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vcmi/lib/spells/effects/Effect.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

71 lines
1.2 KiB
C++

/*
* Effect.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Effect.h"
#include "Registry.h"
#include "../../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
Effect::Effect()
: indirect(false),
optional(false)
{
}
Effect::~Effect() = default;
bool Effect::applicable(Problem & problem, const Mechanics * m) const
{
return true;
}
bool Effect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
{
return true;
}
void Effect::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeBool("indirect", indirect, false);
handler.serializeBool("optional", optional, false);
serializeJsonEffect(handler);
}
std::shared_ptr<Effect> Effect::create(const Registry * registry, const std::string & type)
{
auto factory = registry->find(type);
if(factory)
{
std::shared_ptr<Effect> ret;
ret.reset(factory->create());
return ret;
}
else
{
logGlobal->error("Unknown effect type '%s'", type);
return std::shared_ptr<Effect>();
}
}
}
}
VCMI_LIB_NAMESPACE_END