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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-27 21:49:10 +02:00
DjWarmonger 7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 111 MiB
Languages
C++ 66.8%
JSON-with-Comments 24.9%
Inno Setup 3.2%
Java 1.6%
C 1.4%
Other 1.8%