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vcmi/lib/filesystem/CFilesystemLoader.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

72 lines
2.6 KiB
C++

/*
* CFilesystemLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ISimpleResourceLoader.h"
#include "ResourceID.h"
VCMI_LIB_NAMESPACE_BEGIN
class CInputStream;
/**
* A class which can scan and load files of directories.
*/
class DLL_LINKAGE CFilesystemLoader : public ISimpleResourceLoader
{
public:
/**
* Ctor.
*
* @param baseDirectory Specifies the base directory and their sub-directories which should be indexed.
* @param depth - recursion depth of subdirectories search. 0 = no recursion
*
* @throws std::runtime_error if the base directory is not a directory or if it is not available
*/
explicit CFilesystemLoader(std::string mountPoint, boost::filesystem::path baseDirectory, size_t depth = 16, bool initial = false);
/// Interface implementation
/// @see ISimpleResourceLoader
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
bool createResource(std::string filename, bool update = false) override;
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
private:
/** The base directory which is scanned and indexed. */
boost::filesystem::path baseDirectory;
std::string mountPoint;
size_t recursiveDepth;
/** A list of files in the directory
* key = ResourceID for resource loader
* value = name that can be used to access file
*/
mutable std::unordered_map<ResourceID, boost::filesystem::path> fileList;
/**
* Returns a list of pathnames denoting the files in the directory denoted by this pathname.
*
* If the pathname of this directory is absolute, then the file info pathnames are absolute as well. If the pathname of this directory is relative
* then the file info pathnames are relative to the basedir as well.
*
* @return a list of pathnames denoting the files and directories in the directory denoted by this pathname
* The array will be empty if the directory is empty. Ptr is null if the directory doesn't exist or if it isn't a directory.
*/
std::unordered_map<ResourceID, boost::filesystem::path> listFiles(const std::string &mountPoint, size_t depth, bool initial) const;
};
VCMI_LIB_NAMESPACE_END