1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/modding/ModManager.cpp
Ivan Savenko 8c6208be04 Fixes for crashes discovered via Google Play
- Fix crash on attempt to enable mod with recursive dependencies
- Fix crash on attempt to enable Chronicles after failed install
- Fixed crash on attempt to access non-installed mod when repository
checkout is off
- Show error message on failure to load filesystem instead of crash in
launcher
- Added workaround for crash on attempt to delete nonexisting save/map
- Added logging of mod settings to log file to simplify debugging
2024-12-23 18:00:35 +00:00

865 lines
25 KiB
C++

/*
* ModManager.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ModManager.h"
#include "ModDescription.h"
#include "ModScope.h"
#include "../constants/StringConstants.h"
#include "../filesystem/Filesystem.h"
#include "../json/JsonNode.h"
#include "../texts/CGeneralTextHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
static std::string getModDirectory(const TModID & modName)
{
std::string result = modName;
boost::to_upper(result);
boost::algorithm::replace_all(result, ".", "/MODS/");
return "MODS/" + result;
}
static std::string getModSettingsDirectory(const TModID & modName)
{
return getModDirectory(modName) + "/MODS/";
}
static JsonPath getModDescriptionFile(const TModID & modName)
{
return JsonPath::builtin(getModDirectory(modName) + "/mod");
}
ModsState::ModsState()
{
modList.push_back(ModScope::scopeBuiltin());
std::vector<TModID> testLocations = scanModsDirectory("MODS/");
while(!testLocations.empty())
{
std::string target = testLocations.back();
testLocations.pop_back();
modList.push_back(boost::algorithm::to_lower_copy(target));
for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
testLocations.push_back(target + '.' + submod);
}
}
TModList ModsState::getInstalledMods() const
{
return modList;
}
uint32_t ModsState::computeChecksum(const TModID & modName) const
{
boost::crc_32_type modChecksum;
// first - add current VCMI version into checksum to force re-validation on VCMI updates
modChecksum.process_bytes(static_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
// second - add mod.json into checksum because filesystem does not contains this file
if (modName != ModScope::scopeBuiltin())
{
auto modConfFile = getModDescriptionFile(modName);
ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
modChecksum.process_bytes(static_cast<const void *>(&configChecksum), sizeof(configChecksum));
}
// third - add all detected text files from this mod into checksum
const auto & filesystem = CResourceHandler::get(modName);
auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
{
return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");
});
for (const ResourcePath & file : files)
{
ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
modChecksum.process_bytes(static_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
}
return modChecksum.checksum();
}
double ModsState::getInstalledModSizeMegabytes(const TModID & modName) const
{
ResourcePath resDir(getModDirectory(modName), EResType::DIRECTORY);
std::string path = CResourceHandler::get()->getResourceName(resDir)->string();
size_t sizeBytes = 0;
for(boost::filesystem::recursive_directory_iterator it(path); it != boost::filesystem::recursive_directory_iterator(); ++it)
{
if(!boost::filesystem::is_directory(*it))
sizeBytes += boost::filesystem::file_size(*it);
}
double sizeMegabytes = sizeBytes / static_cast<double>(1024*1024);
return sizeMegabytes;
}
std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
{
size_t depth = boost::range::count(modDir, '/');
const auto & modScanFilter = [&](const ResourcePath & id) -> bool
{
if(id.getType() != EResType::DIRECTORY)
return false;
if(!boost::algorithm::starts_with(id.getName(), modDir))
return false;
if(boost::range::count(id.getName(), '/') != depth)
return false;
return true;
};
auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);
//storage for found mods
std::vector<TModID> foundMods;
for(const auto & entry : list)
{
std::string name = entry.getName();
name.erase(0, modDir.size()); //Remove path prefix
if(name.empty())
continue;
if(name.find('.') != std::string::npos)
continue;
if (ModScope::isScopeReserved(boost::to_lower_copy(name)))
continue;
if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
continue;
foundMods.push_back(name);
}
return foundMods;
}
///////////////////////////////////////////////////////////////////////////////
ModsPresetState::ModsPresetState()
{
static const JsonPath settingsPath = JsonPath::builtin("config/modSettings.json");
if(CResourceHandler::get("local")->existsResource(ResourcePath(settingsPath)))
{
modConfig = JsonNode(settingsPath);
}
else
{
// Probably new install. Create initial configuration
CResourceHandler::get("local")->createResource(settingsPath.getOriginalName() + ".json");
}
if(modConfig["presets"].isNull() || modConfig["presets"].Struct().empty())
{
modConfig["activePreset"] = JsonNode("default");
if(modConfig["activeMods"].isNull())
createInitialPreset(); // new install
else
importInitialPreset(); // 1.5 format import
}
auto allPresets = getAllPresets();
if (!vstd::contains(allPresets, modConfig["activePreset"].String()))
modConfig["activePreset"] = JsonNode(allPresets.front());
logGlobal->debug("Loading following mod settings: %s", modConfig.toCompactString());
}
void ModsPresetState::createInitialPreset()
{
// TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");
}
void ModsPresetState::importInitialPreset()
{
JsonNode preset;
for(const auto & mod : modConfig["activeMods"].Struct())
{
if(mod.second["active"].Bool())
preset["mods"].Vector().emplace_back(mod.first);
for(const auto & submod : mod.second["mods"].Struct())
preset["settings"][mod.first][submod.first] = submod.second["active"];
}
modConfig["presets"]["default"] = preset;
}
const JsonNode & ModsPresetState::getActivePresetConfig() const
{
const std::string & currentPresetName = modConfig["activePreset"].String();
const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
return currentPreset;
}
TModList ModsPresetState::getActiveRootMods() const
{
return getRootMods(getActivePreset());
}
TModList ModsPresetState::getRootMods(const std::string & presetName) const
{
const JsonNode & modsToActivateJson = modConfig["presets"][presetName]["mods"];
auto modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
if (!vstd::contains(modsToActivate, ModScope::scopeBuiltin()))
modsToActivate.push_back(ModScope::scopeBuiltin());
return modsToActivate;
}
std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
{
const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
auto modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
return modSettings;
}
std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const
{
const JsonNode & node = modConfig["validatedMods"][modName];
if (node.isNull())
return std::nullopt;
else
return node.Integer();
}
void ModsPresetState::setModActive(const TModID & modID, bool isActive)
{
size_t dotPos = modID.find('.');
if(dotPos != std::string::npos)
{
std::string rootMod = modID.substr(0, dotPos);
std::string settingID = modID.substr(dotPos + 1);
setSettingActive(rootMod, settingID, isActive);
}
else
{
if (isActive)
addRootMod(modID);
else
eraseRootMod(modID);
}
}
void ModsPresetState::addRootMod(const TModID & modName)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))
currentPreset["mods"].Vector().emplace_back(modName);
}
void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
currentPreset["settings"][modName][settingName].Bool() = isActive;
}
void ModsPresetState::removeOldMods(const TModList & modsToKeep)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
vstd::erase_if(currentPreset["mods"].Vector(), [&](const JsonNode & entry){
return !vstd::contains(modsToKeep, entry.String());
});
vstd::erase_if(currentPreset["settings"].Struct(), [&](const auto & entry){
return !vstd::contains(modsToKeep, entry.first);
});
}
void ModsPresetState::eraseRootMod(const TModID & modName)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));
}
void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
currentPreset["settings"][modName].Struct().erase(settingName);
}
std::vector<TModID> ModsPresetState::getActiveMods() const
{
TModList activeRootMods = getActiveRootMods();
TModList allActiveMods;
for(const auto & activeMod : activeRootMods)
{
assert(!vstd::contains(allActiveMods, activeMod));
allActiveMods.push_back(activeMod);
for(const auto & submod : getModSettings(activeMod))
{
if(submod.second)
{
assert(!vstd::contains(allActiveMods, activeMod + '.' + submod.first));
allActiveMods.push_back(activeMod + '.' + submod.first);
}
}
}
return allActiveMods;
}
void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
if (value.has_value())
modConfig["validatedMods"][modName].Integer() = *value;
else
modConfig["validatedMods"].Struct().erase(modName);
}
void ModsPresetState::saveConfigurationState() const
{
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
file << modConfig.toCompactString();
}
void ModsPresetState::createNewPreset(const std::string & presetName)
{
if (modConfig["presets"][presetName].isNull())
modConfig["presets"][presetName]["mods"].Vector().emplace_back("vcmi");
}
void ModsPresetState::deletePreset(const std::string & presetName)
{
if (modConfig["presets"].Struct().size() < 2)
throw std::runtime_error("Unable to delete last preset!");
modConfig["presets"].Struct().erase(presetName);
}
void ModsPresetState::activatePreset(const std::string & presetName)
{
if (modConfig["presets"].Struct().count(presetName) == 0)
throw std::runtime_error("Unable to activate non-exinsting preset!");
modConfig["activePreset"].String() = presetName;
}
void ModsPresetState::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
{
if (oldPresetName == newPresetName)
throw std::runtime_error("Unable to rename preset to the same name!");
if (modConfig["presets"].Struct().count(oldPresetName) == 0)
throw std::runtime_error("Unable to rename non-existing last preset!");
if (modConfig["presets"].Struct().count(newPresetName) != 0)
throw std::runtime_error("Unable to rename preset - preset with such name already exists!");
modConfig["presets"][newPresetName] = modConfig["presets"][oldPresetName];
modConfig["presets"].Struct().erase(oldPresetName);
if (modConfig["activePreset"].String() == oldPresetName)
modConfig["activePreset"].String() = newPresetName;
}
std::vector<std::string> ModsPresetState::getAllPresets() const
{
std::vector<std::string> presets;
for (const auto & preset : modConfig["presets"].Struct())
presets.push_back(preset.first);
return presets;
}
std::string ModsPresetState::getActivePreset() const
{
return modConfig["activePreset"].String();
}
JsonNode ModsPresetState::exportCurrentPreset() const
{
JsonNode data = getActivePresetConfig();
std::string presetName = getActivePreset();
data["name"] = JsonNode(presetName);
vstd::erase_if(data["settings"].Struct(), [&](const auto & pair){
return !vstd::contains(data["mods"].Vector(), JsonNode(pair.first));
});
return data;
}
std::string ModsPresetState::importPreset(const JsonNode & newConfig)
{
std::string importedPresetName = newConfig["name"].String();
if (importedPresetName.empty())
throw std::runtime_error("Attempt to import invalid preset");
modConfig["presets"][importedPresetName] = newConfig;
modConfig["presets"][importedPresetName].Struct().erase("name");
return importedPresetName;
}
ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
{
JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
coreModConfig.setModScope(ModScope::scopeBuiltin());
mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig, JsonNode());
for(auto modID : modsToLoad)
{
if(ModScope::isScopeReserved(modID))
continue;
JsonNode modConfig(getModDescriptionFile(modID));
modConfig.setModScope(modID);
if(modConfig["modType"].isNull())
{
logMod->error("Can not load mod %s - invalid mod config file!", modID);
continue;
}
mods.try_emplace(modID, modID, modConfig, repositoryList[modID]);
}
for(const auto & mod : repositoryList.Struct())
{
if (vstd::contains(modsToLoad, mod.first))
continue;
if (mod.second["modType"].isNull() || mod.second["name"].isNull())
continue;
mods.try_emplace(mod.first, mod.first, JsonNode(), mod.second);
}
}
const ModDescription & ModsStorage::getMod(const TModID & fullID) const
{
try {
return mods.at(fullID);
}
catch (const std::out_of_range & )
{
// rethrow with better error message
throw std::out_of_range("Failed to find mod " + fullID);
}
}
TModList ModsStorage::getAllMods() const
{
TModList result;
for (const auto & mod : mods)
result.push_back(mod.first);
return result;
}
ModManager::ModManager()
:ModManager(JsonNode())
{
}
ModManager::ModManager(const JsonNode & repositoryList)
: modsState(std::make_unique<ModsState>())
, modsPreset(std::make_unique<ModsPresetState>())
{
modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);
eraseMissingModsFromPreset();
addNewModsToPreset();
std::vector<TModID> desiredModList = modsPreset->getActiveMods();
ModDependenciesResolver newResolver(desiredModList, *modsStorage);
updatePreset(newResolver);
}
ModManager::~ModManager() = default;
const ModDescription & ModManager::getModDescription(const TModID & modID) const
{
assert(boost::to_lower_copy(modID) == modID);
return modsStorage->getMod(modID);
}
bool ModManager::isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const
{
return modsPreset->getModSettings(rootModID).at(modSettingID);
}
bool ModManager::isModActive(const TModID & modID) const
{
return vstd::contains(getActiveMods(), modID);
}
const TModList & ModManager::getActiveMods() const
{
return depedencyResolver->getActiveMods();
}
uint32_t ModManager::computeChecksum(const TModID & modName) const
{
return modsState->computeChecksum(modName);
}
std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const
{
return modsPreset->getValidatedChecksum(modName);
}
void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
modsPreset->setValidatedChecksum(modName, value);
}
void ModManager::saveConfigurationState() const
{
modsPreset->saveConfigurationState();
}
TModList ModManager::getAllMods() const
{
return modsStorage->getAllMods();
}
double ModManager::getInstalledModSizeMegabytes(const TModID & modName) const
{
return modsState->getInstalledModSizeMegabytes(modName);
}
void ModManager::eraseMissingModsFromPreset()
{
const TModList & installedMods = modsState->getInstalledMods();
const TModList & rootMods = modsPreset->getActiveRootMods();
modsPreset->removeOldMods(installedMods);
for(const auto & rootMod : rootMods)
{
const auto & modSettings = modsPreset->getModSettings(rootMod);
for(const auto & modSetting : modSettings)
{
TModID fullModID = rootMod + '.' + modSetting.first;
if(!vstd::contains(installedMods, fullModID))
{
modsPreset->eraseModSetting(rootMod, modSetting.first);
continue;
}
}
}
}
void ModManager::addNewModsToPreset()
{
const TModList & installedMods = modsState->getInstalledMods();
for(const auto & modID : installedMods)
{
size_t dotPos = modID.find('.');
if(dotPos == std::string::npos)
continue; // only look up submods aka mod settings
std::string rootMod = modID.substr(0, dotPos);
std::string settingID = modID.substr(dotPos + 1);
const auto & modSettings = modsPreset->getModSettings(rootMod);
if (!modSettings.count(settingID))
modsPreset->setSettingActive(rootMod, settingID, !modsStorage->getMod(modID).keepDisabled());
}
}
TModList ModManager::collectDependenciesRecursive(const TModID & modID) const
{
TModList result;
TModList toTest;
toTest.push_back(modID);
while (!toTest.empty())
{
TModID currentModID = toTest.back();
const auto & currentMod = getModDescription(currentModID);
toTest.pop_back();
result.push_back(currentModID);
if (!currentMod.isInstalled())
throw std::runtime_error("Unable to enable mod " + modID + "! Dependency " + currentModID + " is not installed!");
for (const auto & dependency : currentMod.getDependencies())
{
if (!vstd::contains(result, dependency))
toTest.push_back(dependency);
}
}
return result;
}
void ModManager::tryEnableMods(const TModList & modList)
{
TModList requiredActiveMods;
TModList additionalActiveMods = getActiveMods();
for (const auto & modName : modList)
{
for (const auto & dependency : collectDependenciesRecursive(modName))
{
if (!vstd::contains(requiredActiveMods, dependency))
{
requiredActiveMods.push_back(dependency);
vstd::erase(additionalActiveMods, dependency);
}
}
assert(!vstd::contains(additionalActiveMods, modName));
assert(vstd::contains(requiredActiveMods, modName));// FIXME: fails on attempt to enable broken mod / translation to other language
}
ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);
testResolver.tryAddMods(additionalActiveMods, *modsStorage);
TModList additionalActiveSubmods;
for (const auto & modName : modList)
{
if (modName.find('.') != std::string::npos)
continue;
auto modSettings = modsPreset->getModSettings(modName);
for (const auto & entry : modSettings)
{
TModID fullModID = modName + '.' + entry.first;
if (entry.second && !vstd::contains(requiredActiveMods, fullModID))
additionalActiveSubmods.push_back(fullModID);
}
}
testResolver.tryAddMods(additionalActiveSubmods, *modsStorage);
for (const auto & modName : modList)
if (!vstd::contains(testResolver.getActiveMods(), modName))
logGlobal->error("Failed to enable mod '%s'! This may be caused by a recursive dependency!", modName);
updatePreset(testResolver);
}
void ModManager::tryDisableMod(const TModID & modName)
{
auto desiredActiveMods = getActiveMods();
assert(vstd::contains(desiredActiveMods, modName));
vstd::erase(desiredActiveMods, modName);
ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);
if (vstd::contains(testResolver.getActiveMods(), modName))
throw std::runtime_error("Failed to disable mod! Mod " + modName + " remains enabled!");
modsPreset->setModActive(modName, false);
updatePreset(testResolver);
}
void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
{
const auto & newActiveMods = testResolver.getActiveMods();
const auto & newBrokenMods = testResolver.getBrokenMods();
for (const auto & modID : newActiveMods)
{
assert(vstd::contains(modsState->getInstalledMods(), modID));
modsPreset->setModActive(modID, true);
}
for (const auto & modID : newBrokenMods)
{
const auto & mod = getModDescription(modID);
if (mod.getTopParentID().empty() || vstd::contains(newActiveMods, mod.getTopParentID()))
modsPreset->setModActive(modID, false);
}
std::vector<TModID> desiredModList = modsPreset->getActiveMods();
// Try to enable all existing compatibility patches. Ignore on failure
for (const auto & rootMod : modsPreset->getActiveRootMods())
{
for (const auto & modSetting : modsPreset->getModSettings(rootMod))
{
if (modSetting.second)
continue;
TModID fullModID = rootMod + '.' + modSetting.first;
const auto & modDescription = modsStorage->getMod(fullModID);
if (modDescription.isCompatibility())
desiredModList.push_back(fullModID);
}
}
depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
modsPreset->saveConfigurationState();
}
ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage)
{
tryAddMods(modsToResolve, storage);
}
const TModList & ModDependenciesResolver::getActiveMods() const
{
return activeMods;
}
const TModList & ModDependenciesResolver::getBrokenMods() const
{
return brokenMods;
}
void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage)
{
// Topological sort algorithm.
boost::range::sort(modsToResolve); // Sort mods per name
std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)
std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements
std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
// Mod is resolved if it has no dependencies or all its dependencies are already resolved
auto isResolved = [&](const ModDescription & mod) -> bool
{
if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
return false;
if(mod.getDependencies().size() > resolvedModIDs.size())
return false;
for(const TModID & dependency : mod.getDependencies())
if(!vstd::contains(resolvedModIDs, dependency))
return false;
for(const TModID & softDependency : mod.getSoftDependencies())
if(vstd::contains(notResolvedModIDs, softDependency))
return false;
for(const TModID & conflict : mod.getConflicts())
if(vstd::contains(resolvedModIDs, conflict))
return false;
for(const TModID & reverseConflict : resolvedModIDs)
if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))
return false;
return true;
};
while(true)
{
std::set<TModID> resolvedOnCurrentTreeLevel;
for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
{
if(isResolved(storage.getMod(*it)))
{
resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
assert(!vstd::contains(sortedValidMods, *it));
sortedValidMods.push_back(*it);
it = modsToResolve.erase(it);
continue;
}
it++;
}
if(!resolvedOnCurrentTreeLevel.empty())
{
resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
for(const auto & it : resolvedOnCurrentTreeLevel)
notResolvedModIDs.erase(it);
continue;
}
// If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
break;
}
assert(!sortedValidMods.empty());
activeMods = sortedValidMods;
brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
}
void ModManager::createNewPreset(const std::string & presetName)
{
modsPreset->createNewPreset(presetName);
modsPreset->saveConfigurationState();
}
void ModManager::deletePreset(const std::string & presetName)
{
modsPreset->deletePreset(presetName);
modsPreset->saveConfigurationState();
}
void ModManager::activatePreset(const std::string & presetName)
{
modsPreset->activatePreset(presetName);
modsPreset->saveConfigurationState();
}
void ModManager::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
{
modsPreset->renamePreset(oldPresetName, newPresetName);
modsPreset->saveConfigurationState();
}
std::vector<std::string> ModManager::getAllPresets() const
{
return modsPreset->getAllPresets();
}
std::string ModManager::getActivePreset() const
{
return modsPreset->getActivePreset();
}
JsonNode ModManager::exportCurrentPreset() const
{
return modsPreset->exportCurrentPreset();
}
std::tuple<std::string, TModList> ModManager::importPreset(const JsonNode & data)
{
std::string presetName = modsPreset->importPreset(data);
TModList requiredMods = modsPreset->getRootMods(presetName);
TModList installedMods = modsState->getInstalledMods();
TModList missingMods;
for (const auto & modID : requiredMods)
{
if (!vstd::contains(installedMods, modID))
missingMods.push_back(modID);
}
modsPreset->saveConfigurationState();
return {presetName, missingMods};
}
VCMI_LIB_NAMESPACE_END