mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
|
|
* GameChatHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../lib/constants/EntityIdentifiers.h"
|
|
|
|
struct GameChatMessage
|
|
{
|
|
std::string senderName;
|
|
std::string messageText;
|
|
std::string dateFormatted;
|
|
};
|
|
|
|
/// Class that manages game chat for current game match
|
|
/// Used for all matches - singleplayer, local multiplayer, online multiplayer
|
|
class GameChatHandler : boost::noncopyable
|
|
{
|
|
std::vector<GameChatMessage> chatHistory;
|
|
public:
|
|
/// Returns all message history for current match
|
|
const std::vector<GameChatMessage> & getChatHistory() const;
|
|
|
|
/// Erases any local state, must be called when client disconnects from match server
|
|
void resetMatchState();
|
|
|
|
/// Must be called when local player sends new message into chat from gameplay mode (adventure map)
|
|
void sendMessageGameplay(const std::string & messageText);
|
|
|
|
/// Must be called when local player sends new message into chat from pregame mode (match lobby)
|
|
void sendMessageLobby(const std::string & senderName, const std::string & messageText);
|
|
|
|
/// Must be called when client receives new chat message from server
|
|
void onNewLobbyMessageReceived(const std::string & senderName, const std::string & messageText);
|
|
|
|
/// Must be called when client receives new chat message from server
|
|
void onNewGameMessageReceived(PlayerColor sender, const std::string & messageText);
|
|
|
|
/// Must be called when client receives new message from "system" sender
|
|
void onNewSystemMessageReceived(const std::string & messageText);
|
|
};
|