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vcmi/AI/Nullkiller/Pathfinding
DjWarmonger 7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
..
Actions Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Rules Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Actors.cpp New terrain support - part 1 (#755) 2022-09-11 11:31:26 +03:00
Actors.h Fix performance issue related to TurnInfo construction 2022-06-06 09:47:37 +03:00
AINodeStorage.cpp Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
AINodeStorage.h Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
AIPathfinder.cpp replace boost::chrono with std::chrono 2021-11-23 10:23:55 +03:00
AIPathfinder.h Nullkiller: turn limit for main heroes 2021-07-26 21:02:50 +03:00
AIPathfinderConfig.cpp Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00
AIPathfinderConfig.h Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00