..
ArtifactLocation.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
BattleChanges.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
Component.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
EInfoWindowMode.h
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
EntityChanges.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
EOpenWindowMode.h
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
NetPacksBase.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
NetPacksLib.cpp
split getBonusLocalFirst into two distinct method:
2024-01-19 13:56:06 +02:00
NetPackVisitor.h
unlimited replay option
2023-12-28 20:48:19 +01:00
ObjProperty.h
Implemented serialization of MapObjectSubID, refactoring of related code
2023-11-17 21:18:34 +02:00
PacksForClient.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
PacksForClientBattle.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
PacksForLobby.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
PacksForServer.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
SetStackEffect.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
StackLocation.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
TradeItem.h
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00