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https://github.com/vcmi/vcmi.git
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88ef83db53
Make use of CMake endian checking in this places too.
206 lines
5.0 KiB
C++
206 lines
5.0 KiB
C++
/*
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* CBitmapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBitmapHandler.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/vcmi_endian.h"
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#include <SDL_image.h>
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namespace BitmapHandler
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{
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SDL_Surface * loadH3PCX(ui8 * data, size_t size);
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SDL_Surface * loadBitmapFromDir(std::string path, std::string fname);
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}
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bool isPCX(const ui8 *header)//check whether file can be PCX according to header
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{
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ui32 fSize = read_le_u32(header + 0);
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ui32 width = read_le_u32(header + 4);
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ui32 height = read_le_u32(header + 8);
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return fSize == width*height || fSize == width*height*3;
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}
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enum Epcxformat
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{
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PCX8B,
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PCX24B
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};
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SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
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{
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SDL_Surface * ret;
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Epcxformat format;
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int it=0;
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ui32 fSize = read_le_u32(pcx + it); it+=4;
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ui32 width = read_le_u32(pcx + it); it+=4;
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ui32 height = read_le_u32(pcx + it); it+=4;
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if (fSize==width*height*3)
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format=PCX24B;
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else if (fSize==width*height)
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format=PCX8B;
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else
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return nullptr;
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if (format==PCX8B)
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{
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ret = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
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it = 0xC;
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for (int i=0; i<(int)height; i++)
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{
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memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width);
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it+= width;
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}
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//palette - last 256*3 bytes
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it = (int)size-256*3;
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for (int i=0;i<256;i++)
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{
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SDL_Color tp;
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tp.r = pcx[it++];
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tp.g = pcx[it++];
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tp.b = pcx[it++];
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tp.a = SDL_ALPHA_OPAQUE;
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ret->format->palette->colors[i] = tp;
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}
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}
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else
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{
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#ifdef VCMI_ENDIAN_BIG
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int bmask = 0xff0000;
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int gmask = 0x00ff00;
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int rmask = 0x0000ff;
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#else
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int bmask = 0x0000ff;
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int gmask = 0x00ff00;
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int rmask = 0xff0000;
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#endif
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ret = SDL_CreateRGBSurface(0, width, height, 24, rmask, gmask, bmask, 0);
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//it == 0xC;
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for (int i=0; i<(int)height; i++)
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{
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memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width*3);
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it+= width*3;
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}
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}
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return ret;
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}
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SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fname)
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{
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if(!fname.size())
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{
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logGlobal->warn("Call to loadBitmap with void fname!");
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return nullptr;
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}
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if (!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE)))
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{
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return nullptr;
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}
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SDL_Surface * ret=nullptr;
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auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll();
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if (isPCX(readFile.first.get()))
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{//H3-style PCX
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ret = loadH3PCX(readFile.first.get(), readFile.second);
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if (!ret)
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{
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logGlobal->error("Failed to open %s as H3 PCX!", fname);
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return nullptr;
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}
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}
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else
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{ //loading via SDL_Image
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ret = IMG_Load_RW(
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//create SDL_RW with our data (will be deleted by SDL)
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SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),
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1); // mark it for auto-deleting
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if (ret)
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{
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if (ret->format->palette)
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{
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// set correct value for alpha\unused channel
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// NOTE: might be unnecessary with SDL2
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for (int i=0; i < ret->format->palette->ncolors; i++)
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ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
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}
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}
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else
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{
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logGlobal->error("Failed to open %s via SDL_Image", fname);
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logGlobal->error("Reason: %s", IMG_GetError());
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return nullptr;
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}
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}
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// When modifying anything here please check two use cases:
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// 1) Vampire mansion in Necropolis (not 1st color is transparent)
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// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
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// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
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// 4) special case - there are 2 .bmp images that have semi-transparency (CCELLGRD.BMP & CCELLSHD.BMP)
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if (ret->format->palette &&
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ret->format->palette->colors[0].r == 255 &&
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ret->format->palette->colors[0].g == 0 &&
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ret->format->palette->colors[0].b == 255 )
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{
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static SDL_Color shadow[3] =
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{
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{ 0, 0, 0, 0},// 100% - transparency
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{ 0, 0, 0, 32},// 75% - shadow border,
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{ 0, 0, 0, 128},// 50% - shadow body
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};
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CSDL_Ext::setColorKey(ret, ret->format->palette->colors[0]);
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ret->format->palette->colors[0] = shadow[0];
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ret->format->palette->colors[1] = shadow[1];
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ret->format->palette->colors[4] = shadow[2];
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}
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else if (ret->format->palette)
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{
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CSDL_Ext::setDefaultColorKeyPresize(ret);
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}
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else if (ret->format->Amask)
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{
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SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
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}
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else // always set
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{
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CSDL_Ext::setDefaultColorKey(ret);
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}
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return ret;
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}
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SDL_Surface * BitmapHandler::loadBitmap(std::string fname)
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{
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SDL_Surface * bitmap = nullptr;
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if (!(bitmap = loadBitmapFromDir("DATA/", fname)) &&
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!(bitmap = loadBitmapFromDir("SPRITES/", fname)))
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{
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logGlobal->error("Error: Failed to find file %s", fname);
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}
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return bitmap;
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}
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