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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/test/spells/targetConditions
Konstantin 8724181a0f vcmi: spell resistance rework
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
..
AbsoluteLevelConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
AbsoluteSpellConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
BonusConditionTest.cpp vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
CreatureConditionTest.cpp tests: fix modhandler assert 2023-04-27 20:59:55 +03:00
ElementalConditionTest.cpp vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
HealthValueConditionTest.cpp
ImmunityNegationConditionTest.cpp tests: test nonMagical effects 2023-05-05 18:57:40 +03:00
NormalLevelConditionTest.cpp tests: test nonMagical effects 2023-05-05 18:57:40 +03:00
NormalSpellConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
ReceptiveFeatureConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
ResistanceConditionTest.cpp tests: add ResistanceCondition test 2023-05-05 18:57:40 +03:00
SpellEffectConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
TargetConditionItemFixture.cpp
TargetConditionItemFixture.h vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00