keyDown()
{
SDL_Event ev;
while(SDL_PollEvent(&ev))
{
if(ev.type == SDL_KEYDOWN || ev.type == SDL_MOUSEBUTTONDOWN)
return true;
}
return false;
}
#ifdef _WIN32
#include <boost/algorithm/string/predicate.hpp>
void checkForError(bool throwing = true)
{
#ifdef _WIN32
int error = GetLastError();
if(!error)
return;
tlog1 << "Error " << error << " encountered!\n";
std::string msg;
char* pTemp = NULL;
FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL );
tlog1 << "Error: " << pTemp << std::endl;
msg = pTemp;
LocalFree( pTemp );
pTemp = NULL;
if(throwing)
throw msg;
#endif
}
void blitBuffer(char *buffer, int x, int y, int w, int h, SDL_Surface *dst)
{
const int bpp = dst->format->BytesPerPixel;
char *dest;
for(int i = h; i > 0; i--)
{
dest = (char*)dst->pixels + dst->pitch*(y+h-i) + x*dst->format->BytesPerPixel;
memcpy(dest, buffer, bpp*w);
buffer += bpp*w;
}
}
void DLLHandler::Instantiate(const char *filename)
{
name = filename;
#ifdef _WIN32
dll = LoadLibraryA(filename);
if(!dll)
{
tlog1 << "Failed loading " << filename << std::endl;
checkForError();
}
#else
dll = dlopen(filename,RTLD_LOCAL | RTLD_LAZY);
#endif
}
void *DLLHandler::FindAddress(const char *symbol)
{
void *ret;
#ifdef _WIN32
ret = (void*) GetProcAddress(dll,symbol);
if(!ret)
{
tlog1 << "Failed to find " << symbol << " in " << name << std::endl;
checkForError();
}
#else
ret = (void *)dlsym(dll, symbol);
#endif
return ret;
}
DLLHandler::~DLLHandler()
{
if(dll)
{
#ifdef _WIN32
if(!FreeLibrary(dll))
{
tlog1 << "Failed to free " << name << std::endl;
checkForError();
}
#else
dlclose(dll);
#endif
}
}
DLLHandler::DLLHandler()
{
dll = NULL;
}
CBIKHandler::CBIKHandler()
{
Instantiate("BINKW32.DLL");
//binkGetError = FindAddress("_BinkGetError@0");
binkOpen = (BinkOpen)FindAddress("_BinkOpen@8");
binkSetSoundSystem = (BinkSetSoundSystem)FindAddress("_BinkSetSoundSystem@8");
//getPalette = (BinkGetPalette)FindAddress("_BinkGetPalette@4");
binkNextFrame = (BinkNextFrame)FindAddress("_BinkNextFrame@4");
binkDoFrame = (BinkDoFrame)FindAddress("_BinkDoFrame@4");
binkCopyToBuffer = (BinkCopyToBuffer)FindAddress("_BinkCopyToBuffer@28");
binkWait = (BinkWait)FindAddress("_BinkWait@4");
binkClose = (BinkClose)FindAddress("_BinkClose@4");
hBinkFile = NULL;
hBink = NULL;
buffer = NULL;
bufferSize = 0;
}
void CBIKHandler::open(std::string name)
{
hBinkFile = CreateFileA
(
name.c_str(), // file name
GENERIC_READ, // access mode
FILE_SHARE_READ, // share mode
NULL, // Security Descriptor
OPEN_EXISTING, // how to create
FILE_ATTRIBUTE_NORMAL,//FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
0 // handle to template file
);
if(hBinkFile == INVALID_HANDLE_VALUE)
{
tlog1 << "BIK handler: failed to open " << name << std::endl;
checkForError();
return;
}
void *waveout = GetProcAddress(dll,"_BinkOpenWaveOut@4");
if(waveout)
binkSetSoundSystem(waveout,NULL);
hBink = binkOpen(hBinkFile, 0x8a800000);
allocBuffer();
}
void CBIKHandler::show( int x, int y, SDL_Surface *dst, bool update )
{
const int w = hBink->width,
h = hBink->height,
Bpp = dst->format->BytesPerPixel;
int mode = -1;
//screen color depth might have changed... (eg. because F4)
if(bufferSize != w * h * Bpp)
{
freeBuffer();
allocBuffer(Bpp);
}
switch(Bpp)
{
case 3:
mode = 0;
break;
case 4:
mode = 1;
break;
default:
return; //not supported screen depth
}
binkDoFrame(hBink);
binkCopyToBuffer(hBink, buffer, w*Bpp, h, 0, 0, mode);
blitBuffer(buffer, x, y, w, h, dst);
if(update)
SDL_UpdateRect(dst, x, y, w, h);
}
void CBIKHandler::nextFrame()
{
binkNextFrame(hBink);
}
void CBIKHandler::close()
{
binkClose(hBink);
hBink = NULL;
CloseHandle(hBinkFile);
hBinkFile = NULL;
delete [] buffer;
buffer = NULL;
bufferSize = 0;
}
bool CBIKHandler::wait()
{
return binkWait(hBink);
}
int CBIKHandler::curFrame() const
{
return hBink->currentFrame;
}
int CBIKHandler::frameCount() const
{
return hBink->frameCount;
}
void CBIKHandler::redraw( int x, int y, SDL_Surface *dst, bool update )
{
int w = hBink->width, h = hBink->height;
blitBuffer(buffer, x, y, w, h, dst);
if(update)
SDL_UpdateRect(dst, x, y, w, h);
}
void CBIKHandler::allocBuffer(int Bpp)
{
if(!Bpp) Bpp = screen->format->BytesPerPixel;
bufferSize = hBink->width * hBink->height * Bpp;
buffer = new char[bufferSize];
}
void CBIKHandler::freeBuffer()
{
delete [] buffer;
buffer = NULL;
bufferSize = 0;
}
void CSmackPlayer::nextFrame()
{
ptrSmackNextFrame(data);
}
bool CSmackPlayer::wait()
{
return ptrSmackWait(data);
}
CSmackPlayer::CSmackPlayer()
{
Instantiate("smackw32.dll");
ptrSmackNextFrame = (SmackNextFrame)FindAddress("_SmackNextFrame@4");
ptrSmackWait = (SmackWait)FindAddress("_SmackWait@4");
ptrSmackDoFrame = (SmackDoFrame)FindAddress("_SmackDoFrame@4");
ptrSmackToBuffer = (SmackToBuffer)FindAddress("_SmackToBuffer@28");
ptrSmackOpen = (SmackOpen)FindAddress("_SmackOpen@12");
ptrSmackSoundOnOff = (SmackSoundOnOff)FindAddress("_SmackSoundOnOff@8");
ptrSmackClose = (SmackClose)FindAddress("_SmackClose@4");
}
CSmackPlayer::~CSmackPlayer()
{
if(data)
close();
}
void CSmackPlayer::close()
{
ptrSmackClose(data);
data = NULL;
}
void CSmackPlayer::open( std::string name )
{
Uint32 flags[2] = {0xff400, 0xfe400};
data = ptrSmackOpen( (void*)name.c_str(), flags[1], -1);
if (!data)
{
tlog1 << "Smack cannot open " << name << std::endl;
return;
}
buffer = new char[data->width*data->height*2];
buf = buffer+data->width*(data->height-1)*2; // adjust pointer position for later use by 'SmackToBuffer'
}
void CSmackPlayer::show( int x, int y, SDL_Surface *dst, bool update)
{
int w = data->width, h = data->height;
int stripe = (-w*2) & (~3);
//put frame to the buffer
ptrSmackToBuffer(data, 0, 0, stripe, w, buf, 0x80000000);
ptrSmackDoFrame(data);
redraw(x, y, dst, update);
}
int CSmackPlayer::curFrame() const
{
return data->currentFrame;
}
int CSmackPlayer::frameCount() const
{
return data->frameCount;
}
void CSmackPlayer::redraw( int x, int y, SDL_Surface *dst, bool update )
{
int w = data->width, h = data->height;
/* Lock the screen for direct access to the pixels */
if ( SDL_MUSTLOCK(dst) )
{
if ( SDL_LockSurface(dst) < 0 )
{
fprintf(stderr, "Can't lock screen: %s\n", SDL_GetError());
return;
}
}
// draw the frame
Uint16* addr = (Uint16*) (buffer+w*(h-1)*2-2);
for( int j=0; j<h-1; j++) // why -1 ?
{
for ( int i=w-1; i>=0; i--)
{
Uint16 pixel = *addr;
Uint8 *p = (Uint8 *)dst->pixels + (j+y) * dst->pitch + (i + x) * dst->format->BytesPerPixel;
p[2] = ((pixel & 0x7c00) >> 10) * 8;
p[1] = ((pixel & 0x3e0) >> 5) * 8;
p[0] = ((pixel & 0x1F)) * 8;
addr--;
}
}
if ( SDL_MUSTLOCK(dst) )
{
SDL_UnlockSurface(dst);
}
if(update)
SDL_UpdateRect(dst, x, y, w, h);
}
CVideoPlayer::CVideoPlayer()
{
vidh = new CVidHandler(std::string(DATA_DIR "/Data/VIDEO.VID"));
current = NULL;
}
CVideoPlayer::~CVideoPlayer()
{
delete vidh;
}
void CVideoPlayer::open(std::string name)
{
if(boost::algorithm::ends_with(name, ".BIK"))
current = &bikPlayer;
else
current = &smkPlayer;
fname = name;
first = true;
//extract video from video.vid so we can play it
vidh->extract(name, name);
current->open(name);
}
void CVideoPlayer::close()
{
if(!current)
{
tlog2 << "Closing no opened player...?" << std::endl;
return;
}
current->close();
current = NULL;
if(!DeleteFileA(fname.c_str()))
{
tlog1 << "Cannot remove temporarily extracted video file: " << fname;
checkForError(false);
}
fname.clear();
}
void CVideoPlayer::nextFrame()
{
current->nextFrame();
}
void CVideoPlayer::show(int x, int y, SDL_Surface *dst, bool update)
{
current->show(x, y, dst, update);
}
bool CVideoPlayer::wait()
{
return current->wait();
}
int CVideoPlayer::curFrame() const
{
return current->curFrame();
}
int CVideoPlayer::frameCount() const
{
return current->frameCount();
}
bool CVideoPlayer::openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey)
{
open(name);
bool ret = playVideo(x, y, dst, stopOnKey);
close();
return ret;
}
void CVideoPlayer::update( int x, int y, SDL_Surface *dst, bool forceRedraw, bool update )
{
bool w = false;
if(!first)
{
w = wait(); //check if should keep current frame
if(!w)
nextFrame();
}
else
{
first = false;
}
if(!w)
{
show(x,y,dst,update);
}
else if (forceRedraw)
{
redraw(x, y, dst, update);
}
}
void CVideoPlayer::redraw( int x, int y, SDL_Surface *dst, bool update )
{
current->redraw(x, y, dst, update);
}
bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
{
int frame = 0;
while(frame < frameCount()) //play all frames
{
if(stopOnKey && keyDown())
return false;
if(!wait())
{
show(x, y, dst);
nextFrame();
frame++;
}
SDL_Delay(20);
}
return true;
}
#else
#include <../client/SDL_framerate.h>
extern "C" {
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
}
static const char *protocol_name = "lod";
// Open a pseudo file. Name is something like 'lod:0x56432ab6c43df8fe'
static int lod_open(URLContext *context, const char *filename, int flags)
{
CVideoPlayer *video;
// Retrieve pointer to CVideoPlayer object
filename += strlen(protocol_name) + 1;
video = (CVideoPlayer *)(uintptr_t)strtoull(filename, NULL, 16);
// TODO: check flags ?
context->priv_data = video;
return 0;
}
static int lod_close(URLContext* h)
{
return 0;
}
// Define a set of functions to read data
static int lod_read(URLContext *context, unsigned char *buf, int size)
{
CVideoPlayer *video = (CVideoPlayer *)context->priv_data;
amin(size, video->length - video->offset);
if (size < 0)
return -1;
// TODO: can we avoid that copy ?
memcpy(buf, video->data + video->offset, size);
video->offset += size;
return size;
}
static int64_t lod_seek(URLContext *context, int64_t pos, int whence)
{
CVideoPlayer *video = (CVideoPlayer *)context->priv_data;
// Not sure what the parameter whence is. Assuming it always
// indicates an absolute value;
video->offset = pos;
amin(video->offset, video->length);
return -1;//video->offset;
}
static URLProtocol lod_protocol = {
protocol_name,
lod_open,
lod_read,
NULL, // no write
lod_seek,
lod_close
};
CVideoPlayer::CVideoPlayer()
{
format = NULL;
frame = NULL;
codec = NULL;
sws = NULL;
overlay = NULL;
dest = NULL;
// Register codecs. TODO: May be overkill. Should call a
// combination of av_register_input_format() /
// av_register_output_format() / av_register_protocol() instead.
av_register_all();
// Register our protocol 'lod' so we can directly read from mmaped memory
av_register_protocol(&lod_protocol);
vidh = new CVidHandler(std::string(DATA_DIR "/Data/VIDEO.VID"));
}
// loop = to loop through the video
// useOverlay = directly write to the screen.
bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
{
close();
offset = 0;
refreshWait = 3;
refreshCount = -1;
doLoop = loop;
data = vidh->extract(fname, length);
if (data) {
// Create our URL name with the 'lod' protocol as a prefix and a
// back pointer to our object. Should be 32 and 64 bits compatible.
char url[100];
sprintf(url, "%s:0x%016llx", protocol_name, (unsigned long long)(uintptr_t)this);
if (av_open_input_file(&format, url, NULL, 0, NULL)!=0) {
return false;
}
} else {
// File is not in a container
if (av_open_input_file(&format, (DATA_DIR "/Data/video/" + fname).c_str(), NULL, 0, NULL)!=0) {
// tlog1 << "Video file not found: " DATA_DIR "/Data/video/" + fname << std::endl;
return false;
}
}
// Retrieve stream information
if (av_find_stream_info(format) < 0)
return false;
// Find the first video stream
stream = -1;
for(unsigned int i=0; i<format->nb_streams; i++) {
if (format->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO) {
stream = i;
break;
}
}
if (stream < 0)
// No video stream in that file
return false;
// Get a pointer to the codec context for the video stream
codecContext = format->streams[stream]->codec;
// Find the decoder for the video stream
codec = avcodec_find_decoder(codecContext->codec_id);
if (codec == NULL) {
// Unsupported codec
return false;
}
// Open codec
if (avcodec_open(codecContext, codec) <0 ) {
// Could not open codec
codec = NULL;
return false;
}
// Allocate video frame
frame = avcodec_alloc_frame();
// Allocate a place to put our YUV image on that screen
if (useOverlay) {
overlay = SDL_CreateYUVOverlay(codecContext->width, codecContext->height,
SDL_YV12_OVERLAY, screen);
} else {
dest = CSDL_Ext::newSurface(codecContext->width, codecContext->height);
destRect.x = destRect.y = 0;
destRect.w = codecContext->width;
destRect.h = codecContext->height;
}
if (overlay == NULL && dest == NULL)
return false;
// Convert the image into YUV format that SDL uses
if (overlay) {
sws = sws_getContext(codecContext->width, codecContext->height,
codecContext->pix_fmt, codecContext->width, codecContext->height,
PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
} else {
sws = sws_getContext(codecContext->width, codecContext->height,
codecContext->pix_fmt, codecContext->width, codecContext->height,
PIX_FMT_RGB32, SWS_BICUBIC, NULL, NULL, NULL);
}
if (sws == NULL)
return false;
pos.w = codecContext->width;
pos.h = codecContext->height;
return true;
}
// Read the next frame. Return false on error/end of file.
bool CVideoPlayer::nextFrame()
{
AVPacket packet;
int frameFinished = 0;
bool gotError = false;
if (sws == NULL)
return false;
while(!frameFinished) {
int ret = av_read_frame(format, &packet);
if (ret < 0) {
// Error. It's probably an end of file.
if (doLoop && !gotError) {
// Rewind
if (av_seek_frame(format, stream, 0, 0) < 0)
break;
gotError = true;
} else {
break;
}
} else {
// Is this a packet from the video stream?
if (packet.stream_index == stream) {
// Decode video frame
avcodec_decode_video(codecContext, frame, &frameFinished,
packet.data, packet.size);
// Did we get a video frame?
if (frameFinished) {
AVPicture pict;
if (overlay) {
SDL_LockYUVOverlay(overlay);
pict.data[0] = overlay->pixels[0];
pict.data[1] = overlay->pixels[2];
pict.data[2] = overlay->pixels[1];
pict.linesize[0] = overlay->pitches[0];
pict.linesize[1] = overlay->pitches[2];
pict.linesize[2] = overlay->pitches[1];
sws_scale(sws, frame->data, frame->linesize,
0, codecContext->height, pict.data, pict.linesize);
SDL_UnlockYUVOverlay(overlay);
} else {
pict.data[0] = (uint8_t *)dest->pixels;
pict.linesize[0] = dest->pitch;
sws_scale(sws, frame->data, frame->linesize,
0, codecContext->height, pict.data, pict.linesize);
}
}
}
av_free_packet(&packet);
}
}
return frameFinished != 0;
}
void CVideoPlayer::show( int x, int y, SDL_Surface *dst, bool update )
{
if (sws == NULL)
return;
pos.x = x;
pos.y = y;
SDL_BlitSurface(dest, &destRect, dst, &pos);
if (update)
SDL_UpdateRect(dst, pos.x, pos.y, pos.w, pos.h);
}
void CVideoPlayer::redraw( int x, int y, SDL_Surface *dst, bool update )
{
show(x, y, dst, update);
}
void CVideoPlayer::update( int x, int y, SDL_Surface *dst, bool forceRedraw, bool update )
{
if (sws == NULL)
return;
if (refreshCount <= 0)
{
refreshCount = refreshWait;
if (nextFrame())
show(x,y,dst,update);
} else {
redraw(x, y, dst, update);
}
refreshCount --;
}
void CVideoPlayer::close()
{
if (sws) {
sws_freeContext(sws);
sws = NULL;
}
if (overlay) {
SDL_FreeYUVOverlay(overlay);
overlay = NULL;
}
if (dest) {
SDL_FreeSurface(dest);
dest = NULL;
}
if (frame) {
av_free(frame);
frame = NULL;
}
if (codec) {
avcodec_close(codecContext);
codec = NULL;
codecContext = NULL;
}
if (format) {
av_close_input_file(format);
format = NULL;
}
}
// Plays a video. Only works for overlays.
bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
{
// Note: either the windows player or the linux player is
// broken. Compensate here until the bug is found.
y--;
pos.x = x;
pos.y = y;
FPSmanager mainFPSmng;
SDL_initFramerate(&mainFPSmng);
SDL_setFramerate(&mainFPSmng, 48);
while(nextFrame()) {
if(stopOnKey && keyDown())
return false;
SDL_DisplayYUVOverlay(overlay, &pos);
// Wait 3 frames
SDL_framerateDelay(&mainFPSmng);
SDL_framerateDelay(&mainFPSmng);
SDL_framerateDelay(&mainFPSmng);
}
return true;
}
bool CVideoPlayer::openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey)
{
open(name, false, true);
bool ret = playVideo(x, y, dst, stopOnKey);
close();
return ret;
}
CVideoPlayer::~CVideoPlayer()
{
close();
}
#endif