mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
127 lines
3.7 KiB
C++
127 lines
3.7 KiB
C++
/*
|
|
* VCMI_Lib.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/Services.h>
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CConsoleHandler;
|
|
class CArtHandler;
|
|
class CHeroHandler;
|
|
class CHeroClassHandler;
|
|
class CCreatureHandler;
|
|
class CSpellHandler;
|
|
class CSkillHandler;
|
|
class CBuildingHandler;
|
|
class CObjectHandler;
|
|
class CObjectClassesHandler;
|
|
class CTownHandler;
|
|
class CGeneralTextHandler;
|
|
class CModHandler;
|
|
class CContentHandler;
|
|
class BattleFieldHandler;
|
|
class IBonusTypeHandler;
|
|
class CBonusTypeHandler;
|
|
class TerrainTypeHandler;
|
|
class RoadTypeHandler;
|
|
class RiverTypeHandler;
|
|
class ObstacleHandler;
|
|
class CTerrainViewPatternConfig;
|
|
class CRmgTemplateStorage;
|
|
class IHandlerBase;
|
|
class IGameSettings;
|
|
class GameSettings;
|
|
class CIdentifierStorage;
|
|
|
|
#if SCRIPTING_ENABLED
|
|
namespace scripting
|
|
{
|
|
class ScriptHandler;
|
|
}
|
|
#endif
|
|
|
|
/// Loads and constructs several handlers
|
|
class DLL_LINKAGE LibClasses final : public Services
|
|
{
|
|
std::shared_ptr<CBonusTypeHandler> bth;
|
|
|
|
std::shared_ptr<CContentHandler> getContent() const;
|
|
void setContent(std::shared_ptr<CContentHandler> content);
|
|
|
|
public:
|
|
const ArtifactService * artifacts() const override;
|
|
const CreatureService * creatures() const override;
|
|
const FactionService * factions() const override;
|
|
const HeroClassService * heroClasses() const override;
|
|
const HeroTypeService * heroTypes() const override;
|
|
#if SCRIPTING_ENABLED
|
|
const scripting::Service * scripts() const override;
|
|
#endif
|
|
const spells::Service * spells() const override;
|
|
const SkillService * skills() const override;
|
|
const BattleFieldService * battlefields() const override;
|
|
const ObstacleService * obstacles() const override;
|
|
const IGameSettings * settings() const override;
|
|
|
|
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
|
|
|
|
const spells::effects::Registry * spellEffects() const override;
|
|
spells::effects::Registry * spellEffects() override;
|
|
|
|
const IBonusTypeHandler * getBth() const; //deprecated
|
|
const CIdentifierStorage * identifiers() const;
|
|
|
|
std::shared_ptr<CArtHandler> arth;
|
|
std::shared_ptr<CHeroHandler> heroh;
|
|
std::shared_ptr<CHeroClassHandler> heroclassesh;
|
|
std::shared_ptr<CCreatureHandler> creh;
|
|
std::shared_ptr<CSpellHandler> spellh;
|
|
std::shared_ptr<CSkillHandler> skillh;
|
|
std::shared_ptr<CObjectHandler> objh;
|
|
std::shared_ptr<CObjectClassesHandler> objtypeh;
|
|
std::shared_ptr<CTownHandler> townh;
|
|
std::shared_ptr<CGeneralTextHandler> generaltexth;
|
|
std::shared_ptr<CModHandler> modh;
|
|
std::shared_ptr<TerrainTypeHandler> terrainTypeHandler;
|
|
std::shared_ptr<RoadTypeHandler> roadTypeHandler;
|
|
std::shared_ptr<RiverTypeHandler> riverTypeHandler;
|
|
std::shared_ptr<CIdentifierStorage> identifiersHandler;
|
|
std::shared_ptr<CTerrainViewPatternConfig> terviewh;
|
|
std::shared_ptr<CRmgTemplateStorage> tplh;
|
|
std::shared_ptr<BattleFieldHandler> battlefieldsHandler;
|
|
std::shared_ptr<ObstacleHandler> obstacleHandler;
|
|
std::shared_ptr<GameSettings> settingsHandler;
|
|
|
|
#if SCRIPTING_ENABLED
|
|
std::shared_ptr<scripting::ScriptHandler> scriptHandler;
|
|
#endif
|
|
|
|
LibClasses(); //c-tor, loads .lods and NULLs handlers
|
|
~LibClasses();
|
|
void init(bool onlyEssential); //uses standard config file
|
|
|
|
// basic initialization. should be called before init(). Can also extract original H3 archives
|
|
void loadFilesystem(bool extractArchives);
|
|
void loadModFilesystem();
|
|
|
|
#if SCRIPTING_ENABLED
|
|
void scriptsLoaded();
|
|
#endif
|
|
};
|
|
|
|
extern DLL_LINKAGE LibClasses * VLC;
|
|
|
|
DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives);
|
|
DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|