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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-04 00:15:53 +02:00
vcmi/client/mainmenu
Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
..
CCampaignScreen.cpp Implementation of (very basic) shortcuts system 2023-05-01 17:58:17 +03:00
CCampaignScreen.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CMainMenu.cpp Implementation of (very basic) shortcuts system 2023-05-01 17:58:17 +03:00
CMainMenu.h fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CPrologEpilogVideo.cpp Refactor more fields from campaign header 2023-04-17 04:47:54 +04:00
CPrologEpilogVideo.h Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CreditsScreen.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CreditsScreen.h Fixed lots of warnings. 2020-10-04 02:20:18 -07:00