.. |
AbstractGoal.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
AbstractGoal.h
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NKAI: mana recovery
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2023-09-30 10:37:36 +03:00 |
AdventureSpellCast.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
AdventureSpellCast.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
Build.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
Build.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
BuildBoat.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
BuildBoat.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
BuildThis.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
BuildThis.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
BuyArmy.cpp
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
BuyArmy.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
CaptureObject.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
CaptureObject.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
CGoal.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
CompleteQuest.cpp
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Fix code review suggestions
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2023-10-11 00:47:19 +02:00 |
CompleteQuest.h
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
Composition.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
Composition.h
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Fuzzy rework, added more defence and gather army routines
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2023-07-31 22:01:10 +03:00 |
DigAtTile.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
DigAtTile.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
DismissHero.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
DismissHero.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
ExchangeSwapTownHeroes.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
ExchangeSwapTownHeroes.h
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NKAI improve defence and some fixes
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2023-03-07 20:10:58 +02:00 |
ExecuteHeroChain.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
ExecuteHeroChain.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
GatherArmy.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
GatherArmy.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
Goals.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
Invalid.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
RecruitHero.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
RecruitHero.h
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Fuzzy rework, added more defence and gather army routines
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2023-07-31 22:01:10 +03:00 |
SaveResources.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
SaveResources.h
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
StayAtTown.cpp
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NKAI: mana recovery
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2023-09-30 10:37:36 +03:00 |
StayAtTown.h
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NKAI: mana recovery
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2023-09-30 10:37:36 +03:00 |
Trade.cpp
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
Trade.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |