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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-02 09:02:03 +02:00
vcmi/AI/VCAI
Ivan Savenko 881a7cf862 - added check to avoid recursion in AI town building code
- restored previously missing AI shield during AI turn
2013-12-19 17:29:35 +00:00
..
AIUtility.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
AIUtility.h First part of AI refactoring. Trying to split AI into three distinct parts: 2013-10-18 20:17:25 +00:00
CMakeLists.txt - reordered files in cmake so files with long compile times will be 2013-11-03 12:07:23 +00:00
Fuzzy.cpp Compile fix - template specialization is defined before generic template. 2013-11-30 07:52:08 +00:00
Fuzzy.h Uncommented Fuzzy code. Please let me know if it compiles on other platforms. 2013-11-25 11:55:48 +00:00
Goals.cpp Compile fix - template specialization is defined before generic template. 2013-11-30 07:52:08 +00:00
Goals.h - Fixed some more cases when heroes could block each other 2013-11-24 19:15:08 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCAI.cpp - added check to avoid recursion in AI town building code 2013-12-19 17:29:35 +00:00
VCAI.h - added check to avoid recursion in AI town building code 2013-12-19 17:29:35 +00:00
VCAI.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00