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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/config/creatures
Ivan Savenko 8273f323b1 - it is possible to edit data of another mod or H3 data via mods
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
..
castle.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
conflux.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
dungeon.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
fortress.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
inferno.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
necropolis.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
neutral.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
rampart.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
special.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
stronghold.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
tower.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00