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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/networkPacks
2024-02-03 21:11:34 +02:00
..
ArtifactLocation.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
BattleChanges.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
Component.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
EInfoWindowMode.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
EntityChanges.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
EOpenWindowMode.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
NetPacksBase.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
NetPacksLib.cpp Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
NetPackVisitor.h Added LobbyPrepareStartGame pack to replace old workarounds 2024-02-03 19:57:23 +02:00
ObjProperty.h Implemented serialization of MapObjectSubID, refactoring of related code 2023-11-17 21:18:34 +02:00
PacksForClient.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
PacksForClientBattle.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
PacksForLobby.h Added LobbyPrepareStartGame pack to replace old workarounds 2024-02-03 19:57:23 +02:00
PacksForServer.h Merge pull request #3530 from Laserlicht/tavern 2024-01-26 13:12:55 +02:00
SetStackEffect.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
StackLocation.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
TradeItem.h sacrifice routine 2024-01-27 23:01:57 +02:00