mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
522cb571b3
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt` ```python import os with open("../redundant_virtual.txt") as f: for line in f: print() line: str = line.strip() print(line) tmp = line.split(":") file = tmp[0].strip() code = tmp[-1].strip() print(file) print(code) new_code = code.replace("virtual ", "", 1) # https://superuser.com/a/802490/578501 command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}" os.system(command) ```
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/*
|
|
* CQuery.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../lib/GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct CPack;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class CObjectVisitQuery;
|
|
class QueriesProcessor;
|
|
class CQuery;
|
|
class CGameHandler;
|
|
|
|
using QueryPtr = std::shared_ptr<CQuery>;
|
|
|
|
// This class represents any kind of prolonged interaction that may need to do something special after it is over.
|
|
// It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
|
|
// Examples:
|
|
// - all kinds of blocking dialog windows
|
|
// - battle
|
|
// - object visit
|
|
// - hero movement
|
|
// Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
|
|
class CQuery
|
|
{
|
|
public:
|
|
std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
|
|
QueryID queryID;
|
|
|
|
CQuery(CGameHandler * gh);
|
|
|
|
virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
|
|
|
|
virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
|
|
virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
|
|
virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
|
|
virtual void onRemoval(PlayerColor color); //called after query is removed from stack
|
|
virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
|
|
virtual std::string toString() const;
|
|
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
|
|
|
|
virtual void setReply(std::optional<int32_t> reply);
|
|
|
|
virtual ~CQuery();
|
|
protected:
|
|
QueriesProcessor * owner;
|
|
CGameHandler * gh;
|
|
void addPlayer(PlayerColor color);
|
|
bool blockAllButReply(const CPack * pack) const;
|
|
};
|
|
|
|
std::ostream &operator<<(std::ostream &out, const CQuery &query);
|
|
std::ostream &operator<<(std::ostream &out, QueryPtr query);
|
|
|
|
class CDialogQuery : public CQuery
|
|
{
|
|
public:
|
|
CDialogQuery(CGameHandler * owner);
|
|
bool endsByPlayerAnswer() const override;
|
|
bool blocksPack(const CPack *pack) const override;
|
|
void setReply(std::optional<int32_t> reply) override;
|
|
protected:
|
|
std::optional<ui32> answer;
|
|
};
|
|
|
|
class CGenericQuery : public CQuery
|
|
{
|
|
public:
|
|
CGenericQuery(CGameHandler * gh, PlayerColor color, std::function<void(std::optional<int32_t>)> Callback);
|
|
|
|
bool blocksPack(const CPack * pack) const override;
|
|
bool endsByPlayerAnswer() const override;
|
|
void onExposure(QueryPtr topQuery) override;
|
|
void setReply(std::optional<int32_t> reply) override;
|
|
void onRemoval(PlayerColor color) override;
|
|
private:
|
|
std::function<void(std::optional<int32_t>)> callback;
|
|
std::optional<int32_t> reply;
|
|
};
|