..
creatures
- it is possible to edit data of another mod or H3 data via mods
2013-04-25 14:03:35 +00:00
factions
- it is possible to edit data of another mod or H3 data via mods
2013-04-25 14:03:35 +00:00
heroes
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
schemas
- finally, solution for imageIndex fields. All image lists will be generated in runtime
2013-04-22 19:51:22 +00:00
artifacts.json
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
bankconfig.json
- Compile fix
2013-02-11 17:23:55 +00:00
battles_graphics.json
- support for new heroes and hero classes
2012-12-16 13:47:53 +00:00
battleStartpos.json
* servers will not allow using out-of-range slots ( #1061 )
2012-08-30 16:01:19 +00:00
bonuses_texts.json
Basic Configuration for bonus types
2013-03-06 18:49:56 +00:00
bonuses.json
Basic Configuration for bonus types
2013-03-06 18:49:56 +00:00
buildings5.json
Created buildings5.json from buildings5.txt.
2011-09-03 20:45:27 +00:00
campaign_regions.json
- fixed crash on opening spellbook during enemy turn
2012-01-19 14:33:22 +00:00
campaignMedia.json
* Randjan's list of campaign prologue/epilogue voices
2013-02-23 19:46:21 +00:00
commanders.json
- h3 hero classes and artifacts can be modified via json
2013-03-12 14:56:23 +00:00
defaultMods.json
Next part of town configuration:
2012-09-05 12:49:23 +00:00
dwellings.json
Fixed malformed json file.
2011-09-03 16:14:31 +00:00
ERMU_to_picture.json
Convert ERMU_to_picture.txt into ERMU_to_picture.json.
2011-08-31 23:27:33 +00:00
filesystem.json
- fixed #1220 and #1218
2013-02-27 15:46:14 +00:00
fonts.json
- playing a bit with ttf fonts: bugfix + shadow rendering
2013-01-29 22:43:39 +00:00
gameConfig.json
- it is possible to edit data of another mod or H3 data via mods
2013-04-25 14:03:35 +00:00
heroClasses.json
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
mainmenu.json
- basic loading screen, no progress bar
2012-12-17 18:01:17 +00:00
NEUTRAL.PAL
Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255).
2009-06-30 15:36:12 +00:00
obstacles.json
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
resolutions.json
Post-release version bump.
2012-06-01 21:31:41 +00:00
resources.json
Fxied #306 and #856 .
2012-04-08 02:14:20 +00:00
sp_sounds.json
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
spell_info.json
Fixed missing spell effects, root cause of #1257 .
2013-04-23 09:54:57 +00:00
startres.json
Fxied #306 and #856 .
2012-04-08 02:14:20 +00:00
terrains.json
- merged minimap.json into terrains.json
2012-12-10 14:28:27 +00:00
terrainViewPatterns.json
-Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs
2013-04-22 14:49:28 +00:00
threatlevel.txt
Threat level texts are now stored in separate config file.
2011-02-07 14:39:17 +00:00