..
battle
Few more fixes to bonus caching
2024-12-22 13:27:40 +00:00
bonuses
Few more fixes to bonus caching
2024-12-22 13:27:40 +00:00
campaign
Optimized getHeroStrength method
2024-12-22 14:49:35 +00:00
constants
Simplified building ID logic
2024-12-25 19:16:21 +00:00
entities
Avoid vector allocation when accessing game settings value
2024-12-21 14:43:09 +00:00
events
filesystem
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
gameState
Simplified building ID logic
2024-12-25 19:16:21 +00:00
json
Merge pull request #5008 from Laserlicht/sprites_test
2024-12-06 14:54:18 +02:00
logging
Fixes excessive logging causing RMG slowdown
2024-12-23 21:24:00 +00:00
mapObjectConstructors
Reduce excessive logging
2024-11-26 13:55:46 +00:00
mapObjects
Merge pull request #5143 from IvanSavenko/junkman_fix
2024-12-25 13:42:44 +02:00
mapping
Fixes from code review
2024-12-05 21:16:06 +01:00
minizip
modding
Fixes for crashes discovered via Google Play
2024-12-23 18:00:35 +00:00
network
boost 1.87
2024-12-14 22:26:26 +01:00
networkPacks
Remove object from owned objects before resetting owner
2024-12-08 11:26:21 +00:00
pathfinder
Simplified building ID logic
2024-12-25 19:16:21 +00:00
rewardable
Do not send empty packets changing primary skills by 0 points
2024-12-21 14:43:09 +00:00
rmg
Do not call visitablePos for non-visitable objects
2024-12-25 08:23:45 +01:00
serializer
Use small_vector for bonus list to reduce allocations
2024-12-21 14:43:08 +00:00
spells
Use bonus system cache whenever possible
2024-12-21 18:47:11 +00:00
texts
Remove MetaString method that can't be used with modded objects
2024-12-24 15:04:01 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp
fix for fused artifacts creation
2024-11-10 17:06:39 +02:00
ArtifactUtils.h
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
BasicTypes.cpp
Few more fixes to bonus caching
2024-12-22 13:27:40 +00:00
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
tradable grail
2024-11-10 21:48:54 +02:00
CArtHandler.h
Fused identical artifacts
2024-10-15 16:51:29 +03:00
CArtifactInstance.cpp
Fix regressions from previous PR
2024-11-07 12:07:45 +00:00
CArtifactInstance.h
Add save compatibility
2024-10-30 16:57:03 +00:00
CBonusTypeHandler.cpp
Merge pull request #5145 from IvanSavenko/spell_school_descr
2024-12-25 13:44:48 +02:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
Disable terminate handler on Android to fix Google Play reporter
2024-12-21 14:14:04 +00:00
CConsoleHandler.h
CCreatureHandler.cpp
Remove CCreatureHandler::loadBonuses
2024-11-10 15:10:38 +02:00
CCreatureHandler.h
Remove CCreatureHandler::loadBonuses
2024-11-10 15:10:38 +02:00
CCreatureSet.cpp
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-25 18:49:45 +01:00
CCreatureSet.h
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-07 15:24:19 +01:00
CGameInfoCallback.cpp
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00
CGameInfoCallback.h
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00
CGameInterface.cpp
CGameInterface.h
CMakeLists.txt
Move UpgradeInfo class to header and source files
2024-12-19 14:13:09 +01:00
Color.h
ConstTransitivePtr.h
CPlayerState.cpp
Add pre-computed vectors of owned objects for faster access
2024-12-21 14:43:09 +00:00
CPlayerState.h
Add pre-computed vectors of owned objects for faster access
2024-12-21 14:43:09 +00:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
Add "special" property for secondary skills
2024-11-23 12:37:30 +01:00
CSkillHandler.h
Add "special" property for secondary skills
2024-11-23 12:37:30 +01:00
CSoundBase.h
CStack.cpp
Remove CStack::type pointer to VLC entity
2024-10-30 16:47:02 +00:00
CStack.h
Remove CStack::type pointer to VLC entity
2024-10-30 16:47:02 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp
Avoid vector allocation when accessing game settings value
2024-12-21 14:43:09 +00:00
GameSettings.h
It is now possible to define game settings in rmg template
2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
IGameCallback.h
Removed remaining cases of serialization of VLC entities
2024-10-30 16:48:18 +00:00
IGameEventsReceiver.h
IGameSettings.h
Avoid vector allocation when accessing game settings value
2024-12-21 14:43:09 +00:00
IHandlerBase.cpp
IHandlerBase.h
Small micro-optimizations for code that gets called A LOT
2024-12-21 14:43:09 +00:00
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
ResourceSet.h
Update ResourceSet.h
2024-09-05 16:34:42 +02:00
RiverHandler.cpp
Minor refactoring of translations:
2024-10-06 19:42:15 +00:00
RiverHandler.h
RoadHandler.cpp
Minor refactoring of translations:
2024-10-06 19:42:15 +00:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp
Extend AI garrison troop removal logic to all RoE campaigns to emulate
2024-11-17 17:38:54 +00:00
StartInfo.h
Extend AI garrison troop removal logic to all RoE campaigns to emulate
2024-11-17 17:38:54 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp
Minor refactoring of translations:
2024-10-06 19:42:15 +00:00
TerrainHandler.h
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp
Reworked mod handling in Launcher in order to unify code with lib
2024-11-26 13:55:46 +00:00
VCMI_Lib.h
Added GameSettings to gamestate, potentially allowing to define game
2024-09-05 15:16:27 +00:00
VCMIDirs.cpp
VCMIDirs.h