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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client/gui
Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
..
CAnimation.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CAnimation.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
Canvas.cpp Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
Canvas.h Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
CCursorHandler.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CCursorHandler.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CGuiHandler.cpp Moved all animation ordering logic to callers 2022-12-13 21:31:49 +02:00
CGuiHandler.h Separated battle control panel into new class, refactoring of 2022-11-18 17:54:10 +02:00
CIntObject.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CIntObject.h changes to status bar according to review comments: 2022-12-12 18:23:41 +02:00
ColorFilter.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
ColorFilter.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
Fonts.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
Fonts.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Geometries.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
Geometries.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
NotificationHandler.cpp Tray notifications for MXE 2022-05-14 13:23:09 +03:00
NotificationHandler.h tray notification for windows 2022-05-14 13:23:09 +03:00
SDL_Compat.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
SDL_Extensions.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
SDL_Extensions.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
SDL_Pixels.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00