mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
87b3459d14
* minor changes and improvements
1023 lines
39 KiB
C++
1023 lines
39 KiB
C++
#include "stdafx.h"
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#include "mapHandler.h"
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#include "hch\CSemiDefHandler.h"
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#include "SDL_rotozoom.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "stdlib.h"
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#include "hch\CLodHandler.h"
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#include "hch\CDefObjInfoHandler.h"
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#include <algorithm>
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extern SDL_Surface * ekran;
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class OCM_HLP
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{
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public:
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bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo ;
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void CMapHandler::init()
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{
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fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
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partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
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for(int i=0; i<partialHide->ourImages.size(); ++i)
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{
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CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
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}
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visibility.resize(reader->map.width+2*Woff);
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for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
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{
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visibility[gg].resize(reader->map.height+2*Hoff);
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for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
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visibility[gg][jj] = true;
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}
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undVisibility.resize(reader->map.width+2*Woff);
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for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
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{
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undVisibility[gg].resize(reader->map.height+2*Woff);
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for(int jj=0; jj<reader->map.height+2*Woff; ++jj)
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undVisibility[gg][jj] = true;
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}
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visibility[6][7] = false;
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undVisibility[5][7] = false;
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visibility[7][7] = false;
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visibility[6][8] = false;
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visibility[6][6] = false;
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//visibility[5][6] = false;
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//visibility[7][8] = false;
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visibility[5][8] = false;
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visibility[7][6] = false;
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visibility[6][9] = false;
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//initializing road's and river's DefHandlers
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int rmask = 0xff000000;
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int gmask = 0x00ff0000;
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int bmask = 0x0000ff00;
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int amask = 0x000000ff;
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#else
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int rmask = 0x000000ff;
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int gmask = 0x0000ff00;
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int bmask = 0x00ff0000;
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int amask = 0xff000000;
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#endif
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SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
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rmask, gmask, bmask, amask);
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roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
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roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
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roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
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staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
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staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
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staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
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staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
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//roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
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//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
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// roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
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sizes.x = CGI->ac->map.width;
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sizes.y = CGI->ac->map.height;
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sizes.z = CGI->ac->map.twoLevel+1;
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ttiles.resize(CGI->ac->map.width,Woff);
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for (int i=0-Woff;i<ttiles.size()-Woff;i++)
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{
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ttiles[i].resize(CGI->ac->map.height,Hoff);
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}
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for (int i=0-Woff;i<ttiles.size()-Woff;i++)
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{
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for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
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ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
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}
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for (int i=0; i<reader->map.width; i++) //jest po szeroko�ci
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{
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for (int j=0; j<reader->map.height;j++) //po wysoko�ci
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{
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for (int k=0; k<=reader->map.twoLevel; ++k)
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{
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TerrainTile** pomm = reader->map.terrain; ;
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if (k==0)
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pomm = reader->map.terrain;
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else
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pomm = reader->map.undergroungTerrain;
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if(pomm[i][j].malle)
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{
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int cDir;
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bool rotV, rotH;
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if(k==0)
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{
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int roadpom = reader->map.terrain[i][j].malle-1,
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impom = reader->map.terrain[i][j].roadDir;
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SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
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ttiles[i][j][k].roadbitmap.push_back(pom1);
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cDir = reader->map.terrain[i][j].roadDir;
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rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
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rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
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}
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else
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{
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int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
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pom777 = reader->map.undergroungTerrain[i][j].roadDir;
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SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
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ttiles[i][j][k].roadbitmap.push_back(pom1);
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cDir = reader->map.undergroungTerrain[i][j].roadDir;
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rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
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rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
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}
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if(rotH)
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{
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ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
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}
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if(rotV)
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{
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ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
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}
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if(rotH || rotV)
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{
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ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
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SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
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SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
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ttiles[i][j][k].roadbitmap[0] = buf;
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}
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}
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}
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}
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}
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//initializing simple values
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for (int i=0; i<CGI->ac->map.width; i++) //jest po szeroko�ci
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{
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for (int j=0; j<CGI->ac->map.height;j++) //po wysoko�ci
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{
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for(int k=0; k<ttiles[0][0].size(); ++k)
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{
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ttiles[i][j][k].pos = int3(i, j, k);
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ttiles[i][j][k].blocked = false;
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ttiles[i][j][k].visitable = false;
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if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
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{
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ttiles[i][j][k].blocked = true;
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continue;
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}
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ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
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ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
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ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
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ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
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ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
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}
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}
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}
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//simple values initialized
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for (int i=0; i<reader->map.width; i++) //jest po szeroko�ci
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{
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for (int j=0; j<reader->map.height;j++) //po wysoko�ci
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{
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for(int k=0; k<=reader->map.twoLevel; ++k)
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{
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TerrainTile** pomm = reader->map.terrain;
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if(k==0)
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{
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pomm = reader->map.terrain;
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}
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else
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{
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pomm = reader->map.undergroungTerrain;
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}
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if(pomm[i][j].nuine)
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{
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int cDir;
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bool rotH, rotV;
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if(k==0)
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{
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ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
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cDir = reader->map.terrain[i][j].rivDir;
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rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
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rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
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}
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else
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{
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ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
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cDir = reader->map.undergroungTerrain[i][j].rivDir;
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rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
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rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
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}
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if(rotH)
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{
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ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
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}
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if(rotV)
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{
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ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
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}
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if(rotH || rotV)
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{
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ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
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SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
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SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
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ttiles[i][j][k].rivbitmap[0] = buf;
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}
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}
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}
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}
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}
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SDL_FreeSurface(su);
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//road's and river's DefHandlers initialized
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//terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
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//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
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// terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
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CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
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for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szeroko�ci
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{
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for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysoko�ci
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{
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for(int k=0; k<=reader->map.twoLevel; ++k)
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{
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if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
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{
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if(i==-1 && j==-1)
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
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continue;
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}
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else if(i==-1 && j==(reader->map.height))
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
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continue;
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}
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else if(i==(reader->map.width) && j==-1)
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
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continue;
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}
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else if(i==(reader->map.width) && j==(reader->map.height))
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
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continue;
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}
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else if(j == -1 && i > -1 && i < reader->map.height)
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
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continue;
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}
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else if(i == -1 && j > -1 && j < reader->map.height)
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
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continue;
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}
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else if(j == reader->map.height && i >-1 && i < reader->map.width)
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
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continue;
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}
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else if(i == reader->map.width && j > -1 && j < reader->map.height)
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
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continue;
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}
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else
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{
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ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
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continue;
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}
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}
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//TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
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std::string name;
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if (k>0)
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name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
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else
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name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
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for (unsigned int m=0; m<reader->defs.size(); m++)
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{
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try
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{
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if (reader->defs[m]->defName != name)
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continue;
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else
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{
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int ktora;
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if (k==0)
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ktora = reader->map.terrain[i][j].terview;
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else
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ktora = reader->map.undergroungTerrain[i][j].terview;
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ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
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int zz;
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if (k==0)
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zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
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else
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zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
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switch (zz)
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{
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case 1:
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{
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ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
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break;
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}
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case 2:
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{
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ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
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break;
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}
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case 3:
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{
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ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
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break;
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}
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}
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break;
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}
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}
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catch (...)
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{
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continue;
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}
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}
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}
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}
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}
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//initializing objects / rects
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for(int f=0; f<CGI->objh->objInstances.size(); ++f)
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{
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CGI->objh->objInstances[f]->pos.x+=1;
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CGI->objh->objInstances[f]->pos.y+=1;
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CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
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for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
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{
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for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
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{
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SDL_Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = fx*32;
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cr.y = fy*32;
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std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
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if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)<ttiles[0].size()-Hoff)
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{
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TerrainTile2 & curt =
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ttiles
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[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
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[CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
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[CGI->objh->objInstances[f]->pos.z];
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ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
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}
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} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
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} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
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} // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
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for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
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{
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if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
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continue;
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CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
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for(int fx=0; fx<8; ++fx)
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{
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for(int fy=0; fy<6; ++fy)
|
|
{
|
|
int xVal = CGI->objh->objInstances[f]->pos.x + fx - 8;
|
|
int yVal = CGI->objh->objInstances[f]->pos.y + fy - 6;
|
|
int zVal = CGI->objh->objInstances[f]->pos.z;
|
|
if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
|
|
{
|
|
TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
|
|
if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
|
|
curt.visitable = true;
|
|
if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
|
|
curt.blocked = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for(int ix=0; ix<ttiles.size()-Woff; ++ix)
|
|
{
|
|
for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
|
|
{
|
|
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
|
|
{
|
|
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
|
|
{
|
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
int rmask = 0xff000000;
|
|
int gmask = 0x00ff0000;
|
|
int bmask = 0x0000ff00;
|
|
int amask = 0x000000ff;
|
|
#else
|
|
int rmask = 0x000000ff;
|
|
int gmask = 0x0000ff00;
|
|
int bmask = 0x00ff0000;
|
|
int amask = 0xff000000;
|
|
#endif
|
|
SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
|
|
rmask, gmask, bmask, amask);
|
|
if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
|
|
throw new std::string("terrainRect: out of range");
|
|
////printing terrain
|
|
for (int bx=0; bx<dx; bx++)
|
|
{
|
|
for (int by=0; by<dy; by++)
|
|
{
|
|
SDL_Rect sr;
|
|
sr.y=by*32;
|
|
sr.x=bx*32;
|
|
sr.h=sr.w=32;
|
|
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
|
|
}
|
|
}
|
|
////terrain printed
|
|
////printing rivers
|
|
for (int bx=0; bx<dx; bx++)
|
|
{
|
|
for (int by=0; by<dy; by++)
|
|
{
|
|
SDL_Rect sr;
|
|
sr.y=by*32;
|
|
sr.x=bx*32;
|
|
sr.h=sr.w=32;
|
|
if(ttiles[x+bx][y+by][level].rivbitmap.size())
|
|
SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
|
|
}
|
|
}
|
|
////rivers printed
|
|
////printing roads
|
|
for (int bx=0; bx<dx; bx++)
|
|
{
|
|
for (int by=-1; by<dy; by++)
|
|
{
|
|
if(y+by<=-4)
|
|
continue;
|
|
SDL_Rect sr;
|
|
sr.y=by*32+16;
|
|
sr.x=bx*32;
|
|
sr.h=sr.w=32;
|
|
if(ttiles[x+bx][y+by][level].roadbitmap.size())
|
|
SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
|
|
}
|
|
}
|
|
////roads printed
|
|
////printing objects
|
|
|
|
for (int bx=0; bx<dx; bx++)
|
|
{
|
|
for (int by=0; by<dy; by++)
|
|
{
|
|
for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
|
|
{
|
|
SDL_Rect sr;
|
|
sr.w = 32;
|
|
sr.h = 32;
|
|
sr.x = (bx)*32;
|
|
sr.y = (by)*32;
|
|
|
|
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
|
|
if(ttiles[x+bx][y+by][level].objects[h].first->isHero && ttiles[x+bx][y+by][level].objects[h].first->moveDir)
|
|
{
|
|
int imgVal = 8;
|
|
SDL_Surface * tb;
|
|
switch(ttiles[x+bx][y+by][level].objects[h].first->moveDir)
|
|
{
|
|
case 1:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==10)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==5)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==6)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==7)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==8)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==9)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==12)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
|
|
int gg;
|
|
for(gg=0; gg<iv.size(); ++gg)
|
|
{
|
|
if(iv[gg].groupNumber==11)
|
|
{
|
|
tb = iv[gg+anim%imgVal].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
SDL_BlitSurface(tb,&pp,su,&sr);
|
|
if(!ttiles[x+bx][y+by][level].objects[h].first->flagPrinted)
|
|
{
|
|
SDL_BlitSurface(CGI->heroh->flags2[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, NULL, su, &sr);
|
|
ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int imgVal = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages.size();
|
|
SDL_BlitSurface(CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
///enabling flags
|
|
|
|
for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
|
|
{
|
|
CGI->heroh->heroInstances[qq]->ourObject->flagPrinted = false;
|
|
}
|
|
|
|
///flags enabled
|
|
|
|
////objects printed, printing shadow
|
|
for (int bx=0; bx<dx; bx++)
|
|
{
|
|
for (int by=0; by<dy; by++)
|
|
{
|
|
SDL_Rect sr;
|
|
sr.y=by*32;
|
|
sr.x=bx*32;
|
|
sr.h=sr.w=32;
|
|
if (!level)
|
|
{
|
|
|
|
if( bx+x>-1 && by+y>-1 && bx+x<visibility.size()-(-1) && by+y<visibility[0].size()-(-1) && !visibility[bx+x][by+y])
|
|
{
|
|
SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
|
|
SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
|
|
SDL_BlitSurface(hide2, NULL, su, &sr);
|
|
SDL_FreeSurface(hide2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( bx+x>-1 && by+y>-1 && bx+x<undVisibility.size()-(-1) && by+y<undVisibility[0].size()-(-1) && !undVisibility[bx+x][by+y])
|
|
{
|
|
SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
|
|
SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
|
|
SDL_BlitSurface(hide2, NULL, su, &sr);
|
|
SDL_FreeSurface(hide2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
////shadow printed
|
|
//printing borders
|
|
for (int bx=0; bx<dx; bx++)
|
|
{
|
|
for (int by=0; by<dy; by++)
|
|
{
|
|
if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
|
|
{
|
|
SDL_Rect sr;
|
|
sr.y=by*32;
|
|
sr.x=bx*32;
|
|
sr.h=sr.w=32;
|
|
|
|
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
|
|
}
|
|
else
|
|
{
|
|
if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
|
|
{
|
|
SDL_Rect sr;
|
|
sr.y=by*32;
|
|
sr.x=bx*32;
|
|
sr.h=sr.w=32;
|
|
|
|
SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
|
|
rmask, gmask, bmask, amask);
|
|
for(int f=0; f<ns->w*ns->h*4; ++f)
|
|
{
|
|
*((unsigned char*)(ns->pixels) + f) = 128;
|
|
}
|
|
|
|
SDL_BlitSurface(ns,NULL,su,&sr);
|
|
|
|
SDL_FreeSurface(ns);
|
|
}
|
|
if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
|
|
{
|
|
SDL_Rect sr;
|
|
sr.y=by*32;
|
|
sr.x=bx*32;
|
|
sr.h=sr.w=32;
|
|
|
|
SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
|
|
rmask, gmask, bmask, amask);
|
|
for(int f=0; f<ns->w*ns->h*4; ++f)
|
|
{
|
|
*((unsigned char*)(ns->pixels) + f) = 128;
|
|
}
|
|
|
|
SDL_BlitSurface(ns,NULL,su,&sr);
|
|
|
|
SDL_FreeSurface(ns);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CSDL_Ext::update(su);
|
|
//borders printed
|
|
return su;
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::terrBitmap(int x, int y)
|
|
{
|
|
return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
|
|
{
|
|
return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)
|
|
{
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[22].bitmap; //visible right bottom corner
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[15].bitmap; //visible right top corner
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
//return partialHide->ourImages[rand()%2].bitmap; //visible top
|
|
return partialHide->ourImages[0].bitmap; //visible top
|
|
}
|
|
else if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
|
|
return partialHide->ourImages[4].bitmap; //visble bottom
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
|
|
}
|
|
else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
|
|
return partialHide->ourImages[2].bitmap; //visible right
|
|
}
|
|
else if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1])
|
|
{
|
|
//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
|
|
return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
|
|
}
|
|
else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
|
|
}
|
|
else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y-1])
|
|
{
|
|
//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
|
|
}
|
|
else if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[16].bitmap; //visible right corners
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[18].bitmap; //visible top corners
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[19].bitmap; //visible corners without left top
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[20].bitmap; //visible corners without left bottom
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[21].bitmap; //visible all corners only
|
|
}
|
|
if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1])
|
|
{
|
|
return partialHide->ourImages[6].bitmap; //hidden top
|
|
}
|
|
if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
|
|
{
|
|
return partialHide->ourImages[7].bitmap; //hidden right
|
|
}
|
|
if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
|
|
{
|
|
return partialHide->ourImages[8].bitmap; //hidden bottom
|
|
}
|
|
if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
|
|
}
|
|
if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
|
|
{
|
|
return partialHide->ourImages[9].bitmap; //hidden top and bottom
|
|
}
|
|
if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
|
|
{
|
|
return partialHide->ourImages[29].bitmap; //hidden left and right
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[33].bitmap; //visible top and bottom corners
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
|
|
}
|
|
if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1])
|
|
{
|
|
return partialHide->ourImages[32].bitmap; //visible left and right corners
|
|
}
|
|
if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y-1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
|
|
}
|
|
if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y-1])
|
|
{
|
|
return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
|
|
}
|
|
if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y-1])
|
|
{
|
|
return partialHide->ourImages[31].bitmap; //visible bottom and top corners
|
|
}
|
|
if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
|
|
}
|
|
if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[26].bitmap; //visible right and left top corner
|
|
}
|
|
if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
|
|
}
|
|
if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1])
|
|
{
|
|
return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
|
|
}
|
|
else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y+1])
|
|
{
|
|
return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
|
|
}
|
|
else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
|
|
}
|
|
else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y-1])
|
|
{
|
|
return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
|
|
}
|
|
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
|
|
}
|
|
|
|
char & CMapHandler::visAccess(int x, int y)
|
|
{
|
|
return visibility[x+Woff][y+Hoff];
|
|
}
|
|
|
|
char & CMapHandler::undVisAccess(int x, int y)
|
|
{
|
|
return undVisibility[x+Woff][y+Hoff];
|
|
}
|
|
|
|
int CMapHandler::getCost(int3 &a, int3 &b, const CHeroInstance *hero)
|
|
{
|
|
int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
|
|
if(!(a.x==b.x || a.y==b.y))
|
|
ret*=1.41421;
|
|
|
|
//TODO: use hero's pathfinding skill during calculating cost
|
|
return ret;
|
|
}
|
|
|
|
std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
|
|
{
|
|
std::vector < std::pair<CObjectInstance*,SDL_Rect> > objs = ttiles[pos.x][pos.y][pos.z].objects;
|
|
std::vector<std::string> ret;
|
|
for(int g=0; g<objs.size(); ++g)
|
|
{
|
|
if( (5-(objs[g].first->pos.y-pos.y-1)) >= 0 && (5-(objs[g].first->pos.y-pos.y-1)) < 6 && (objs[g].first->pos.x-pos.x-1) >= 0 && (objs[g].first->pos.x-pos.x-1)<7 && objs[g].first->defObjInfoNumber!=-1 &&
|
|
(((CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap[5-(objs[g].first->pos.y-pos.y-1)])>>((objs[g].first->pos.x-pos.x-1)))&1)==0
|
|
) //checking position blocking
|
|
{
|
|
unsigned char * blm = CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap;
|
|
ret.push_back(CGI->objh->objects[CGI->ac->map.defy[objs[g].first->defNumber].bytes[16]].name);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|