mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
680993459a
* basic calculation of hero/stack morale * displaying morale in hero window * redone checking if attack is possible (should fix some problems with attacking with 2-hex creatures, at least on server side) * std::list serialization * version set to 0.7b
1549 lines
35 KiB
C++
1549 lines
35 KiB
C++
#define VCMI_DLL
|
|
#include "../stdafx.h"
|
|
#include "CObjectHandler.h"
|
|
#include "CDefObjInfoHandler.h"
|
|
#include "CLodHandler.h"
|
|
#include "CGeneralTextHandler.h"
|
|
#include "CDefObjInfoHandler.h"
|
|
#include "CHeroHandler.h"
|
|
#include "CSpellHandler.h"
|
|
#include <boost/bind.hpp>
|
|
#include <boost/algorithm/string/replace.hpp>
|
|
#include <boost/random/linear_congruential.hpp>
|
|
#include "CTownHandler.h"
|
|
#include "CArtHandler.h"
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include "../lib/IGameCallback.h"
|
|
#include "../CGameState.h"
|
|
#include "../lib/NetPacks.h"
|
|
|
|
std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
|
|
IGameCallback * IObjectInterface::cb = NULL;
|
|
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
|
|
extern CLodHandler * bitmaph;
|
|
extern boost::rand48 ran;
|
|
|
|
|
|
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
|
|
{};
|
|
|
|
void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
|
|
{};
|
|
|
|
void IObjectInterface::newTurn () const
|
|
{};
|
|
|
|
IObjectInterface::~IObjectInterface()
|
|
{}
|
|
|
|
IObjectInterface::IObjectInterface()
|
|
{}
|
|
|
|
void IObjectInterface::initObj()
|
|
{}
|
|
|
|
void CObjectHandler::loadObjects()
|
|
{
|
|
tlog5 << "\t\tReading cregens \n";
|
|
cregens.resize(110); //TODO: hardcoded value - change
|
|
for(size_t i=0; i < cregens.size(); ++i)
|
|
{
|
|
cregens[i]=-1;
|
|
}
|
|
std::ifstream ifs("config/cregens.txt");
|
|
while(!ifs.eof())
|
|
{
|
|
int dw, cr;
|
|
ifs >> dw >> cr;
|
|
cregens[dw]=cr;
|
|
}
|
|
ifs.close();
|
|
ifs.clear();
|
|
tlog5 << "\t\tDone loading objects!\n";
|
|
}
|
|
int CGObjectInstance::getOwner() const
|
|
{
|
|
//if (state)
|
|
// return state->owner;
|
|
//else
|
|
return tempOwner; //won't have owner
|
|
}
|
|
|
|
CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
|
|
{
|
|
pos = int3(-1,-1,-1);
|
|
//std::cout << "Tworze obiekt "<<this<<std::endl;
|
|
//state = new CLuaObjectScript();
|
|
ID = subID = id = -1;
|
|
defInfo = NULL;
|
|
info = NULL;
|
|
tempOwner = 254;
|
|
blockVisit = false;
|
|
}
|
|
CGObjectInstance::~CGObjectInstance()
|
|
{
|
|
//std::cout << "Usuwam obiekt "<<this<<std::endl;
|
|
//if (state)
|
|
// delete state;
|
|
//state=NULL;
|
|
}
|
|
//CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
|
|
//{
|
|
// pos = right.pos;
|
|
// ID = right.ID;
|
|
// subID = right.subID;
|
|
// id = right.id;
|
|
// defInfo = right.defInfo;
|
|
// info = right.info;
|
|
// blockVisit = right.blockVisit;
|
|
// //state = new CLuaObjectScript(right.state->);
|
|
// //*state = *right.state;
|
|
// //state = right.state;
|
|
// tempOwner = right.tempOwner;
|
|
//}
|
|
//CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
|
|
//{
|
|
// pos = right.pos;
|
|
// ID = right.ID;
|
|
// subID = right.subID;
|
|
// id = right.id;
|
|
// defInfo = right.defInfo;
|
|
// info = right.info;
|
|
// blockVisit = right.blockVisit;
|
|
// //state = new CLuaObjectScript();
|
|
// //*state = *right.state;
|
|
// tempOwner = right.tempOwner;
|
|
// return *this;
|
|
//}
|
|
|
|
const std::string & CGObjectInstance::getHoverText() const
|
|
{
|
|
return hoverName;
|
|
}
|
|
void CGObjectInstance::setOwner(int ow)
|
|
{
|
|
//if (state)
|
|
// state->owner = ow;
|
|
//else
|
|
tempOwner = ow;
|
|
}
|
|
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
|
|
{
|
|
return defInfo->width;
|
|
}
|
|
int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
|
|
{
|
|
return defInfo->width;
|
|
}
|
|
bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
|
|
{
|
|
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
|
|
return false;
|
|
if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
|
|
return true;
|
|
return false;
|
|
}
|
|
bool CGObjectInstance::blockingAt(int x, int y) const
|
|
{
|
|
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
|
|
return false;
|
|
if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
|
|
return true;
|
|
return false;
|
|
}
|
|
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
|
|
{
|
|
if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
|
|
return true;
|
|
if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
|
|
return false;
|
|
if(this->pos.y<cmp.pos.y)
|
|
return true;
|
|
if(this->pos.y>cmp.pos.y)
|
|
return false;
|
|
if(cmp.ID==34 && ID!=34)
|
|
return true;
|
|
if(cmp.ID!=34 && ID==34)
|
|
return false;
|
|
if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
|
|
return true;
|
|
if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
|
|
return false;
|
|
if(this->pos.x<cmp.pos.x)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void CGObjectInstance::initObj()
|
|
{
|
|
}
|
|
|
|
int lowestSpeed(const CGHeroInstance * chi)
|
|
{
|
|
if(!chi->army.slots.size())
|
|
{
|
|
tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
|
|
return 20;
|
|
}
|
|
std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
|
|
ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
|
|
for (;i!=chi->army.slots.end();i++)
|
|
{
|
|
ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
unsigned int CGHeroInstance::getTileCost(const EterrainType & ttype, const Eroad & rdtype, const Eriver & rvtype) const
|
|
{
|
|
unsigned int ret = type->heroClass->terrCosts[ttype];
|
|
//applying pathfinding skill
|
|
switch(getSecSkillLevel(0))
|
|
{
|
|
case 1: //basic
|
|
switch(ttype)
|
|
{
|
|
case rough:
|
|
ret = 100;
|
|
break;
|
|
case sand: case snow:
|
|
if(ret>125)
|
|
ret = 125;
|
|
break;
|
|
case swamp:
|
|
if(ret>150)
|
|
ret = 150;
|
|
break;
|
|
default:
|
|
//TODO do something nasty here throw maybe? or some def value asing
|
|
break;
|
|
}
|
|
break;
|
|
case 2: //advanced
|
|
switch(ttype)
|
|
{
|
|
case rough:
|
|
case sand:
|
|
case snow:
|
|
ret = 100;
|
|
break;
|
|
case swamp:
|
|
if(ret>125)
|
|
ret = 125;
|
|
break;
|
|
default:
|
|
//TODO look up
|
|
break;
|
|
}
|
|
break;
|
|
case 3: //expert
|
|
ret = 100;
|
|
break;
|
|
default:
|
|
//TODO look up
|
|
break;
|
|
}
|
|
|
|
//calculating road influence
|
|
switch(rdtype)
|
|
{
|
|
case dirtRoad:
|
|
ret*=0.75;
|
|
break;
|
|
case grazvelRoad:
|
|
ret*=0.667;
|
|
break;
|
|
case cobblestoneRoad:
|
|
ret*=0.5;
|
|
break;
|
|
default:
|
|
//TODO killllll me
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
unsigned int CGHeroInstance::getLowestCreatureSpeed() const
|
|
{
|
|
unsigned int sl = 100;
|
|
for(size_t h=0; h < army.slots.size(); ++h)
|
|
{
|
|
if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
|
|
sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
|
|
}
|
|
return sl;
|
|
}
|
|
int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
|
|
{
|
|
if (toh3m)
|
|
{
|
|
src.x+=1;
|
|
return src;
|
|
}
|
|
else
|
|
{
|
|
src.x-=1;
|
|
return src;
|
|
}
|
|
}
|
|
int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
|
|
{
|
|
if (h3m)
|
|
{
|
|
return pos;
|
|
}
|
|
else
|
|
{
|
|
return convertPosition(pos,false);
|
|
}
|
|
}
|
|
int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
|
|
{
|
|
return 6 + getSecSkillLevel(3); //default + scouting
|
|
}
|
|
|
|
si32 CGHeroInstance::manaLimit() const
|
|
{
|
|
double modifier = 1.0;
|
|
switch(getSecSkillLevel(24)) //intelligence level
|
|
{
|
|
case 1: modifier+=0.25; break;
|
|
case 2: modifier+=0.5; break;
|
|
case 3: modifier+=1.0; break;
|
|
}
|
|
return 10*getPrimSkillLevel(3)*modifier;
|
|
}
|
|
//void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
|
|
//{
|
|
// if (h3m)
|
|
// pos = Pos;
|
|
// else
|
|
// pos = convertPosition(Pos,true);
|
|
//}
|
|
|
|
bool CGHeroInstance::canWalkOnSea() const
|
|
{
|
|
//TODO: write it - it should check if hero is flying, or something similiar
|
|
return false;
|
|
}
|
|
int CGHeroInstance::getCurrentLuck() const
|
|
{
|
|
//TODO: write it
|
|
return 0;
|
|
}
|
|
int CGHeroInstance::getPrimSkillLevel(int id) const
|
|
{
|
|
return primSkills[id];
|
|
}
|
|
ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
|
|
{
|
|
for(size_t i=0; i < secSkills.size(); ++i)
|
|
if(secSkills[i].first==ID)
|
|
return secSkills[i].second;
|
|
return 0;
|
|
}
|
|
int CGHeroInstance::maxMovePoints(bool onLand) const
|
|
{
|
|
int ret = 1270+70*lowestSpeed(this);
|
|
if (ret>2000)
|
|
ret=2000;
|
|
|
|
if(onLand)
|
|
{
|
|
//logistics:
|
|
switch(getSecSkillLevel(2))
|
|
{
|
|
case 1:
|
|
ret *= 1.1f;
|
|
break;
|
|
case 2:
|
|
ret *= 1.2f;
|
|
break;
|
|
case 3:
|
|
ret *= 1.3f;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//navigation:
|
|
switch(getSecSkillLevel(2))
|
|
{
|
|
case 1:
|
|
ret *= 1.5f;
|
|
break;
|
|
case 2:
|
|
ret *= 2.0f;
|
|
break;
|
|
case 3:
|
|
ret *= 2.5f;
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
|
|
{
|
|
if(pos<19)
|
|
if(vstd::contains(artifWorn,pos))
|
|
return artifWorn.find(pos)->second;
|
|
else
|
|
return -1;
|
|
else
|
|
if(pos-19 < artifacts.size())
|
|
return artifacts[pos-19];
|
|
else
|
|
return -1;
|
|
}
|
|
void CGHeroInstance::setArtAtPos(ui16 pos, int art)
|
|
{
|
|
if(art<0)
|
|
{
|
|
if(pos<19)
|
|
artifWorn.erase(pos);
|
|
else
|
|
artifacts -= artifacts[pos-19];
|
|
}
|
|
else
|
|
{
|
|
if(pos<19)
|
|
artifWorn[pos] = art;
|
|
else
|
|
if(pos-19 < artifacts.size())
|
|
artifacts[pos-19] = art;
|
|
else
|
|
artifacts.push_back(art);
|
|
}
|
|
}
|
|
const CArtifact * CGHeroInstance::getArt(int pos) const
|
|
{
|
|
int id = getArtAtPos(pos);
|
|
if(id>=0)
|
|
return &VLC->arth->artifacts[id];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
int CGHeroInstance::getSpellSecLevel(int spell) const
|
|
{
|
|
int bestslvl = 0;
|
|
if(VLC->spellh->spells[spell].air)
|
|
if(getSecSkillLevel(15) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(15);
|
|
}
|
|
if(VLC->spellh->spells[spell].fire)
|
|
if(getSecSkillLevel(14) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(14);
|
|
}
|
|
if(VLC->spellh->spells[spell].water)
|
|
if(getSecSkillLevel(16) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(16);
|
|
}
|
|
if(VLC->spellh->spells[spell].earth)
|
|
if(getSecSkillLevel(17) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(17);
|
|
}
|
|
return bestslvl;
|
|
}
|
|
|
|
CGHeroInstance::CGHeroInstance()
|
|
{
|
|
ID = 34;
|
|
tacticFormationEnabled = inTownGarrison = false;
|
|
mana = movement = portrait = level = -1;
|
|
isStanding = true;
|
|
moveDir = 4;
|
|
exp = 0xffffffff;
|
|
visitedTown = NULL;
|
|
type = NULL;
|
|
secSkills.push_back(std::make_pair(-1, -1));
|
|
}
|
|
|
|
void CGHeroInstance::initHero(int SUBID)
|
|
{
|
|
subID = SUBID;
|
|
initHero();
|
|
}
|
|
|
|
void CGHeroInstance::initHero()
|
|
{
|
|
initHeroDefInfo();
|
|
if(!type)
|
|
type = VLC->heroh->heroes[subID];
|
|
artifWorn[16] = 3;
|
|
if(type->heroType % 2 == 1) //it's a magical hero
|
|
{
|
|
artifWorn[17] = 0; //give him spellbook
|
|
}
|
|
|
|
if(portrait < 0 || portrait == 255)
|
|
portrait = subID;
|
|
if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
|
|
{
|
|
primSkills.resize(4);
|
|
primSkills[0] = type->heroClass->initialAttack;
|
|
primSkills[1] = type->heroClass->initialDefence;
|
|
primSkills[2] = type->heroClass->initialPower;
|
|
primSkills[3] = type->heroClass->initialKnowledge;
|
|
}
|
|
if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
|
|
secSkills = type->secSkillsInit;
|
|
if(mana < 0)
|
|
mana = manaLimit();
|
|
if (!name.length())
|
|
name = type->name;
|
|
if (exp == 0xffffffff)
|
|
{
|
|
exp=40+ (ran()) % 50;
|
|
level = 1;
|
|
}
|
|
else
|
|
{
|
|
level = VLC->heroh->level(exp);
|
|
}
|
|
|
|
if (!army.slots.size()) //standard army//initial army
|
|
{
|
|
int pom, pom2=0;
|
|
for(int x=0;x<3;x++)
|
|
{
|
|
pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
|
|
if(pom>=145 && pom<=149) //war machine
|
|
{
|
|
pom2++;
|
|
switch (pom)
|
|
{
|
|
case 145: //catapult
|
|
artifWorn[16] = 3;
|
|
break;
|
|
default:
|
|
artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
army.slots[x-pom2].first = pom;
|
|
if((pom = (type->highStack[x]-type->lowStack[x])) > 0)
|
|
army.slots[x-pom2].second = (ran()%pom)+type->lowStack[x];
|
|
else
|
|
army.slots[x-pom2].second = +type->lowStack[x];
|
|
army.formation = false;
|
|
}
|
|
}
|
|
hoverName = VLC->generaltexth->allTexts[15];
|
|
boost::algorithm::replace_first(hoverName,"%s",name);
|
|
boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
|
|
}
|
|
|
|
void CGHeroInstance::initHeroDefInfo()
|
|
{
|
|
if(!defInfo)
|
|
{
|
|
defInfo = new CGDefInfo();
|
|
defInfo->id = 34;
|
|
defInfo->subid = subID;
|
|
defInfo->printPriority = 0;
|
|
defInfo->visitDir = 0xff;
|
|
}
|
|
for(int i=0;i<6;i++)
|
|
{
|
|
defInfo->blockMap[i]=255;
|
|
defInfo->visitMap[i]=0;
|
|
}
|
|
defInfo->handler=NULL;
|
|
defInfo->blockMap[5] = 253;
|
|
defInfo->visitMap[5] = 2;
|
|
}
|
|
CGHeroInstance::~CGHeroInstance()
|
|
{
|
|
}
|
|
|
|
bool CGHeroInstance::needsLastStack() const
|
|
{
|
|
return true;
|
|
}
|
|
void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
//TODO: check for allies
|
|
if(tempOwner == h->tempOwner) //our hero
|
|
{
|
|
//exchange
|
|
}
|
|
else
|
|
{
|
|
cb->startBattleI(
|
|
&h->army,
|
|
&army,
|
|
h->pos,
|
|
h,
|
|
this,
|
|
0);
|
|
}
|
|
}
|
|
|
|
const std::string & CGHeroInstance::getBiography() const
|
|
{
|
|
if (biography.length())
|
|
return biography;
|
|
else
|
|
return VLC->generaltexth->hTxts[subID].biography;
|
|
}
|
|
void CGHeroInstance::initObj()
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
|
|
{
|
|
int ret = 0;
|
|
std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
|
|
for(int i=0; i < mods.size(); i++)
|
|
ret += mods[i].first;
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
|
|
{
|
|
//TODO: check if stack is undead/mechanic/elemental => always neutrl morale
|
|
std::vector<std::pair<int,std::string> > ret;
|
|
|
|
//various morale bonuses (from buildings, artifacts, etc)
|
|
for(std::list<Bonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == 2)
|
|
ret.push_back(std::make_pair(i->val, i->description));
|
|
|
|
//leadership
|
|
if(getSecSkillLevel(6))
|
|
ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
|
|
|
|
|
|
//number of alignments and presence of undead
|
|
if(stack>=0)
|
|
{
|
|
std::set<si8> factions;
|
|
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
|
|
factions.insert(VLC->creh->creatures[i->second.first].faction);
|
|
|
|
if(factions.size() == 1)
|
|
ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
|
|
else
|
|
{
|
|
if(VLC->generaltexth->arraytxt[114].length() <= 100)
|
|
{
|
|
char buf[150];
|
|
std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
|
|
ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
|
|
}
|
|
else
|
|
{
|
|
ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
|
|
}
|
|
}
|
|
|
|
if(vstd::contains(factions,4))
|
|
ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int CGTownInstance::getSightDistance() const //returns sight distance
|
|
{
|
|
return 10;
|
|
}
|
|
int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
|
{
|
|
if((builtBuildings.find(9))!=builtBuildings.end())
|
|
return 3;
|
|
if((builtBuildings.find(8))!=builtBuildings.end())
|
|
return 2;
|
|
if((builtBuildings.find(7))!=builtBuildings.end())
|
|
return 1;
|
|
return 0;
|
|
}
|
|
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
|
{
|
|
if ((builtBuildings.find(13))!=builtBuildings.end())
|
|
return 3;
|
|
if ((builtBuildings.find(12))!=builtBuildings.end())
|
|
return 2;
|
|
if ((builtBuildings.find(11))!=builtBuildings.end())
|
|
return 1;
|
|
if ((builtBuildings.find(10))!=builtBuildings.end())
|
|
return 0;
|
|
return -1;
|
|
}
|
|
int CGTownInstance::mageGuildLevel() const
|
|
{
|
|
if ((builtBuildings.find(4))!=builtBuildings.end())
|
|
return 5;
|
|
if ((builtBuildings.find(3))!=builtBuildings.end())
|
|
return 4;
|
|
if ((builtBuildings.find(2))!=builtBuildings.end())
|
|
return 3;
|
|
if ((builtBuildings.find(1))!=builtBuildings.end())
|
|
return 2;
|
|
if ((builtBuildings.find(0))!=builtBuildings.end())
|
|
return 1;
|
|
return 0;
|
|
}
|
|
bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
|
|
{
|
|
return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
|
|
}
|
|
int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
|
|
{
|
|
return town->hordeLvl[HID];
|
|
}
|
|
int CGTownInstance::creatureGrowth(const int & level) const
|
|
{
|
|
int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
|
|
switch(fortLevel())
|
|
{
|
|
case 3:
|
|
ret*=2;break;
|
|
case 2:
|
|
ret*=(1.5); break;
|
|
}
|
|
if(builtBuildings.find(26)!=builtBuildings.end()) //grail
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
|
|
if(getHordeLevel(0)==level)
|
|
if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
|
|
if(getHordeLevel(1)==level)
|
|
if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
|
|
return ret;
|
|
}
|
|
int CGTownInstance::dailyIncome() const
|
|
{
|
|
int ret = 0;
|
|
if ((builtBuildings.find(26))!=builtBuildings.end())
|
|
ret+=5000;
|
|
if ((builtBuildings.find(13))!=builtBuildings.end())
|
|
ret+=4000;
|
|
else if ((builtBuildings.find(12))!=builtBuildings.end())
|
|
ret+=2000;
|
|
else if ((builtBuildings.find(11))!=builtBuildings.end())
|
|
ret+=1000;
|
|
else if ((builtBuildings.find(10))!=builtBuildings.end())
|
|
ret+=500;
|
|
return ret;
|
|
}
|
|
bool CGTownInstance::hasFort() const
|
|
{
|
|
return (builtBuildings.find(7))!=builtBuildings.end();
|
|
}
|
|
bool CGTownInstance::hasCapitol() const
|
|
{
|
|
return (builtBuildings.find(13))!=builtBuildings.end();
|
|
}
|
|
CGTownInstance::CGTownInstance()
|
|
{
|
|
builded=-1;
|
|
destroyed=-1;
|
|
garrisonHero=NULL;
|
|
town=NULL;
|
|
visitingHero = NULL;
|
|
}
|
|
|
|
CGTownInstance::~CGTownInstance()
|
|
{}
|
|
|
|
int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
|
|
{
|
|
if(checkGuild && mageGuildLevel() < level)
|
|
return 0;
|
|
int ret = 6 - level; //how many spells are available at this level
|
|
if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
|
|
ret++;
|
|
return ret;
|
|
}
|
|
|
|
bool CGTownInstance::needsLastStack() const
|
|
{
|
|
if(garrisonHero)
|
|
return true;
|
|
else return false;
|
|
}
|
|
|
|
void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if(getOwner() != h->getOwner())
|
|
{
|
|
return;
|
|
}
|
|
cb->heroVisitCastle(id,h->id);
|
|
}
|
|
|
|
void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
|
|
{
|
|
cb->stopHeroVisitCastle(id,h->id);
|
|
}
|
|
|
|
void CGTownInstance::initObj()
|
|
{
|
|
MetaString ms;
|
|
ms << name << ", " << town->Name();
|
|
hoverName = toString(ms);
|
|
}
|
|
|
|
void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(visitors.find(h->id)==visitors.end())
|
|
{
|
|
onNAHeroVisit(h->id, false);
|
|
if(ID != 102 && ID!=4 && ID!=41) //not tree nor arena nor library of enlightenment
|
|
cb->setObjProperty(id,4,h->id); //add to the visitors
|
|
}
|
|
else
|
|
{
|
|
onNAHeroVisit(h->id, true);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPH::initObj()
|
|
{
|
|
if(ID==102)
|
|
ttype = ran()%3;
|
|
else
|
|
ttype = -1;
|
|
}
|
|
|
|
void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, int expVal, ui32 result ) const
|
|
{
|
|
if(result==0) //player agreed to give res for exp
|
|
{
|
|
cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
|
|
cb->changePrimSkill(heroID,4,expVal); //give exp
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
}
|
|
}
|
|
void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
|
|
{
|
|
int id=0, subid=0, ot=0, val=1;
|
|
switch(ID)
|
|
{
|
|
case 4:
|
|
ot = 0;
|
|
break;
|
|
case 51:
|
|
subid=0;
|
|
ot=80;
|
|
break;
|
|
case 23:
|
|
subid=1;
|
|
ot=39;
|
|
break;
|
|
case 61:
|
|
subid=2;
|
|
ot=100;
|
|
break;
|
|
case 32:
|
|
subid=3;
|
|
ot=59;
|
|
break;
|
|
case 100:
|
|
id=5;
|
|
ot=143;
|
|
val=1000;
|
|
break;
|
|
case 102:
|
|
id = 5;
|
|
subid = 1;
|
|
ot = 146;
|
|
val = 1;
|
|
break;
|
|
case 41:
|
|
ot = 66;
|
|
break;
|
|
}
|
|
if (!alreadyVisited)
|
|
{
|
|
switch (ID)
|
|
{
|
|
case 4: //arena
|
|
{
|
|
SelectionDialog sd;
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(0,0,2,0));
|
|
sd.components.push_back(Component(0,1,2,0));
|
|
sd.player = cb->getOwner(heroID);
|
|
cb->showSelectionDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
|
|
return;
|
|
}
|
|
case 51:
|
|
case 23:
|
|
case 61:
|
|
case 32:
|
|
{
|
|
cb->changePrimSkill(heroID,subid,val);
|
|
InfoWindow iw;
|
|
iw.components.push_back(Component(0,subid,val,0));
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
iw.player = cb->getOwner(heroID);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 100: //give exp
|
|
{
|
|
InfoWindow iw;
|
|
iw.components.push_back(Component(id,subid,val,0));
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
cb->showInfoDialog(&iw);
|
|
cb->changePrimSkill(heroID,4,val);
|
|
break;
|
|
}
|
|
case 102:
|
|
{
|
|
const CGHeroInstance *h = cb->getHero(heroID);
|
|
val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
|
|
if(!ttype)
|
|
{
|
|
cb->setObjProperty(this->id,4,heroID); //add to the visitors
|
|
InfoWindow iw;
|
|
iw.components.push_back(Component(id,subid,1,0));
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,148);
|
|
cb->showInfoDialog(&iw);
|
|
cb->changePrimSkill(heroID,4,val);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
int res, resval;
|
|
if(ttype==1)
|
|
{
|
|
res = 6;
|
|
resval = 2000;
|
|
ot = 149;
|
|
}
|
|
else
|
|
{
|
|
res = 5;
|
|
resval = 10;
|
|
ot = 151;
|
|
}
|
|
|
|
if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
|
|
{
|
|
ot++;
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
cb->showInfoDialog(&iw);
|
|
return;
|
|
}
|
|
|
|
YesNoDialog sd;
|
|
sd.player = cb->getOwner(heroID);
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(id,subid,val,0));
|
|
cb->showYesNoDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
|
|
}
|
|
break;
|
|
}
|
|
case 41:
|
|
{
|
|
const CGHeroInstance *h = cb->getHero(heroID);
|
|
if(h->level < 10 - 2*h->getSecSkillLevel(4)) //not enough level
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,68);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
cb->setObjProperty(this->id,4,heroID); //add to the visitors
|
|
cb->changePrimSkill(heroID,0,2);
|
|
cb->changePrimSkill(heroID,1,2);
|
|
cb->changePrimSkill(heroID,2,2);
|
|
cb->changePrimSkill(heroID,3,2);
|
|
InfoWindow iw;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,66);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ot++;
|
|
InfoWindow iw;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
const std::string & CGVisitableOPH::getHoverText() const
|
|
{
|
|
int pom = -1;
|
|
switch(ID)
|
|
{
|
|
case 4:
|
|
pom = -1;
|
|
break;
|
|
case 51:
|
|
pom = 8;
|
|
break;
|
|
case 23:
|
|
pom = 7;
|
|
break;
|
|
case 61:
|
|
pom = 11;
|
|
break;
|
|
case 32:
|
|
pom = 4;
|
|
break;
|
|
case 100:
|
|
pom = 5;
|
|
break;
|
|
case 102:
|
|
pom = 18;
|
|
break;
|
|
case 41:
|
|
break;
|
|
default:
|
|
throw std::string("Wrong CGVisitableOPH object ID!\n");
|
|
}
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(pom >= 0)
|
|
hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
if(h)
|
|
{
|
|
hoverName += ' ';
|
|
hoverName += (vstd::contains(visitors,h->id))
|
|
? (VLC->generaltexth->allTexts[352]) //visited
|
|
: ( VLC->generaltexth->allTexts[353]); //not visited
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
|
|
{
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
cb->changePrimSkill(heroID,primSkill,2);
|
|
}
|
|
|
|
bool CArmedInstance::needsLastStack() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
cb->startBattleI(h->id,army,pos,boost::bind(&CGCreature::endBattle,this,_1));
|
|
}
|
|
|
|
void CGCreature::endBattle( BattleResult *result ) const
|
|
{
|
|
if(result->winner==0)
|
|
{
|
|
cb->removeObject(id);
|
|
}
|
|
else
|
|
{
|
|
int killedAmount=0;
|
|
for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
|
|
if(i->first == subID)
|
|
killedAmount += i->second;
|
|
cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);
|
|
|
|
MetaString ms;
|
|
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
|
|
pom = 174 + 3*pom + 1;
|
|
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGCreature::initObj()
|
|
{
|
|
army.slots[0].first = subID;
|
|
si32 &amount = army.slots[0].second;
|
|
CCreature &c = VLC->creh->creatures[subID];
|
|
if(!amount)
|
|
if(c.ammMax == c.ammMin)
|
|
amount = c.ammMax;
|
|
else
|
|
amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
|
|
|
|
MetaString ms;
|
|
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
|
|
pom = 174 + 3*pom + 1;
|
|
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
|
hoverName = toString(ms);
|
|
}
|
|
|
|
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(subID == 7) //TODO: support for abandoned mine
|
|
return;
|
|
|
|
if(h->tempOwner == tempOwner) //we're visiting our mine
|
|
return; //TODO: leaving garrison
|
|
|
|
//TODO: check if mine is guarded
|
|
cb->setOwner(id,h->tempOwner); //not ours? flag it!
|
|
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
|
|
cb->setHoverName(id,&ms);
|
|
|
|
int vv=1; //amount of resource per turn
|
|
if (subID==0 || subID==2)
|
|
vv++;
|
|
else if (subID==6)
|
|
vv = 1000;
|
|
|
|
InfoWindow iw;
|
|
iw.text << std::pair<ui8,ui32>(10,subID);
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(2,subID,vv,-1));
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGMine::newTurn() const
|
|
{
|
|
if (tempOwner == NEUTRAL_PLAYER)
|
|
return;
|
|
int vv = 1;
|
|
if (subID==0 || subID==2)
|
|
vv++;
|
|
else if (subID==6)
|
|
vv = 1000;
|
|
cb->giveResource(tempOwner,subID,vv);
|
|
}
|
|
|
|
void CGMine::initObj()
|
|
{
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(9,subID);
|
|
if(tempOwner >= PLAYER_LIMIT)
|
|
tempOwner = NEUTRAL_PLAYER;
|
|
else
|
|
ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
|
|
hoverName = toString(ms);
|
|
}
|
|
|
|
void CGResource::initObj()
|
|
{
|
|
blockVisit = true;
|
|
hoverName = VLC->generaltexth->restypes[subID];
|
|
|
|
if(!amount)
|
|
{
|
|
switch(subID)
|
|
{
|
|
case 6:
|
|
amount = 500 + (rand()%6)*100;
|
|
break;
|
|
case 0: case 2:
|
|
amount = 6 + (rand()%5);
|
|
break;
|
|
default:
|
|
amount = 3 + (rand()%3);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGResource::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(army.slots.size())
|
|
{
|
|
if(message.size())
|
|
{
|
|
YesNoDialog ynd;
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showYesNoDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
|
|
}
|
|
else
|
|
{
|
|
fightForRes(0,h);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(message.length())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
collectRes(h->getOwner());
|
|
}
|
|
}
|
|
|
|
void CGResource::collectRes( int player ) const
|
|
{
|
|
cb->giveResource(player,subID,amount);
|
|
ShowInInfobox sii;
|
|
sii.player = player;
|
|
sii.c = Component(2,subID,amount,0);
|
|
sii.text << std::pair<ui8,ui32>(11,113);
|
|
sii.text.replacements.push_back(VLC->generaltexth->restypes[subID]);
|
|
cb->showCompInfo(&sii);
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGResource::fightForRes(ui32 refusedFight, const CGHeroInstance *h) const
|
|
{
|
|
if(!refusedFight)
|
|
cb->startBattleI(h->id,army,pos,boost::bind(&CGResource::endBattle,this,_1,h));
|
|
}
|
|
|
|
void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
|
{
|
|
if(result->winner == 0) //attacker won
|
|
collectRes(h->getOwner());
|
|
}
|
|
|
|
void CGVisitableOPW::newTurn() const
|
|
{
|
|
if (cb->getDate(1)==1) //first day of week
|
|
{
|
|
cb->setObjProperty(id,5,false);
|
|
MetaString ms; //set text to "not visited"
|
|
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int mid;
|
|
switch (ID)
|
|
{
|
|
case 55:
|
|
mid = 92;
|
|
break;
|
|
case 112:
|
|
mid = 170;
|
|
break;
|
|
case 109:
|
|
mid = 164;
|
|
break;
|
|
}
|
|
if (visited)
|
|
{
|
|
if (ID!=112)
|
|
mid++;
|
|
else
|
|
mid--;
|
|
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,mid);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
int type, sub, val;
|
|
type = 2;
|
|
switch (ID)
|
|
{
|
|
case 55:
|
|
if (rand()%2)
|
|
{
|
|
sub = 5;
|
|
val = 5;
|
|
}
|
|
else
|
|
{
|
|
sub = 6;
|
|
val = 500;
|
|
}
|
|
break;
|
|
case 112:
|
|
mid = 170;
|
|
sub = (rand() % 5) + 1;
|
|
val = (rand() % 4) + 3;
|
|
break;
|
|
case 109:
|
|
mid = 164;
|
|
sub = 6;
|
|
if(cb->getDate(2)<2)
|
|
val = 500;
|
|
else
|
|
val = 1000;
|
|
}
|
|
cb->giveResource(h->tempOwner,sub,val);
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(type,sub,val,0));
|
|
iw.text << std::pair<ui8,ui32>(11,mid);
|
|
cb->showInfoDialog(&iw);
|
|
cb->setObjProperty(id,5,true);
|
|
MetaString ms; //set text to "visited"
|
|
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int destinationid=-1;
|
|
switch(ID)
|
|
{
|
|
case 43: //one way - find correspong exit monolith
|
|
if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
|
|
destinationid = objs[44][subID][rand()%objs[44][subID].size()];
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
|
|
break;
|
|
case 45: //two way monolith - pick any other one
|
|
if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
|
|
while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
|
|
break;
|
|
case 103: //find nearest subterranean gate on the other level
|
|
{
|
|
std::pair<int,double> best(-1,150000); //pair<id,dist>
|
|
for(int i=0; i<objs[103][0].size(); i++)
|
|
{
|
|
if(cb->getObj(objs[103][0][i])->pos.z == pos.z) continue; //gates on our level are not interesting
|
|
double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(pos);
|
|
if(hlp<best.second)
|
|
{
|
|
best.first = objs[103][0][i];
|
|
best.second = hlp;
|
|
}
|
|
}
|
|
if(best.first<0)
|
|
return;
|
|
else
|
|
destinationid = best.first;
|
|
break;
|
|
}
|
|
}
|
|
if(destinationid < 0)
|
|
{
|
|
tlog2 << "Cannot find exit... :( \n";
|
|
return;
|
|
}
|
|
cb->moveHero(h->id,
|
|
(ID!=103)
|
|
? (CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true))
|
|
: (cb->getObj(destinationid)->pos),
|
|
true);
|
|
}
|
|
|
|
void CGTeleport::initObj()
|
|
{
|
|
objs[ID][subID].push_back(id);
|
|
}
|
|
|
|
void CGArtifact::initObj()
|
|
{
|
|
blockVisit = true;
|
|
if(ID == 5)
|
|
hoverName = VLC->arth->artifacts[subID].Name();
|
|
}
|
|
|
|
void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(!army.slots.size())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(4,subID,0,0));
|
|
if(message.length())
|
|
iw.text << message;
|
|
else
|
|
iw.text << std::pair<ui8,ui32>(12,subID);
|
|
cb->showInfoDialog(&iw);
|
|
pick(h);
|
|
}
|
|
else
|
|
{
|
|
if(message.size())
|
|
{
|
|
YesNoDialog ynd;
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showYesNoDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
|
|
}
|
|
else
|
|
{
|
|
fightForArt(0,h);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGArtifact::pick(const CGHeroInstance * h) const
|
|
{
|
|
cb->giveHeroArtifact(subID,h->id,-2);
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGArtifact::fightForArt( ui32 refusedFight, const CGHeroInstance *h ) const
|
|
{
|
|
if(!refusedFight)
|
|
cb->startBattleI(h->id,army,pos,boost::bind(&CGArtifact::endBattle,this,_1,h));
|
|
}
|
|
|
|
void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
|
{
|
|
if(result->winner == 0) //attacker won
|
|
pick(h);
|
|
}
|
|
void CGPickable::initObj()
|
|
{
|
|
blockVisit = true;
|
|
switch(ID)
|
|
{
|
|
case 12: //campfire
|
|
val2 = (ran()%3) + 4; //4 - 6
|
|
val1 = val2 * 100;
|
|
type = ran()%6; //given resource
|
|
break;
|
|
case 101: //treasure chest
|
|
{
|
|
int hlp = ran()%100;
|
|
if(hlp >= 95)
|
|
{
|
|
type = 1;
|
|
val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
|
|
return;
|
|
}
|
|
else if (hlp >= 65)
|
|
{
|
|
val1 = 2000;
|
|
}
|
|
else if(hlp >= 33)
|
|
{
|
|
val1 = 1500;
|
|
}
|
|
else
|
|
{
|
|
val1 = 1000;
|
|
}
|
|
|
|
val2 = val1 - 500;
|
|
type = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
switch(ID)
|
|
{
|
|
case 12: //campfire
|
|
{
|
|
cb->giveResource(h->tempOwner,type,val2); //non-gold resource
|
|
cb->giveResource(h->tempOwner,6,val1);//gold
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(2,6,val1,0));
|
|
iw.components.push_back(Component(2,type,val2,0));
|
|
iw.text << std::pair<ui8,ui32>(11,23);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 101: //treasure chest
|
|
{
|
|
if (subID) //not OH3 treasure chest
|
|
{
|
|
tlog2 << "Not supported WoG treasure chest!\n";
|
|
return;
|
|
}
|
|
|
|
if(type) //there is an artifact
|
|
{
|
|
cb->giveHeroArtifact(val1,h->id,-2);
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(4,val1,1,0));
|
|
iw.text << std::pair<ui8,ui32>(11,145);
|
|
iw.text.replacements.push_back(VLC->arth->artifacts[val1].Name());
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
SelectionDialog sd;
|
|
sd.player = h->tempOwner;
|
|
sd.text << std::pair<ui8,ui32>(11,146);
|
|
sd.components.push_back(Component(2,6,val1,0));
|
|
sd.components.push_back(Component(5,0,val2,0));
|
|
boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
|
|
cb->showSelectionDialog(&sd,fun);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGPickable::chosen( int which, int heroID ) const
|
|
{
|
|
switch(which)
|
|
{
|
|
case 0: //player pick gold
|
|
cb->giveResource(cb->getOwner(heroID),6,val1);
|
|
break;
|
|
case 1: //player pick exp
|
|
cb->changePrimSkill(heroID, 4, val2);
|
|
break;
|
|
default:
|
|
throw std::string("Unhandled treasure choice");
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGWitchHut::initObj()
|
|
{
|
|
ability = allowedAbilities[ran()%allowedAbilities.size()];
|
|
}
|
|
|
|
void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
|
|
if(h->getSecSkillLevel(ability)) //you alredy know this skill
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,172);
|
|
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
|
|
}
|
|
else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,173);
|
|
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
|
|
}
|
|
else //give sec skill
|
|
{
|
|
iw.components.push_back(Component(1, ability, 1, 0));
|
|
iw.text << std::pair<ui8,ui32>(11,171);
|
|
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
|
|
cb->changeSecSkill(h->id,ability,1,true);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
}
|
|
|
|
void CGDwelling::initObj()
|
|
{
|
|
|
|
} |