mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
#ifndef MAPHANDLER_H
|
|
#define MAPHANDLER_H
|
|
|
|
#include "hch\CAmbarCendamo.h"
|
|
#include "hch\CSemiDefHandler.h"
|
|
#include "CGameInfo.h"
|
|
#include "hch\CDefHandler.h"
|
|
#include <boost/logic/tribool.hpp>
|
|
#include "hch\CObjectHandler.h"
|
|
const int Woff = 4; //width of map's frame
|
|
const int Hoff = 4;
|
|
|
|
struct TerrainTile2
|
|
{
|
|
int3 pos; //this tile's position
|
|
EterrainType terType; //type of terrain tile
|
|
|
|
Eroad malle; //type of road
|
|
unsigned char roaddir; //type of road tile
|
|
|
|
Eriver nuine; //type of river
|
|
unsigned char rivdir; //type of river tile
|
|
|
|
std::vector<SDL_Surface *> terbitmap; //frames of terrain animation
|
|
std::vector<SDL_Surface *> rivbitmap; //frames of river animation
|
|
std::vector<SDL_Surface *> roadbitmap; //frames of road animation
|
|
|
|
bool visitable; //false = not visitable; true = visitable
|
|
bool blocked; //false = free; true = blocked;
|
|
|
|
std::vector < std::pair<CObjectInstance*,SDL_Rect> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
|
|
std::vector <CObjectInstance*> visitableObjects; //pointers to objects hero is visiting being on this tile
|
|
|
|
};
|
|
|
|
//pathfinder
|
|
// map<int,int> iDTerenu=>koszt_pola
|
|
// map<int,int> IDdrogi=>koszt_drogi
|
|
template <typename T> class PseudoV
|
|
{
|
|
public:
|
|
int offset;
|
|
std::vector<T> inver;
|
|
inline T & operator[](int n)
|
|
{
|
|
return inver[n+offset];
|
|
}
|
|
void resize(int rest,int Offset)
|
|
{
|
|
inver.resize(Offset*2+rest);
|
|
offset=Offset;
|
|
}
|
|
int size()
|
|
{
|
|
return inver.size();
|
|
}
|
|
};
|
|
class CMapHandler
|
|
{
|
|
public:
|
|
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles;
|
|
int3 sizes;
|
|
CAmbarCendamo * reader;
|
|
|
|
CDefHandler * fullHide;
|
|
CDefHandler * partialHide;
|
|
|
|
std::vector< std::vector<char> > visibility; //true means that pointed place is visible
|
|
std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
|
|
std::vector<CDefHandler *> roadDefs;
|
|
std::vector<CDefHandler *> staticRiverDefs;
|
|
|
|
|
|
char & visAccess(int x, int y);
|
|
char & undVisAccess(int x, int y);
|
|
SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
|
|
SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
|
|
|
|
int getCost(int3 & a, int3 & b, const CHeroInstance * hero);
|
|
std::vector< std::string > getObjDescriptions(int3 pos); //returns desriptions of objects blocking given position
|
|
void init();
|
|
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
|
|
SDL_Surface * terrBitmap(int x, int y);
|
|
SDL_Surface * undTerrBitmap(int x, int y);
|
|
|
|
};
|
|
|
|
#endif //MAPHANDLER_H
|