..
CAnimation.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
CAnimation.h
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
Canvas.cpp
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Canvas.h
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
CCursorHandler.cpp
Fixed lots of warnings.
2020-10-04 02:20:18 -07:00
CCursorHandler.h
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CGuiHandler.cpp
Moved all animation ordering logic to callers
2022-12-13 21:31:49 +02:00
CGuiHandler.h
Separated battle control panel into new class, refactoring of
2022-11-18 17:54:10 +02:00
CIntObject.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
CIntObject.h
changes to status bar according to review comments:
2022-12-12 18:23:41 +02:00
ColorFilter.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
ColorFilter.h
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
Fonts.cpp
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00
Fonts.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
Geometries.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
Geometries.h
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
NotificationHandler.cpp
Tray notifications for MXE
2022-05-14 13:23:09 +03:00
NotificationHandler.h
tray notification for windows
2022-05-14 13:23:09 +03:00
SDL_Compat.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
SDL_Extensions.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
SDL_Extensions.h
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
SDL_Pixels.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00