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vcmi/lib/Makefile.am
Ivan Savenko 2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00

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Makefile

pkglib_LTLIBRARIES = libvcmi.la
libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread
libvcmi_la_CXXFLAGS = @SDL_CXXFLAGS@
libvcmi_la_SOURCES = \
BattleAction.cpp \
BattleAction.h \
BattleState.cpp \
BattleState.h \
CArtHandler.cpp \
CArtHandler.h \
CBuildingHandler.cpp \
CBuildingHandler.h \
CCampaignHandler.cpp \
CCampaignHandler.h \
CCreatureHandler.cpp \
CCreatureHandler.h \
CCreatureSet.cpp \
CCreatureSet.h \
CDefObjInfoHandler.cpp \
CDefObjInfoHandler.h \
CGameState.cpp \
CGameState.h \
CGeneralTextHandler.cpp \
CGeneralTextHandler.h \
CHeroHandler.cpp \
CHeroHandler.h \
CLodHandler.cpp \
CLodHandler.h \
CMapInfo.cpp \
CMapInfo.h \
CObjectHandler.cpp \
CObjectHandler.h \
CondSh.h \
Connection.cpp \
Connection.h \
ConstTransitivePtr.h \
CSpellHandler.cpp \
CSpellHandler.h \
CTownHandler.cpp \
CTownHandler.h \
HeroBonus.cpp \
HeroBonus.h \
IGameCallback.cpp \
IGameCallback.h \
Interprocess.h \
map.cpp \
map.h \
NetPacks.h \
NetPacksLib.cpp \
RegisterTypes.cpp \
RegisterTypes.h \
VCMIDirs.h \
VCMI_Lib.cpp
VCMI_Lib.h