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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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AdventureMapInterface.cpp | ||
AdventureMapInterface.h | ||
AdventureMapShortcuts.cpp | ||
AdventureMapShortcuts.h | ||
AdventureMapWidget.cpp | ||
AdventureMapWidget.h | ||
AdventureOptions.cpp | ||
AdventureOptions.h | ||
AdventureState.h | ||
CInfoBar.cpp | ||
CInfoBar.h | ||
CInGameConsole.cpp | ||
CInGameConsole.h | ||
CList.cpp | ||
CList.h | ||
CMinimap.cpp | ||
CMinimap.h | ||
CResDataBar.cpp | ||
CResDataBar.h | ||
MapAudioPlayer.cpp | ||
MapAudioPlayer.h | ||
TurnTimerWidget.cpp | ||
TurnTimerWidget.h |