mirror of
https://github.com/vcmi/vcmi.git
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2047862eb1
Fixed common crash with gained exp, fixed necromancy.
1220 lines
32 KiB
C++
1220 lines
32 KiB
C++
#include "CKingdomInterface.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/bind.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/foreach.hpp>
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#include <boost/format.hpp>
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#include "../CCallback.h"
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#include "../lib/CCreatureHandler.h" //creatures name for objects list
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CObjectHandler.h" //Hero/Town objects
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#include "../lib/CHeroHandler.h" // only for calculating required xp? worth it?
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#include "AdventureMapButton.h"
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#include "CAnimation.h" //CAnimImage
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#include "CAdvmapInterface.h" //CResDataBar
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#include "CCastleInterface.h" //various town-specific classes
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#include "CConfigHandler.h"
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#include "CGameInfo.h"
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#include "CPlayerInterface.h" //LOCPLINT
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/*
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* CKingdomInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface *screenBuf;
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InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data):
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size(Size),
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infoPos(Pos),
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data(Data),
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value(NULL),
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name(NULL)
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{
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assert(data);
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used = LCLICK | RCLICK;
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EFonts font = (size < SIZE_MEDIUM)? FONT_SMALL: FONT_MEDIUM;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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pos+=position;
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image = new CAnimImage(data->getImageName(size), data->getImageIndex());
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pos = image->pos;
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if (infoPos == POS_CORNER)
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value = new CLabel(pos.w, pos.h, font, BOTTOMRIGHT, zwykly, data->getValueText());
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if (infoPos == POS_INSIDE)
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value = new CLabel(pos.w/2, pos.h-6, font, CENTER, zwykly, data->getValueText());
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if (infoPos == POS_UP_DOWN || infoPos == POS_DOWN)
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value = new CLabel(pos.w/2, pos.h+8, font, CENTER, zwykly, data->getValueText());
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if (infoPos == POS_UP_DOWN)
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name = new CLabel(pos.w/2, -12, font, CENTER, zwykly, data->getNameText());
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if (infoPos == POS_RIGHT)
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{
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name = new CLabel(pos.w+6, 6, font, TOPLEFT, zwykly, data->getNameText());
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value = new CLabel(pos.w+6, pos.h-16, font, TOPLEFT, zwykly, data->getValueText());
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}
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pos = image->pos;
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if (name)
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pos = pos | name->pos;
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if (value)
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pos = pos | value->pos;
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hover = new HoverableArea;
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hover->hoverText = data->getHoverText();
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hover->pos = pos;
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}
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InfoBox::~InfoBox()
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{
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delete data;
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}
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void InfoBox::clickRight(tribool down, bool previousState)
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{
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if (down)
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{
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SComponent *comp;
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std::string text;
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data->prepareMessage(text, &comp);
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if (comp)
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CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
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else
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adventureInt->handleRightClick(text, down);
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}
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}
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void InfoBox::clickLeft(tribool down, bool previousState)
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{
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if((!down) && previousState)
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{
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SComponent *comp;
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std::string text;
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data->prepareMessage(text, &comp);
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std::vector<SComponent*> compVector;
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if (comp)
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compVector.push_back(comp);
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LOCPLINT->showInfoDialog(text, compVector);
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}
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}
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//TODO?
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/*
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void InfoBox::update()
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{
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}
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*/
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IInfoBoxData::IInfoBoxData(InfoType Type):
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type(Type)
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{
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}
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InfoBoxAbstractHeroData::InfoBoxAbstractHeroData(InfoType Type):
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IInfoBoxData(Type)
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{
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}
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std::string InfoBoxAbstractHeroData::getValueText()
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{
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switch (type)
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{
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case HERO_MANA:
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case HERO_EXPERIENCE:
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case HERO_PRIMARY_SKILL:
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return boost::lexical_cast<std::string>(getValue());
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case HERO_SPECIAL:
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{
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std::string text = CGI->generaltexth->jktexts[5];
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size_t begin = text.find('{');
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size_t end = text.find('}', begin);
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return text.substr(begin, end-begin);
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}
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case HERO_SECONDARY_SKILL:
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{
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si64 value = getValue();
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if (value)
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return CGI->generaltexth->levels[value];
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}
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default:
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assert(0);
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}
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return "";
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}
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std::string InfoBoxAbstractHeroData::getNameText()
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{
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switch (type)
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{
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case HERO_PRIMARY_SKILL:
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return CGI->generaltexth->primarySkillNames[getSubID()];
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case HERO_MANA:
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return CGI->generaltexth->allTexts[387];
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case HERO_EXPERIENCE:
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{
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std::string text = CGI->generaltexth->jktexts[6];
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size_t begin = text.find('{');
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size_t end = text.find('}', begin);
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return text.substr(begin, end-begin);
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}
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case HERO_SPECIAL:
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return CGI->generaltexth->hTxts[getSubID()].bonusName;
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case HERO_SECONDARY_SKILL:
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if (getValue())
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return CGI->generaltexth->skillName[getSubID()];
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else
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return "";
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default:
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assert(0);
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}
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return "";
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}
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std::string InfoBoxAbstractHeroData::getImageName(InfoBox::InfoSize size)
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{
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//TODO: sizes
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switch(size)
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{
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case InfoBox::SIZE_SMALL:
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{
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switch(type)
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{
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case HERO_PRIMARY_SKILL:
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case HERO_MANA:
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case HERO_EXPERIENCE:
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return "PSKIL32";
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case HERO_SPECIAL:
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return "UN32";
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case HERO_SECONDARY_SKILL:
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return "SECSK32";
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default:
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assert(0);
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}
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}
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case InfoBox::SIZE_BIG:
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{
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switch(type)
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{
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case HERO_PRIMARY_SKILL:
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case HERO_MANA:
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case HERO_EXPERIENCE:
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return "PSKIL42";
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case HERO_SPECIAL:
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return "UN44";
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case HERO_SECONDARY_SKILL:
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return "SECSKILL";
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default:
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assert(0);
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}
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}
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default:
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assert(0);
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}
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return "";
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}
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std::string InfoBoxAbstractHeroData::getHoverText()
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{
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//TODO: any texts here?
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return "";
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}
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size_t InfoBoxAbstractHeroData::getImageIndex()
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{
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switch (type)
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{
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case HERO_SPECIAL:
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case HERO_PRIMARY_SKILL:
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return getSubID();
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case HERO_MANA:
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return 5;
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case HERO_EXPERIENCE:
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return 4;
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case HERO_SECONDARY_SKILL:
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{
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si64 value = getValue();
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if (value)
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return getSubID()*3 + value + 2;
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else
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return 0;//FIXME: Should be transparent instead of empty
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}
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default:
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assert(0);
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return 0;
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}
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}
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bool InfoBoxAbstractHeroData::prepareMessage(std::string &text, SComponent **comp)
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{
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switch (type)
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{
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case HERO_SPECIAL:
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text = CGI->generaltexth->hTxts[getSubID()].longBonus;
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*comp = NULL;
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return true;
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case HERO_PRIMARY_SKILL:
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text = CGI->generaltexth->arraytxt[2+getSubID()];
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*comp =new SComponent(SComponent::primskill, getSubID(), getValue());
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return true;
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case HERO_MANA:
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text = CGI->generaltexth->allTexts[149];
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*comp = NULL;
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return true;
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case HERO_EXPERIENCE:
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text = CGI->generaltexth->allTexts[241];
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*comp = NULL;
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return true;
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case HERO_SECONDARY_SKILL:
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{
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si64 value = getValue();
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int subID = getSubID();
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if (!value)
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return false;
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text = CGI->generaltexth->skillInfoTexts[subID][value-1];
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*comp = new SComponent(SComponent::secskill, subID, value);
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return true;
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}
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default:
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assert(0);
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return false;
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}
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}
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InfoBoxHeroData::InfoBoxHeroData(InfoType Type, const CGHeroInstance * Hero, int Index):
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InfoBoxAbstractHeroData(Type),
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hero(Hero),
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index(Index)
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{
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}
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int InfoBoxHeroData::getSubID()
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{
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switch(type)
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{
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case HERO_PRIMARY_SKILL:
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return index;
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case HERO_SECONDARY_SKILL:
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if (hero->secSkills.size() > index)
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return hero->secSkills[index].first;
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case HERO_MANA:
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case HERO_EXPERIENCE:
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case HERO_SPECIAL:
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return 0;
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default:
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assert(0);
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return 0;
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}
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}
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si64 InfoBoxHeroData::getValue()
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{
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switch(type)
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{
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case HERO_PRIMARY_SKILL:
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return hero->getPrimSkillLevel(index);
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case HERO_MANA:
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return hero->mana;
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case HERO_EXPERIENCE:
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return hero->exp;
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case HERO_SECONDARY_SKILL:
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if (hero->secSkills.size() > index)
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return hero->secSkills[index].second;
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case HERO_SPECIAL:
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return 0;
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default:
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assert(0);
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return 0;
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}
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}
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std::string InfoBoxHeroData::getHoverText()
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{
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switch (type)
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{
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case HERO_PRIMARY_SKILL:
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return boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[index]);
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case HERO_MANA:
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return CGI->generaltexth->heroscrn[22];
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case HERO_EXPERIENCE:
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return CGI->generaltexth->heroscrn[9];
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case HERO_SPECIAL:
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return CGI->generaltexth->heroscrn[27];
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case HERO_SECONDARY_SKILL:
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{
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if (hero->secSkills.size() > index)
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{
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std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
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std::string skill = CGI->generaltexth->skillName[hero->secSkills[index].first];
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return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
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}
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else
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return "";
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}
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default:
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return InfoBoxAbstractHeroData::getHoverText();
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}
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}
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std::string InfoBoxHeroData::getValueText()
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{
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switch (type)
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{
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case HERO_MANA:
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if (hero)
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return boost::lexical_cast<std::string>(hero->mana) + '/' +
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boost::lexical_cast<std::string>(hero->manaLimit());
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case HERO_EXPERIENCE:
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return boost::lexical_cast<std::string>(hero->exp);
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default:
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return InfoBoxAbstractHeroData::getValueText();
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}
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}
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bool InfoBoxHeroData::prepareMessage(std::string &text, SComponent**comp)
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{
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switch(type)
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{
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case HERO_MANA:
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text = CGI->generaltexth->allTexts[205];
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boost::replace_first(text, "%s", boost::lexical_cast<std::string>(hero->name));
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boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->mana));
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boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
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*comp = NULL;
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return true;
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case HERO_EXPERIENCE:
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text = CGI->generaltexth->allTexts[2];
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boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->level));
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boost::replace_first(text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
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boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->exp));
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*comp = NULL;
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return true;
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default:
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return InfoBoxAbstractHeroData::prepareMessage(text, comp);
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}
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}
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InfoBoxCustomHeroData::InfoBoxCustomHeroData(InfoType Type, int SubID, si64 Value):
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InfoBoxAbstractHeroData(Type),
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subID(SubID),
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value(Value)
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{
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}
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int InfoBoxCustomHeroData::getSubID()
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{
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return subID;
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}
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si64 InfoBoxCustomHeroData::getValue()
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{
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return value;
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}
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InfoBoxCustom::InfoBoxCustom(std::string ValueText, std::string NameText, std::string ImageName, size_t ImageIndex, std::string HoverText):
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IInfoBoxData(CUSTOM),
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valueText(ValueText),
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nameText(NameText),
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imageName(ImageName),
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hoverText(HoverText),
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imageIndex(ImageIndex)
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{
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}
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std::string InfoBoxCustom::getHoverText()
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{
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return hoverText;
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}
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size_t InfoBoxCustom::getImageIndex()
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{
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return imageIndex;
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}
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std::string InfoBoxCustom::getImageName(InfoBox::InfoSize size)
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{
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return imageName;
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}
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std::string InfoBoxCustom::getNameText()
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{
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return nameText;
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}
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std::string InfoBoxCustom::getValueText()
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{
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return valueText;
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}
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bool InfoBoxCustom::prepareMessage(std::string &text, SComponent **comp)
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{
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return false;
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}
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CObjectList::CObjectList(IGuiObjectListManager *Manager):
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manager(Manager)
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{
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}
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CObjectList::~CObjectList()
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{
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delete manager;
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}
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void CObjectList::deleteItem(CIntObject* item)
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{
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if (!item)
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return;
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if (active)
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item->deactivate();
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removeChild(item);
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manager->removeObject(item);
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}
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CIntObject* CObjectList::createItem(size_t index)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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CIntObject * item = manager->getObject(index);
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if (item == NULL)
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item = new CIntObject();
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item->recActions = defActions;
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//May happen if object was created before call to getObject()
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if(item->parent != this)
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{
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if (item->parent)
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moveChild(item, item->parent, this);
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else
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addChild(item);
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}
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if (item && active)
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item->activate();
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return item;
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}
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CTabbedInt::CTabbedInt(IGuiObjectListManager *Manager, Point position, size_t ActiveID):
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CObjectList(Manager),
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activeTab(NULL),
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activeID(ActiveID)
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{
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pos += position;
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reset();
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}
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void CTabbedInt::setActive(size_t which)
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{
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if (which != activeID)
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{
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activeID = which;
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reset();
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}
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}
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void CTabbedInt::reset()
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{
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deleteItem(activeTab);
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activeTab = createItem(activeID);
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activeTab->moveTo(pos.topLeft());
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if (active)
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redraw();
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}
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CIntObject * CTabbedInt::getItem()
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{
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return activeTab;
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}
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CListBox::CListBox(IGuiObjectListManager *Manager, Point Pos, Point ItemOffset, size_t VisibleSize,
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size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos):
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CObjectList(Manager),
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first(InitialPos),
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totalSize(TotalSize),
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itemOffset(ItemOffset)
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{
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pos += Pos;
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items.resize(VisibleSize, NULL);
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if (Slider & 1)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1),
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VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4);
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}
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reset();
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}
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|
// Used to move active items after changing list position
|
|
void CListBox::updatePositions()
|
|
{
|
|
Point itemPos = pos.topLeft();
|
|
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
|
|
{
|
|
(*it)->moveTo(itemPos);
|
|
itemPos += itemOffset;
|
|
}
|
|
if (active)
|
|
{
|
|
redraw();
|
|
if (slider)
|
|
slider->moveTo(first);
|
|
}
|
|
}
|
|
|
|
void CListBox::reset()
|
|
{
|
|
size_t current = first;
|
|
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
|
|
{
|
|
deleteItem(*it);
|
|
*it = createItem(current++);
|
|
}
|
|
updatePositions();
|
|
}
|
|
|
|
void CListBox::moveToPos(size_t which)
|
|
{
|
|
//Calculate new position
|
|
size_t maxPossible;
|
|
if (totalSize > items.size())
|
|
maxPossible = totalSize - items.size();
|
|
else
|
|
maxPossible = 0;
|
|
|
|
size_t newPos = std::min(which, maxPossible);
|
|
|
|
//If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items
|
|
if (first - newPos == 1)
|
|
moveToPrev();
|
|
else if (newPos - first == 1)
|
|
moveToNext();
|
|
else if (newPos != first)
|
|
{
|
|
first = newPos;
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void CListBox::moveToNext()
|
|
{
|
|
//Remove front item and insert new one to end
|
|
if (first + items.size() < totalSize)
|
|
{
|
|
first++;
|
|
deleteItem(items.front());
|
|
items.pop_front();
|
|
items.push_back(createItem(first+items.size()));
|
|
updatePositions();
|
|
}
|
|
}
|
|
|
|
void CListBox::moveToPrev()
|
|
{
|
|
//Remove last item and insert new one at start
|
|
if (first)
|
|
{
|
|
first--;
|
|
deleteItem(items.back());
|
|
items.pop_back();
|
|
items.push_front(createItem(first));
|
|
updatePositions();
|
|
}
|
|
}
|
|
|
|
std::list<CIntObject*> CListBox::getItems()
|
|
{
|
|
return items;
|
|
}
|
|
|
|
struct OwnedObjectInfo
|
|
{
|
|
int imageID;
|
|
unsigned int count;
|
|
std::string hoverText;
|
|
};
|
|
|
|
class OwnedObjectsListManager : public IGuiObjectListManager
|
|
{
|
|
std::vector<OwnedObjectInfo> objects;
|
|
public:
|
|
virtual CIntObject * getObject(size_t position)
|
|
{
|
|
if (position < objects.size())
|
|
{
|
|
OwnedObjectInfo &obj = objects[position];
|
|
std::string value = boost::lexical_cast<std::string>(obj.count);
|
|
return new InfoBox(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL,
|
|
new InfoBoxCustom(value,"", "FLAGPORT", obj.imageID, obj.hoverText));
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
OwnedObjectsListManager(std::vector<OwnedObjectInfo> Objects):
|
|
objects(Objects)
|
|
{
|
|
}
|
|
};
|
|
|
|
class TownHeroListManager : public IGuiObjectListManager
|
|
{
|
|
public:
|
|
CIntObject *currentItem;
|
|
|
|
CIntObject *getObject(size_t position)
|
|
{
|
|
size_t size = conf.go()->ac.overviewSize;
|
|
switch (position)
|
|
{
|
|
case 0:
|
|
return new CKingdHeroList(size);
|
|
case 1:
|
|
return new CKingdTownList(size);
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
};
|
|
|
|
CKingdomInterface::CKingdomInterface()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
background = new CPicture(conf.go()->ac.overviewBg);
|
|
background->colorize(LOCPLINT->playerID);
|
|
pos = background->center();
|
|
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
|
|
|
|
tabArea = new CTabbedInt(new TownHeroListManager, Point(4,4));
|
|
|
|
std::vector<const CGObjectInstance * > ownedObjects = LOCPLINT->cb->getMyObjects();
|
|
generateObjectsList(ownedObjects);
|
|
generateMinesList(ownedObjects);
|
|
generateButtons();
|
|
|
|
statusbar = new CGStatusBar(new CPicture("KSTATBAR", 10,pos.h - 45));
|
|
resdatabar= new CResDataBar("KRESBAR", 3, 111+footerPos, 32, 2, 76, 76);
|
|
}
|
|
|
|
void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects)
|
|
{
|
|
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
|
|
size_t dwellSize = (footerPos - 64)/57;
|
|
|
|
//Map used to determine image number for several objects
|
|
std::map<std::pair<int,int>,int> idToImage;
|
|
idToImage[std::make_pair( 20, 1)] = 81;//Golem factory
|
|
idToImage[std::make_pair( 42, 0)] = 82;//Lighthouse
|
|
idToImage[std::make_pair( 33, 0)] = 83;//Garrison
|
|
idToImage[std::make_pair(219, 0)] = 83;//Garrison
|
|
idToImage[std::make_pair( 33, 1)] = 84;//Anti-magic Garrison
|
|
idToImage[std::make_pair(219, 1)] = 84;//Anti-magic Garrison
|
|
idToImage[std::make_pair( 53, 7)] = 85;//Abandoned mine
|
|
idToImage[std::make_pair( 20, 0)] = 86;//Conflux
|
|
idToImage[std::make_pair( 87, 0)] = 87;//Harbor
|
|
|
|
std::map<int, OwnedObjectInfo> visibleObjects;
|
|
BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
|
|
{
|
|
//Dwellings
|
|
if ( object->ID == 17 )
|
|
{
|
|
OwnedObjectInfo &info = visibleObjects[object->subID];
|
|
if (info.count++ == 0)
|
|
{
|
|
info.hoverText = CGI->creh->creatures[CGI->objh->cregens[object->subID]]->namePl;
|
|
info.imageID = object->subID;
|
|
}
|
|
}
|
|
//Special objects from idToImage map that should be displayed in objects list
|
|
std::map<std::pair<int,int>,int>::iterator iter = idToImage.find(std::make_pair(object->ID, object->subID));
|
|
if (iter != idToImage.end())
|
|
{
|
|
OwnedObjectInfo &info = visibleObjects[iter->second];
|
|
if (info.count++ == 0)
|
|
{
|
|
info.hoverText = object->hoverName;
|
|
info.imageID = iter->second;
|
|
}
|
|
}
|
|
}
|
|
std::vector<OwnedObjectInfo> objectsVector;
|
|
objectsVector.reserve(visibleObjects.size());
|
|
|
|
std::pair<int, OwnedObjectInfo> element;
|
|
BOOST_FOREACH(element, visibleObjects)
|
|
{
|
|
objectsVector.push_back(element.second);
|
|
}
|
|
dwellingsList = new CListBox(new OwnedObjectsListManager(objectsVector), Point(740,44), Point(0,57), dwellSize, visibleObjects.size());
|
|
}
|
|
|
|
void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects)
|
|
{
|
|
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
|
|
std::vector<int> minesCount(RESOURCE_QUANTITY, 0);
|
|
int totalIncome=0;
|
|
|
|
BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
|
|
{
|
|
//Mines
|
|
if ( object->ID == 53 )
|
|
{
|
|
const CGMine *mine = dynamic_cast<const CGMine*>(object);
|
|
assert(mine);
|
|
minesCount[mine->producedResource]++;
|
|
|
|
if (mine->producedResource == Res::GOLD)
|
|
totalIncome += mine->producedQuantity;
|
|
}
|
|
}
|
|
|
|
//Heroes can produce gold as well - skill, speciality or arts
|
|
std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
|
|
for(size_t i=0; i<heroes.size(); i++)
|
|
{
|
|
totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::ESTATES));
|
|
totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::GENERATE_RESOURCE, Res::GOLD));
|
|
}
|
|
|
|
//Add town income of all towns
|
|
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
|
for(size_t i=0; i<towns.size(); i++)
|
|
{
|
|
totalIncome += towns[i]->dailyIncome();
|
|
}
|
|
for (int i=0; i<7; i++)
|
|
{
|
|
std::string value = boost::lexical_cast<std::string>(minesCount[i]);
|
|
minesBox[i] = new InfoBox(Point(20+i*80, 31+footerPos), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
|
|
new InfoBoxCustom(value, "", "OVMINES", i, CGI->generaltexth->mines[i].first));
|
|
}
|
|
incomeArea = new HoverableArea;
|
|
incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
|
|
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
|
|
incomeAmount = new CLabel(628, footerPos + 70, FONT_SMALL, TOPLEFT, zwykly, boost::lexical_cast<std::string>(totalIncome));
|
|
}
|
|
|
|
void CKingdomInterface::generateButtons()
|
|
{
|
|
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
|
|
|
|
//Main control buttons
|
|
btnHeroes = new AdventureMapButton (CGI->generaltexth->overview[11], CGI->generaltexth->overview[6],
|
|
boost::bind(&CKingdomInterface::activateTab, this, 0),748,28+footerPos,"OVBUTN1.DEF", SDLK_h);
|
|
btnHeroes->block(true);
|
|
|
|
btnTowns = new AdventureMapButton (CGI->generaltexth->overview[12], CGI->generaltexth->overview[7],
|
|
boost::bind(&CKingdomInterface::activateTab, this, 1),748,64+footerPos,"OVBUTN6.DEF", SDLK_t);
|
|
|
|
btnExit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
|
|
boost::bind(&CGuiHandler::popIntTotally,&GH, this),748,99+footerPos,"OVBUTN1.DEF", SDLK_RETURN);
|
|
btnExit->assignedKeys.insert(SDLK_ESCAPE);
|
|
btnExit->setOffset(3);
|
|
|
|
//Object list control buttons
|
|
dwellTop = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, 0),
|
|
733, 4, "OVBUTN4.DEF");
|
|
|
|
dwellBottom = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, -1),
|
|
733, footerPos+2, "OVBUTN4.DEF");
|
|
dwellBottom->setOffset(2);
|
|
|
|
dwellUp = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPrev, dwellingsList),
|
|
733, 24, "OVBUTN4.DEF");
|
|
dwellUp->setOffset(4);
|
|
|
|
dwellDown = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToNext, dwellingsList),
|
|
733, footerPos-18, "OVBUTN4.DEF");
|
|
dwellDown->setOffset(6);
|
|
}
|
|
|
|
void CKingdomInterface::activateTab(size_t which)
|
|
{
|
|
btnHeroes->block(which == 0);
|
|
btnTowns->block(which == 1);
|
|
tabArea->setActive(which);
|
|
}
|
|
|
|
void CKingdomInterface::townChanged(const CGTownInstance *town)
|
|
{
|
|
if (CKingdTownList * townList = dynamic_cast<CKingdTownList*>(tabArea->getItem()))
|
|
townList->townChanged(town);
|
|
}
|
|
|
|
void CKingdomInterface::updateGarrisons()
|
|
{
|
|
if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(tabArea->getItem()))
|
|
garrison->updateGarrisons();
|
|
}
|
|
|
|
void CKingdomInterface::artifactAssembled(const ArtifactLocation& artLoc)
|
|
{
|
|
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
|
|
arts->artifactAssembled(artLoc);
|
|
}
|
|
|
|
void CKingdomInterface::artifactDisassembled(const ArtifactLocation& artLoc)
|
|
{
|
|
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
|
|
arts->artifactDisassembled(artLoc);
|
|
}
|
|
|
|
void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc)
|
|
{
|
|
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
|
|
arts->artifactMoved(artLoc, destLoc);
|
|
}
|
|
|
|
void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc)
|
|
{
|
|
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
|
|
arts->artifactRemoved(artLoc);
|
|
}
|
|
|
|
class HeroListManager : public IGuiObjectListManager
|
|
{
|
|
CWindowWithArtifacts * arts;
|
|
CArtifactsOfHero::SCommonPart * artsCommonPart;
|
|
public:
|
|
HeroListManager(CWindowWithArtifacts * parent);
|
|
~HeroListManager();
|
|
CIntObject * getObject(size_t position);
|
|
void removeObject(CIntObject *object);
|
|
};
|
|
|
|
HeroListManager::HeroListManager(CWindowWithArtifacts * parent)
|
|
{
|
|
arts = parent;
|
|
artsCommonPart = new CArtifactsOfHero::SCommonPart;
|
|
}
|
|
|
|
HeroListManager::~HeroListManager()
|
|
{
|
|
delete artsCommonPart;
|
|
}
|
|
|
|
CIntObject * HeroListManager::getObject(size_t position)
|
|
{
|
|
unsigned int picCount = conf.go()->ac.overviewPics;
|
|
size_t heroesCount = LOCPLINT->cb->howManyHeroes(false);
|
|
|
|
if (position < heroesCount)
|
|
{
|
|
CHeroItem * hero = new CHeroItem(LOCPLINT->cb->getHeroBySerial(position, false), artsCommonPart);
|
|
artsCommonPart->participants.insert(hero->heroArts);
|
|
arts->artSets.push_back(hero->heroArts);
|
|
return hero;
|
|
}
|
|
else
|
|
{
|
|
return new CAnimImage("OVSLOT", (position-2) % picCount );
|
|
}
|
|
};
|
|
|
|
void HeroListManager::removeObject(CIntObject *object)
|
|
{
|
|
if (CHeroItem * hero = dynamic_cast<CHeroItem*>(object))
|
|
{
|
|
arts->artSets.erase(std::find(arts->artSets.begin(), arts->artSets.end(), hero->heroArts));
|
|
artsCommonPart->participants.erase(hero->heroArts);
|
|
}
|
|
delete object;
|
|
}
|
|
|
|
CKingdHeroList::CKingdHeroList(size_t maxSize)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
title = new CPicture("OVTITLE",16,0);
|
|
title->colorize(LOCPLINT->playerID);
|
|
heroLabel = new CLabel(150, 10, FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[0]);
|
|
skillsLabel = new CLabel(500, 10, FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[1]);
|
|
|
|
unsigned int townCount = LOCPLINT->cb->howManyHeroes(false);
|
|
unsigned int size = conf.go()->ac.overviewSize*116 + 19;
|
|
heroes = new CListBox(new HeroListManager(this), Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
|
|
}
|
|
|
|
void CKingdHeroList::updateGarrisons()
|
|
{
|
|
std::list<CIntObject*> list = heroes->getItems();
|
|
BOOST_FOREACH(CIntObject* object, list)
|
|
{
|
|
if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
|
|
garrison->updateGarrisons();
|
|
}
|
|
}
|
|
|
|
class TownListManager : public IGuiObjectListManager
|
|
{
|
|
public:
|
|
CIntObject * getObject(size_t position)
|
|
{
|
|
unsigned int picCount = conf.go()->ac.overviewPics;
|
|
size_t townsCount = LOCPLINT->cb->howManyTowns();
|
|
|
|
if (position < townsCount)
|
|
return new CTownItem(LOCPLINT->cb->getTownBySerial(position));
|
|
else
|
|
return new CAnimImage("OVSLOT", (position-2) % picCount );
|
|
}
|
|
};
|
|
|
|
CKingdTownList::CKingdTownList(size_t maxSize)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
title = new CPicture("OVTITLE",16,0);
|
|
title->colorize(LOCPLINT->playerID);
|
|
townLabel = new CLabel(146,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[3]);
|
|
garrHeroLabel = new CLabel(375,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[4]);
|
|
visitHeroLabel = new CLabel(608,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[5]);
|
|
|
|
unsigned int townCount = LOCPLINT->cb->howManyTowns();
|
|
unsigned int size = conf.go()->ac.overviewSize*116 + 19;
|
|
towns = new CListBox(new TownListManager, Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
|
|
}
|
|
|
|
void CKingdTownList::townChanged(const CGTownInstance *town)
|
|
{
|
|
std::list<CIntObject*> list = towns->getItems();
|
|
BOOST_FOREACH(CIntObject* object, list)
|
|
{
|
|
CTownItem * townItem = dynamic_cast<CTownItem*>(object);
|
|
if ( townItem && townItem->town == town)
|
|
townItem->update();
|
|
}
|
|
}
|
|
|
|
void CKingdTownList::updateGarrisons()
|
|
{
|
|
std::list<CIntObject*> list = towns->getItems();
|
|
BOOST_FOREACH(CIntObject* object, list)
|
|
{
|
|
if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
|
|
garrison->updateGarrisons();
|
|
}
|
|
}
|
|
|
|
CTownItem::CTownItem(const CGTownInstance* Town):
|
|
town(Town)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
background = new CAnimImage("OVSLOT", 6);
|
|
name = new CLabel(74, 8, FONT_SMALL, TOPLEFT, zwykly, town->name);
|
|
|
|
income = new CLabel( 190, 60, FONT_SMALL, CENTER, zwykly, boost::lexical_cast<std::string>(town->dailyIncome()));
|
|
hall = new CTownInfo( 69, 31, town, true);
|
|
fort = new CTownInfo(111, 31, town, false);
|
|
|
|
garr = new CGarrisonInt(313, 3, 4, Point(232,0), NULL, Point(313,2), town->getUpperArmy(), town->visitingHero, true, true, true);
|
|
heroes = new HeroSlots(town, Point(244,6), Point(475,6), garr, false);
|
|
|
|
size_t iconIndex = town->subID*2;
|
|
if (!town->hasFort())
|
|
iconIndex += F_NUMBER*2;
|
|
|
|
if(town->builded >= MAX_BUILDING_PER_TURN)
|
|
iconIndex++;
|
|
|
|
picture = new CAnimImage("ITPT", iconIndex, 0, 5, 6);
|
|
townArea = new LRClickableAreaOpenTown;
|
|
townArea->pos = Rect(pos.x+5, pos.y+6, 58, 64);
|
|
townArea->town = town;
|
|
|
|
for (size_t i=0; i<town->creatures.size(); i++)
|
|
{
|
|
growth.push_back(new CCreaInfo(Point(401+37*i, 78), town, i, true, true));
|
|
available.push_back(new CCreaInfo(Point(48+37*i, 78), town, i, true, false));
|
|
}
|
|
}
|
|
|
|
void CTownItem::updateGarrisons()
|
|
{
|
|
garr->highlighted = NULL;
|
|
garr->setArmy(town->getUpperArmy(), 0);
|
|
garr->setArmy(town->visitingHero, 1);
|
|
garr->recreateSlots();
|
|
}
|
|
|
|
void CTownItem::update()
|
|
{
|
|
std::string incomeVal = boost::lexical_cast<std::string>(town->dailyIncome());
|
|
if (incomeVal != income->text)
|
|
income->setTxt(incomeVal);
|
|
|
|
heroes->update();
|
|
|
|
for (size_t i=0; i<town->creatures.size(); i++)
|
|
{
|
|
growth[i]->update();
|
|
available[i]->update();
|
|
}
|
|
}
|
|
|
|
class ArtSlotsTab : public CIntObject
|
|
{
|
|
public:
|
|
CAnimImage * background;
|
|
std::vector<CArtPlace*> arts;
|
|
|
|
ArtSlotsTab()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
background = new CAnimImage("OVSLOT", 4);
|
|
pos = background->pos;
|
|
for (size_t i=0; i<9; i++)
|
|
arts.push_back(new CArtPlace(Point(270+i*48, 65)));
|
|
}
|
|
};
|
|
|
|
class BackpackTab : public CIntObject
|
|
{
|
|
public:
|
|
CAnimImage * background;
|
|
std::vector<CArtPlace*> arts;
|
|
AdventureMapButton *btnLeft;
|
|
AdventureMapButton *btnRight;
|
|
|
|
BackpackTab()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
background = new CAnimImage("OVSLOT", 5);
|
|
pos = background->pos;
|
|
btnLeft = new AdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 269, 66, "HSBTNS3");
|
|
btnRight = new AdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 675, 66, "HSBTNS5");
|
|
for (size_t i=0; i<8; i++)
|
|
arts.push_back(new CArtPlace(Point(295+i*48, 65)));
|
|
}
|
|
};
|
|
|
|
class HeroItemManager : public CIntObject, public IGuiObjectListManager
|
|
{
|
|
public:
|
|
ArtSlotsTab* tab1;
|
|
ArtSlotsTab* tab2;
|
|
BackpackTab* tab3;
|
|
|
|
HeroItemManager(const CGHeroInstance* Hero);
|
|
CIntObject * getObject(size_t position);
|
|
void removeObject(CIntObject * object);
|
|
};
|
|
|
|
HeroItemManager::HeroItemManager(const CGHeroInstance* Hero)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
recActions = 0;
|
|
defActions = DISPOSE | SHARE_POS;
|
|
|
|
tab1 = new ArtSlotsTab;
|
|
tab2 = new ArtSlotsTab;
|
|
tab3 = new BackpackTab;
|
|
}
|
|
|
|
CIntObject * HeroItemManager::getObject(size_t position)
|
|
{
|
|
switch (position)
|
|
{
|
|
case 0: return tab1;
|
|
case 1: return tab2;
|
|
case 2: return tab3;
|
|
default: assert(0);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void HeroItemManager::removeObject(CIntObject * object)
|
|
{
|
|
addChild(object, false);
|
|
}
|
|
|
|
CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * artsCommonPart):
|
|
hero(Hero)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
name = new CLabel(75, 7, FONT_SMALL, TOPLEFT, zwykly, hero->name);
|
|
|
|
HeroItemManager *manager = new HeroItemManager(hero);
|
|
|
|
std::vector<CArtPlace*> arts;
|
|
arts.insert(arts.end(), manager->tab1->arts.begin(), manager->tab1->arts.end());
|
|
arts.insert(arts.end(), manager->tab2->arts.begin(), manager->tab2->arts.end());
|
|
|
|
heroArts = new CArtifactsOfHero(arts, manager->tab3->arts, manager->tab3->btnLeft, manager->tab3->btnRight, false);
|
|
heroArts->commonInfo = artsCommonPart;
|
|
heroArts->setHero(hero);
|
|
|
|
artsTabs = new CTabbedInt(manager);
|
|
|
|
artButtons = new CHighlightableButtonsGroup(0);
|
|
for (size_t it = 0; it<3; it++)
|
|
{
|
|
std::map<int,std::string> tooltip;
|
|
tooltip[0] = CGI->generaltexth->overview[13+it];
|
|
std::string overlay = CGI->generaltexth->overview[8+it];
|
|
|
|
artButtons->addButton(tooltip, overlay, "OVBUTN3",364+it*112, 46, it);
|
|
|
|
size_t begin = overlay.find('{');
|
|
size_t end = overlay.find('}', begin);
|
|
overlay = overlay.substr(begin+1, end - begin);
|
|
artButtons->buttons[it]->addTextOverlay(overlay, FONT_SMALL, tytulowy);
|
|
}
|
|
artButtons->onChange += boost::bind(&CTabbedInt::setActive, artsTabs, _1);
|
|
artButtons->onChange += boost::bind(&CHeroItem::onArtChange, this, _1);
|
|
artButtons->select(0,0);
|
|
|
|
garr = new CGarrisonInt(6, 78, 4, Point(), NULL, Point(), hero, NULL, true, true);
|
|
|
|
portrait = new CAnimImage("PortraitsLarge", hero->subID, 0, 5, 6);
|
|
heroArea = new CHeroArea(5, 6, hero);
|
|
|
|
name = new CLabel(73, 7, FONT_SMALL, TOPLEFT, zwykly, hero->name);
|
|
artsText = new CLabel(320, 55, FONT_SMALL, CENTER, zwykly, CGI->generaltexth->overview[2]);
|
|
|
|
for (size_t i=0; i<PRIMARY_SKILLS; i++)
|
|
heroInfo.push_back(new InfoBox(Point(78+i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL,
|
|
new InfoBoxHeroData(IInfoBoxData::HERO_PRIMARY_SKILL, hero, i)));
|
|
|
|
for (size_t i=0; i<SKILL_PER_HERO; i++)
|
|
heroInfo.push_back(new InfoBox(Point(410+i*36, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
|
|
new InfoBoxHeroData(IInfoBoxData::HERO_SECONDARY_SKILL, hero, i)));
|
|
|
|
heroInfo.push_back(new InfoBox(Point(375, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
|
|
new InfoBoxHeroData(IInfoBoxData::HERO_SPECIAL, hero)));
|
|
|
|
heroInfo.push_back(new InfoBox(Point(330, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
|
|
new InfoBoxHeroData(IInfoBoxData::HERO_EXPERIENCE, hero)));
|
|
|
|
heroInfo.push_back(new InfoBox(Point(280, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
|
|
new InfoBoxHeroData(IInfoBoxData::HERO_MANA, hero)));
|
|
|
|
morale = new MoraleLuckBox(true, Rect(225, 53, 30, 22), true);
|
|
luck = new MoraleLuckBox(false, Rect(225, 28, 30, 22), true);
|
|
|
|
morale->set(hero);
|
|
luck->set(hero);
|
|
}
|
|
|
|
void CHeroItem::onArtChange(int tabIndex)
|
|
{
|
|
//redraw item after background change
|
|
if (active)
|
|
redraw();
|
|
}
|