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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/Nullkiller/Goals
2023-10-11 00:47:19 +02:00
..
AbstractGoal.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
AbstractGoal.h NKAI: mana recovery 2023-09-30 10:37:36 +03:00
AdventureSpellCast.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
AdventureSpellCast.h NKAI: namespace 2022-10-04 08:40:14 +03:00
Build.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Build.h NKAI: namespace 2022-10-04 08:40:14 +03:00
BuildBoat.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
BuildBoat.h NKAI: namespace 2022-10-04 08:40:14 +03:00
BuildThis.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
BuildThis.h NKAI: namespace 2022-10-04 08:40:14 +03:00
BuyArmy.cpp Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
BuyArmy.h NKAI: namespace 2022-10-04 08:40:14 +03:00
CaptureObject.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
CaptureObject.h NKAI: namespace 2022-10-04 08:40:14 +03:00
CGoal.h NKAI: namespace 2022-10-04 08:40:14 +03:00
CompleteQuest.cpp Fix code review suggestions 2023-10-11 00:47:19 +02:00
CompleteQuest.h Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Composition.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Composition.h Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
DigAtTile.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
DigAtTile.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DismissHero.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
DismissHero.h NKAI: namespace 2022-10-04 08:40:14 +03:00
ExchangeSwapTownHeroes.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
ExchangeSwapTownHeroes.h NKAI improve defence and some fixes 2023-03-07 20:10:58 +02:00
ExecuteHeroChain.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
ExecuteHeroChain.h NKAI: namespace 2022-10-04 08:40:14 +03:00
GatherArmy.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
GatherArmy.h NKAI: namespace 2022-10-04 08:40:14 +03:00
Goals.h NKAI: namespace 2022-10-04 08:40:14 +03:00
Invalid.h NKAI: namespace 2022-10-04 08:40:14 +03:00
RecruitHero.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
RecruitHero.h Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
SaveResources.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
SaveResources.h NKAI: namespace 2022-10-04 08:40:14 +03:00
StayAtTown.cpp NKAI: mana recovery 2023-09-30 10:37:36 +03:00
StayAtTown.h NKAI: mana recovery 2023-09-30 10:37:36 +03:00
Trade.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
Trade.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00