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vcmi/lib/spells/AbilityCaster.h
Alexander Shishkin 8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00

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916 B
C++

/*
* AbilityCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ProxyCaster.h"
namespace spells
{
class DLL_LINKAGE AbilityCaster : public ProxyCaster
{
public:
AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_);
virtual ~AbilityCaster();
ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override;
int getEffectLevel(const Spell * spell) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const PacketSender * server, const int spellCost) const override;
private:
const battle::Unit * actualCaster;
int baseSpellLevel;
};
} // namespace spells