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vcmi/hch/CObjectHandler.cpp

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#define VCMI_DLL
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#include "../stdafx.h"
#include "CObjectHandler.h"
#include "CDefObjInfoHandler.h"
#include "CLodHandler.h"
#include "CGeneralTextHandler.h"
#include "CDefObjInfoHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include <boost/bind.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/random/linear_congruential.hpp>
#include "CTownHandler.h"
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#include "CArtHandler.h"
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#include "../lib/VCMI_Lib.h"
#include "../lib/IGameCallback.h"
#include "../CGameState.h"
#include "../lib/NetPacks.h"
std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
IGameCallback * IObjectInterface::cb = NULL;
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
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extern CLodHandler * bitmaph;
extern boost::rand48 ran;
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
{};
void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
{};
void IObjectInterface::newTurn () const
{};
IObjectInterface::~IObjectInterface()
{}
IObjectInterface::IObjectInterface()
{}
void IObjectInterface::initObj()
{}
void CObjectHandler::loadObjects()
{
tlog5 << "\t\tReading cregens \n";
cregens.resize(110); //TODO: hardcoded value - change
for(size_t i=0; i < cregens.size(); ++i)
{
cregens[i]=-1;
}
std::ifstream ifs("config/cregens.txt");
while(!ifs.eof())
{
int dw, cr;
ifs >> dw >> cr;
cregens[dw]=cr;
}
ifs.close();
ifs.clear();
tlog5 << "\t\tDone loading objects!\n";
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}
int CGObjectInstance::getOwner() const
{
//if (state)
// return state->owner;
//else
return tempOwner; //won't have owner
}
CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
{
pos = int3(-1,-1,-1);
//std::cout << "Tworze obiekt "<<this<<std::endl;
//state = new CLuaObjectScript();
ID = subID = id = -1;
defInfo = NULL;
info = NULL;
tempOwner = 254;
blockVisit = false;
}
CGObjectInstance::~CGObjectInstance()
{
//std::cout << "Usuwam obiekt "<<this<<std::endl;
//if (state)
// delete state;
//state=NULL;
}
//CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
//{
// pos = right.pos;
// ID = right.ID;
// subID = right.subID;
// id = right.id;
// defInfo = right.defInfo;
// info = right.info;
// blockVisit = right.blockVisit;
// //state = new CLuaObjectScript(right.state->);
// //*state = *right.state;
// //state = right.state;
// tempOwner = right.tempOwner;
//}
//CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
//{
// pos = right.pos;
// ID = right.ID;
// subID = right.subID;
// id = right.id;
// defInfo = right.defInfo;
// info = right.info;
// blockVisit = right.blockVisit;
// //state = new CLuaObjectScript();
// //*state = *right.state;
// tempOwner = right.tempOwner;
// return *this;
//}
const std::string & CGObjectInstance::getHoverText() const
{
return hoverName;
}
void CGObjectInstance::setOwner(int ow)
{
//if (state)
// state->owner = ow;
//else
tempOwner = ow;
}
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
{
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return defInfo->width;
}
int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
{
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return defInfo->width;
}
bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
{
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
return false;
if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
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return true;
return false;
}
bool CGObjectInstance::blockingAt(int x, int y) const
{
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
return false;
if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
return true;
return false;
}
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
{
if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
return true;
if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
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return false;
if(this->pos.y<cmp.pos.y)
return true;
if(this->pos.y>cmp.pos.y)
return false;
if(cmp.ID==34 && ID!=34)
return true;
if(cmp.ID!=34 && ID==34)
return false;
if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
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return true;
if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
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return false;
if(this->pos.x<cmp.pos.x)
return true;
return false;
}
void CGObjectInstance::initObj()
{
}
int lowestSpeed(const CGHeroInstance * chi)
{
if(!chi->army.slots.size())
{
tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
return 20;
}
std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
for (;i!=chi->army.slots.end();i++)
{
ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
}
return ret;
}
unsigned int CGHeroInstance::getTileCost(const EterrainType & ttype, const Eroad & rdtype, const Eriver & rvtype) const
{
unsigned int ret = type->heroClass->terrCosts[ttype];
//applying pathfinding skill
switch(getSecSkillLevel(0))
{
case 1: //basic
switch(ttype)
{
case rough:
ret = 100;
break;
case sand: case snow:
if(ret>125)
ret = 125;
break;
case swamp:
if(ret>150)
ret = 150;
break;
default:
//TODO do something nasty here throw maybe? or some def value asing
break;
}
break;
case 2: //advanced
switch(ttype)
{
case rough:
case sand:
case snow:
ret = 100;
break;
case swamp:
if(ret>125)
ret = 125;
break;
default:
//TODO look up
break;
}
break;
case 3: //expert
ret = 100;
break;
default:
//TODO look up
break;
}
//calculating road influence
switch(rdtype)
{
case dirtRoad:
ret*=0.75;
break;
case grazvelRoad:
ret*=0.667;
break;
case cobblestoneRoad:
ret*=0.5;
break;
default:
//TODO killllll me
break;
}
return ret;
}
unsigned int CGHeroInstance::getLowestCreatureSpeed() const
{
unsigned int sl = 100;
for(size_t h=0; h < army.slots.size(); ++h)
{
if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
}
return sl;
}
int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
{
if (toh3m)
{
src.x+=1;
return src;
}
else
{
src.x-=1;
return src;
}
}
int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
{
if (h3m)
{
return pos;
}
else
{
return convertPosition(pos,false);
}
}
int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
{
return 6 + getSecSkillLevel(3); //default + scouting
}
si32 CGHeroInstance::manaLimit() const
{
double modifier = 1.0;
switch(getSecSkillLevel(24)) //intelligence level
{
case 1: modifier+=0.25; break;
case 2: modifier+=0.5; break;
case 3: modifier+=1.0; break;
}
return 10*getPrimSkillLevel(3)*modifier;
}
//void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
//{
// if (h3m)
// pos = Pos;
// else
// pos = convertPosition(Pos,true);
//}
bool CGHeroInstance::canWalkOnSea() const
{
//TODO: write it - it should check if hero is flying, or something similiar
return false;
}
int CGHeroInstance::getCurrentLuck() const
{
//TODO: write it
return 0;
}
int CGHeroInstance::getPrimSkillLevel(int id) const
{
return primSkills[id];
}
ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
{
for(size_t i=0; i < secSkills.size(); ++i)
if(secSkills[i].first==ID)
return secSkills[i].second;
return 0;
}
int CGHeroInstance::maxMovePoints(bool onLand) const
{
int ret = 1270+70*lowestSpeed(this);
if (ret>2000)
ret=2000;
if(onLand)
{
//logistics:
switch(getSecSkillLevel(2))
{
case 1:
ret *= 1.1f;
break;
case 2:
ret *= 1.2f;
break;
case 3:
ret *= 1.3f;
break;
}
}
else
{
//navigation:
switch(getSecSkillLevel(2))
{
case 1:
ret *= 1.5f;
break;
case 2:
ret *= 2.0f;
break;
case 3:
ret *= 2.5f;
break;
}
}
return ret;
}
ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
{
if(pos<19)
if(vstd::contains(artifWorn,pos))
return artifWorn.find(pos)->second;
else
return -1;
else
if(pos-19 < artifacts.size())
return artifacts[pos-19];
else
return -1;
}
void CGHeroInstance::setArtAtPos(ui16 pos, int art)
{
if(art<0)
{
if(pos<19)
artifWorn.erase(pos);
else
artifacts -= artifacts[pos-19];
}
else
{
if(pos<19)
artifWorn[pos] = art;
else
if(pos-19 < artifacts.size())
artifacts[pos-19] = art;
else
artifacts.push_back(art);
}
}
const CArtifact * CGHeroInstance::getArt(int pos) const
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{
int id = getArtAtPos(pos);
if(id>=0)
return &VLC->arth->artifacts[id];
else
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return NULL;
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}
int CGHeroInstance::getSpellSecLevel(int spell) const
{
int bestslvl = 0;
if(VLC->spellh->spells[spell].air)
if(getSecSkillLevel(15) >= bestslvl)
{
bestslvl = getSecSkillLevel(15);
}
if(VLC->spellh->spells[spell].fire)
if(getSecSkillLevel(14) >= bestslvl)
{
bestslvl = getSecSkillLevel(14);
}
if(VLC->spellh->spells[spell].water)
if(getSecSkillLevel(16) >= bestslvl)
{
bestslvl = getSecSkillLevel(16);
}
if(VLC->spellh->spells[spell].earth)
if(getSecSkillLevel(17) >= bestslvl)
{
bestslvl = getSecSkillLevel(17);
}
return bestslvl;
}
CGHeroInstance::CGHeroInstance()
{
ID = 34;
tacticFormationEnabled = inTownGarrison = false;
mana = movement = portrait = level = -1;
isStanding = true;
moveDir = 4;
exp = 0xffffffff;
visitedTown = NULL;
type = NULL;
secSkills.push_back(std::make_pair(-1, -1));
}
void CGHeroInstance::initHero(int SUBID)
{
subID = SUBID;
initHero();
}
void CGHeroInstance::initHero()
{
initHeroDefInfo();
if(!type)
type = VLC->heroh->heroes[subID];
artifWorn[16] = 3;
if(type->heroType % 2 == 1) //it's a magical hero
{
artifWorn[17] = 0; //give him spellbook
}
if(portrait < 0 || portrait == 255)
portrait = subID;
if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
{
primSkills.resize(4);
primSkills[0] = type->heroClass->initialAttack;
primSkills[1] = type->heroClass->initialDefence;
primSkills[2] = type->heroClass->initialPower;
primSkills[3] = type->heroClass->initialKnowledge;
}
if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
secSkills = type->secSkillsInit;
if(mana < 0)
mana = manaLimit();
if (!name.length())
name = type->name;
if (exp == 0xffffffff)
{
exp=40+ (ran()) % 50;
level = 1;
}
else
{
level = VLC->heroh->level(exp);
}
if (!army.slots.size()) //standard army//initial army
{
int pom, pom2=0;
for(int x=0;x<3;x++)
{
pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
if(pom>=145 && pom<=149) //war machine
{
pom2++;
switch (pom)
{
case 145: //catapult
artifWorn[16] = 3;
break;
default:
artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
break;
}
continue;
}
army.slots[x-pom2].first = pom;
if((pom = (type->highStack[x]-type->lowStack[x])) > 0)
army.slots[x-pom2].second = (ran()%pom)+type->lowStack[x];
else
army.slots[x-pom2].second = +type->lowStack[x];
army.formation = false;
}
}
hoverName = VLC->generaltexth->allTexts[15];
boost::algorithm::replace_first(hoverName,"%s",name);
boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
}
void CGHeroInstance::initHeroDefInfo()
{
if(!defInfo)
{
defInfo = new CGDefInfo();
defInfo->id = 34;
defInfo->subid = subID;
defInfo->printPriority = 0;
defInfo->visitDir = 0xff;
}
for(int i=0;i<6;i++)
{
defInfo->blockMap[i]=255;
defInfo->visitMap[i]=0;
}
defInfo->handler=NULL;
defInfo->blockMap[5] = 253;
defInfo->visitMap[5] = 2;
}
CGHeroInstance::~CGHeroInstance()
{
}
bool CGHeroInstance::needsLastStack() const
{
return true;
}
void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
{
//TODO: check for allies
if(tempOwner == h->tempOwner) //our hero
{
//exchange
}
else
{
cb->startBattleI(
&h->army,
&army,
h->pos,
h,
this,
0);
}
}
const std::string & CGHeroInstance::getBiography() const
{
if (biography.length())
return biography;
else
return VLC->generaltexth->hTxts[subID].biography;
}
void CGHeroInstance::initObj()
{
blockVisit = true;
}
int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
{
int ret = 0;
std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
for(int i=0; i < mods.size(); i++)
ret += mods[i].first;
return ret;
}
std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
{
//TODO: check if stack is undead/mechanic/elemental => always neutrl morale
std::vector<std::pair<int,std::string> > ret;
//various morale bonuses (from buildings, artifacts, etc)
for(std::list<Bonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
if(i->type == 2)
ret.push_back(std::make_pair(i->val, i->description));
//leadership
if(getSecSkillLevel(6))
ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
//number of alignments and presence of undead
if(stack>=0)
{
std::set<si8> factions;
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
factions.insert(VLC->creh->creatures[i->second.first].faction);
if(factions.size() == 1)
ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
else
{
if(VLC->generaltexth->arraytxt[114].length() <= 100)
{
char buf[150];
std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
}
else
{
ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
}
}
if(vstd::contains(factions,4))
ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
}
return ret;
}
int CGTownInstance::getSightDistance() const //returns sight distance
{
return 10;
}
int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
{
if((builtBuildings.find(9))!=builtBuildings.end())
return 3;
if((builtBuildings.find(8))!=builtBuildings.end())
return 2;
if((builtBuildings.find(7))!=builtBuildings.end())
return 1;
return 0;
}
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
{
if ((builtBuildings.find(13))!=builtBuildings.end())
return 3;
if ((builtBuildings.find(12))!=builtBuildings.end())
return 2;
if ((builtBuildings.find(11))!=builtBuildings.end())
return 1;
if ((builtBuildings.find(10))!=builtBuildings.end())
return 0;
return -1;
}
int CGTownInstance::mageGuildLevel() const
{
if ((builtBuildings.find(4))!=builtBuildings.end())
return 5;
if ((builtBuildings.find(3))!=builtBuildings.end())
return 4;
if ((builtBuildings.find(2))!=builtBuildings.end())
return 3;
if ((builtBuildings.find(1))!=builtBuildings.end())
return 2;
if ((builtBuildings.find(0))!=builtBuildings.end())
return 1;
return 0;
}
bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
{
return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
}
int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
{
return town->hordeLvl[HID];
}
int CGTownInstance::creatureGrowth(const int & level) const
{
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int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
switch(fortLevel())
{
case 3:
ret*=2;break;
case 2:
ret*=(1.5); break;
}
if(builtBuildings.find(26)!=builtBuildings.end()) //grail
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ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
if(getHordeLevel(0)==level)
if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
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ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
if(getHordeLevel(1)==level)
if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
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ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
return ret;
}
int CGTownInstance::dailyIncome() const
{
int ret = 0;
if ((builtBuildings.find(26))!=builtBuildings.end())
ret+=5000;
if ((builtBuildings.find(13))!=builtBuildings.end())
ret+=4000;
else if ((builtBuildings.find(12))!=builtBuildings.end())
ret+=2000;
else if ((builtBuildings.find(11))!=builtBuildings.end())
ret+=1000;
else if ((builtBuildings.find(10))!=builtBuildings.end())
ret+=500;
return ret;
}
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bool CGTownInstance::hasFort() const
{
return (builtBuildings.find(7))!=builtBuildings.end();
}
bool CGTownInstance::hasCapitol() const
{
return (builtBuildings.find(13))!=builtBuildings.end();
}
CGTownInstance::CGTownInstance()
{
builded=-1;
destroyed=-1;
garrisonHero=NULL;
town=NULL;
visitingHero = NULL;
}
CGTownInstance::~CGTownInstance()
{}
int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
{
if(checkGuild && mageGuildLevel() < level)
return 0;
int ret = 6 - level; //how many spells are available at this level
if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
ret++;
return ret;
}
bool CGTownInstance::needsLastStack() const
{
if(garrisonHero)
return true;
else return false;
}
void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
{
if(getOwner() != h->getOwner())
{
return;
}
cb->heroVisitCastle(id,h->id);
}
void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
{
cb->stopHeroVisitCastle(id,h->id);
}
void CGTownInstance::initObj()
{
MetaString ms;
ms << name << ", " << town->Name();
hoverName = toString(ms);
}
void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
{
if(visitors.find(h->id)==visitors.end())
{
onNAHeroVisit(h->id, false);
if(ID != 102 && ID!=4 && ID!=41) //not tree nor arena nor library of enlightenment
cb->setObjProperty(id,4,h->id); //add to the visitors
}
else
{
onNAHeroVisit(h->id, true);
}
}
void CGVisitableOPH::initObj()
{
if(ID==102)
ttype = ran()%3;
else
ttype = -1;
}
void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, int expVal, ui32 result ) const
{
if(result==0) //player agreed to give res for exp
{
cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
cb->changePrimSkill(heroID,4,expVal); //give exp
cb->setObjProperty(id,4,heroID); //add to the visitors
}
}
void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
{
int id=0, subid=0, ot=0, val=1;
switch(ID)
{
case 4:
ot = 0;
break;
case 51:
subid=0;
ot=80;
break;
case 23:
subid=1;
ot=39;
break;
case 61:
subid=2;
ot=100;
break;
case 32:
subid=3;
ot=59;
break;
case 100:
id=5;
ot=143;
val=1000;
break;
case 102:
id = 5;
subid = 1;
ot = 146;
val = 1;
break;
case 41:
ot = 66;
break;
}
if (!alreadyVisited)
{
switch (ID)
{
case 4: //arena
{
SelectionDialog sd;
sd.text << std::pair<ui8,ui32>(11,ot);
sd.components.push_back(Component(0,0,2,0));
sd.components.push_back(Component(0,1,2,0));
sd.player = cb->getOwner(heroID);
cb->showSelectionDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
return;
}
case 51:
case 23:
case 61:
case 32:
{
cb->changePrimSkill(heroID,subid,val);
InfoWindow iw;
iw.components.push_back(Component(0,subid,val,0));
iw.text << std::pair<ui8,ui32>(11,ot);
iw.player = cb->getOwner(heroID);
cb->showInfoDialog(&iw);
break;
}
case 100: //give exp
{
InfoWindow iw;
iw.components.push_back(Component(id,subid,val,0));
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
cb->changePrimSkill(heroID,4,val);
break;
}
case 102:
{
const CGHeroInstance *h = cb->getHero(heroID);
val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
if(!ttype)
{
cb->setObjProperty(this->id,4,heroID); //add to the visitors
InfoWindow iw;
iw.components.push_back(Component(id,subid,1,0));
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,148);
cb->showInfoDialog(&iw);
cb->changePrimSkill(heroID,4,val);
break;
}
else
{
int res, resval;
if(ttype==1)
{
res = 6;
resval = 2000;
ot = 149;
}
else
{
res = 5;
resval = 10;
ot = 151;
}
if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
{
ot++;
InfoWindow iw;
iw.player = h->tempOwner;
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
return;
}
YesNoDialog sd;
sd.player = cb->getOwner(heroID);
sd.text << std::pair<ui8,ui32>(11,ot);
sd.components.push_back(Component(id,subid,val,0));
cb->showYesNoDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
}
break;
}
case 41:
{
const CGHeroInstance *h = cb->getHero(heroID);
if(h->level < 10 - 2*h->getSecSkillLevel(4)) //not enough level
{
InfoWindow iw;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,68);
cb->showInfoDialog(&iw);
}
else
{
cb->setObjProperty(this->id,4,heroID); //add to the visitors
cb->changePrimSkill(heroID,0,2);
cb->changePrimSkill(heroID,1,2);
cb->changePrimSkill(heroID,2,2);
cb->changePrimSkill(heroID,3,2);
InfoWindow iw;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,66);
cb->showInfoDialog(&iw);
}
break;
}
}
}
else
{
ot++;
InfoWindow iw;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
}
}
const std::string & CGVisitableOPH::getHoverText() const
{
int pom = -1;
switch(ID)
{
case 4:
pom = -1;
break;
case 51:
pom = 8;
break;
case 23:
pom = 7;
break;
case 61:
pom = 11;
break;
case 32:
pom = 4;
break;
case 100:
pom = 5;
break;
case 102:
pom = 18;
break;
case 41:
break;
default:
throw std::string("Wrong CGVisitableOPH object ID!\n");
}
hoverName = VLC->generaltexth->names[ID];
if(pom >= 0)
hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
if(h)
{
hoverName += ' ';
hoverName += (vstd::contains(visitors,h->id))
? (VLC->generaltexth->allTexts[352]) //visited
: ( VLC->generaltexth->allTexts[353]); //not visited
}
return hoverName;
}
void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
{
cb->setObjProperty(id,4,heroID); //add to the visitors
cb->changePrimSkill(heroID,primSkill,2);
}
bool CArmedInstance::needsLastStack() const
{
return false;
}
void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
{
cb->startBattleI(h->id,army,pos,boost::bind(&CGCreature::endBattle,this,_1));
}
void CGCreature::endBattle( BattleResult *result ) const
{
if(result->winner==0)
{
cb->removeObject(id);
}
else
{
int killedAmount=0;
for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
if(i->first == subID)
killedAmount += i->second;
cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);
MetaString ms;
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
pom = 174 + 3*pom + 1;
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
cb->setHoverName(id,&ms);
}
}
void CGCreature::initObj()
{
army.slots[0].first = subID;
si32 &amount = army.slots[0].second;
CCreature &c = VLC->creh->creatures[subID];
if(!amount)
if(c.ammMax == c.ammMin)
amount = c.ammMax;
else
amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
MetaString ms;
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
pom = 174 + 3*pom + 1;
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
hoverName = toString(ms);
}
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
{
if(subID == 7) //TODO: support for abandoned mine
return;
if(h->tempOwner == tempOwner) //we're visiting our mine
return; //TODO: leaving garrison
//TODO: check if mine is guarded
cb->setOwner(id,h->tempOwner); //not ours? flag it!
MetaString ms;
ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
cb->setHoverName(id,&ms);
int vv=1; //amount of resource per turn
if (subID==0 || subID==2)
vv++;
else if (subID==6)
vv = 1000;
InfoWindow iw;
iw.text << std::pair<ui8,ui32>(10,subID);
iw.player = h->tempOwner;
iw.components.push_back(Component(2,subID,vv,-1));
cb->showInfoDialog(&iw);
}
void CGMine::newTurn() const
{
if (tempOwner == NEUTRAL_PLAYER)
return;
int vv = 1;
if (subID==0 || subID==2)
vv++;
else if (subID==6)
vv = 1000;
cb->giveResource(tempOwner,subID,vv);
}
void CGMine::initObj()
{
MetaString ms;
ms << std::pair<ui8,ui32>(9,subID);
if(tempOwner >= PLAYER_LIMIT)
tempOwner = NEUTRAL_PLAYER;
else
ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
hoverName = toString(ms);
}
void CGResource::initObj()
{
blockVisit = true;
hoverName = VLC->generaltexth->restypes[subID];
if(!amount)
{
switch(subID)
{
case 6:
amount = 500 + (rand()%6)*100;
break;
case 0: case 2:
amount = 6 + (rand()%5);
break;
default:
amount = 3 + (rand()%3);
break;
}
}
}
void CGResource::onHeroVisit( const CGHeroInstance * h ) const
{
if(army.slots.size())
{
if(message.size())
{
YesNoDialog ynd;
ynd.player = h->getOwner();
ynd.text << message;
cb->showYesNoDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
}
else
{
fightForRes(0,h);
}
}
else
{
if(message.length())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text << message;
cb->showInfoDialog(&iw);
}
collectRes(h->getOwner());
}
}
void CGResource::collectRes( int player ) const
{
cb->giveResource(player,subID,amount);
ShowInInfobox sii;
sii.player = player;
sii.c = Component(2,subID,amount,0);
sii.text << std::pair<ui8,ui32>(11,113);
sii.text.replacements.push_back(VLC->generaltexth->restypes[subID]);
cb->showCompInfo(&sii);
cb->removeObject(id);
}
void CGResource::fightForRes(ui32 refusedFight, const CGHeroInstance *h) const
{
if(!refusedFight)
cb->startBattleI(h->id,army,pos,boost::bind(&CGResource::endBattle,this,_1,h));
}
void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
{
if(result->winner == 0) //attacker won
collectRes(h->getOwner());
}
void CGVisitableOPW::newTurn() const
{
if (cb->getDate(1)==1) //first day of week
{
cb->setObjProperty(id,5,false);
MetaString ms; //set text to "not visited"
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
cb->setHoverName(id,&ms);
}
}
void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
{
int mid;
switch (ID)
{
case 55:
mid = 92;
break;
case 112:
mid = 170;
break;
case 109:
mid = 164;
break;
}
if (visited)
{
if (ID!=112)
mid++;
else
mid--;
InfoWindow iw;
iw.player = h->tempOwner;
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
}
else
{
int type, sub, val;
type = 2;
switch (ID)
{
case 55:
if (rand()%2)
{
sub = 5;
val = 5;
}
else
{
sub = 6;
val = 500;
}
break;
case 112:
mid = 170;
sub = (rand() % 5) + 1;
val = (rand() % 4) + 3;
break;
case 109:
mid = 164;
sub = 6;
if(cb->getDate(2)<2)
val = 500;
else
val = 1000;
}
cb->giveResource(h->tempOwner,sub,val);
InfoWindow iw;
iw.player = h->tempOwner;
iw.components.push_back(Component(type,sub,val,0));
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
cb->setObjProperty(id,5,true);
MetaString ms; //set text to "visited"
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
cb->setHoverName(id,&ms);
}
}
void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
{
int destinationid=-1;
switch(ID)
{
case 43: //one way - find correspong exit monolith
if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
destinationid = objs[44][subID][rand()%objs[44][subID].size()];
else
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
break;
case 45: //two way monolith - pick any other one
if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
else
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
break;
case 103: //find nearest subterranean gate on the other level
{
std::pair<int,double> best(-1,150000); //pair<id,dist>
for(int i=0; i<objs[103][0].size(); i++)
{
if(cb->getObj(objs[103][0][i])->pos.z == pos.z) continue; //gates on our level are not interesting
double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(pos);
if(hlp<best.second)
{
best.first = objs[103][0][i];
best.second = hlp;
}
}
if(best.first<0)
return;
else
destinationid = best.first;
break;
}
}
if(destinationid < 0)
{
tlog2 << "Cannot find exit... :( \n";
return;
}
cb->moveHero(h->id,
(ID!=103)
? (CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true))
: (cb->getObj(destinationid)->pos),
true);
}
void CGTeleport::initObj()
{
objs[ID][subID].push_back(id);
}
void CGArtifact::initObj()
{
blockVisit = true;
if(ID == 5)
hoverName = VLC->arth->artifacts[subID].Name();
}
void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
{
if(!army.slots.size())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.components.push_back(Component(4,subID,0,0));
if(message.length())
iw.text << message;
else
iw.text << std::pair<ui8,ui32>(12,subID);
cb->showInfoDialog(&iw);
pick(h);
}
else
{
if(message.size())
{
YesNoDialog ynd;
ynd.player = h->getOwner();
ynd.text << message;
cb->showYesNoDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
}
else
{
fightForArt(0,h);
}
}
}
void CGArtifact::pick(const CGHeroInstance * h) const
{
cb->giveHeroArtifact(subID,h->id,-2);
cb->removeObject(id);
}
void CGArtifact::fightForArt( ui32 refusedFight, const CGHeroInstance *h ) const
{
if(!refusedFight)
cb->startBattleI(h->id,army,pos,boost::bind(&CGArtifact::endBattle,this,_1,h));
}
void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
{
if(result->winner == 0) //attacker won
pick(h);
}
void CGPickable::initObj()
{
blockVisit = true;
switch(ID)
{
case 12: //campfire
val2 = (ran()%3) + 4; //4 - 6
val1 = val2 * 100;
type = ran()%6; //given resource
break;
case 101: //treasure chest
{
int hlp = ran()%100;
if(hlp >= 95)
{
type = 1;
val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
return;
}
else if (hlp >= 65)
{
val1 = 2000;
}
else if(hlp >= 33)
{
val1 = 1500;
}
else
{
val1 = 1000;
}
val2 = val1 - 500;
type = 0;
break;
}
}
}
void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
{
switch(ID)
{
case 12: //campfire
{
cb->giveResource(h->tempOwner,type,val2); //non-gold resource
cb->giveResource(h->tempOwner,6,val1);//gold
InfoWindow iw;
iw.player = h->tempOwner;
iw.components.push_back(Component(2,6,val1,0));
iw.components.push_back(Component(2,type,val2,0));
iw.text << std::pair<ui8,ui32>(11,23);
cb->showInfoDialog(&iw);
break;
}
case 101: //treasure chest
{
if (subID) //not OH3 treasure chest
{
tlog2 << "Not supported WoG treasure chest!\n";
return;
}
if(type) //there is an artifact
{
cb->giveHeroArtifact(val1,h->id,-2);
InfoWindow iw;
iw.player = h->tempOwner;
iw.components.push_back(Component(4,val1,1,0));
iw.text << std::pair<ui8,ui32>(11,145);
iw.text.replacements.push_back(VLC->arth->artifacts[val1].Name());
cb->showInfoDialog(&iw);
break;
}
else
{
SelectionDialog sd;
sd.player = h->tempOwner;
sd.text << std::pair<ui8,ui32>(11,146);
sd.components.push_back(Component(2,6,val1,0));
sd.components.push_back(Component(5,0,val2,0));
boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
cb->showSelectionDialog(&sd,fun);
return;
}
}
}
cb->removeObject(id);
}
void CGPickable::chosen( int which, int heroID ) const
{
switch(which)
{
case 0: //player pick gold
cb->giveResource(cb->getOwner(heroID),6,val1);
break;
case 1: //player pick exp
cb->changePrimSkill(heroID, 4, val2);
break;
default:
throw std::string("Unhandled treasure choice");
}
cb->removeObject(id);
}
void CGWitchHut::initObj()
{
ability = allowedAbilities[ran()%allowedAbilities.size()];
}
void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
{
InfoWindow iw;
iw.player = h->getOwner();
if(h->getSecSkillLevel(ability)) //you alredy know this skill
{
iw.text << std::pair<ui8,ui32>(11,172);
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
}
else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
{
iw.text << std::pair<ui8,ui32>(11,173);
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
}
else //give sec skill
{
iw.components.push_back(Component(1, ability, 1, 0));
iw.text << std::pair<ui8,ui32>(11,171);
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
cb->changeSecSkill(h->id,ability,1,true);
}
cb->showInfoDialog(&iw);
}
void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
{
}
void CGDwelling::initObj()
{
}