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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/server
2012-11-30 14:06:22 +00:00
..
CGameHandler.cpp Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved). 2012-11-30 14:06:22 +00:00
CGameHandler.h * fixed 1085 2012-09-25 14:40:39 +00:00
CMakeLists.txt - CPack support. Works on my side, needs tweaks for Win 2012-10-05 12:38:17 +00:00
CVCMIServer.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
NetPacksServer.cpp * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
VCMI_server.vcxproj Partial fix for #961. 2012-05-18 22:47:54 +00:00