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250 lines
5.4 KiB
C++
250 lines
5.4 KiB
C++
/*
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* RoadPlacer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RoadPlacer.h"
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#include "ObjectManager.h"
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#include "ObstaclePlacer.h"
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#include "RockFiller.h"
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#include "../Functions.h"
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#include "../CMapGenerator.h"
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#include "../threadpool/MapProxy.h"
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#include "../../mapping/CMapEditManager.h"
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#include "../../mapObjects/CGObjectInstance.h"
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#include "../../modding/IdentifierStorage.h"
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#include "../../modding/ModScope.h"
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#include "../../TerrainHandler.h"
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#include "../../VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class TerrainType;
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void RoadPlacer::process()
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{
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if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
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return; //do not generate roads at all
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connectRoads();
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}
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void RoadPlacer::postProcess()
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{
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//Draw dirt roads if there are only mines
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drawRoads(noRoadNodes);
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}
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void RoadPlacer::init()
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{
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}
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rmg::Area & RoadPlacer::areaForRoads()
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{
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return areaRoads;
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}
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rmg::Area & RoadPlacer::areaIsolated()
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{
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return isolated;
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}
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rmg::Area & RoadPlacer::areaVisitable()
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{
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return visitableTiles;
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}
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const rmg::Area & RoadPlacer::getRoads() const
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{
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return roads;
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}
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bool RoadPlacer::createRoad(const int3 & destination)
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{
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auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads;
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rmg::Area border(zone.area()->getBorder());
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rmg::Path path(searchArea);
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path.connect(roads);
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auto simpleRoutig = [this, &border](const int3& src, const int3& dst)
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{
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if(areaIsolated().contains(dst))
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{
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return 1000.0f; //Do not route road behind objects that are not visitable from top, such as Monoliths
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}
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else
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{
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float ret = dst.dist2d(src);
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if (visitableTiles.contains(src) || visitableTiles.contains(dst))
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{
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ret *= VISITABLE_PENALTY;
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}
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float dist = border.distance(dst);
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if(dist > 1)
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{
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ret /= dist;
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}
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return ret;
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}
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};
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auto res = path.search(destination, true, simpleRoutig);
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if(!res.valid())
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{
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res = createRoadDesperate(path, destination);
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if (!res.valid())
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{
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logGlobal->warn("Failed to create road to node %s", destination.toString());
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return false;
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}
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}
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roads.unite(res.getPathArea());
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return true;
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}
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rmg::Path RoadPlacer::createRoadDesperate(rmg::Path & path, const int3 & destination)
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{
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auto desperateRoutig = [this](const int3& src, const int3& dst) -> float
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{
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//Do not allow connections straight up through object not visitable from top
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if(std::abs((src - dst).y) == 1)
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{
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if(areaIsolated().contains(dst) || areaIsolated().contains(src))
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{
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return 1e12;
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}
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}
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else
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{
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if(areaIsolated().contains(dst))
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{
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return 1e6;
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}
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}
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float weight = dst.dist2dSQ(src);
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auto ret = weight * weight; // Still prefer straight paths
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if (visitableTiles.contains(src) || visitableTiles.contains(dst))
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{
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ret *= VISITABLE_PENALTY;
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}
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return ret;
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};
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return path.search(destination, false, desperateRoutig);
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}
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void RoadPlacer::drawRoads(bool secondary)
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{
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//Do not draw roads on underground rock or water
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roads.erase_if([this](const int3& pos) -> bool
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{
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const auto* terrain = map.getTile(pos).terType;
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return !terrain->isPassable() || !terrain->isLand();
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});
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if(!generator.getMapGenOptions().isRoadEnabled())
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{
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return;
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}
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if((secondary && generator.getConfig().secondaryRoadType.empty())
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|| (!secondary && generator.getConfig().defaultRoadType.empty()))
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return;
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//TODO: Allow custom road type for object
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//TODO: Remove these default types
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auto tiles = roads.getTilesVector();
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std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
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RoadId roadType(*VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "road", roadName));
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//If our road type is not enabled, choose highest below it
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for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
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{
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if(generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
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{
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mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
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return;
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}
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}
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}
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void RoadPlacer::addRoadNode(const int3& node)
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{
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RecursiveLock lock(externalAccessMutex);
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roadNodes.insert(node);
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}
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void RoadPlacer::connectRoads()
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{
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//Assumes objects are already placed
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if(roadNodes.size() < 2)
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{
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//If there are no nodes, draw roads to mines
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noRoadNodes = true;
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if(auto* m = zone.getModificator<ObjectManager>())
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{
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for(auto * object : m->getMines())
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{
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addRoadNode(object->visitablePos());
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}
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}
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}
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if(roadNodes.size() < 2)
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return;
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//take any tile from road nodes as destination zone for all other road nodes
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RecursiveLock lock(externalAccessMutex);
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if(roads.empty())
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roads.add(*roadNodes.begin());
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for(const auto & node : roadNodes)
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{
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try
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{
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createRoad(node);
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}
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catch (const rmgException& e)
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{
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logGlobal->warn("Handled exception while drawing road to node %s: %s", node.toString(), e.what());
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}
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catch (const std::exception & e)
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{
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logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what());
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throw;
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}
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}
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if (!zone.isUnderground())
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{
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// Otherwise roads will be drawn only after rock is placed
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postProcess();
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}
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}
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char RoadPlacer::dump(const int3 & t)
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{
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if(vstd::contains(roadNodes, t))
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return '@';
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if(roads.contains(t))
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return '+';
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if(isolated.contains(t))
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return 'i';
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return Modificator::dump(t);
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}
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VCMI_LIB_NAMESPACE_END
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