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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/client/windows
2015-01-19 21:48:52 +01:00
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CAdvmapInterface.cpp Fixed setting adventure map underground button state after game load; 2015-01-19 21:48:52 +01:00
CAdvmapInterface.h Fixed setting adventure map underground button state after game load; 2015-01-19 21:48:52 +01:00
CCastleInterface.cpp Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
CCastleInterface.h
CCreatureWindow.cpp This fixes crash in battle I introduced in 8a697f2 2014-12-27 06:29:09 +03:00
CCreatureWindow.h
CHeroWindow.cpp Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
CHeroWindow.h
CKingdomInterface.cpp Fix town income on View Towns screen 2014-12-24 00:39:48 +03:00
CKingdomInterface.h
CQuestLog.cpp Fixed 1889 - removed memory leak that caused multiple identical quest marks 2014-09-18 17:46:35 +03:00
CQuestLog.h
CSpellWindow.cpp Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
CSpellWindow.h
CTradeWindow.cpp Merge pull request #72 from ArseniyShestakov/fixTradeWindow 2014-12-26 09:57:40 +01:00
CTradeWindow.h
CWindowObject.cpp
CWindowObject.h
GUIClasses.cpp World view mode drawing: refactoring, part 1 (merged main drawing method); 2015-01-18 18:53:40 +01:00
GUIClasses.h Implemnted enemy turn speed selection: 2014-08-11 19:16:39 +03:00
InfoWindows.cpp Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
InfoWindows.h Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00