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- new config for objects (config/objects/generic.json) - renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CObjectClassesHandler.h"
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template void registerTypesMapObjects1<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesMapObjects1<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypesMapObjects1<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypesMapObjects1<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypesMapObjects1<CSaveFile>(CSaveFile & s);
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template void registerTypesMapObjects1<CLoadFile>(CLoadFile & s);
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template void registerTypesMapObjects1<CTypeList>(CTypeList & s);
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template void registerTypesMapObjects1<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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