mirror of
https://github.com/vcmi/vcmi.git
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904 lines
20 KiB
C++
904 lines
20 KiB
C++
/*
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* CRmgTemplate.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vstd/ContainerUtils.h>
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#include <boost/bimap.hpp>
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#include "CRmgTemplate.h"
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#include "Functions.h"
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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#include "../TerrainHandler.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../modding/ModScope.h"
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#include "../constants/StringConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace
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{
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si32 decodeZoneId(const std::string & json)
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{
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return boost::lexical_cast<si32>(json);
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}
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std::string encodeZoneId(si32 id)
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{
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return std::to_string(id);
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}
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}
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CTreasureInfo::CTreasureInfo()
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: min(0),
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max(0),
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density(0)
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{
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}
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CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
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: min(imin), max(imax), density(idensity)
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{
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}
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bool CTreasureInfo::operator==(const CTreasureInfo & other) const
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{
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return (min == other.min) && (max == other.max) && (density == other.density);
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}
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void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("min", min, 0);
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handler.serializeInt("max", max, 0);
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handler.serializeInt("density", density, 0);
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}
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namespace rmg
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{
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const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
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ZoneOptions::CTownInfo::CTownInfo()
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: townCount(0),
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castleCount(0),
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townDensity(0),
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castleDensity(0)
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{
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}
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int ZoneOptions::CTownInfo::getTownCount() const
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{
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return townCount;
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}
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int ZoneOptions::CTownInfo::getCastleCount() const
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{
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return castleCount;
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}
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int ZoneOptions::CTownInfo::getTownDensity() const
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{
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return townDensity;
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}
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int ZoneOptions::CTownInfo::getCastleDensity() const
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{
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return castleDensity;
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}
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void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("towns", townCount, 0);
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handler.serializeInt("castles", castleCount, 0);
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handler.serializeInt("townDensity", townDensity, 0);
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handler.serializeInt("castleDensity", castleDensity, 0);
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}
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ZoneOptions::ZoneOptions():
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id(0),
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type(ETemplateZoneType::PLAYER_START),
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size(1),
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maxTreasureValue(0),
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owner(std::nullopt),
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matchTerrainToTown(true),
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townsAreSameType(false),
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monsterStrength(EMonsterStrength::ZONE_NORMAL),
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minesLikeZone(NO_ZONE),
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terrainTypeLikeZone(NO_ZONE),
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treasureLikeZone(NO_ZONE)
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{
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}
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TRmgTemplateZoneId ZoneOptions::getId() const
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{
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return id;
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}
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void ZoneOptions::setId(TRmgTemplateZoneId value)
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{
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if(value <= 0)
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throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
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id = value;
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}
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ETemplateZoneType ZoneOptions::getType() const
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{
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return type;
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}
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void ZoneOptions::setType(ETemplateZoneType value)
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{
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type = value;
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}
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int ZoneOptions::getSize() const
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{
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return size;
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}
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void ZoneOptions::setSize(int value)
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{
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size = value;
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}
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std::optional<int> ZoneOptions::getOwner() const
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{
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return owner;
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}
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const std::set<TerrainId> ZoneOptions::getTerrainTypes() const
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{
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if (terrainTypes.empty())
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{
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return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
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}
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else
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{
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return terrainTypes;
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}
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}
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void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
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{
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terrainTypes = value;
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}
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std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
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{
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std::set<TerrainId> terrains;
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for (auto terrain : VLC->terrainTypeHandler->objects)
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{
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if (terrain->isLand() && terrain->isPassable())
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{
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terrains.insert(terrain->getId());
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}
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}
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return terrains;
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}
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std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
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{
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return VLC->townh->getDefaultAllowed();
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}
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const std::set<FactionID> ZoneOptions::getTownTypes() const
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{
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if (townTypes.empty())
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{
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//Assume that all towns are allowed, unless banned
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return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
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}
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else
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{
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return vstd::difference(townTypes, bannedTownTypes);
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}
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}
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void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
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{
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townTypes = value;
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}
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void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
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{
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monsterTypes = value;
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}
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const std::set<FactionID> ZoneOptions::getMonsterTypes() const
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{
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return vstd::difference(monsterTypes, bannedMonsters);
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}
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void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
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{
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mines = value;
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}
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std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
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{
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return mines;
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}
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void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
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{
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treasureInfo = value;
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recalculateMaxTreasureValue();
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}
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void ZoneOptions::recalculateMaxTreasureValue()
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{
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maxTreasureValue = 0;
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for (const auto& ti : treasureInfo)
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{
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vstd::amax(maxTreasureValue, ti.max);
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}
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}
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void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
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{
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treasureInfo.push_back(value);
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vstd::amax(maxTreasureValue, value.max);
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}
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const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
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{
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return treasureInfo;
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}
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ui32 ZoneOptions::getMaxTreasureValue() const
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{
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return maxTreasureValue;
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}
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TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
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{
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return minesLikeZone;
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}
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TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
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{
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return terrainTypeLikeZone;
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}
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TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
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{
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return treasureLikeZone;
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}
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void ZoneOptions::addConnection(const ZoneConnection & connection)
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{
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connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
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connectionDetails.push_back(connection);
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}
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std::vector<ZoneConnection> ZoneOptions::getConnections() const
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{
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return connectionDetails;
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}
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std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
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{
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return connectedZoneIds;
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}
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bool ZoneOptions::areTownsSameType() const
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{
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return townsAreSameType;
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}
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bool ZoneOptions::isMatchTerrainToTown() const
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{
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return matchTerrainToTown;
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}
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const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
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{
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return playerTowns;
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}
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const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
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{
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return neutralTowns;
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}
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void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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{
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static const std::vector<std::string> zoneTypes =
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{
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"playerStart",
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"cpuStart",
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"treasure",
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"junction",
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"water"
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};
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handler.serializeEnum("type", type, zoneTypes);
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handler.serializeInt("size", size, 1);
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handler.serializeInt("owner", owner);
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handler.serializeStruct("playerTowns", playerTowns);
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handler.serializeStruct("neutralTowns", neutralTowns);
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handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
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#define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
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SERIALIZE_ZONE_LINK(minesLikeZone);
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SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
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SERIALIZE_ZONE_LINK(treasureLikeZone);
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#undef SERIALIZE_ZONE_LINK
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if(terrainTypeLikeZone == NO_ZONE)
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{
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handler.serializeIdArray("terrainTypes", terrainTypes);
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handler.serializeIdArray("bannedTerrains", bannedTerrains);
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}
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handler.serializeBool("townsAreSameType", townsAreSameType, false);
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handler.serializeIdArray("allowedMonsters", monsterTypes);
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handler.serializeIdArray("bannedMonsters", bannedMonsters);
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handler.serializeIdArray("allowedTowns", townTypes);
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handler.serializeIdArray("bannedTowns", bannedTownTypes);
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{
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//TODO: add support for std::map to serializeEnum
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static const std::vector<std::string> zoneMonsterStrengths =
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{
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"none",
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"weak",
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"normal",
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"strong"
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};
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int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
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// temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
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handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
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switch (temporaryZoneMonsterStrengthIndex)
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{
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case 0:
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monsterStrength = EMonsterStrength::ZONE_NONE;
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break;
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case 1:
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monsterStrength = EMonsterStrength::ZONE_WEAK;
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break;
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case 2:
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monsterStrength = EMonsterStrength::ZONE_NORMAL;
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break;
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case 3:
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monsterStrength = EMonsterStrength::ZONE_STRONG;
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break;
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}
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}
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if(treasureLikeZone == NO_ZONE)
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{
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auto treasureData = handler.enterArray("treasure");
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treasureData.serializeStruct(treasureInfo);
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if (!handler.saving)
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{
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recalculateMaxTreasureValue();
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}
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}
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if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
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{
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auto minesData = handler.enterStruct("mines");
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for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
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{
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handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
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}
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}
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}
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ZoneConnection::ZoneConnection():
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zoneA(-1),
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zoneB(-1),
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guardStrength(0),
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connectionType(rmg::EConnectionType::GUARDED),
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hasRoad(rmg::ERoadOption::ROAD_TRUE)
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{
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}
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TRmgTemplateZoneId ZoneConnection::getZoneA() const
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{
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return zoneA;
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}
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TRmgTemplateZoneId ZoneConnection::getZoneB() const
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{
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return zoneB;
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}
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TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
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{
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if (id == zoneA)
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{
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return zoneB;
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}
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else if (id == zoneB)
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{
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return zoneA;
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}
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else
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{
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throw rmgException("Zone does not belong to this connection");
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}
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}
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int ZoneConnection::getGuardStrength() const
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{
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return guardStrength;
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}
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rmg::EConnectionType ZoneConnection::getConnectionType() const
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{
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return connectionType;
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}
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rmg::ERoadOption ZoneConnection::getRoadOption() const
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{
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return hasRoad;
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}
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bool operator==(const ZoneConnection & l, const ZoneConnection & r)
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{
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return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
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}
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void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
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{
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static const std::vector<std::string> connectionTypes =
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{
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"guarded",
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"fictive",
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"repulsive",
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"wide"
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};
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static const std::vector<std::string> roadOptions =
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{
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"true",
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"false",
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"random"
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};
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if (handler.saving)
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{
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std::string zoneNameA = std::to_string(zoneA);
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std::string zoneNameB = std::to_string(zoneB);
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handler.serializeString("a", zoneNameA);
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handler.serializeString("b", zoneNameB);
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}
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else
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{
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std::string zoneNameA;
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std::string zoneNameB;
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handler.serializeString("a", zoneNameA);
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handler.serializeString("b", zoneNameB);
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zoneA = std::stoi(zoneNameA);
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zoneB = std::stoi(zoneNameB);
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}
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handler.serializeInt("guard", guardStrength, 0);
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handler.serializeEnum("type", connectionType, connectionTypes);
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handler.serializeEnum("road", hasRoad, roadOptions);
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}
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}
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using namespace rmg;//todo: remove
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CRmgTemplate::CRmgTemplate()
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: minSize(72, 72, 2),
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maxSize(72, 72, 2)
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{
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}
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bool CRmgTemplate::matchesSize(const int3 & value) const
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{
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const int64_t square = value.x * value.y * value.z;
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const int64_t minSquare = minSize.x * minSize.y * minSize.z;
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const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
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return minSquare <= square && square <= maxSquare;
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}
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bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
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{
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return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
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}
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const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
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{
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return allowedWaterContent;
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}
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void CRmgTemplate::setId(const std::string & value)
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{
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id = value;
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}
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void CRmgTemplate::setName(const std::string & value)
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{
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name = value;
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}
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const std::string & CRmgTemplate::getName() const
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{
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return name;
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}
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const std::string & CRmgTemplate::getId() const
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{
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return id;
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}
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const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
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{
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return players;
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}
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const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
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{
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return humanPlayers;
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}
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const CRmgTemplate::Zones & CRmgTemplate::getZones() const
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{
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return zones;
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}
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const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
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{
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return connectedZoneIds;
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}
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void CRmgTemplate::validate() const
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{
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//TODO add some validation checks, throw on failure
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}
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std::pair<int3, int3> CRmgTemplate::getMapSizes() const
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{
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return {minSize, maxSize};
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}
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void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
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{
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range.emplace_back(lower, upper);
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}
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void CRmgTemplate::CPlayerCountRange::addNumber(int value)
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{
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range.emplace_back(value, value);
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}
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bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
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{
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for(const auto & pair : range)
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{
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if(count >= pair.first && count <= pair.second) return true;
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}
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return false;
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}
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std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
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{
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std::set<int> numbers;
|
|
for(const auto & pair : range)
|
|
{
|
|
for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
|
|
}
|
|
return numbers;
|
|
}
|
|
|
|
std::string CRmgTemplate::CPlayerCountRange::toString() const
|
|
{
|
|
if(range.size() == 1)
|
|
{
|
|
const auto & p = range.front();
|
|
if((p.first == p.second) && (p.first == 0))
|
|
return "";
|
|
}
|
|
|
|
std::string ret;
|
|
|
|
bool first = true;
|
|
|
|
for(const auto & p : range)
|
|
{
|
|
if(!first)
|
|
ret +=",";
|
|
else
|
|
first = false;
|
|
|
|
if(p.first == p.second)
|
|
{
|
|
ret += std::to_string(p.first);
|
|
}
|
|
else
|
|
{
|
|
ret += boost::str(boost::format("%d-%d") % p.first % p.second);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
|
|
{
|
|
range.clear();
|
|
|
|
if(value.empty())
|
|
{
|
|
addNumber(0);
|
|
}
|
|
else
|
|
{
|
|
std::vector<std::string> commaParts;
|
|
boost::split(commaParts, value, boost::is_any_of(","));
|
|
for(const auto & commaPart : commaParts)
|
|
{
|
|
std::vector<std::string> rangeParts;
|
|
boost::split(rangeParts, commaPart, boost::is_any_of("-"));
|
|
if(rangeParts.size() == 2)
|
|
{
|
|
auto lower = boost::lexical_cast<int>(rangeParts[0]);
|
|
auto upper = boost::lexical_cast<int>(rangeParts[1]);
|
|
addRange(lower, upper);
|
|
}
|
|
else if(rangeParts.size() == 1)
|
|
{
|
|
auto val = boost::lexical_cast<int>(rangeParts.front());
|
|
addNumber(val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int CRmgTemplate::CPlayerCountRange::maxValue() const
|
|
{
|
|
return *boost::max_element(getNumbers());
|
|
}
|
|
|
|
int CRmgTemplate::CPlayerCountRange::minValue() const
|
|
{
|
|
return *boost::min_element(getNumbers());
|
|
}
|
|
|
|
void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
|
|
{
|
|
handler.serializeString("name", name);
|
|
serializeSize(handler, minSize, "minSize");
|
|
serializeSize(handler, maxSize, "maxSize");
|
|
serializePlayers(handler, players, "players");
|
|
serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
|
|
|
|
{
|
|
auto connectionsData = handler.enterArray("connections");
|
|
connectionsData.serializeStruct(connectedZoneIds);
|
|
}
|
|
|
|
{
|
|
boost::bimap<EWaterContent::EWaterContent, std::string> enc;
|
|
enc.insert({EWaterContent::NONE, "none"});
|
|
enc.insert({EWaterContent::NORMAL, "normal"});
|
|
enc.insert({EWaterContent::ISLANDS, "islands"});
|
|
JsonNode node;
|
|
if(handler.saving)
|
|
{
|
|
node.setType(JsonNode::JsonType::DATA_VECTOR);
|
|
for(auto wc : allowedWaterContent)
|
|
{
|
|
JsonNode n;
|
|
n.String() = enc.left.at(wc);
|
|
node.Vector().push_back(n);
|
|
}
|
|
}
|
|
handler.serializeRaw("allowedWaterContent", node, std::nullopt);
|
|
if(!handler.saving)
|
|
{
|
|
for(auto wc : node.Vector())
|
|
{
|
|
allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
auto zonesData = handler.enterStruct("zones");
|
|
if(handler.saving)
|
|
{
|
|
for(auto & idAndZone : zones)
|
|
{
|
|
auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
|
|
idAndZone.second->serializeJson(handler);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(const auto & idAndZone : zonesData->getCurrent().Struct())
|
|
{
|
|
auto guard = handler.enterStruct(idAndZone.first);
|
|
auto zone = std::make_shared<ZoneOptions>();
|
|
zone->setId(decodeZoneId(idAndZone.first));
|
|
zone->serializeJson(handler);
|
|
zones[zone->getId()] = zone;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
|
|
{
|
|
if (iteration >= 50)
|
|
{
|
|
logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
|
|
return std::set<TerrainId>();
|
|
}
|
|
if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
|
|
{
|
|
iteration++;
|
|
const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
|
|
zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
|
|
}
|
|
//This implicitely excludes banned terrains
|
|
return zone->getTerrainTypes();
|
|
}
|
|
|
|
std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
|
|
{
|
|
if (iteration >= 50)
|
|
{
|
|
logGlobal->error("Infinite recursion for mine types detected in template %s", name);
|
|
return std::map<TResource, ui16>();
|
|
}
|
|
if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
|
|
{
|
|
iteration++;
|
|
const auto otherZone = zones.at(zone->getMinesLikeZone());
|
|
zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
|
|
}
|
|
return zone->getMinesInfo();
|
|
}
|
|
|
|
std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
|
|
{
|
|
if (iteration >= 50)
|
|
{
|
|
logGlobal->error("Infinite recursion for treasures detected in template %s", name);
|
|
return std::vector<CTreasureInfo>();
|
|
}
|
|
if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
|
|
{
|
|
iteration++;
|
|
const auto otherZone = zones.at(zone->getTreasureLikeZone());
|
|
zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
|
|
}
|
|
return zone->getTreasureInfo();
|
|
}
|
|
|
|
void CRmgTemplate::afterLoad()
|
|
{
|
|
for(auto & idAndZone : zones)
|
|
{
|
|
auto zone = idAndZone.second;
|
|
|
|
//Inherit properties recursively.
|
|
inheritTerrainType(zone);
|
|
inheritMineTypes(zone);
|
|
inheritTreasureInfo(zone);
|
|
|
|
//TODO: Inherit monster types as well
|
|
auto monsterTypes = zone->getMonsterTypes();
|
|
if (monsterTypes.empty())
|
|
{
|
|
zone->setMonsterTypes(VLC->townh->getAllowedFactions(false));
|
|
}
|
|
}
|
|
|
|
for(const auto & connection : connectedZoneIds)
|
|
{
|
|
auto id1 = connection.getZoneA();
|
|
auto id2 = connection.getZoneB();
|
|
|
|
auto zone1 = zones.at(id1);
|
|
auto zone2 = zones.at(id2);
|
|
|
|
zone1->addConnection(connection);
|
|
zone2->addConnection(connection);
|
|
}
|
|
|
|
if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
|
|
{
|
|
allowedWaterContent.insert(EWaterContent::NONE);
|
|
allowedWaterContent.insert(EWaterContent::NORMAL);
|
|
allowedWaterContent.insert(EWaterContent::ISLANDS);
|
|
}
|
|
allowedWaterContent.erase(EWaterContent::RANDOM);
|
|
}
|
|
|
|
void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
|
|
{
|
|
static const std::map<std::string, int3> sizeMapping =
|
|
{
|
|
{"s", { 36, 36, 1}},
|
|
{"s+u", { 36, 36, 2}},
|
|
{"m", { 72, 72, 1}},
|
|
{"m+u", { 72, 72, 2}},
|
|
{"l", {108, 108, 1}},
|
|
{"l+u", {108, 108, 2}},
|
|
{"xl", {144, 144, 1}},
|
|
{"xl+u", {144, 144, 2}},
|
|
{"h", {180, 180, 1}},
|
|
{"h+u", {180, 180, 2}},
|
|
{"xh", {216, 216, 1}},
|
|
{"xh+u", {216, 216, 2}},
|
|
{"g", {252, 252, 1}},
|
|
{"g+u", {252, 252, 2}}
|
|
};
|
|
|
|
static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
|
|
|
|
std::string encodedValue;
|
|
|
|
if(handler.saving)
|
|
{
|
|
auto iter = sizeReverseMapping.find(value);
|
|
if(iter == sizeReverseMapping.end())
|
|
encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
|
|
else
|
|
encodedValue = iter->second;
|
|
}
|
|
|
|
handler.serializeString(fieldName, encodedValue);
|
|
|
|
if(!handler.saving)
|
|
{
|
|
auto iter = sizeMapping.find(encodedValue);
|
|
|
|
if(iter == sizeMapping.end())
|
|
{
|
|
std::vector<std::string> parts;
|
|
boost::split(parts, encodedValue, boost::is_any_of("x"));
|
|
|
|
value.x = (boost::lexical_cast<int>(parts.at(0)));
|
|
value.y = (boost::lexical_cast<int>(parts.at(1)));
|
|
value.z = (boost::lexical_cast<int>(parts.at(2)));
|
|
}
|
|
else
|
|
{
|
|
value = iter->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
|
|
{
|
|
std::string encodedValue;
|
|
|
|
if(handler.saving)
|
|
encodedValue = value.toString();
|
|
|
|
handler.serializeString(fieldName, encodedValue);
|
|
|
|
if(!handler.saving)
|
|
value.fromString(encodedValue);
|
|
}
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|