mirror of
https://github.com/vcmi/vcmi.git
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5279e2e9fc
Implemented and tested are victory: Defeat hero Capture town Defeat monster Flag dwellings Flag mines Lose: Loss hero Time expire ** Some others may work but not has been tested yet. I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2176 lines
51 KiB
C++
2176 lines
51 KiB
C++
#define VCMI_DLL
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#include "../stdafx.h"
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#include "map.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CDefObjInfoHandler.h"
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#include "VCMI_Lib.h"
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#include <zlib.h>
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#include <boost/crc.hpp>
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#include "../hch/CLodHandler.h"
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#include <boost/bind.hpp>
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#include <assert.h>
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/*
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* map.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
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{
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std::map<int,int> mapa;
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std::set<si32> ret;
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std::ifstream b5(DATA_DIR "/config/buildings5.txt");
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while(!b5.eof())
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{
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int a, b;
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b5 >> a >> b;
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if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
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b=21;
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mapa[a]=b;
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}
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for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
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{
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if(mapa[*i]>=0)
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ret.insert(mapa[*i]);
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else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
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{
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int level = (mapa[*i]);
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ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
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}
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else
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{
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tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
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}
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}
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ret.insert(10); //village hall is always present
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ret.insert(-1); //houses near v.hall / eyecandies
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ret.insert(-2); //terrain eyecandy, if -1 is used
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if(ret.find(11)!=ret.end())
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ret.insert(27);
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if(ret.find(12)!=ret.end())
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ret.insert(28);
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if(ret.find(13)!=ret.end())
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ret.insert(29);
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return ret;
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}
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static unsigned int intPow(unsigned int a, unsigned int b)
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{
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unsigned int ret=1;
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for(unsigned int i=0; i<b; ++i)
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ret*=a;
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return ret;
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}
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static unsigned char reverse(unsigned char arg)
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{
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unsigned char ret = 0;
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for (int i=0; i<8;i++)
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{
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if(((arg)&(1<<i))>>i)
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{
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ret |= (128>>i);
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}
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}
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return ret;
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}
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static EDefType getDefType(CGDefInfo * a)
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{
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switch(a->id)
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{
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case 5: case 65: case 66: case 67: case 68: case 69:
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return ARTIFACT_DEF; //handled
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case 6:
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return PANDORA_DEF; //hanled
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case 10:
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return EVENTOBJ_DEF; //???
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case 26:
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return EVENTOBJ_DEF; //handled
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case 33:
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return GARRISON_DEF; //handled
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case 34: case 70: case 62: //70 - random hero //62 - prison
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return HERO_DEF; //handled
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case 36:
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return GRAIL_DEF; //hanled
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case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
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return PLAYERONLY_DEF; //handled
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case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
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return CREATURES_DEF; //handled
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case 59:
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return SIGN_DEF; //handled
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case 77:
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return TOWN_DEF; //can be problematic, but handled
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case 79: case 76:
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return RESOURCE_DEF; //handled
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case 81:
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return SCHOLAR_DEF; //handled
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case 83:
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return SEERHUT_DEF; //handled
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case 91:
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return SIGN_DEF; //handled
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case 88: case 89: case 90:
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return SHRINE_DEF; //handled
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case 93:
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return SPELLSCROLL_DEF; //handled
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case 98:
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return TOWN_DEF; //handled
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case 113:
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return WITCHHUT_DEF; //handled
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case 214:
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return HEROPLACEHOLDER_DEF; //partially handled
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case 215: case 9: //???
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return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
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case 216:
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return CREGEN2_DEF; //handled
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case 217:
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return CREGEN_DEF; //handled
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case 218:
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return CREGEN3_DEF; //handled
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case 219:
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return GARRISON_DEF; //handled
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default:
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return TERRAINOBJ_DEF; // nothing to be handled
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}
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}
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static int readNormalNr (const unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
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{
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int ret=0;
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int amp=1;
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for (int ir=0; ir<bytCon; ir++)
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{
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ret+=bufor[pos+ir]*amp;
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amp*=256;
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}
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if(cyclic && bytCon<4 && ret>=amp/2)
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{
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ret = ret-amp;
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}
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return ret;
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}
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static char readChar(const unsigned char * bufor, int &i)
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{
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return bufor[i++];
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}
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static std::string readString(const unsigned char * bufor, int &i)
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{
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int len = readNormalNr(bufor,i); i+=4;
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std::string ret; ret.reserve(len);
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for(int gg=0; gg<len; ++gg)
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{
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ret += bufor[i++];
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}
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return ret;
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}
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static CCreatureSet readCreatureSet(const unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
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{
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if(version)
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{
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CCreatureSet ret;
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std::pair<ui32,si32> ins;
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for(int ir=0;ir<number;ir++)
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{
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int rettt = readNormalNr(bufor,i+ir*4, 2);
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if(rettt==0xffff) continue;
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if(rettt>32768)
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rettt = 65536-rettt+VLC->creh->creatures.size()-16;
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ins.first = rettt;
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ins.second = readNormalNr(bufor,i+ir*4+2, 2);
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std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
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ret.slots.insert(tt);
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}
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i+=number*4;
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return ret;
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}
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else
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{
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CCreatureSet ret;
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std::pair<ui32,si32> ins;
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for(int ir=0;ir<number;ir++)
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{
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int rettt = readNormalNr(bufor,i+ir*3, 1);
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if(rettt==0xff) continue;
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if(rettt>220)
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rettt = 256-rettt+VLC->creh->creatures.size()-16;
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ins.first = rettt;
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ins.second = readNormalNr(bufor,i+ir*3+1, 2);
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std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
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ret.slots.insert(tt);
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}
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i+=number*3;
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return ret;
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}
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}
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CMapHeader::CMapHeader(const unsigned char *map)
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{
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int i=0;
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initFromMemory(map,i);
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}
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CMapHeader::CMapHeader()
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{
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areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
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height = width = twoLevel = -1;
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}
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void CMapHeader::initFromMemory( const unsigned char *bufor, int &i )
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{
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version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
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areAnyPLayers = readChar(bufor,i); //invalid on some maps
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height = width = (readNormalNr(bufor,i)); i+=4; // dimensions of map
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twoLevel = readChar(bufor,i); //if there is underground
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int pom;
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name = readString(bufor,i);
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description= readString(bufor,i);
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difficulty = readChar(bufor,i); // reading map difficulty
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if(version != RoE)
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levelLimit = readChar(bufor,i); // hero level limit
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else
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levelLimit = 0;
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loadPlayerInfo(pom, bufor, i);
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loadViCLossConditions(bufor, i);
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howManyTeams=bufor[i++]; //read number of teams
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if(howManyTeams>0) //read team numbers
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{
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for(int rr=0; rr<8; ++rr)
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{
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players[rr].team = bufor[i++];
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}
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}
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else//no alliances
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{
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for(int i=0;i<PLAYER_LIMIT;i++)
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if(players[i].canComputerPlay || players[i].canHumanPlay)
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players[i].team = howManyTeams++;
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}
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pom = i;
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allowedHeroes.resize(HEROES_QUANTITY,false);
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for(i; i<pom+ (version == RoE ? 16 : 20) ; ++i)
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{
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unsigned char c = bufor[i];
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for(int yy=0; yy<8; ++yy)
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if((i-pom)*8+yy < HEROES_QUANTITY)
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if(c == (c|((unsigned char)intPow(2, yy))))
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allowedHeroes[(i-pom)*8+yy] = true;
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}
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if(version>RoE) //probably reserved for further heroes
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i+=4;
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}
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void CMapHeader::loadPlayerInfo( int &pom, const unsigned char * bufor, int &i )
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{
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players.resize(8);
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for (pom=0;pom<8;pom++)
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{
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players[pom].canHumanPlay = bufor[i++];
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players[pom].canComputerPlay = bufor[i++];
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if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
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{
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switch(version)
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{
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case SoD: case WoG:
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i+=13;
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break;
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case AB:
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i+=12;
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break;
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case RoE:
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i+=6;
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break;
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}
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continue;
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}
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players[pom].AITactic = bufor[i++];
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if(version == SoD || version == WoG)
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players[pom].p7= bufor[i++];
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else
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players[pom].p7= -1;
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//factions this player can choose
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players[pom].allowedFactions = 0;
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players[pom].allowedFactions += bufor[i++];
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if(version != RoE)
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players[pom].allowedFactions += (bufor[i++])*256;
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players[pom].isFactionRandom = bufor[i++];
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players[pom].hasMainTown = bufor[i++];
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if (players[pom].hasMainTown)
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{
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if(version != RoE)
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{
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players[pom].generateHeroAtMainTown = bufor[i++];
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players[pom].generateHero = bufor[i++];
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}
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else
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{
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players[pom].generateHeroAtMainTown = false;
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players[pom].generateHero = false;
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}
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players[pom].posOfMainTown.x = bufor[i++];
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players[pom].posOfMainTown.y = bufor[i++];
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players[pom].posOfMainTown.z = bufor[i++];
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}
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players[pom].p8= bufor[i++];
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players[pom].p9= bufor[i++];
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if(players[pom].p9!=0xff)
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{
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players[pom].mainHeroPortrait = bufor[i++];
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players[pom].mainHeroName = readString(bufor,i);
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}
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if(version != RoE)
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{
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i++; ////unknown byte
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int heroCount = bufor[i++];
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i+=3;
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for (int pp=0;pp<heroCount;pp++)
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{
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SheroName vv;
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vv.heroID=bufor[i++];
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int hnl = bufor[i++];
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i+=3;
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for (int zz=0;zz<hnl;zz++)
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{
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vv.heroName+=bufor[i++];
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}
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players[pom].heroesNames.push_back(vv);
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}
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}
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}
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}
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void CMapHeader::loadViCLossConditions( const unsigned char * bufor, int &i)
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{
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victoryCondition.obj = NULL;
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victoryCondition.condition = (EvictoryConditions)bufor[i++];
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if (victoryCondition.condition != winStandard) //specific victory conditions
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{
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int nr;
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switch (victoryCondition.condition) //read victory conditions
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{
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case artifact:
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{
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victoryCondition.ID = bufor[i+2];
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nr=(version==RoE ? 1 : 2);
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break;
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}
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case gatherTroop:
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{
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// int temp1 = bufor[i+2];
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// int temp2 = bufor[i+3];
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victoryCondition.ID = bufor[i+2];
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victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
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nr=(version==RoE ? 5 : 6);
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break;
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}
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case gatherResource:
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{
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victoryCondition.ID = bufor[i+2];
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victoryCondition.count = readNormalNr(bufor, i+3);
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nr = 5;
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break;
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}
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case buildCity:
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{
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victoryCondition.pos.x = bufor[i+2];
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victoryCondition.pos.y = bufor[i+3];
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victoryCondition.pos.z = bufor[i+4];
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victoryCondition.count = bufor[i+5];
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victoryCondition.ID = bufor[i+6];
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nr = 5;
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break;
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}
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case buildGrail:
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{
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if (bufor[i+4]>2)
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victoryCondition.pos = int3(-1,-1,-1);
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else
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{
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victoryCondition.pos.x = bufor[i+2];
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victoryCondition.pos.y = bufor[i+3];
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victoryCondition.pos.z = bufor[i+4];
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}
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nr = 3;
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break;
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}
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case beatHero:
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case captureCity:
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case beatMonster:
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{
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victoryCondition.pos.x = bufor[i+2];
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victoryCondition.pos.y = bufor[i+3];
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victoryCondition.pos.z = bufor[i+4];
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nr = 3;
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break;
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}
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case takeDwellings:
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case takeMines:
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{
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nr = 0;
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break;
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}
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case transportItem:
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{
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victoryCondition.ID = bufor[i+2];
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victoryCondition.pos.x = bufor[i+3];
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victoryCondition.pos.y = bufor[i+4];
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victoryCondition.pos.z = bufor[i+5];
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nr = 4;
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break;
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}
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}
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victoryCondition.allowNormalVictory = bufor[i++];
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victoryCondition.appliesToAI = bufor[i++];
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i+=nr;
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}
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lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
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switch (lossCondition.typeOfLossCon) //read loss conditions
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{
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case lossCastle:
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case lossHero:
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{
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lossCondition.pos.x=bufor[i++];
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lossCondition.pos.y=bufor[i++];
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lossCondition.pos.z=bufor[i++];
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break;
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}
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case timeExpires:
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{
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lossCondition.timeLimit = readNormalNr(bufor,i++,2);
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i++;
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break;
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}
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}
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}
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CMapHeader::~CMapHeader()
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{
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}
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void Mapa::initFromBytes(const unsigned char * bufor)
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{
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int i=0;
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initFromMemory(bufor,i);
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timeHandler th;
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th.getDif();
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readHeader(bufor, i);
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tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
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readRumors(bufor, i);
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tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
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readPredefinedHeroes(bufor, i);
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tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
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readTerrain(bufor, i);
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tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
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readDefInfo(bufor, i);
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tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
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readObjects(bufor, i);
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tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
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readEvents(bufor, i);
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tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
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//map readed, bufor no longer needed
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for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
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{
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if(!objects[f]->defInfo)
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continue;
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addBlockVisTiles(objects[f]);
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}
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tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
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checkForObjectives();
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tlog0 << "\tMap initialization done!" << std::endl;
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}
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void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
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{
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for(int fx=0; fx<8; ++fx)
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{
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for(int fy=0; fy<6; ++fy)
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{
|
|
int xVal = obj->pos.x + fx - 7;
|
|
int yVal = obj->pos.y + fy - 5;
|
|
int zVal = obj->pos.z;
|
|
if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
|
|
{
|
|
TerrainTile & curt = terrain[xVal][yVal][zVal];
|
|
if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.visitableObjects -= obj;
|
|
curt.visitable = curt.visitableObjects.size();
|
|
}
|
|
if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.blockingObjects -= obj;
|
|
curt.blocked = curt.blockingObjects.size();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void Mapa::addBlockVisTiles(CGObjectInstance * obj)
|
|
{
|
|
for(int fx=0; fx<8; ++fx)
|
|
{
|
|
for(int fy=0; fy<6; ++fy)
|
|
{
|
|
int xVal = obj->pos.x + fx - 7;
|
|
int yVal = obj->pos.y + fy - 5;
|
|
int zVal = obj->pos.z;
|
|
if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
|
|
{
|
|
TerrainTile & curt = terrain[xVal][yVal][zVal];
|
|
if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.visitableObjects.push_back(obj);
|
|
curt.visitable = true;
|
|
}
|
|
if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.blockingObjects.push_back(obj);
|
|
curt.blocked = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Mapa::Mapa(std::string filename)
|
|
{
|
|
const int bufsize = 65536;
|
|
int mapsize = 0;
|
|
|
|
tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
|
|
gzFile map = gzopen(filename.c_str(),"rb");
|
|
std::vector<unsigned char *> mapstr;
|
|
|
|
// Read a map by chunks
|
|
// We could try to read the map size directly (cf RFC 1952) and then read
|
|
// directly the whole map, but that would create more problems.
|
|
do {
|
|
unsigned char *buf = new unsigned char[bufsize];
|
|
|
|
int ret = gzread(map, buf, bufsize);
|
|
if (ret == 0 || ret == -1) {
|
|
delete [] buf;
|
|
break;
|
|
}
|
|
|
|
mapstr.push_back(buf);
|
|
mapsize += ret;
|
|
} while(1);
|
|
|
|
gzclose(map);
|
|
|
|
// Now that we know the uncompressed size, reassemble the chunks
|
|
unsigned char *initTable = new unsigned char[mapsize];
|
|
|
|
std::vector<unsigned char *>::iterator it;
|
|
int offset;
|
|
int tocopy = mapsize;
|
|
for (it = mapstr.begin(), offset = 0;
|
|
it != mapstr.end();
|
|
it++, offset+=bufsize ) {
|
|
memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
|
|
tocopy -= bufsize;
|
|
delete [] *it;
|
|
}
|
|
|
|
tlog0<<"done."<<std::endl;
|
|
|
|
// Compute checksum
|
|
boost::crc_32_type result;
|
|
result.process_bytes(initTable,mapsize);
|
|
checksum = result.checksum();
|
|
tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
|
|
|
|
initFromBytes(initTable);
|
|
|
|
delete [] initTable;
|
|
}
|
|
|
|
Mapa::Mapa()
|
|
{
|
|
terrain = NULL;
|
|
|
|
}
|
|
Mapa::~Mapa()
|
|
{
|
|
//for(int i=0; i < defy.size(); i++)
|
|
// if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
|
|
// delete defy[i];
|
|
|
|
if(terrain)
|
|
{
|
|
for (int ii=0;ii<width;ii++)
|
|
{
|
|
for(int jj=0;jj<height;jj++)
|
|
delete [] terrain[ii][jj];
|
|
delete [] terrain[ii];
|
|
}
|
|
delete [] terrain;
|
|
}
|
|
for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
|
|
delete *i;
|
|
}
|
|
|
|
CGHeroInstance * Mapa::getHero(int ID, int mode)
|
|
{
|
|
if (mode != 0)
|
|
#ifndef __GNUC__
|
|
throw new std::exception("gs->getHero: This mode is not supported!");
|
|
#else
|
|
throw new std::exception();
|
|
#endif
|
|
|
|
for(unsigned int i=0; i<heroes.size();i++)
|
|
if(heroes[i]->subID == ID)
|
|
return heroes[i];
|
|
return NULL;
|
|
}
|
|
|
|
int Mapa::loadSeerHut( const unsigned char * bufor, int i, CGObjectInstance *& nobj )
|
|
{
|
|
CGSeerHut *hut = new CGSeerHut();
|
|
nobj = hut;
|
|
|
|
if(version>RoE)
|
|
{
|
|
loadQuest(hut,bufor,i);
|
|
}
|
|
else //RoE
|
|
{
|
|
int artID = bufor[i]; ++i;
|
|
if(artID!=255) //not none quest
|
|
{
|
|
hut->m5arts.push_back(artID);
|
|
hut->missionType = 5;
|
|
}
|
|
else
|
|
{
|
|
hut->missionType = 255;
|
|
}
|
|
}
|
|
|
|
if(hut->missionType!=255)
|
|
{
|
|
unsigned char rewardType = bufor[i]; ++i;
|
|
hut->rewardType = rewardType;
|
|
|
|
switch(rewardType)
|
|
{
|
|
case 1:
|
|
{
|
|
hut->rVal = readNormalNr(bufor,i); i+=4;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
hut->rVal = readNormalNr(bufor,i); i+=4;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
hut->rVal = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
hut->rVal = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
hut->rID = bufor[i]; ++i;
|
|
hut->rVal = readNormalNr(bufor,i, 3); i+=3;
|
|
i+=1;
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
hut->rID = bufor[i]; ++i;
|
|
hut->rVal = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
hut->rID = bufor[i]; ++i;
|
|
hut->rVal = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
hut->rID = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 10:
|
|
{
|
|
if(version>RoE)
|
|
{
|
|
hut->rID = readNormalNr(bufor,i, 2); i+=2;
|
|
hut->rVal = readNormalNr(bufor,i, 2); i+=2;
|
|
}
|
|
else
|
|
{
|
|
hut->rID = bufor[i]; ++i;
|
|
hut->rVal = readNormalNr(bufor,i, 2); i+=2;
|
|
}
|
|
break;
|
|
}
|
|
}// end of internal switch
|
|
i+=2;
|
|
}
|
|
else //missionType==255
|
|
{
|
|
i+=3;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void Mapa::loadTown( CGObjectInstance * &nobj, const unsigned char * bufor, int &i, int subid)
|
|
{
|
|
CGTownInstance * nt = new CGTownInstance();
|
|
//(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
|
|
//delete nobj;
|
|
nobj = nt;
|
|
nt->identifier = 0;
|
|
if(version>RoE)
|
|
{
|
|
readNormalNr(bufor,i); i+=4;
|
|
}
|
|
nt->tempOwner = bufor[i]; ++i;
|
|
if(readChar(bufor,i)) //has name
|
|
nt->name = readString(bufor,i);
|
|
if(readChar(bufor,i))//true if garrison isn't empty
|
|
nt->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
nt->army.formation = bufor[i]; ++i;
|
|
if(readChar(bufor,i)) //custom buildings info
|
|
{
|
|
//built buildings
|
|
for(int byte=0;byte<6;byte++)
|
|
{
|
|
for(int bit=0;bit<8;bit++)
|
|
if(bufor[i] & (1<<bit))
|
|
nt->builtBuildings.insert(byte*8+bit);
|
|
i++;
|
|
}
|
|
//forbidden buildings
|
|
for(int byte=6;byte<12;byte++)
|
|
{
|
|
for(int bit=0;bit<8;bit++)
|
|
if(bufor[i] & (1<<bit))
|
|
nt->forbiddenBuildings.insert((byte-6)*8+bit);
|
|
i++;
|
|
}
|
|
nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
|
|
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
|
|
}
|
|
else //standard buildings
|
|
{
|
|
if(readChar(bufor,i)) //has fort
|
|
nt->builtBuildings.insert(7);
|
|
nt->builtBuildings.insert(-50); //means that set of standard building should be included
|
|
}
|
|
|
|
int ist = i;
|
|
if(version>RoE)
|
|
{
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
nt->obligatorySpells.push_back((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c != (c|((unsigned char)intPow(2, yy))))
|
|
nt->possibleSpells.push_back((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////// reading castle events //////////////////////////////////
|
|
|
|
int numberOfEvent = readNormalNr(bufor,i); i+=4;
|
|
|
|
for(int gh = 0; gh<numberOfEvent; ++gh)
|
|
{
|
|
CCastleEvent nce;
|
|
nce.name = readString(bufor,i);
|
|
nce.message = readString(bufor,i);
|
|
nce.resources.resize(RESOURCE_QUANTITY);
|
|
for(int x=0; x < 7; x++)
|
|
{
|
|
nce.resources[x] = readNormalNr(bufor,i);
|
|
i+=4;
|
|
}
|
|
|
|
nce.players = bufor[i]; ++i;
|
|
if(version > AB)
|
|
{
|
|
nce.forHuman = bufor[i]; ++i;
|
|
}
|
|
else
|
|
nce.forHuman = true;
|
|
|
|
nce.forComputer = bufor[i]; ++i;
|
|
nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
|
|
nce.forEvery = bufor[i]; ++i;
|
|
|
|
i+=17;
|
|
|
|
for(int kk=0; kk<6; ++kk)
|
|
{
|
|
nce.bytes[kk] = bufor[i]; ++i;
|
|
}
|
|
|
|
for(int vv=0; vv<7; ++vv)
|
|
{
|
|
nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
|
|
}
|
|
i+=4;
|
|
nt->events.insert(nce);
|
|
}//castle events have been read
|
|
|
|
if(version > AB)
|
|
{
|
|
nt->alignment = bufor[i]; ++i;
|
|
}
|
|
else
|
|
nt->alignment = 0xff;
|
|
i+=3;
|
|
|
|
nt->builded = 0;
|
|
nt->destroyed = 0;
|
|
nt->garrisonHero = NULL;
|
|
}
|
|
|
|
void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int &i )
|
|
{
|
|
CGHeroInstance * nhi = new CGHeroInstance;
|
|
nobj=nhi;
|
|
|
|
int identifier = 0;
|
|
if(version>RoE)
|
|
{
|
|
identifier = readNormalNr(bufor,i, 4); i+=4;
|
|
}
|
|
|
|
ui8 owner = bufor[i++];
|
|
nobj->subID = readNormalNr(bufor,i, 1); ++i;
|
|
|
|
for(unsigned int j=0; j<predefinedHeroes.size(); j++)
|
|
{
|
|
if(predefinedHeroes[j]->subID == nobj->subID)
|
|
{
|
|
*nhi = *predefinedHeroes[j];
|
|
break;
|
|
}
|
|
}
|
|
nobj->setOwner(owner);
|
|
|
|
//(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
|
|
//delete nobj;
|
|
nhi->portrait = nhi->subID;
|
|
|
|
for(unsigned int j=0; j<disposedHeroes.size(); j++)
|
|
{
|
|
if(disposedHeroes[j].ID == nhi->subID)
|
|
{
|
|
nhi->name = disposedHeroes[j].name;
|
|
nhi->portrait = disposedHeroes[j].portrait;
|
|
break;
|
|
}
|
|
}
|
|
nhi->identifier = identifier;
|
|
if(readChar(bufor,i))//true if hero has nonstandard name
|
|
nhi->name = readString(bufor,i);
|
|
if(version>AB)
|
|
{
|
|
if(readChar(bufor,i))//true if hero's experience is greater than 0
|
|
{ nhi->exp = readNormalNr(bufor,i); i+=4; }
|
|
else
|
|
nhi->exp = 0xffffffff;
|
|
}
|
|
else
|
|
{
|
|
nhi->exp = readNormalNr(bufor,i); i+=4;
|
|
if(!nhi->exp) //0 means "not set" in <=AB maps
|
|
nhi->exp = 0xffffffff;
|
|
}
|
|
|
|
bool portrait=bufor[i]; ++i;
|
|
if (portrait)
|
|
nhi->portrait = bufor[i++];
|
|
if(readChar(bufor,i))//true if hero has specified abilities
|
|
{
|
|
int howMany = readNormalNr(bufor,i); i+=4;
|
|
nhi->secSkills.resize(howMany);
|
|
for(int yy=0; yy<howMany; ++yy)
|
|
{
|
|
nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
|
|
nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
|
|
}
|
|
}
|
|
if(readChar(bufor,i))//true if hero has nonstandard garrison
|
|
nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
nhi->army.formation =bufor[i]; ++i; //formation
|
|
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
|
|
int artmask = version == RoE ? 0xff : 0xffff;
|
|
int artidlen = version == RoE ? 1 : 2;
|
|
if(artSet)
|
|
{
|
|
for(int pom=0;pom<16;pom++)
|
|
{
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[pom] = id;
|
|
}
|
|
//misc5 art //17
|
|
if(version>=SoD)
|
|
{
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[16] = id;
|
|
else
|
|
nhi->artifWorn[16] = 3; //catapult by default
|
|
}
|
|
//spellbook
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[17] = id;
|
|
//19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
if(version>RoE)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[18] = id;
|
|
}
|
|
else
|
|
i+=1;
|
|
//bag artifacts //20
|
|
int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
|
|
if(amount>0)
|
|
{
|
|
for(int ss=0; ss<amount; ++ss)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->giveArtifact(id);
|
|
}
|
|
}
|
|
} //artifacts
|
|
|
|
nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
|
|
if(nhi->patrol.patrolRadious == 0xff)
|
|
nhi->patrol.patrolling = false;
|
|
else
|
|
nhi->patrol.patrolling = true;
|
|
|
|
if(version>RoE)
|
|
{
|
|
if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
|
|
nhi->biography = readString(bufor,i);
|
|
nhi->sex = !(bufor[i]); ++i;
|
|
}
|
|
//spells
|
|
if(version>AB)
|
|
{
|
|
bool areSpells = bufor[i]; ++i;
|
|
|
|
if(areSpells) //TODO: sprawdzi� //seems to be ok - tow
|
|
{
|
|
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
|
|
int ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
nhi->spells.insert((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(version==AB) //we can read one spell
|
|
{
|
|
unsigned char buff = bufor[i]; ++i;
|
|
if(buff != 254)
|
|
{
|
|
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
|
|
if(buff < 254) //255 means no spells
|
|
nhi->spells.insert(buff);
|
|
}
|
|
}
|
|
//spells loaded
|
|
if(version>AB)
|
|
{
|
|
if(readChar(bufor,i))//customPrimSkills
|
|
{
|
|
nhi->primSkills.resize(4);
|
|
for(int xx=0;xx<4;xx++)
|
|
nhi->primSkills[xx] = bufor[i++];
|
|
}
|
|
}
|
|
i+=16;
|
|
nhi->moveDir = 4;
|
|
nhi->isStanding = true;
|
|
nhi->level = -1;
|
|
nhi->mana = -1;
|
|
nhi->movement = -1;
|
|
}
|
|
|
|
void Mapa::readRumors( const unsigned char * bufor, int &i)
|
|
{
|
|
int rumNr = readNormalNr(bufor,i,4);i+=4;
|
|
for (int it=0;it<rumNr;it++)
|
|
{
|
|
Rumor ourRumor;
|
|
int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
|
|
for (int zz=0; zz<nameL; zz++)
|
|
ourRumor.name+=bufor[i++];
|
|
nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
|
|
for (int zz=0; zz<nameL; zz++)
|
|
ourRumor.text+=bufor[i++];
|
|
rumors.push_back(ourRumor); //add to our list
|
|
}
|
|
}
|
|
|
|
void Mapa::readHeader( const unsigned char * bufor, int &i)
|
|
{
|
|
//reading allowed heroes (20 bytes)
|
|
int ist = i;
|
|
|
|
ist=i; //starting i for loop
|
|
|
|
unsigned char disp = 0;
|
|
if(version>=SoD)
|
|
{
|
|
disp = bufor[i++];
|
|
disposedHeroes.resize(disp);
|
|
for(int g=0; g<disp; ++g)
|
|
{
|
|
disposedHeroes[g].ID = bufor[i++];
|
|
disposedHeroes[g].portrait = bufor[i++];
|
|
int lenbuf = readNormalNr(bufor,i); i+=4;
|
|
for (int zz=0; zz<lenbuf; zz++)
|
|
disposedHeroes[g].name+=bufor[i++];
|
|
disposedHeroes[g].players = bufor[i++];
|
|
}
|
|
}
|
|
|
|
i+=31; //omitting NULLS
|
|
|
|
allowedArtifact.resize(ARTIFACTS_QUANTITY);
|
|
for(unsigned int x=0;x<allowedArtifact.size();x++)
|
|
allowedArtifact[x] = true;
|
|
|
|
//reading allowed artifacts: 17 or 18 bytes
|
|
if(version!=RoE)
|
|
{
|
|
ist=i; //starting i for loop
|
|
for(i; i<ist+(version==AB ? 17 : 18); ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
allowedArtifact[(i-ist)*8+yy] = false;
|
|
}
|
|
}
|
|
}//allowed artifacts have been read
|
|
}
|
|
|
|
|
|
allowedSpell.resize(SPELLS_QUANTITY);
|
|
for(unsigned int x=0;x<allowedSpell.size();x++)
|
|
allowedSpell[x] = true;
|
|
|
|
allowedAbilities.resize(SKILL_QUANTITY);
|
|
for(unsigned int x=0;x<allowedAbilities.size();x++)
|
|
allowedAbilities[x] = true;
|
|
|
|
if(version>=SoD)
|
|
{
|
|
//reading allowed spells (9 bytes)
|
|
ist=i; //starting i for loop
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
allowedSpell[(i-ist)*8+yy] = false;
|
|
}
|
|
|
|
|
|
//allowed hero's abilities (4 bytes)
|
|
ist=i; //starting i for loop
|
|
for(i; i<ist+4; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SKILL_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
allowedAbilities[(i-ist)*8+yy] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mapa::readPredefinedHeroes( const unsigned char * bufor, int &i)
|
|
{
|
|
switch(version)
|
|
{
|
|
case WoG: case SoD:
|
|
{
|
|
for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
|
|
{
|
|
int custom = bufor[i++];
|
|
if(!custom)
|
|
continue;
|
|
CGHeroInstance * cgh = new CGHeroInstance;
|
|
cgh->ID = HEROI_TYPE;
|
|
cgh->subID = z;
|
|
if(readChar(bufor,i))//true if hore's experience is greater than 0
|
|
{ cgh->exp = readNormalNr(bufor,i); i+=4; }
|
|
else
|
|
cgh->exp = 0;
|
|
if(readChar(bufor,i))//true if hero has specified abilities
|
|
{
|
|
int howMany = readNormalNr(bufor,i); i+=4;
|
|
cgh->secSkills.resize(howMany);
|
|
for(int yy=0; yy<howMany; ++yy)
|
|
{
|
|
cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
|
|
cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
|
|
}
|
|
}
|
|
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
|
|
int artmask = version == RoE ? 0xff : 0xffff;
|
|
int artidlen = version == RoE ? 1 : 2;
|
|
if(artSet)
|
|
{
|
|
for(int pom=0;pom<16;pom++)
|
|
{
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->artifWorn[pom] = id;
|
|
}
|
|
//misc5 art //17
|
|
if(version>=SoD)
|
|
{
|
|
i+=2;
|
|
//int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
//if(id!=artmask)
|
|
// spec->artifWorn[16] = id;
|
|
}
|
|
//spellbook
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->artifWorn[17] = id;
|
|
//19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
if(version>RoE)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->artifWorn[18] = id;
|
|
}
|
|
else
|
|
i+=1;
|
|
//bag artifacts //20
|
|
int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
|
|
if(amount>0)
|
|
{
|
|
for(int ss=0; ss<amount; ++ss)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->giveArtifact(id);
|
|
}
|
|
}
|
|
} //artifacts
|
|
if(readChar(bufor,i))//customBio
|
|
cgh->biography = readString(bufor,i);
|
|
int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
|
|
if(readChar(bufor,i))//are spells
|
|
{
|
|
int ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
cgh->spells.insert((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(readChar(bufor,i))//customPrimSkills
|
|
{
|
|
cgh->primSkills.resize(4);
|
|
for(int xx=0;xx<4;xx++)
|
|
cgh->primSkills[xx] = bufor[i++];
|
|
}
|
|
predefinedHeroes.push_back(cgh);
|
|
}
|
|
break;
|
|
}
|
|
case RoE:
|
|
i+=0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Mapa::readTerrain( const unsigned char * bufor, int &i)
|
|
{
|
|
terrain = new TerrainTile**[width]; // allocate memory
|
|
for (int ii=0;ii<width;ii++)
|
|
{
|
|
terrain[ii] = new TerrainTile*[height]; // allocate memory
|
|
for(int jj=0;jj<height;jj++)
|
|
terrain[ii][jj] = new TerrainTile[twoLevel+1];
|
|
}
|
|
|
|
for (int c=0; c<width; c++) // reading terrain
|
|
{
|
|
for (int z=0; z<height; z++)
|
|
{
|
|
terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
|
|
terrain[z][c][0].terview = bufor[i++];
|
|
terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
|
|
terrain[z][c][0].rivDir = bufor[i++];
|
|
terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
|
|
terrain[z][c][0].roadDir = bufor[i++];
|
|
terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
|
|
terrain[z][c][0].blocked = 0;
|
|
terrain[z][c][0].visitable = 0;
|
|
}
|
|
}
|
|
if (twoLevel) // read underground terrain
|
|
{
|
|
for (int c=0; c<width; c++) // reading terrain
|
|
{
|
|
for (int z=0; z<height; z++)
|
|
{
|
|
terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
|
|
terrain[z][c][1].terview = bufor[i++];
|
|
terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
|
|
terrain[z][c][1].rivDir = bufor[i++];
|
|
terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
|
|
terrain[z][c][1].roadDir = bufor[i++];
|
|
terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
|
|
terrain[z][c][1].blocked = 0;
|
|
terrain[z][c][1].visitable = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mapa::readDefInfo( const unsigned char * bufor, int &i)
|
|
{
|
|
int defAmount = readNormalNr(bufor,i); i+=4;
|
|
defy.reserve(defAmount);
|
|
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
|
|
{
|
|
CGDefInfo * vinya = new CGDefInfo(); // info about new def
|
|
|
|
//reading name
|
|
int nameLength = readNormalNr(bufor,i,4);i+=4;
|
|
vinya->name.reserve(nameLength);
|
|
for (int cd=0;cd<nameLength;cd++)
|
|
{
|
|
vinya->name += bufor[i++];
|
|
}
|
|
std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
|
|
|
|
|
|
unsigned char bytes[12];
|
|
for (int v=0; v<12; v++) // read info
|
|
{
|
|
bytes[v] = bufor[i++];
|
|
}
|
|
vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
|
|
vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
|
|
vinya->id = readNormalNr(bufor,i,4);i+=4;
|
|
vinya->subid = readNormalNr(bufor,i,4);i+=4;
|
|
vinya->type = bufor[i++];
|
|
vinya->printPriority = bufor[i++];
|
|
for (int zi=0; zi<6; zi++)
|
|
{
|
|
vinya->blockMap[zi] = reverse(bytes[zi]);
|
|
}
|
|
for (int zi=0; zi<6; zi++)
|
|
{
|
|
vinya->visitMap[zi] = reverse(bytes[6+zi]);
|
|
}
|
|
i+=16;
|
|
if(vinya->id!=HEROI_TYPE && vinya->id!=70)
|
|
{
|
|
CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
|
|
if(!h)
|
|
{
|
|
//remove fake entry
|
|
VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
|
|
if(VLC->dobjinfo->gobjs[vinya->id].size())
|
|
VLC->dobjinfo->gobjs.erase(vinya->id);
|
|
tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vinya->visitDir = 0xff;
|
|
}
|
|
|
|
if(vinya->id == 26)
|
|
std::memset(vinya->blockMap,255,6);
|
|
|
|
//calculating coverageMap
|
|
std::string nameCopy = vinya->name;
|
|
std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
|
|
for(int i=0; i<6; ++i)
|
|
{
|
|
vinya->coverageMap[i] = msk[i+2];
|
|
vinya->shadowCoverage[i] = msk[i+8];
|
|
}
|
|
|
|
defy.push_back(vinya); // add this def to the vector
|
|
}
|
|
}
|
|
|
|
void Mapa::readObjects( const unsigned char * bufor, int &i)
|
|
{
|
|
int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
|
|
for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
|
|
{
|
|
CGObjectInstance * nobj = 0;
|
|
|
|
int3 pos;
|
|
pos.x = bufor[i++];
|
|
pos.y = bufor[i++];
|
|
pos.z = bufor[i++];
|
|
|
|
int defnum = readNormalNr(bufor,i, 4); i+=4;
|
|
|
|
CGDefInfo * defInfo = defy[defnum];
|
|
i+=5;
|
|
|
|
switch(defInfo->id)
|
|
{
|
|
case 26: //for event objects
|
|
{
|
|
CGEvent *evnt = new CGEvent();
|
|
nobj = evnt;
|
|
|
|
bool guardMess = bufor[i]; ++i;
|
|
if(guardMess)
|
|
{
|
|
int messLong = readNormalNr(bufor,i, 4); i+=4;
|
|
if(messLong>0)
|
|
{
|
|
for(int yy=0; yy<messLong; ++yy)
|
|
{
|
|
evnt->message +=bufor[i+yy];
|
|
}
|
|
i+=messLong;
|
|
}
|
|
if(bufor[i++])
|
|
{
|
|
evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
|
|
evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
|
|
evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
|
|
evnt->resources.resize(RESOURCE_QUANTITY);
|
|
for(int x=0; x<7; x++)
|
|
{
|
|
evnt->resources[x] = readNormalNr(bufor,i);
|
|
i+=4;
|
|
}
|
|
|
|
evnt->primskills.resize(PRIMARY_SKILLS);
|
|
for(int x=0; x<4; x++)
|
|
{
|
|
evnt->primskills[x] = readNormalNr(bufor,i, 1);
|
|
i++;
|
|
}
|
|
|
|
int gabn; //number of gained abilities
|
|
gabn = readNormalNr(bufor,i, 1); ++i;
|
|
for(int oo = 0; oo<gabn; ++oo)
|
|
{
|
|
evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
|
|
int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
|
|
for(int oo = 0; oo<gart; ++oo)
|
|
{
|
|
evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
|
|
}
|
|
|
|
int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
|
|
for(int oo = 0; oo<gspel; ++oo)
|
|
{
|
|
evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
|
|
int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
|
|
evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
|
|
|
|
i+=8;
|
|
evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
|
|
evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
|
|
evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
|
|
evnt->humanActivate = true;
|
|
|
|
i+=4;
|
|
break;
|
|
}
|
|
case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
|
|
{
|
|
loadHero(nobj, bufor, i);
|
|
break;
|
|
}
|
|
case 4: //Arena
|
|
case 51: //Mercenary Camp
|
|
case 23: //Marletto Tower
|
|
case 61: // Star Axis
|
|
case 32: // Garden of Revelation
|
|
case 100: //Learning Stone
|
|
case 102: //Tree of Knowledge
|
|
case 41: //Library of Enlightenment
|
|
case 47: //School of Magic
|
|
case 107: //School of War
|
|
{
|
|
nobj = new CGVisitableOPH();
|
|
break;
|
|
}
|
|
case 55: //mystical garden
|
|
case 112://windmill
|
|
case 109://water wheel
|
|
{
|
|
nobj = new CGVisitableOPW();
|
|
break;
|
|
}
|
|
case 43: //teleport
|
|
case 44: //teleport
|
|
case 45: //teleport
|
|
case 103://subterranean gate
|
|
{
|
|
nobj = new CGTeleport();
|
|
break;
|
|
}
|
|
case 12: //campfire
|
|
case 29: //Flotsam
|
|
case 82: //Sea Chest
|
|
case 86: //Shipwreck Survivor
|
|
case 101://treasure chest
|
|
{
|
|
nobj = new CGPickable();
|
|
break;
|
|
}
|
|
case 54: //Monster
|
|
case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
|
|
case 162: case 163: case 164: // Random Monster 5 - 7
|
|
{
|
|
CGCreature *cre = new CGCreature();
|
|
nobj = cre;
|
|
|
|
if(version>RoE)
|
|
{
|
|
cre->identifier = readNormalNr(bufor,i); i+=4;
|
|
}
|
|
cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
|
|
cre->character = bufor[i]; ++i;
|
|
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
|
|
if(isMesTre)
|
|
{
|
|
cre->message = readString(bufor,i);
|
|
cre->resources.resize(RESOURCE_QUANTITY);
|
|
for(int j=0; j<7; j++)
|
|
{
|
|
cre->resources[j] = readNormalNr(bufor,i); i+=4;
|
|
}
|
|
|
|
int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
|
|
if(version==RoE)
|
|
{
|
|
if(artID!=0xff)
|
|
cre->gainedArtifact = artID;
|
|
else
|
|
cre->gainedArtifact = -1;
|
|
}
|
|
else
|
|
{
|
|
if(artID!=0xffff)
|
|
cre->gainedArtifact = artID;
|
|
else
|
|
cre->gainedArtifact = -1;
|
|
}
|
|
}
|
|
cre->neverFlees = bufor[i]; ++i;
|
|
cre->notGrowingTeam = bufor[i]; ++i;
|
|
i+=2;;
|
|
break;
|
|
}
|
|
case 59: case 91: //ocean bottle and sign
|
|
{
|
|
CGSignBottle *sb = new CGSignBottle();
|
|
nobj = sb;
|
|
sb->message = readString(bufor,i);
|
|
i+=4;
|
|
break;
|
|
}
|
|
case 83: //seer's hut
|
|
{
|
|
i = loadSeerHut(bufor, i, nobj);
|
|
break;
|
|
}
|
|
case 113: //witch hut
|
|
{
|
|
CGWitchHut *wh = new CGWitchHut();
|
|
nobj = wh;
|
|
if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
|
|
{
|
|
int ist=i; //starting i for loop
|
|
for(i; i<ist+4; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SKILL_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
wh->allowedAbilities.push_back((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else //(RoE map)
|
|
{
|
|
for(int gg=0; gg<SKILL_QUANTITY; ++gg)
|
|
{
|
|
wh->allowedAbilities.push_back(gg);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 81: //scholar
|
|
{
|
|
CGScholar *sch = new CGScholar();
|
|
nobj = sch;
|
|
sch->bonusType = bufor[i++];
|
|
sch->bonusID = bufor[i++];
|
|
i+=6;
|
|
break;
|
|
}
|
|
case 33: case 219: //garrison
|
|
{
|
|
CGGarrison *gar = new CGGarrison();
|
|
nobj = gar;
|
|
nobj->setOwner(bufor[i++]);
|
|
i+=3;
|
|
gar->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
if(version > RoE)
|
|
{
|
|
gar->removableUnits = bufor[i]; ++i;
|
|
}
|
|
else
|
|
gar->removableUnits = true;
|
|
i+=8;
|
|
break;
|
|
}
|
|
case 5: //artifact
|
|
case 65: case 66: case 67: case 68: case 69: //random artifact
|
|
case 93: //spell scroll
|
|
{
|
|
CGArtifact *art = new CGArtifact();
|
|
nobj = art;
|
|
|
|
bool areSettings = bufor[i]; ++i;
|
|
if(areSettings)
|
|
{
|
|
art->message = readString(bufor,i);
|
|
bool areGuards = bufor[i]; ++i;
|
|
if(areGuards)
|
|
{
|
|
art->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
if(defInfo->id==93)
|
|
{
|
|
art->spell = readNormalNr(bufor,i);
|
|
i+=4;
|
|
}
|
|
break;
|
|
}
|
|
case 76: case 79: //random resource; resource
|
|
{
|
|
CGResource *res = new CGResource();
|
|
nobj = res;
|
|
|
|
bool isMessGuard = bufor[i]; ++i;
|
|
if(isMessGuard)
|
|
{
|
|
res->message = readString(bufor,i);
|
|
if(bufor[i++])
|
|
{
|
|
res->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
res->amount = readNormalNr(bufor,i); i+=4;
|
|
if (defInfo->subid == 6) // Gold is multiplied by 100.
|
|
res->amount *= 100;
|
|
i+=4;
|
|
|
|
break;
|
|
}
|
|
case 77: case 98: //random town; town
|
|
{
|
|
loadTown(nobj, bufor, i, defInfo->subid);
|
|
break;
|
|
}
|
|
case 53:
|
|
{
|
|
nobj = new CGMine();
|
|
nobj->setOwner(bufor[i++]);
|
|
i+=3;
|
|
break;
|
|
}
|
|
case 17: case 18: case 19: case 20: //dwellings
|
|
{
|
|
nobj = new CGDwelling();
|
|
nobj->setOwner(bufor[i++]);
|
|
i+=3;
|
|
break;
|
|
}
|
|
case 42: //lighthouse
|
|
case 220://mine (?)
|
|
{
|
|
nobj = new CGObjectInstance();
|
|
nobj->setOwner(bufor[i++]);
|
|
i+=3;
|
|
break;
|
|
}
|
|
case 88: case 89: case 90: //spell shrine
|
|
{
|
|
CGShrine * shr = new CGShrine();
|
|
nobj = shr;
|
|
shr->spell = bufor[i]; i+=4;
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
CGPandoraBox *box = new CGPandoraBox();
|
|
nobj = box;
|
|
bool messg = bufor[i]; ++i;
|
|
if(messg)
|
|
{
|
|
box->message = readString(bufor,i);
|
|
if(bufor[i++])
|
|
{
|
|
box->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
|
|
box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
|
|
box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
|
|
box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
|
|
box->resources.resize(RESOURCE_QUANTITY);
|
|
for(int x=0; x<7; x++)
|
|
{
|
|
box->resources[x] = readNormalNr(bufor,i);
|
|
i+=4;
|
|
}
|
|
|
|
box->primskills.resize(PRIMARY_SKILLS);
|
|
for(int x=0; x<4; x++)
|
|
{
|
|
box->primskills[x] = readNormalNr(bufor,i, 1);
|
|
i++;
|
|
}
|
|
|
|
int gabn; //number of gained abilities
|
|
gabn = readNormalNr(bufor,i, 1); ++i;
|
|
for(int oo = 0; oo<gabn; ++oo)
|
|
{
|
|
box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
|
|
for(int oo = 0; oo<gart; ++oo)
|
|
{
|
|
if(version > RoE)
|
|
{
|
|
box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
|
|
}
|
|
else
|
|
{
|
|
box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
|
|
}
|
|
}
|
|
int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
|
|
for(int oo = 0; oo<gspel; ++oo)
|
|
{
|
|
box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
|
|
box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
|
|
i+=8;
|
|
break;
|
|
}
|
|
case 36:
|
|
{
|
|
grailPos = pos;
|
|
grailRadious = readNormalNr(bufor,i); i+=4;
|
|
continue;
|
|
}
|
|
case 217:
|
|
{
|
|
nobj = new CGDwelling();
|
|
CCreGenObjInfo * spec = new CCreGenObjInfo;
|
|
spec->player = readNormalNr(bufor,i); i+=4;
|
|
spec->identifier = readNormalNr(bufor,i); i+=4;
|
|
if(!spec->identifier)
|
|
{
|
|
spec->asCastle = false;
|
|
spec->castles[0] = bufor[i]; ++i;
|
|
spec->castles[1] = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->asCastle = true;
|
|
}
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case 216:
|
|
{
|
|
nobj = new CGDwelling();
|
|
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
|
|
spec->player = readNormalNr(bufor,i); i+=4;
|
|
spec->identifier = readNormalNr(bufor,i); i+=4;
|
|
if(!spec->identifier)
|
|
{
|
|
spec->asCastle = false;
|
|
spec->castles[0] = bufor[i]; ++i;
|
|
spec->castles[1] = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->asCastle = true;
|
|
}
|
|
spec->minLevel = bufor[i]; ++i;
|
|
spec->maxLevel = bufor[i]; ++i;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case 218:
|
|
{
|
|
nobj = new CGDwelling();
|
|
CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
|
|
spec->player = bufor[i]; ++i;
|
|
i+=3;
|
|
spec->minLevel = bufor[i]; ++i;
|
|
spec->maxLevel = bufor[i]; ++i;
|
|
if(spec->maxLevel>7)
|
|
spec->maxLevel = 7;
|
|
if(spec->minLevel<1)
|
|
spec->minLevel = 1;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case 215:
|
|
{
|
|
CGQuestGuard *guard = new CGQuestGuard();
|
|
nobj = guard;
|
|
loadQuest(guard, bufor, i);
|
|
break;
|
|
}
|
|
case 28: //faerie ring
|
|
case 14: //Swan pond
|
|
case 38: //idol of fortune
|
|
case 30: //Fountain of Fortune
|
|
case 64: //Rally Flag
|
|
case 56: //oasis
|
|
case 96: //temple
|
|
case 110://Watering Hole
|
|
case 31: //Fountain of Youth
|
|
case 11: //Buoy
|
|
case 52: //Mermaid
|
|
case 94: //Stables
|
|
{
|
|
nobj = new CGBonusingObject();
|
|
break;
|
|
}
|
|
case 49: //Magic Well
|
|
{
|
|
nobj = new CGMagicWell();
|
|
break;
|
|
}
|
|
case 58: //Redwood Observatory
|
|
case 60: //Pillar of Fire
|
|
{
|
|
nobj = new CGObservatory();
|
|
break;
|
|
}
|
|
case 22: //Corpse
|
|
case 39: //Lean To
|
|
case 105://Wagon
|
|
case 108://Warrior's Tomb
|
|
{
|
|
nobj = new CGOnceVisitable();
|
|
break;
|
|
}
|
|
case 8: //Boat
|
|
{
|
|
nobj = new CGBoat();
|
|
break;
|
|
}
|
|
case 92: //Sirens
|
|
{
|
|
nobj = new CGSirens();
|
|
break;
|
|
}
|
|
case 87: //Shipyard
|
|
{
|
|
nobj = new CGShipyard();
|
|
nobj->setOwner(readNormalNr(bufor,i)); i+=4;
|
|
break;
|
|
}
|
|
case 214: //hero placeholder
|
|
{
|
|
i+=3; //TODO: handle it more properly
|
|
}
|
|
case 10: //Keymaster
|
|
{
|
|
nobj = new CGKeymasterTent();
|
|
break;
|
|
}
|
|
case 9: //Border Guard
|
|
{
|
|
nobj = new CGBorderGuard();
|
|
break;
|
|
}
|
|
case 212: //Border Gate
|
|
{
|
|
nobj = new CGBorderGate();
|
|
break;
|
|
}
|
|
case 27: case 37: //Eye and Hut of Magi
|
|
{
|
|
nobj = new CGMagi();
|
|
break;
|
|
}
|
|
case 16: case 24: case 25: case 84: case 85: //treasure bank
|
|
{
|
|
nobj = new CBank();
|
|
break;
|
|
}
|
|
case 63: //Pyramid
|
|
{
|
|
nobj = new CGPyramid();
|
|
break;
|
|
}
|
|
case 13: //Cartographer
|
|
{
|
|
nobj = new CCartographer();
|
|
break;
|
|
}
|
|
case 48: //Magic Spring
|
|
{
|
|
nobj = new CGMagicSpring();
|
|
break;
|
|
}
|
|
default:
|
|
nobj = new CGObjectInstance();
|
|
} //end of main switch
|
|
|
|
nobj->pos = pos;
|
|
nobj->ID = defInfo->id;
|
|
nobj->id = objects.size();
|
|
if(nobj->ID != HEROI_TYPE)
|
|
nobj->subID = defInfo->subid;
|
|
nobj->defInfo = defInfo;
|
|
objects.push_back(nobj);
|
|
if(nobj->ID==TOWNI_TYPE)
|
|
towns.push_back(static_cast<CGTownInstance*>(nobj));
|
|
if(nobj->ID==HEROI_TYPE)
|
|
heroes.push_back(static_cast<CGHeroInstance*>(nobj));
|
|
}
|
|
|
|
std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
|
|
}
|
|
|
|
void Mapa::readEvents( const unsigned char * bufor, int &i )
|
|
{
|
|
int numberOfEvents = readNormalNr(bufor,i); i+=4;
|
|
for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
|
|
{
|
|
CMapEvent *ne = new CMapEvent();
|
|
ne->name = std::string();
|
|
ne->message = std::string();
|
|
int nameLen = readNormalNr(bufor,i); i+=4;
|
|
for(int qq=0; qq<nameLen; ++qq)
|
|
{
|
|
ne->name += bufor[i]; ++i;
|
|
}
|
|
int messLen = readNormalNr(bufor,i); i+=4;
|
|
for(int qq=0; qq<messLen; ++qq)
|
|
{
|
|
ne->message +=bufor[i]; ++i;
|
|
}
|
|
ne->resources.resize(RESOURCE_QUANTITY);
|
|
for(int k=0; k < 7; k++)
|
|
{
|
|
ne->resources[k] = readNormalNr(bufor,i); i+=4;
|
|
}
|
|
ne->players = bufor[i]; ++i;
|
|
if(version>AB)
|
|
{
|
|
ne->humanAffected = bufor[i]; ++i;
|
|
}
|
|
else
|
|
ne->humanAffected = true;
|
|
ne->computerAffected = bufor[i]; ++i;
|
|
ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
|
|
ne->nextOccurence = bufor[i]; ++i;
|
|
|
|
char unknown[17];
|
|
memcpy(unknown, bufor+i, 17);
|
|
i+=17;
|
|
|
|
events.push_back(ne);
|
|
}
|
|
}
|
|
|
|
bool Mapa::isInTheMap(const int3 &pos) const
|
|
{
|
|
if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
|
|
return false;
|
|
else return true;
|
|
}
|
|
|
|
void Mapa::loadQuest(CQuest * guard, const unsigned char * bufor, int & i)
|
|
{
|
|
guard->missionType = bufor[i]; ++i;
|
|
int len1, len2, len3;
|
|
switch(guard->missionType)
|
|
{
|
|
case 0:
|
|
return;
|
|
case 2:
|
|
{
|
|
guard->m2stats.resize(4);
|
|
for(int x=0; x<4; x++)
|
|
{
|
|
guard->m2stats[x] = bufor[i++];
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
case 3:
|
|
case 4:
|
|
{
|
|
guard->m13489val = readNormalNr(bufor,i); i+=4;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
int artNumber = bufor[i]; ++i;
|
|
for(int yy=0; yy<artNumber; ++yy)
|
|
{
|
|
guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
int typeNumber = bufor[i]; ++i;
|
|
for(int hh=0; hh<typeNumber; ++hh)
|
|
{
|
|
ui32 creType = readNormalNr(bufor,i, 2); i+=2;
|
|
ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
|
|
guard->m6creatures[hh] = std::make_pair(creType,creNumb);
|
|
}
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
guard->m7resources.resize(7);
|
|
for(int x=0; x<7; x++)
|
|
{
|
|
guard->m7resources[x] = readNormalNr(bufor,i);
|
|
i+=4;
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
case 9:
|
|
{
|
|
guard->m13489val = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
guard->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
guard->lastDay = limit;
|
|
}
|
|
|
|
guard->firstVisitText = readString(bufor,i);
|
|
guard->nextVisitText = readString(bufor,i);
|
|
guard->completedText = readString(bufor,i);
|
|
}
|
|
|
|
TerrainTile & Mapa::getTile( int3 tile )
|
|
{
|
|
return terrain[tile.x][tile.y][tile.z];
|
|
}
|
|
|
|
const TerrainTile & Mapa::getTile( int3 tile ) const
|
|
{
|
|
return terrain[tile.x][tile.y][tile.z];
|
|
}
|
|
|
|
bool Mapa::isWaterTile(const int3 &pos) const
|
|
{
|
|
return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
|
|
}
|
|
|
|
void Mapa::checkForObjectives()
|
|
{
|
|
if(isInTheMap(victoryCondition.pos))
|
|
{
|
|
const std::vector <CGObjectInstance*> &objs = getTile(victoryCondition.pos).visitableObjects;
|
|
assert(objs.size());
|
|
victoryCondition.obj = objs.front();
|
|
}
|
|
|
|
if(isInTheMap(lossCondition.pos))
|
|
{
|
|
const std::vector <CGObjectInstance*> &objs = getTile(lossCondition.pos).visitableObjects;
|
|
assert(objs.size());
|
|
lossCondition.obj = objs.front();
|
|
}
|
|
}
|
|
|
|
void CMapInfo::countPlayers()
|
|
{
|
|
playerAmnt = humenPlayers = 0;
|
|
for(int i=0;i<PLAYER_LIMIT;i++)
|
|
{
|
|
if(players[i].canHumanPlay)
|
|
{
|
|
playerAmnt++;
|
|
humenPlayers++;
|
|
}
|
|
else if(players[i].canComputerPlay)
|
|
{
|
|
playerAmnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
CMapInfo::CMapInfo(const std::string &fname, const unsigned char *map )
|
|
{
|
|
init(fname, map);
|
|
}
|
|
|
|
CMapInfo::CMapInfo()
|
|
{
|
|
version = invalid;
|
|
}
|
|
|
|
void CMapInfo::init(const std::string &fname, const unsigned char *map )
|
|
{
|
|
filename = fname;
|
|
int i = 0;
|
|
initFromMemory(map, i);
|
|
countPlayers();
|
|
}
|
|
|
|
LossCondition::LossCondition()
|
|
{
|
|
obj = NULL;
|
|
timeLimit = -1;
|
|
pos = int3(-1,-1,-1);
|
|
}
|
|
|
|
CVictoryCondition::CVictoryCondition()
|
|
{
|
|
pos = int3(-1,-1,-1);
|
|
obj = NULL;
|
|
ID = allowNormalVictory = appliesToAI = count = 0;
|
|
} |