mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
71 lines
1.2 KiB
C++
71 lines
1.2 KiB
C++
/*
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* Effect.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Effect.h"
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#include "Registry.h"
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#include "../../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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namespace effects
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{
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Effect::Effect()
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: indirect(false),
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optional(false)
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{
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}
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Effect::~Effect() = default;
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bool Effect::applicable(Problem & problem, const Mechanics * m) const
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{
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return true;
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}
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bool Effect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
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{
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return true;
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}
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void Effect::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeBool("indirect", indirect, false);
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handler.serializeBool("optional", optional, false);
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serializeJsonEffect(handler);
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}
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std::shared_ptr<Effect> Effect::create(const Registry * registry, const std::string & type)
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{
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auto factory = registry->find(type);
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if(factory)
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{
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std::shared_ptr<Effect> ret;
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ret.reset(factory->create());
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return ret;
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}
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else
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{
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logGlobal->error("Unknown effect type '%s'", type);
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return std::shared_ptr<Effect>();
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}
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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