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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/Global.h
beegee1 2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00

331 lines
7.7 KiB
C++

#pragma once
// Standard include file
// Contents:
// Includes C/C++ libraries, STL libraries, IOStream and String libraries
// Includes the most important boost headers
// Defines the import + export, override and exception handling macros
// Defines the vstd library
// Includes the logger
// This file shouldn't be changed, except if there is a important header file missing which is shared among several projects.
/*
* Global.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <cstdio>
#include <stdio.h>
#ifdef _WIN32
#include <tchar.h>
#else
#include "tchar_amigaos4.h"
#endif
#include <cmath>
#include <cassert>
#include <assert.h>
#include <vector>
#include <string>
#include <map>
#include <queue>
#include <set>
#include <utility>
#include <numeric>
#include <iostream>
#include <fstream>
#include <sstream>
#include <iomanip>
#include <algorithm>
#include <memory>
#include <cstdlib>
//filesystem version 3 causes problems (and it's default as of boost 1.46)
#define BOOST_FILESYSTEM_VERSION 2
#include <boost/algorithm/string.hpp>
#include <boost/assert.hpp>
#include <boost/assign.hpp>
#include <boost/bind.hpp>
#include <boost/cstdint.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/filesystem.hpp>
#include <boost/foreach.hpp>
#include <boost/format.hpp>
#include <boost/function.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/logic/tribool.hpp>
#include <boost/program_options.hpp>
#include <boost/thread.hpp>
#include <boost/unordered_set.hpp>
#ifdef ANDROID
#include <android/log.h>
#endif
// Integral data types
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
// Import + Export macro declarations
#ifdef _WIN32
#define DLL_EXPORT __declspec(dllexport)
#else
#if defined(__GNUC__) && __GNUC__ >= 4
#define DLL_EXPORT __attribute__ ((visibility("default")))
#else
#define DLL_EXPORT
#endif
#endif
#ifdef _WIN32
#define DLL_IMPORT __declspec(dllimport)
#else
#if defined(__GNUC__) && __GNUC__ >= 4
#define DLL_IMPORT __attribute__ ((visibility("default")))
#else
#define DLL_IMPORT
#endif
#endif
#ifdef VCMI_DLL
#define DLL_LINKAGE DLL_EXPORT
#else
#define DLL_LINKAGE DLL_IMPORT
#endif
//a normal std::map with a const operator[] for sanity
template<typename KeyT, typename ValT>
class bmap : public std::map<KeyT, ValT>
{
public:
const ValT & operator[](KeyT key) const
{
return find(key)->second;
}
ValT & operator[](KeyT key)
{
return static_cast<std::map<KeyT, ValT> &>(*this)[key];
}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<std::map<KeyT, ValT> &>(*this);
}
};
namespace vstd
{
//returns true if container c contains item i
template <typename Container, typename Item>
bool contains(const Container & c, const Item &i)
{
return std::find(c.begin(),c.end(),i) != c.end();
}
//returns true if map c contains item i
template <typename V, typename Item, typename Item2>
bool contains(const std::map<Item,V> & c, const Item2 &i)
{
return c.find(i)!=c.end();
}
//returns true if bmap c contains item i
template <typename V, typename Item, typename Item2>
bool contains(const bmap<Item,V> & c, const Item2 &i)
{
return c.find(i)!=c.end();
}
//returns true if unordered set c contains item i
template <typename Item>
bool contains(const boost::unordered_set<Item> & c, const Item &i)
{
return c.find(i)!=c.end();
}
//returns position of first element in vector c equal to s, if there is no such element, -1 is returned
template <typename T1, typename T2>
int find_pos(const std::vector<T1> & c, const T2 &s)
{
for(size_t i=0; i < c.size(); ++i)
if(c[i] == s)
return i;
return -1;
}
//Func(T1,T2) must say if these elements matches
template <typename T1, typename T2, typename Func>
int find_pos(const std::vector<T1> & c, const T2 &s, const Func &f)
{
for(size_t i=0; i < c.size(); ++i)
if(f(c[i],s))
return i;
return -1;
}
//returns iterator to the given element if present in container, end() if not
template <typename Container, typename Item>
typename Container::iterator find(Container & c, const Item &i)
{
return std::find(c.begin(),c.end(),i);
}
//returns const iterator to the given element if present in container, end() if not
template <typename Container, typename Item>
typename Container::const_iterator find(const Container & c, const Item &i)
{
return std::find(c.begin(),c.end(),i);
}
//removes element i from container c, returns false if c does not contain i
template <typename Container, typename Item>
typename Container::size_type operator-=(Container &c, const Item &i)
{
typename Container::iterator itr = find(c,i);
if(itr == c.end())
return false;
c.erase(itr);
return true;
}
//assigns greater of (a, b) to a and returns maximum of (a, b)
template <typename t1, typename t2>
t1 &amax(t1 &a, const t2 &b)
{
if(a >= b)
return a;
else
{
a = b;
return a;
}
}
//assigns smaller of (a, b) to a and returns minimum of (a, b)
template <typename t1, typename t2>
t1 &amin(t1 &a, const t2 &b)
{
if(a <= b)
return a;
else
{
a = b;
return a;
}
}
//makes a to fit the range <b, c>
template <typename t1, typename t2, typename t3>
t1 &abetween(t1 &a, const t2 &b, const t3 &c)
{
amax(a,b);
amin(a,c);
return a;
}
//checks if a is between b and c
template <typename t1, typename t2, typename t3>
bool isbetween(const t1 &a, const t2 &b, const t3 &c)
{
return a > b && a < c;
}
//checks if a is within b and c
template <typename t1, typename t2, typename t3>
bool iswithin(const t1 &a, const t2 &b, const t3 &c)
{
return a >= b && a <= c;
}
template <typename t1, typename t2>
struct assigner
{
public:
t1 &op1;
t2 op2;
assigner(t1 &a1, const t2 & a2)
:op1(a1), op2(a2)
{}
void operator()()
{
op1 = op2;
}
};
// Assigns value a2 to a1. The point of time of the real operation can be controlled
// with the () operator.
template <typename t1, typename t2>
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
{
return assigner<t1,t2>(a1,a2);
}
//deleted pointer and sets it to NULL
template <typename T>
void clear_pointer(T* &ptr)
{
delete ptr;
ptr = NULL;
}
}
using vstd::operator-=;
// can be used for counting arrays
template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
//for explicit overrides
#ifdef _MSC_VER
#define OVERRIDE override
#else
#define OVERRIDE //is there any working counterpart?
#endif
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
#define HANDLE_EXCEPTION \
catch (const std::exception& e) { \
tlog1 << e.what() << std::endl; \
throw; \
} \
catch (const std::exception * e) \
{ \
tlog1 << e->what()<< std::endl; \
throw; \
} \
catch (const std::string& e) { \
tlog1 << e << std::endl; \
throw; \
}
#define HANDLE_EXCEPTIONC(COMMAND) \
catch (const std::exception& e) { \
COMMAND; \
tlog1 << e.what() << std::endl; \
throw; \
} \
catch (const std::string &e) \
{ \
COMMAND; \
tlog1 << e << std::endl; \
throw; \
}
#include "lib/CLogger.h"