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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
Ivan Savenko 65fc50d33b Simplified building ID logic
- Replaced overcomplicated and broken math on dwelling ID's with fixed
enum
- Fixed broken 2nd upgrades and 8th dwelling
- Removed no longer used enumeration values from building ID's
2024-12-25 19:16:21 +00:00
..
battle Few more fixes to bonus caching 2024-12-22 13:27:40 +00:00
bonuses Few more fixes to bonus caching 2024-12-22 13:27:40 +00:00
campaign Optimized getHeroStrength method 2024-12-22 14:49:35 +00:00
constants Simplified building ID logic 2024-12-25 19:16:21 +00:00
entities Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
events
filesystem Mod management rework, part 1 2024-11-26 13:55:46 +00:00
gameState Simplified building ID logic 2024-12-25 19:16:21 +00:00
json Merge pull request #5008 from Laserlicht/sprites_test 2024-12-06 14:54:18 +02:00
logging Fixes excessive logging causing RMG slowdown 2024-12-23 21:24:00 +00:00
mapObjectConstructors Reduce excessive logging 2024-11-26 13:55:46 +00:00
mapObjects Merge pull request #5143 from IvanSavenko/junkman_fix 2024-12-25 13:42:44 +02:00
mapping Fixes from code review 2024-12-05 21:16:06 +01:00
minizip
modding Fixes for crashes discovered via Google Play 2024-12-23 18:00:35 +00:00
network boost 1.87 2024-12-14 22:26:26 +01:00
networkPacks Remove object from owned objects before resetting owner 2024-12-08 11:26:21 +00:00
pathfinder Simplified building ID logic 2024-12-25 19:16:21 +00:00
rewardable Do not send empty packets changing primary skills by 0 points 2024-12-21 14:43:09 +00:00
rmg Do not call visitablePos for non-visitable objects 2024-12-25 08:23:45 +01:00
serializer Use small_vector for bonus list to reduce allocations 2024-12-21 14:43:08 +00:00
spells Use bonus system cache whenever possible 2024-12-21 18:47:11 +00:00
texts Remove MetaString method that can't be used with modded objects 2024-12-24 15:04:01 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp fix for fused artifacts creation 2024-11-10 17:06:39 +02:00
ArtifactUtils.h ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
BasicTypes.cpp Few more fixes to bonus caching 2024-12-22 13:27:40 +00:00
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp tradable grail 2024-11-10 21:48:54 +02:00
CArtHandler.h Fused identical artifacts 2024-10-15 16:51:29 +03:00
CArtifactInstance.cpp Fix regressions from previous PR 2024-11-07 12:07:45 +00:00
CArtifactInstance.h Add save compatibility 2024-10-30 16:57:03 +00:00
CBonusTypeHandler.cpp Merge pull request #5145 from IvanSavenko/spell_school_descr 2024-12-25 13:44:48 +02:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Disable terminate handler on Android to fix Google Play reporter 2024-12-21 14:14:04 +00:00
CConsoleHandler.h
CCreatureHandler.cpp Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
CCreatureHandler.h Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
CCreatureSet.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-11-25 18:49:45 +01:00
CCreatureSet.h Merge remote-tracking branch 'upstream/develop' into develop 2024-11-07 15:24:19 +01:00
CGameInfoCallback.cpp Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
CGameInfoCallback.h Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
CGameInterface.cpp
CGameInterface.h
CMakeLists.txt Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
Color.h
ConstTransitivePtr.h
CPlayerState.cpp Add pre-computed vectors of owned objects for faster access 2024-12-21 14:43:09 +00:00
CPlayerState.h Add pre-computed vectors of owned objects for faster access 2024-12-21 14:43:09 +00:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
CSkillHandler.h Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
CSoundBase.h
CStack.cpp Remove CStack::type pointer to VLC entity 2024-10-30 16:47:02 +00:00
CStack.h Remove CStack::type pointer to VLC entity 2024-10-30 16:47:02 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
GameSettings.h It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Mod management rework, part 1 2024-11-26 13:55:46 +00:00
IGameCallback.h Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
IGameEventsReceiver.h
IGameSettings.h Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
IHandlerBase.cpp
IHandlerBase.h Small micro-optimizations for code that gets called A LOT 2024-12-21 14:43:09 +00:00
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
ResourceSet.h Update ResourceSet.h 2024-09-05 16:34:42 +02:00
RiverHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RiverHandler.h
RoadHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp Extend AI garrison troop removal logic to all RoE campaigns to emulate 2024-11-17 17:38:54 +00:00
StartInfo.h Extend AI garrison troop removal logic to all RoE campaigns to emulate 2024-11-17 17:38:54 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
TerrainHandler.h
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Reworked mod handling in Launcher in order to unify code with lib 2024-11-26 13:55:46 +00:00
VCMI_Lib.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMIDirs.cpp
VCMIDirs.h