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vcmi/hch/CObjectHandler.cpp

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#include "stdafx.h"
#include "CObjectHandler.h"
#include "../CGameInfo.h"
#include "CGeneralTextHandler.h"
#include "CLodHandler.h"
#include "CAmbarCendamo.h"
#include "../mapHandler.h"
#include "CDefObjInfoHandler.h"
#include "../CLua.h"
#include "CHeroHandler.h"
#include <boost/algorithm/string/replace.hpp>
void CObjectHandler::loadObjects()
{
int ID=0;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
int it=0;
while (it<buf.length()-1)
{
CObject nobj;
CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
if(nobj.name.size() && (nobj.name[nobj.name.size()-1]==(char)10 || nobj.name[nobj.name.size()-1]==(char)13 || nobj.name[nobj.name.size()-1]==(char)9))
nobj.name = nobj.name.substr(0, nobj.name.size()-1);
objects.push_back(nobj);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("ADVEVENT.TXT");
it=0;
std::string temp;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
if (temp[0]=='\"')
temp = temp.substr(1,temp.length()-2);
boost::algorithm::replace_all(temp,"\"\"","\"");
advobtxt.push_back(temp);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("XTRAINFO.TXT");
it=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
xtrainfo.push_back(temp);
}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("MINENAME.TXT");
it=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
mines.push_back(std::pair<std::string,std::string>(temp,""));
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("MINEEVNT.TXT");
it=0;
int i=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
temp = temp.substr(1,temp.length()-2);
mines[i++].second = temp;
}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("RESTYPES.TXT");
it=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
restypes.push_back(temp);
}
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}
bool CObjectInstance::operator <(const CObjectInstance &cmp) const
{
//if(CGI->ac->map.defy[this->defNumber].printPriority==1 && CGI->ac->map.defy[cmp.defNumber].printPriority==0)
// return true;
//if(CGI->ac->map.defy[cmp.defNumber].printPriority==1 && CGI->ac->map.defy[this->defNumber].printPriority==0)
// return false;
//if(this->pos.y<cmp.pos.y)
// return true;
//if(this->pos.y>cmp.pos.y)
// return false;
//if(CGI->ac->map.defy[this->defNumber].isOnDefList && !(CGI->ac->map.defy[cmp.defNumber].isOnDefList))
// return true;
//if(CGI->ac->map.defy[cmp.defNumber].isOnDefList && !(CGI->ac->map.defy[this->defNumber].isOnDefList))
// return false;
//if(!CGI->ac->map.defy[this->defNumber].isVisitable() && CGI->ac->map.defy[cmp.defNumber].isVisitable())
// return true;
//if(!CGI->ac->map.defy[cmp.defNumber].isVisitable() && CGI->ac->map.defy[this->defNumber].isVisitable())
// return false;
//if(this->pos.x<cmp.pos.x)
// return true;
return false;
}
int CObjectInstance::getWidth() const
{
return -1;//CGI->mh->reader->map.defy[defNumber].handler->ourImages[0].bitmap->w/32;
}
int CObjectInstance::getHeight() const
{
return -1;//CGI->mh->reader->map.defy[defNumber].handler->ourImages[0].bitmap->h/32;
}
bool CObjectInstance::visitableAt(int x, int y) const
{
//if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defObjInfoNumber<0)
// return false;
//if((CGI->dobjinfo->objs[defObjInfoNumber].visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
// return true;
return false;
}
bool CGObjectInstance::isHero() const
{
return false;
}
int CGObjectInstance::getOwner() const
{
//if (state)
// return state->owner;
//else
return tempOwner; //won't have owner
}
void CGObjectInstance::setOwner(int ow)
{
//if (state)
// state->owner = ow;
//else
tempOwner = ow;
}
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
{
return defInfo->handler->ourImages[0].bitmap->w/32;
}
int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
{
return defInfo->handler->ourImages[0].bitmap->h/32;
}
bool CGObjectInstance::visitableAt(int x, int y) const //returns true if ibject is visitable at location (x, y) form left top tile of image (x, y in tiles)
{
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
return false;
if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
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return true;
return false;
}
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
{
if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
return true;
if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
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return false;
if(this->pos.y<cmp.pos.y)
return true;
if(this->pos.y>cmp.pos.y)
return false;
if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
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return true;
if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
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return false;
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if(defInfo->isOnDefList && !(cmp.defInfo->isOnDefList))
return true;
if(cmp.defInfo->isOnDefList && !(defInfo->isOnDefList))
return false;
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if(this->pos.x<cmp.pos.x)
return true;
return false;
}
bool CGDefInfo::isVisitable()
{
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for (int i=0; i<6; i++)
{
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if (visitMap[i])
return true;
}
return false;
}
bool CGHeroInstance::isHero() const
{
return true;
}
unsigned int CGHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
{
unsigned int ret = type->heroClass->terrCosts[ttype];
switch(rdtype)
{
case Eroad::dirtRoad:
ret*=0.75;
break;
case Eroad::grazvelRoad:
ret*=0.667;
break;
case Eroad::cobblestoneRoad:
ret*=0.5;
break;
}
return ret;
}
unsigned int CGHeroInstance::getLowestCreatureSpeed()
{
unsigned int sl = 100;
for(int h=0; h<army.slots.size(); ++h)
{
if(army.slots[h].first->speed<sl)
sl = army.slots[h].first->speed;
}
return sl;
}
int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
{
if (toh3m)
{
src.x+=1;
return src;
}
else
{
src.x-=1;
return src;
}
}
int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
{
if (h3m)
return pos;
else return convertPosition(pos,false);
}
int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
{
return 6;
}
void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
{
if (h3m)
pos = Pos;
else
pos = convertPosition(Pos,true);
}
bool CGHeroInstance::canWalkOnSea() const
{
//TODO: write it - it should check if hero is flying, or something similiar
return false;
}
int CGHeroInstance::getCurrentLuck() const
{
//TODO: write it
return 0;
}
int CGHeroInstance::getCurrentMorale() const
{
//TODO: write it
return 0;
}
int CGTownInstance::getSightDistance() const //returns sight distance
{
return 10;
}
CGTownInstance::CGTownInstance()
{
pos = int3(-1,-1,-1);
builded=-1;
destroyed=-1;
garrisonHero=NULL;
//state->owner=-1;
town=NULL;
}
CGObjectInstance::CGObjectInstance()
{
//std::cout << "Tworze obiekt "<<this<<std::endl;
//state = new CLuaObjectScript();
//state = NULL;
defObjInfoNumber = -1;
tempOwner = 254;
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blockVisit = false;
}
CGObjectInstance::~CGObjectInstance()
{
//std::cout << "Usuwam obiekt "<<this<<std::endl;
//if (state)
// delete state;
//state=NULL;
}
CGHeroInstance::~CGHeroInstance()
{
}
CGTownInstance::~CGTownInstance()
{}
CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
{
pos = right.pos;
ID = right.ID;
subID = right.subID;
id = right.id;
defInfo = right.defInfo;
info = right.info;
defObjInfoNumber = right.defObjInfoNumber;
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blockVisit = right.blockVisit;
//state = new CLuaObjectScript(right.state->);
//*state = *right.state;
//state = right.state;
tempOwner = right.tempOwner;
}
CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
{
pos = right.pos;
ID = right.ID;
subID = right.subID;
id = right.id;
defInfo = right.defInfo;
info = right.info;
defObjInfoNumber = right.defObjInfoNumber;
blockVisit = right.blockVisit;
//state = new CLuaObjectScript();
//*state = *right.state;
tempOwner = right.tempOwner;
return *this;
}