mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class
595 lines
15 KiB
C++
595 lines
15 KiB
C++
/*
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* CList.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CList.h"
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#include "AdventureMapInterface.h"
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#include "../widgets/Images.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/RadialMenu.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CCastleInterface.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../CCallback.h"
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CList::CListItem::CListItem(CList * Parent)
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: CIntObject(LCLICK | SHOW_POPUP | HOVER),
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parent(Parent),
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selection()
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{
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}
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CList::CListItem::~CListItem() = default;
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void CList::CListItem::showPopupWindow(const Point & cursorPosition)
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{
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showTooltip();
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}
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void CList::CListItem::clickPressed(const Point & cursorPosition)
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{
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//second click on already selected item
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if(parent->selected == this->shared_from_this())
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{
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open();
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}
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else
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{
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//first click - switch selection
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parent->select(this->shared_from_this());
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}
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}
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void CList::CListItem::hover(bool on)
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{
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if (on)
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GH.statusbar()->write(getHoverText());
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else
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GH.statusbar()->clear();
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}
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void CList::CListItem::onSelect(bool on)
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{
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OBJECT_CONSTRUCTION;
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selection.reset();
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if(on)
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selection = genSelection();
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select(on);
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redraw();
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}
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CList::CList(int Size, Rect widgetDimensions)
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: Scrollable(0, widgetDimensions.topLeft(), Orientation::VERTICAL),
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size(Size),
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selected(nullptr)
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{
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pos.w = widgetDimensions.w;
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pos.h = widgetDimensions.h;
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}
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void CList::showAll(Canvas & to)
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{
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to.drawColor(pos, Colors::BLACK);
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CIntObject::showAll(to);
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}
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void CList::createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount)
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{
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OBJECT_CONSTRUCTION;
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listBox = std::make_shared<CListBox>(std::bind(&CList::createItem, this, _1), firstItemPosition, itemPositionDelta, size, listAmount);
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}
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void CList::setScrollUpButton(std::shared_ptr<CButton> button)
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{
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addChild(button.get());
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scrollUp = button;
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scrollUp->addCallback(std::bind(&CList::scrollPrev, this));
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update();
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}
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void CList::setScrollDownButton(std::shared_ptr<CButton> button)
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{
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addChild(button.get());
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scrollDown = button;
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scrollDown->addCallback(std::bind(&CList::scrollNext, this));
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update();
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}
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void CList::scrollBy(int distance)
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{
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if (distance < 0 && listBox->getPos() < -distance)
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listBox->moveToPos(0);
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else
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listBox->moveToPos(static_cast<int>(listBox->getPos()) + distance);
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update();
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}
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void CList::scrollPrev()
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{
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listBox->moveToPrev();
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update();
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}
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void CList::scrollNext()
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{
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listBox->moveToNext();
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update();
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}
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void CList::update()
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{
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bool onTop = listBox->getPos() == 0;
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bool onBottom = listBox->getPos() + size >= listBox->size();
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if (scrollUp)
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scrollUp->block(onTop);
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if (scrollDown)
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scrollDown->block(onBottom);
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}
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void CList::select(std::shared_ptr<CListItem> which)
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{
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if(selected == which)
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return;
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if(selected)
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selected->onSelect(false);
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selected = which;
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if(which)
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{
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which->onSelect(true);
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onSelect();
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}
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}
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int CList::getSelectedIndex()
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{
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return static_cast<int>(listBox->getIndexOf(selected));
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}
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void CList::selectIndex(int which)
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{
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if(which < 0)
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{
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if(selected)
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select(nullptr);
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}
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else
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{
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listBox->scrollTo(which);
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update();
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select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
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}
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}
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void CList::selectNext()
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{
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int index = getSelectedIndex() + 1;
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if(index >= listBox->size())
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index = 0;
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selectIndex(index);
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}
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void CList::selectPrev()
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{
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int index = getSelectedIndex();
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if(index <= 0)
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selectIndex(0);
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else
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selectIndex(index-1);
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}
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CHeroList::CEmptyHeroItem::CEmptyHeroItem()
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{
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OBJECT_CONSTRUCTION;
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movement = std::make_shared<CAnimImage>(AnimationPath::builtin("IMOBIL"), 0, 0, 0, 1);
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portrait = std::make_shared<CPicture>(ImagePath::builtin("HPSXXX"), movement->pos.w + 1, 0);
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mana = std::make_shared<CAnimImage>(AnimationPath::builtin("IMANA"), 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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}
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CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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: CListItem(parent),
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hero(Hero)
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{
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OBJECT_CONSTRUCTION;
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movement = std::make_shared<CAnimImage>(AnimationPath::builtin("IMOBIL"), 0, 0, 0, 1);
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portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), hero->getIconIndex(), 0, movement->pos.w + 1);
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mana = std::make_shared<CAnimImage>(AnimationPath::builtin("IMANA"), 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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update();
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addUsedEvents(GESTURE | KEYBOARD);
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}
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void CHeroList::CHeroItem::update()
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{
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movement->setFrame(std::min<size_t>(movement->size()-1, hero->movementPointsRemaining() / 100));
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mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
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redraw();
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}
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std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
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{
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return std::make_shared<CPicture>(ImagePath::builtin("HPSYYY"), movement->pos.w + 1, 0);
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}
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void CHeroList::CHeroItem::select(bool on)
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{
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if(on)
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LOCPLINT->localState->setSelection(hero);
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}
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void CHeroList::CHeroItem::open()
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{
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LOCPLINT->openHeroWindow(hero);
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}
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void CHeroList::CHeroItem::showTooltip()
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{
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CRClickPopup::createAndPush(hero, GH.getCursorPosition());
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}
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std::string CHeroList::CHeroItem::getHoverText()
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{
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->getClassNameTranslated()) + hero->getMovementPointsTextIfOwner(hero->getOwner());
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}
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void CHeroList::CHeroItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
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{
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if(!on)
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return;
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if(!hero)
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return;
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auto & heroes = LOCPLINT->localState->getWanderingHeroes();
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if(heroes.size() < 2)
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return;
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size_t heroPos = vstd::find_pos(heroes, hero);
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const CGHeroInstance * heroUpper = (heroPos < 1) ? nullptr : heroes.at(heroPos - 1);
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const CGHeroInstance * heroLower = (heroPos > heroes.size() - 2) ? nullptr : heroes.at(heroPos + 1);
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std::vector<RadialMenuConfig> menuElements = {
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{ RadialMenuConfig::ITEM_ALT_NN, heroUpper != nullptr, "altUpTop", "vcmi.radialWheel.moveTop", [heroPos]()
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{
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for (size_t i = heroPos; i > 0; i--)
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LOCPLINT->localState->swapWanderingHero(i, i - 1);
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} },
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{ RadialMenuConfig::ITEM_ALT_NW, heroUpper != nullptr, "altUp", "vcmi.radialWheel.moveUp", [heroPos](){LOCPLINT->localState->swapWanderingHero(heroPos, heroPos - 1); } },
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{ RadialMenuConfig::ITEM_ALT_SW, heroLower != nullptr, "altDown", "vcmi.radialWheel.moveDown", [heroPos](){ LOCPLINT->localState->swapWanderingHero(heroPos, heroPos + 1); } },
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{ RadialMenuConfig::ITEM_ALT_SS, heroLower != nullptr, "altDownBottom", "vcmi.radialWheel.moveBottom", [heroPos, heroes]()
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{
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for (int i = heroPos; i < heroes.size() - 1; i++)
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LOCPLINT->localState->swapWanderingHero(i, i + 1);
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} },
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};
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GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);
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}
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void CHeroList::CHeroItem::keyPressed(EShortcut key)
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{
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if(!hero)
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return;
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if(parent->selected != this->shared_from_this())
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return;
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auto & heroes = LOCPLINT->localState->getWanderingHeroes();
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if(key == EShortcut::LIST_HERO_DISMISS)
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], [=](){ LOCPLINT->cb->dismissHero(hero); }, nullptr);
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return;
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}
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if(heroes.size() < 2)
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return;
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size_t heroPos = vstd::find_pos(heroes, hero);
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const CGHeroInstance * heroUpper = (heroPos < 1) ? nullptr : heroes.at(heroPos - 1);
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const CGHeroInstance * heroLower = (heroPos > heroes.size() - 2) ? nullptr : heroes.at(heroPos + 1);
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switch(key)
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{
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case EShortcut::LIST_HERO_UP:
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if(heroUpper)
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LOCPLINT->localState->swapWanderingHero(heroPos, heroPos - 1);
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break;
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case EShortcut::LIST_HERO_DOWN:
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if(heroLower)
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LOCPLINT->localState->swapWanderingHero(heroPos, heroPos + 1);
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break;
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case EShortcut::LIST_HERO_TOP:
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if(heroUpper)
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for (size_t i = heroPos; i > 0; i--)
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LOCPLINT->localState->swapWanderingHero(i, i - 1);
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break;
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case EShortcut::LIST_HERO_BOTTOM:
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if(heroLower)
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for (int i = heroPos; i < heroes.size() - 1; i++)
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LOCPLINT->localState->swapWanderingHero(i, i + 1);
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break;
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}
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}
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std::shared_ptr<CIntObject> CHeroList::createItem(size_t index)
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{
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if (LOCPLINT->localState->getWanderingHeroes().size() > index)
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return std::make_shared<CHeroItem>(this, LOCPLINT->localState->getWanderingHero(index));
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return std::make_shared<CEmptyHeroItem>();
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}
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CHeroList::CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)
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: CList(visibleItemsCount, widgetPosition)
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{
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createList(firstItemOffset, itemOffsetDelta, initialItemsCount);
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}
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void CHeroList::select(const CGHeroInstance * hero)
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{
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selectIndex(vstd::find_pos(LOCPLINT->localState->getWanderingHeroes(), hero));
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}
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void CHeroList::updateElement(const CGHeroInstance * hero)
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{
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updateWidget();
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}
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void CHeroList::updateWidget()
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{
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const auto & heroes = LOCPLINT->localState->getWanderingHeroes();
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listBox->resize(heroes.size());
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for (size_t i = 0; i < heroes.size(); ++i)
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{
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auto item = std::dynamic_pointer_cast<CHeroItem>(listBox->getItem(i));
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if (!item)
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continue;
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if (item->hero == heroes.at(i))
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{
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item->update();
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}
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else
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{
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listBox->reset();
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break;
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}
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}
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if (LOCPLINT->localState->getCurrentHero())
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select(LOCPLINT->localState->getCurrentHero());
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CList::update();
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}
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std::shared_ptr<CIntObject> CTownList::createItem(size_t index)
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{
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if (LOCPLINT->localState->getOwnedTowns().size() > index)
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return std::make_shared<CTownItem>(this, LOCPLINT->localState->getOwnedTown(index));
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return std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 0);
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}
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CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
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CListItem(parent),
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town(Town)
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{
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OBJECT_CONSTRUCTION;
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picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 0);
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pos = picture->pos;
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update();
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addUsedEvents(GESTURE | KEYBOARD);
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}
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std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
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{
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return std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 1);
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}
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void CTownList::CTownItem::update()
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{
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size_t iconIndex = town->getTown()->clientInfo.icons[town->hasFort()][town->built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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picture->setFrame(iconIndex + 2);
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redraw();
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}
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void CTownList::CTownItem::select(bool on)
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{
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if(on)
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LOCPLINT->localState->setSelection(town);
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}
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void CTownList::CTownItem::open()
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{
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LOCPLINT->openTownWindow(town);
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}
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void CTownList::CTownItem::showTooltip()
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{
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CRClickPopup::createAndPush(town, GH.getCursorPosition());
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}
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void CTownList::CTownItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
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{
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if(!on)
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return;
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const std::vector<const CGTownInstance *> towns = LOCPLINT->localState->getOwnedTowns();
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size_t townIndex = vstd::find_pos(towns, town);
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if(townIndex + 1 > towns.size() || !towns.at(townIndex))
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return;
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if(towns.size() < 2)
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return;
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int townUpperPos = (townIndex < 1) ? -1 : townIndex - 1;
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int townLowerPos = (townIndex > towns.size() - 2) ? -1 : townIndex + 1;
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auto updateList = [](){
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for (auto ki : GH.windows().findWindows<CCastleInterface>())
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ki->townChange(); //update list
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};
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std::vector<RadialMenuConfig> menuElements = {
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{ RadialMenuConfig::ITEM_ALT_NN, townUpperPos > -1, "altUpTop", "vcmi.radialWheel.moveTop", [updateList, townIndex]()
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{
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for (int i = townIndex; i > 0; i--)
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LOCPLINT->localState->swapOwnedTowns(i, i - 1);
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updateList();
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} },
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{ RadialMenuConfig::ITEM_ALT_NW, townUpperPos > -1, "altUp", "vcmi.radialWheel.moveUp", [updateList, townIndex, townUpperPos](){LOCPLINT->localState->swapOwnedTowns(townIndex, townUpperPos); updateList(); } },
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{ RadialMenuConfig::ITEM_ALT_SW, townLowerPos > -1, "altDown", "vcmi.radialWheel.moveDown", [updateList, townIndex, townLowerPos](){ LOCPLINT->localState->swapOwnedTowns(townIndex, townLowerPos); updateList(); } },
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{ RadialMenuConfig::ITEM_ALT_SS, townLowerPos > -1, "altDownBottom", "vcmi.radialWheel.moveBottom", [updateList, townIndex, towns]()
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{
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for (int i = townIndex; i < towns.size() - 1; i++)
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LOCPLINT->localState->swapOwnedTowns(i, i + 1);
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updateList();
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} },
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};
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GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);
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}
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void CTownList::CTownItem::keyPressed(EShortcut key)
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{
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if(parent->selected != this->shared_from_this())
|
|
return;
|
|
|
|
const std::vector<const CGTownInstance *> towns = LOCPLINT->localState->getOwnedTowns();
|
|
size_t townIndex = vstd::find_pos(towns, town);
|
|
|
|
if(townIndex + 1 > towns.size() || !towns.at(townIndex))
|
|
return;
|
|
|
|
if(towns.size() < 2)
|
|
return;
|
|
|
|
int townUpperPos = (townIndex < 1) ? -1 : townIndex - 1;
|
|
int townLowerPos = (townIndex > towns.size() - 2) ? -1 : townIndex + 1;
|
|
|
|
switch(key)
|
|
{
|
|
case EShortcut::LIST_TOWN_UP:
|
|
if(townUpperPos > -1)
|
|
LOCPLINT->localState->swapOwnedTowns(townIndex, townUpperPos);
|
|
break;
|
|
|
|
case EShortcut::LIST_TOWN_DOWN:
|
|
if(townLowerPos > -1)
|
|
LOCPLINT->localState->swapOwnedTowns(townIndex, townLowerPos);
|
|
break;
|
|
|
|
case EShortcut::LIST_TOWN_TOP:
|
|
if(townUpperPos > -1)
|
|
for (int i = townIndex; i > 0; i--)
|
|
LOCPLINT->localState->swapOwnedTowns(i, i - 1);
|
|
break;
|
|
|
|
case EShortcut::LIST_TOWN_BOTTOM:
|
|
if(townLowerPos > -1)
|
|
for (int i = townIndex; i < towns.size() - 1; i++)
|
|
LOCPLINT->localState->swapOwnedTowns(i, i + 1);
|
|
break;
|
|
}
|
|
|
|
for (auto ki : GH.windows().findWindows<CCastleInterface>())
|
|
ki->townChange(); //update list
|
|
}
|
|
|
|
std::string CTownList::CTownItem::getHoverText()
|
|
{
|
|
return town->getObjectName();
|
|
}
|
|
|
|
CTownList::CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)
|
|
: CList(visibleItemsCount, widgetPosition)
|
|
{
|
|
createList(firstItemOffset, itemOffsetDelta, initialItemsCount);
|
|
}
|
|
|
|
void CTownList::select(const CGTownInstance * town)
|
|
{
|
|
selectIndex(vstd::find_pos(LOCPLINT->localState->getOwnedTowns(), town));
|
|
}
|
|
|
|
void CTownList::updateElement(const CGTownInstance * town)
|
|
{
|
|
updateWidget();
|
|
}
|
|
|
|
void CTownList::updateWidget()
|
|
{
|
|
auto & towns = LOCPLINT->localState->getOwnedTowns();
|
|
|
|
listBox->resize(towns.size());
|
|
|
|
for (size_t i = 0; i < towns.size(); ++i)
|
|
{
|
|
auto item = std::dynamic_pointer_cast<CTownItem>(listBox->getItem(i));
|
|
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->town == towns[i])
|
|
{
|
|
item->update();
|
|
}
|
|
else
|
|
{
|
|
listBox->reset();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (LOCPLINT->localState->getCurrentTown())
|
|
select(LOCPLINT->localState->getCurrentTown());
|
|
|
|
CList::update();
|
|
}
|