1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/docs/modders/Bonus/Bonus_Updaters.md
2024-07-16 20:29:20 +02:00

2.2 KiB

Bonus Updaters

TODO: this page may be incorrect or outdated

Updaters come in two forms: simple and complex. Simple updaters take no parameters and are specified as strings. Complex updaters do take parameters (sometimes optional), and are specified as structs.

Check the files in config/heroes/ for additional usage examples.

GROWS_WITH_LEVEL

  • Type: Complex
  • Parameters: valPer20, stepSize=1
  • Effect: Updates val to

ceil(valPer20 * floor(heroLevel / stepSize) / 20)

Example: The following updater will cause a bonus to grow by 6 for every 40 levels. At first level, rounding will cause the bonus to be 0.

"updater" : {
"parameters" : [ 6, 2 ],
"type" : "GROWS_WITH_LEVEL"
}

Example: The following updater will cause a bonus to grow by 3 for every 20 levels. At first level, rounding will cause the bonus to be 1.

"updater" : {
"parameters" : [ 3 ],
"type" : "GROWS_WITH_LEVEL"
}

Remarks:

  • The rounding rules are designed to match the attack/defense bonus progression for heroes with creature specialties in HMM3.
  • There is no point in specifying val for a bonus with a GROWS_WITH_LEVEL updater.

TIMES_HERO_LEVEL

  • Type: Simple
  • Effect: Updates val to

val * heroLevel

Usage:

"updater" : "TIMES_HERO_LEVEL"

Remark: This updater is redundant, in the sense that GROWS_WITH_LEVEL can also express the desired scaling by setting valPer20 to 20*val. It has been added for convenience.

TIMES_STACK_LEVEL

  • Type: Simple
  • Effect: Updates val to

val * stackLevel

Usage:

"updater" : "TIMES_STACK_LEVEL"

Remark: The stack level for war machines is 0.

ARMY_MOVEMENT

  • Type: Complex
  • Parameters: basePerSpeed, dividePerSpeed, additionalMultiplier, maxValue
  • Effect: Updates val to val+= max((floor(basePerSpeed / dividePerSpeed)* additionalMultiplier), maxValue)
  • Remark: this updater is designed for MOVEMENT bonus to match H3 army movement rules (in the example - actual movement updater, which produces values same as in default movement.txt).
  • Example:

"updater" : {
"parameters" : [ 20, 3, 10, 700 ],
"type" : "ARMY_MOVEMENT"
}

BONUS_OWNER_UPDATER

TODO: document me