mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
398 lines
10 KiB
C++
398 lines
10 KiB
C++
/*
|
|
* CSpellHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vcmi/spells/Spell.h>
|
|
#include <vcmi/spells/Service.h>
|
|
#include <vcmi/spells/Magic.h>
|
|
#include "../JsonNode.h"
|
|
#include "../IHandlerBase.h"
|
|
#include "../ConstTransitivePtr.h"
|
|
#include "../int3.h"
|
|
#include "../GameConstants.h"
|
|
#include "../battle/BattleHex.h"
|
|
#include "../HeroBonus.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CSpell;
|
|
class IAdventureSpellMechanics;
|
|
class CBattleInfoCallback;
|
|
class AdventureSpellCastParameters;
|
|
class SpellCastEnvironment;
|
|
class JsonSerializeFormat;
|
|
|
|
namespace test
|
|
{
|
|
class CSpellTest;
|
|
}
|
|
|
|
namespace spells
|
|
{
|
|
|
|
class ISpellMechanicsFactory;
|
|
class IBattleCast;
|
|
|
|
struct SchoolInfo
|
|
{
|
|
ESpellSchool id; //backlink
|
|
Bonus::BonusType damagePremyBonus;
|
|
Bonus::BonusType immunityBonus;
|
|
std::string jsonName;
|
|
SecondarySkill::ESecondarySkill skill;
|
|
Bonus::BonusType knoledgeBonus;
|
|
};
|
|
|
|
}
|
|
|
|
enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
|
|
|
|
class DLL_LINKAGE CSpell : public spells::Spell
|
|
{
|
|
public:
|
|
struct ProjectileInfo
|
|
{
|
|
///in radians. Only positive value. Negative angle is handled by vertical flip
|
|
double minimumAngle;
|
|
|
|
///resource name
|
|
std::string resourceName;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & minimumAngle;
|
|
h & resourceName;
|
|
}
|
|
};
|
|
|
|
struct AnimationItem
|
|
{
|
|
std::string resourceName;
|
|
std::string effectName;
|
|
VerticalPosition verticalPosition;
|
|
int pause;
|
|
|
|
AnimationItem();
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & resourceName;
|
|
if (version > 806)
|
|
h & effectName;
|
|
h & verticalPosition;
|
|
h & pause;
|
|
}
|
|
};
|
|
|
|
typedef AnimationItem TAnimation;
|
|
typedef std::vector<TAnimation> TAnimationQueue;
|
|
|
|
struct DLL_LINKAGE AnimationInfo
|
|
{
|
|
///displayed on all affected targets.
|
|
TAnimationQueue affect;
|
|
|
|
///displayed on caster.
|
|
TAnimationQueue cast;
|
|
|
|
///displayed on target hex. If spell was cast with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
|
|
TAnimationQueue hit;
|
|
|
|
///displayed "between" caster and (first) target. Ignored if spell was cast with no target selection.
|
|
///use selectProjectile to access
|
|
std::vector<ProjectileInfo> projectile;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & projectile;
|
|
h & hit;
|
|
h & cast;
|
|
h & affect;
|
|
}
|
|
|
|
std::string selectProjectile(const double angle) const;
|
|
} animationInfo;
|
|
|
|
public:
|
|
struct LevelInfo
|
|
{
|
|
si32 cost = 0;
|
|
si32 power = 0;
|
|
si32 AIValue = 0;
|
|
|
|
bool smartTarget = true;
|
|
bool clearTarget = false;
|
|
bool clearAffected = false;
|
|
std::string range = "0";
|
|
|
|
//TODO: remove these two when AI will understand special effects
|
|
std::vector<std::shared_ptr<Bonus>> effects; //deprecated
|
|
std::vector<std::shared_ptr<Bonus>> cumulativeEffects; //deprecated
|
|
|
|
JsonNode battleEffects;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & cost;
|
|
h & power;
|
|
h & AIValue;
|
|
h & smartTarget;
|
|
h & range;
|
|
h & effects;
|
|
h & cumulativeEffects;
|
|
h & clearTarget;
|
|
h & clearAffected;
|
|
h & battleEffects;
|
|
}
|
|
};
|
|
|
|
/** \brief Low level accessor. Don`t use it if absolutely necessary
|
|
*
|
|
* \param level. spell school level
|
|
* \return Spell level info structure
|
|
*
|
|
*/
|
|
const CSpell::LevelInfo & getLevelInfo(const int32_t level) const;
|
|
|
|
SpellID id;
|
|
std::string identifier;
|
|
std::string modScope;
|
|
public:
|
|
enum ESpellPositiveness
|
|
{
|
|
NEGATIVE = -1,
|
|
NEUTRAL = 0,
|
|
POSITIVE = 1
|
|
};
|
|
|
|
struct DLL_LINKAGE TargetInfo
|
|
{
|
|
spells::AimType type;
|
|
bool smart;
|
|
bool massive;
|
|
bool clearAffected;
|
|
bool clearTarget;
|
|
|
|
TargetInfo(const CSpell * spell, const int32_t level, spells::Mode mode);
|
|
};
|
|
|
|
using BTVector = std::vector<Bonus::BonusType>;
|
|
|
|
si32 level;
|
|
|
|
std::map<ESpellSchool, bool> school;
|
|
|
|
si32 power; //spell's power
|
|
|
|
std::map<FactionID, si32> probabilities; //% chance to gain for castles
|
|
|
|
bool combat; //is this spell combat (true) or adventure (false)
|
|
bool creatureAbility; //if true, only creatures can use this spell
|
|
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
|
|
|
|
std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
|
|
|
|
JsonNode targetCondition; //custom condition on what spell can affect
|
|
|
|
CSpell();
|
|
~CSpell();
|
|
|
|
int64_t calculateDamage(const spells::Caster * caster) const override;
|
|
|
|
/**
|
|
* Calls cb for each school this spell belongs to
|
|
*
|
|
* Set stop to true to abort looping
|
|
*/
|
|
void forEachSchool(const std::function<void(const spells::SchoolInfo &, bool &)> & cb) const override;
|
|
|
|
spells::AimType getTargetType() const;
|
|
|
|
bool hasEffects() const;
|
|
void getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, std::optional<si32 *> maxDuration = std::nullopt) const;
|
|
|
|
bool hasBattleEffects() const;
|
|
|
|
int32_t getCost(const int32_t skillLevel) const override;
|
|
|
|
si32 getProbability(const FactionID & factionId) const;
|
|
|
|
int32_t getBasePower() const override;
|
|
int32_t getLevelPower(const int32_t skillLevel) const override;
|
|
|
|
int32_t getIndex() const override;
|
|
int32_t getIconIndex() const override;
|
|
std::string getJsonKey() const override;
|
|
SpellID getId() const override;
|
|
|
|
std::string getNameTextID() const override;
|
|
std::string getNameTranslated() const override;
|
|
|
|
std::string getDescriptionTextID(int32_t level) const override;
|
|
std::string getDescriptionTranslated(int32_t level) const override;
|
|
|
|
int32_t getLevel() const override;
|
|
|
|
boost::logic::tribool getPositiveness() const override;
|
|
|
|
bool isPositive() const override;
|
|
bool isNegative() const override;
|
|
bool isNeutral() const override;
|
|
bool isMagical() const override;
|
|
|
|
bool isDamage() const override;
|
|
bool isOffensive() const override;
|
|
|
|
bool isSpecial() const override;
|
|
|
|
bool isAdventure() const override;
|
|
bool isCombat() const override;
|
|
bool isCreatureAbility() const override;
|
|
|
|
void registerIcons(const IconRegistar & cb) const override;
|
|
|
|
const std::string & getIconImmune() const; ///< Returns resource name of icon for SPELL_IMMUNITY bonus
|
|
const std::string & getIconBook() const;
|
|
const std::string & getIconEffect() const;
|
|
const std::string & getIconScenarioBonus() const;
|
|
const std::string & getIconScroll() const;
|
|
|
|
const std::string & getCastSound() const override;
|
|
|
|
void updateFrom(const JsonNode & data);
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & identifier;
|
|
if (version > 820)
|
|
h & modScope;
|
|
h & id;
|
|
h & level;
|
|
h & power;
|
|
h & probabilities;
|
|
h & attributes;
|
|
h & combat;
|
|
h & creatureAbility;
|
|
h & positiveness;
|
|
h & counteredSpells;
|
|
h & rising;
|
|
h & damage;
|
|
h & offensive;
|
|
h & targetType;
|
|
h & targetCondition;
|
|
h & iconImmune;
|
|
h & defaultProbability;
|
|
h & special;
|
|
h & castSound;
|
|
h & iconBook;
|
|
h & iconEffect;
|
|
h & iconScenarioBonus;
|
|
h & iconScroll;
|
|
h & levels;
|
|
h & school;
|
|
h & animationInfo;
|
|
h & nonMagical;
|
|
}
|
|
friend class CSpellHandler;
|
|
friend class Graphics;
|
|
friend class test::CSpellTest;
|
|
public:
|
|
///internal interface (for callbacks)
|
|
|
|
///Checks general but spell-specific problems. Use only during battle.
|
|
bool canBeCast(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const;
|
|
bool canBeCast(spells::Problem & problem, const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const;
|
|
|
|
public:
|
|
///Server logic. Has write access to GameState via packets.
|
|
///May be executed on client side by (future) non-cheat-proof scripts.
|
|
|
|
bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
|
|
|
public://internal, for use only by Mechanics classes
|
|
///applies caster`s secondary skills and affectedCreature`s to raw damage
|
|
int64_t adjustRawDamage(const spells::Caster * caster, const battle::Unit * affectedCreature, int64_t rawDamage) const;
|
|
|
|
///returns raw damage or healed HP
|
|
int64_t calculateRawEffectValue(int32_t effectLevel, int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const;
|
|
|
|
std::unique_ptr<spells::Mechanics> battleMechanics(const spells::IBattleCast * event) const;
|
|
private:
|
|
void setIsOffensive(const bool val);
|
|
void setIsRising(const bool val);
|
|
|
|
JsonNode convertTargetCondition(const BTVector & immunity, const BTVector & absImmunity, const BTVector & limit, const BTVector & absLimit) const;
|
|
|
|
//call this after load or deserialization. cant be done in constructor.
|
|
void setupMechanics();
|
|
|
|
private:
|
|
si32 defaultProbability;
|
|
|
|
bool rising;
|
|
bool damage;
|
|
bool offensive;
|
|
bool special;
|
|
bool nonMagical; //For creature abilities like bind
|
|
|
|
std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
|
|
|
|
spells::AimType targetType;
|
|
|
|
///graphics related stuff
|
|
std::string iconImmune;
|
|
std::string iconBook;
|
|
std::string iconEffect;
|
|
std::string iconScenarioBonus;
|
|
std::string iconScroll;
|
|
|
|
///sound related stuff
|
|
std::string castSound;
|
|
|
|
std::vector<LevelInfo> levels;
|
|
|
|
std::unique_ptr<spells::ISpellMechanicsFactory> mechanics;//(!) do not serialize
|
|
std::unique_ptr<IAdventureSpellMechanics> adventureMechanics;//(!) do not serialize
|
|
};
|
|
|
|
bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spells like Dimension Door
|
|
|
|
class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, spells::Spell, CSpell, spells::Service>
|
|
{
|
|
public:
|
|
///IHandler base
|
|
std::vector<JsonNode> loadLegacyData() override;
|
|
void afterLoadFinalization() override;
|
|
void beforeValidate(JsonNode & object) override;
|
|
|
|
/**
|
|
* Gets a list of default allowed spells. OH3 spells are all allowed by default.
|
|
*
|
|
*/
|
|
std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & objects;
|
|
if(!h.saving)
|
|
{
|
|
afterLoadFinalization();
|
|
}
|
|
}
|
|
|
|
protected:
|
|
const std::vector<std::string> & getTypeNames() const override;
|
|
CSpell * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|