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Catapult.cpp
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Fix getCasterUnitId
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2023-04-13 02:18:12 +04:00 |
Catapult.h
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Clone.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
Clone.h
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Damage.cpp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
Damage.h
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DemonSummon.cpp
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Fix check for Demon Summon targets
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2023-04-13 21:17:35 +03:00 |
DemonSummon.h
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Dispel.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
Dispel.h
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Effect.cpp
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Effect.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
Effects.cpp
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Fix getCasterUnitId
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2023-04-13 02:18:12 +04:00 |
Effects.h
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EffectsFwd.h
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Heal.cpp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
Heal.h
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LocationEffect.cpp
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LocationEffect.h
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Moat.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
Moat.h
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effects: Moat now includes battlefield bonus
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2023-03-31 01:01:25 +03:00 |
Obstacle.cpp
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
Obstacle.h
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obstacle: remove trigger animation and sound
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2023-03-31 01:01:25 +03:00 |
Registry.cpp
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
Registry.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
RemoveObstacle.cpp
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
RemoveObstacle.h
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Sacrifice.cpp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
Sacrifice.h
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Summon.cpp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
Summon.h
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Teleport.cpp
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Teleport: can trigger obstacles now
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2023-04-13 11:24:19 +03:00 |
Teleport.h
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Teleport: can trigger obstacles now
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2023-04-13 11:24:19 +03:00 |
Timed.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
Timed.h
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UnitEffect.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
UnitEffect.h
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