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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/*
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* TurnTimerWidget.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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#include "../render/Colors.h"
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#include "../../lib/TurnTimerInfo.h"
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class CAnimImage;
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class CLabel;
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class CFilledTexture;
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class TransparentFilledRectangle;
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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VCMI_LIB_NAMESPACE_END
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class TurnTimerWidget : public CIntObject
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{
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int lastSoundCheckSeconds;
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bool isBattleMode;
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const std::set<int> notificationThresholds = {1, 2, 3, 4, 5, 10, 20, 30};
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsMain;
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsBattle;
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsUnit;
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
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void updateTimer(PlayerColor player, uint32_t msPassed);
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void show(Canvas & to) override;
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void tick(uint32_t msPassed) override;
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void updateNotifications(PlayerColor player, int timeMs);
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void updateTextLabel(PlayerColor player, const TurnTimerInfo & timer);
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public:
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/// Activates adventure map mode in which widget will display timer for all players
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TurnTimerWidget(const Point & position);
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/// Activates battle mode in which timer displays only timer of specific player
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TurnTimerWidget(const Point & position, PlayerColor player);
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};
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