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7ba271edf1
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y]. * Nullkiller AI can get it too. * Use boost::multi_array instead of nested vectors * In MapHandler too * Rotate foreach algorithms, too * VCAI gets rotated, too |
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.. | ||
Actions | ||
Rules | ||
Actors.cpp | ||
Actors.h | ||
AINodeStorage.cpp | ||
AINodeStorage.h | ||
AIPathfinder.cpp | ||
AIPathfinder.h | ||
AIPathfinderConfig.cpp | ||
AIPathfinderConfig.h |