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8724181a0f
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY. All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY, and all previous bonuses of subtype 1 is covered by NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly. |
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.. | ||
AbsoluteLevelConditionTest.cpp | ||
AbsoluteSpellConditionTest.cpp | ||
BonusConditionTest.cpp | ||
CreatureConditionTest.cpp | ||
ElementalConditionTest.cpp | ||
HealthValueConditionTest.cpp | ||
ImmunityNegationConditionTest.cpp | ||
NormalLevelConditionTest.cpp | ||
NormalSpellConditionTest.cpp | ||
ReceptiveFeatureConditionTest.cpp | ||
ResistanceConditionTest.cpp | ||
SpellEffectConditionTest.cpp | ||
TargetConditionItemFixture.cpp | ||
TargetConditionItemFixture.h |