.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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- fixed #108, #798, #810
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2011-09-23 15:58:18 +00:00 |
AdventureMapButton.h
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- fixed #762
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2011-07-22 23:34:15 +00:00 |
CAdvmapInterface.cpp
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Move hero/Next hero buttons being blocked when they should (#204)
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2011-10-04 19:43:49 +00:00 |
CAdvmapInterface.h
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Move hero/Next hero buttons being blocked when they should (#204)
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2011-10-04 19:43:49 +00:00 |
CAnimation.cpp
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
CAnimation.h
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- new files JsonNode.cpp/.h
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2011-07-21 18:29:22 +00:00 |
CBattleInterface.cpp
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More mechanics for creature spells.
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2011-10-04 13:12:29 +00:00 |
CBattleInterface.h
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Lots of refactoring & work for creature spells.
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2011-10-01 19:56:54 +00:00 |
CBitmapHandler.cpp
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
CBitmapHandler.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CCastleInterface.cpp
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- fixed #108, #798, #810
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2011-09-23 15:58:18 +00:00 |
CCastleInterface.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CConfigHandler.cpp
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Reverting r2327
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2011-08-30 06:19:07 +00:00 |
CConfigHandler.h
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Cache the selected graphic resolution instead of looking it up many times.
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2011-08-24 04:13:45 +00:00 |
CCreatureAnimation.cpp
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
CCreatureAnimation.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureWindow.cpp
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Smarter implementation of last change.
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2011-08-06 07:15:21 +00:00 |
CCreatureWindow.h
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Smarter implementation of last change.
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2011-08-06 07:15:21 +00:00 |
CCursorHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
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2011-08-08 07:12:18 +00:00 |
CHeroWindow.cpp
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A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway).
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2011-09-22 14:21:53 +00:00 |
CHeroWindow.h
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* fixed crash on calculating dmg dealt by stack under Curse
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2011-09-06 13:59:26 +00:00 |
CKingdomInterface.cpp
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Compile fix for Kingdom Overview
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2011-07-23 06:14:05 +00:00 |
CKingdomInterface.h
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- Rewrote Kingdom Overview window - all should be stable now
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2011-07-22 16:22:22 +00:00 |
Client.cpp
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auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html
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2011-09-10 09:42:09 +00:00 |
Client.h
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auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html
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2011-09-10 09:42:09 +00:00 |
CMessage.cpp
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Removed debug trace.
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2011-09-25 18:59:59 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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When changing resolution, both screen? and res? must be set. Fixes #813.
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2011-09-25 16:39:13 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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- fixed #108, #798, #810
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2011-09-23 15:58:18 +00:00 |
CMusicHandler.h
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- minor fixes to JSON
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2011-08-20 11:27:09 +00:00 |
CPlayerInterface.cpp
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Move hero/Next hero buttons being blocked when they should (#204)
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2011-10-04 19:43:49 +00:00 |
CPlayerInterface.h
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Move hero/Next hero buttons being blocked when they should (#204)
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2011-10-04 19:43:49 +00:00 |
CPreGame.cpp
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Fixed #382.
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2011-09-26 00:01:47 +00:00 |
CPreGame.h
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Fixed #771, #772 and #787.
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2011-08-25 15:24:37 +00:00 |
CSndHandler.cpp
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Don't behave so dramatically when Heroes3-cd2.snd is missing.
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2011-08-26 22:52:02 +00:00 |
CSndHandler.h
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Don't behave so dramatically when Heroes3-cd2.snd is missing.
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2011-08-26 22:52:02 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway).
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2011-09-22 14:21:53 +00:00 |
CVideoHandler.h
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- compile fixes for linux player
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2011-08-08 14:20:22 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
Graphics.h
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Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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2011-09-04 00:04:48 +00:00 |
GUIBase.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
GUIBase.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
GUIClasses.cpp
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Move hero/Next hero buttons being blocked when they should (#204)
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2011-10-04 19:43:49 +00:00 |
GUIClasses.h
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Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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2011-09-24 01:15:36 +00:00 |
Makefile.am
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Newest GCC linker requires that every necessary library must be explicitly mentioned - no implicit linking allowed.
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2011-10-06 01:11:23 +00:00 |
Makefile.in
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Newest GCC linker requires that every necessary library must be explicitly mentioned - no implicit linking allowed.
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2011-10-06 01:11:23 +00:00 |
mapHandler.cpp
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Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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2011-09-24 01:15:36 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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Lots of refactoring & work for creature spells.
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2011-10-01 19:56:54 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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2011-08-15 21:53:03 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |