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vcmi/AI/VCAI
Michał W. Urbańczyk 838c226a31 Compile fix.
2012-08-30 15:37:43 +00:00
..
CMakeLists.txt Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake 2012-07-15 16:05:41 +00:00
Fuzzy.cpp Compile fix. 2012-08-30 15:37:43 +00:00
Fuzzy.h Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable. 2012-06-30 23:48:40 +00:00
main.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
Makefile.am - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable. 2012-06-30 23:48:40 +00:00
VCAI.cpp Hopefully complete solution for taking last stack from heroes (without splitting stacks). 2012-08-29 15:23:47 +00:00
VCAI.h - Handling for Hill fort and (kinda) Magic Well 2012-08-29 09:19:20 +00:00
VCAI.vcxproj Changes around FuzzyLite library based on patch by q4a. 2012-03-06 16:28:32 +00:00