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1ea2f3d3bb
Did not add it to project files to avoid mess. Fixed NaN / infinity issues.
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/* Copyright 2010 Juan Rada-Vilela
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "RuleBlock.h"
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#include "FuzzyRule.h"
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#include <iosfwd>
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namespace fl {
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RuleBlock::RuleBlock(const std::string& name)
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: _name(name) {
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setFuzzyOperator(FuzzyOperator::DefaultFuzzyOperator());
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}
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RuleBlock::RuleBlock(const std::string& name, const FuzzyOperator& fuzzy_operator)
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: _name(name), _fuzzy_operator(&fuzzy_operator) {
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}
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RuleBlock::~RuleBlock() {
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reset();
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}
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void RuleBlock::setName(const std::string& name) {
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this->_name = name;
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}
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std::string RuleBlock::name() const {
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return this->_name;
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}
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FuzzyRule* RuleBlock::rule(int index) const {
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return this->_rules[index];
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}
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void RuleBlock::addRule(FuzzyRule* rule) {
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this->_rules.push_back(rule);
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}
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FuzzyRule* RuleBlock::removeRule(int index) {
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FuzzyRule* result = rule(index);
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this->_rules.erase(this->_rules.begin() + index);
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return result;
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}
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int RuleBlock::numberOfRules() const {
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return this->_rules.size();
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}
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const FuzzyOperator& RuleBlock::fuzzyOperator() const {
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return *this->_fuzzy_operator;
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}
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void RuleBlock::setFuzzyOperator(const FuzzyOperator& fuzzy_op) {
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this->_fuzzy_operator = &fuzzy_op;
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for (int i = 0; i < numberOfRules(); ++i) {
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rule(i)->setFuzzyOperator(fuzzy_op);
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}
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}
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void RuleBlock::fireRules() {
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for (int i = 0; i < numberOfRules(); ++i) {
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rule(i)->fire(rule(i)->firingStrength());
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}
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}
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void RuleBlock::reset() {
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for (int i = numberOfRules() - 1; i >= 0; --i) {
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delete removeRule(i);
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}
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}
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std::string RuleBlock::toString() const{
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std::stringstream ss;
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ss << "RULEBLOCK " << name() << "\n";
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for (int i = 0 ; i < numberOfRules() ; ++i){
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ss << " RULE " << i + 1 << ": " << rule(i)->toString() << ";\n";
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}
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ss << "END_RULEBLOCK";
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return ss.str();
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}
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}
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