mirror of
https://github.com/vcmi/vcmi.git
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175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/*
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* ModManager.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../json/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class ModDescription;
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struct CModVersion;
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using TModID = std::string;
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using TModList = std::vector<TModID>;
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using TModSet = std::set<TModID>;
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/// Provides interface to access list of locally installed mods
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class ModsState : boost::noncopyable
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{
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TModList modList;
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TModList scanModsDirectory(const std::string & modDir) const;
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public:
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ModsState();
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TModList getInstalledMods() const;
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double getInstalledModSizeMegabytes(const TModID & modName) const;
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uint32_t computeChecksum(const TModID & modName) const;
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};
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/// Provides interface to access or change current mod preset
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class ModsPresetState : boost::noncopyable
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{
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JsonNode modConfig;
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void createInitialPreset();
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void importInitialPreset();
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const JsonNode & getActivePresetConfig() const;
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public:
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ModsPresetState();
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void createNewPreset(const std::string & presetName);
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void deletePreset(const std::string & presetName);
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void activatePreset(const std::string & presetName);
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void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
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std::vector<std::string> getAllPresets() const;
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std::string getActivePreset() const;
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JsonNode exportCurrentPreset() const;
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/// Imports preset from provided json
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/// Returns name of imported preset on success
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std::string importPreset(const JsonNode & data);
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void setModActive(const TModID & modName, bool isActive);
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void addRootMod(const TModID & modName);
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void eraseRootMod(const TModID & modName);
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void removeOldMods(const TModList & modsToKeep);
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void setSettingActive(const TModID & modName, const TModID & settingName, bool isActive);
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void eraseModSetting(const TModID & modName, const TModID & settingName);
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/// Returns list of all mods active in current preset. Mod order is unspecified
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TModList getActiveMods() const;
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/// Returns list of currently active root mods (non-submod)
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TModList getActiveRootMods() const;
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/// Returns list of root mods present in specified preset
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TModList getRootMods(const std::string & presetName) const;
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/// Returns list of all known settings (submods) for a specified mod
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std::map<TModID, bool> getModSettings(const TModID & modID) const;
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std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
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void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
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void saveConfigurationState() const;
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};
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/// Provides access to mod properties
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class ModsStorage : boost::noncopyable
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{
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std::map<TModID, ModDescription> mods;
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public:
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ModsStorage(const TModList & modsToLoad, const JsonNode & repositoryList);
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const ModDescription & getMod(const TModID & fullID) const;
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TModList getAllMods() const;
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};
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class ModDependenciesResolver : boost::noncopyable
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{
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/// all currently active mods, in their load order
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TModList activeMods;
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/// Mods from current preset that failed to load due to invalid dependencies
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TModList brokenMods;
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public:
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ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage);
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void tryAddMods(TModList modsToResolve, const ModsStorage & storage);
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const TModList & getActiveMods() const;
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const TModList & getBrokenMods() const;
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};
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/// Provides public interface to access mod state
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class DLL_LINKAGE ModManager : boost::noncopyable
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{
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std::unique_ptr<ModsState> modsState;
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std::unique_ptr<ModsPresetState> modsPreset;
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std::unique_ptr<ModsStorage> modsStorage;
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std::unique_ptr<ModDependenciesResolver> depedencyResolver;
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void generateLoadOrder(TModList desiredModList);
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void eraseMissingModsFromPreset();
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void addNewModsToPreset();
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void updatePreset(const ModDependenciesResolver & newData);
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TModList collectDependenciesRecursive(const TModID & modID) const;
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void tryEnableMod(const TModID & modList);
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public:
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ModManager(const JsonNode & repositoryList);
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ModManager();
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~ModManager();
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const ModDescription & getModDescription(const TModID & modID) const;
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const TModList & getActiveMods() const;
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TModList getAllMods() const;
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bool isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const;
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bool isModActive(const TModID & modID) const;
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uint32_t computeChecksum(const TModID & modName) const;
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std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
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void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
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void saveConfigurationState() const;
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double getInstalledModSizeMegabytes(const TModID & modName) const;
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void tryEnableMods(const TModList & modList);
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void tryDisableMod(const TModID & modName);
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void createNewPreset(const std::string & presetName);
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void deletePreset(const std::string & presetName);
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void activatePreset(const std::string & presetName);
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void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
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std::vector<std::string> getAllPresets() const;
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std::string getActivePreset() const;
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JsonNode exportCurrentPreset() const;
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/// Imports preset from provided json
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/// Returns name of imported preset and list of mods that must be installed to activate preset
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std::tuple<std::string, TModList> importPreset(const JsonNode & data);
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};
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VCMI_LIB_NAMESPACE_END
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