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ConnectionsPlacer.cpp
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
ConnectionsPlacer.h
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Compile fixes, cleanup
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2023-07-08 10:21:36 +02:00 |
MinePlacer.cpp
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Compile fixes, cleanup
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2023-07-08 10:21:36 +02:00 |
MinePlacer.h
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Modificator.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
Modificator.h
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Remove no longer needed synchronization that also fails to compile.
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2023-05-20 13:15:46 +02:00 |
ObjectDistributor.cpp
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Treasure placement uses random templates now
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2023-09-30 23:06:38 +02:00 |
ObjectDistributor.h
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ObjectManager.cpp
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
ObjectManager.h
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Move road flag to placeObject() method
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2023-07-07 20:17:20 +02:00 |
ObstaclePlacer.cpp
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
ObstaclePlacer.h
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QuestArtifactPlacer.cpp
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Fix regression
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2023-08-11 20:13:25 +02:00 |
QuestArtifactPlacer.h
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
RiverPlacer.cpp
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
RiverPlacer.h
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RoadPlacer.cpp
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lib/rmg/RoadPlacer.cpp: Remove "e" from this "throw" statement to rethrow the original exception.
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2023-10-27 14:35:03 +00:00 |
RoadPlacer.h
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Fix override
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2023-06-10 15:07:03 +02:00 |
RockFiller.cpp
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
RockFiller.h
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RockPlacer.cpp
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
RockPlacer.h
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TerrainPainter.cpp
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Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded.
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2023-07-05 20:53:00 +02:00 |
TerrainPainter.h
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TownPlacer.cpp
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
TownPlacer.h
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TreasurePlacer.cpp
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Fix code review suggestions
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2023-10-11 00:47:19 +02:00 |
TreasurePlacer.h
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Treasure placement uses random templates now
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2023-09-30 23:06:38 +02:00 |
WaterAdopter.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
WaterAdopter.h
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WaterProxy.cpp
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
WaterProxy.h
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- Check road connection for Shipyards
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2023-07-07 21:27:24 +02:00 |
WaterRoutes.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
WaterRoutes.h
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