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ff635edc0b
preparation for having client and server in a single process
48 lines
890 B
C++
48 lines
890 B
C++
/*
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* IUnitInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CCreature;
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namespace battle
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{
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class Unit;
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class DLL_LINKAGE IUnitEnvironment
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{
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public:
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virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system
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virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0;
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};
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class DLL_LINKAGE IUnitInfo
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{
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public:
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virtual int32_t unitBaseAmount() const = 0;
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virtual uint32_t unitId() const = 0;
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virtual ui8 unitSide() const = 0;
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virtual PlayerColor unitOwner() const = 0;
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virtual SlotID unitSlot() const = 0;
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virtual const CCreature * unitType() const = 0;
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};
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}
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VCMI_LIB_NAMESPACE_END
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