mirror of
https://github.com/vcmi/vcmi.git
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899 lines
26 KiB
C++
899 lines
26 KiB
C++
#include "StdInc.h"
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#include "CSpellWindow.h"
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#include "CAdvmapInterface.h"
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#include "GUIClasses.h"
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#include "InfoWindows.h"
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#include "../CBitmapHandler.h"
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#include "../CDefHandler.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMT.h"
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#include "../CPlayerInterface.h"
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#include "../CVideoHandler.h"
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#include "../Graphics.h"
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#include "../battle/CBattleInterface.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/CComponent.h"
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#include "../../CCallback.h"
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#include "../../lib/BattleState.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CSpellHandler.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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/*
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* CSpellWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL,
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const std::string & textR, std::function<void()> funcHon, std::function<void()> funcHoff, CPlayerInterface * _myInt)
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{
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addUsedEvents(LCLICK | RCLICK | HOVER);
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pos = myRect;
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onLeft = funcL;
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textOnRclick = textR;
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onHoverOn = funcHon;
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onHoverOff = funcHoff;
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myInt = _myInt;
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}
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void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
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{
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if(!down)
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{
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onLeft();
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}
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}
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void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
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{
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adventureInt->handleRightClick(textOnRclick, down);
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}
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void SpellbookInteractiveArea::hover(bool on)
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{
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//Hoverable::hover(on);
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if(on)
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{
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onHoverOn();
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}
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else
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{
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onHoverOff();
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}
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}
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CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
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CWindowObject(PLAYER_COLORED, "SpelBack"),
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battleSpellsOnly(openOnBattleSpells),
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selectedTab(4),
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currentPage(0),
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myHero(_myHero),
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myInt(_myInt)
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{
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//initializing castable spells
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for(ui32 v=0; v<CGI->spellh->objects.size(); ++v)
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{
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if( !CGI->spellh->objects[v]->creatureAbility && myHero->canCastThisSpell(CGI->spellh->objects[v]) )
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mySpells.insert(SpellID(v));
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}
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//initializing sizes of spellbook's parts
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for(auto & elem : sitesPerTabAdv)
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elem = 0;
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for(auto & elem : sitesPerTabBattle)
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elem = 0;
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for(auto g : mySpells)
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{
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const CSpell &s = *CGI->spellh->objects[g];
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Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv;
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++sitesPerOurTab[4];
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if(s.air)
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++sitesPerOurTab[0];
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if(s.fire)
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++sitesPerOurTab[1];
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if(s.water)
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++sitesPerOurTab[2];
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if(s.earth)
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++sitesPerOurTab[3];
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}
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if(sitesPerTabAdv[4] % 12 == 0)
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sitesPerTabAdv[4]/=12;
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else
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sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabAdv[v] <= 10)
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sitesPerTabAdv[v] = 1;
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else
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{
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if((sitesPerTabAdv[v] - 10) % 12 == 0)
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
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else
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
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}
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}
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if(sitesPerTabBattle[4] % 12 == 0)
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sitesPerTabBattle[4]/=12;
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else
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sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabBattle[v] <= 10)
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sitesPerTabBattle[v] = 1;
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else
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{
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if((sitesPerTabBattle[v] - 10) % 12 == 0)
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
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else
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
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}
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}
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//numbers of spell pages computed
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leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
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rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
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spells = new CAnimation("Spells.def");
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spellTab = CDefHandler::giveDef("SpelTab.def");
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schools = CDefHandler::giveDef("Schools.def");
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schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
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schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
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schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
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schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
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statusBar = new CGStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
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SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
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exitBtn = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[460].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
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battleSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[453].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
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adventureSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[452].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
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manaPoints = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[459].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
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selectSpellsA = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[454].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
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selectSpellsE = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[457].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
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selectSpellsF = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[455].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
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selectSpellsW = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[456].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
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selectSpellsAll = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[458].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
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lCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[450].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
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rCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[451].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
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//areas for spells
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int xpos = 117 + pos.x, ypos = 90 + pos.y;
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for(int v=0; v<12; ++v)
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{
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temp_rect = genRect(65, 78, xpos, ypos);
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spellAreas[v] = new SpellArea(temp_rect, this);
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if(v == 5) //to right page
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{
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xpos = 336 + pos.x; ypos = 90 + pos.y;
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}
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else
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{
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if(v%2 == 0)
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{
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xpos+=85;
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}
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else
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{
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xpos -= 85; ypos+=97;
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}
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}
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}
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selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap;
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currentPage = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
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// spellbook last page battle index is not reset after battle, so this needs to stay here
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vstd::abetween(currentPage, 0, pagesWithinCurrentTab() - 1);
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computeSpellsPerArea();
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addUsedEvents(KEYBOARD);
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}
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CSpellWindow::~CSpellWindow()
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{
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SDL_FreeSurface(leftCorner);
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SDL_FreeSurface(rightCorner);
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spells->unload();
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delete spells;
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delete spellTab;
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delete schools;
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for(auto & elem : schoolBorders)
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delete elem;
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delete exitBtn;
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delete battleSpells;
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delete adventureSpells;
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delete manaPoints;
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delete statusBar;
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delete selectSpellsA;
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delete selectSpellsE;
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delete selectSpellsF;
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delete selectSpellsW;
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delete selectSpellsAll;
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delete lCorner;
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delete rCorner;
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for(auto & elem : spellAreas)
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{
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delete elem;
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}
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}
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void CSpellWindow::fexitb()
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{
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(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
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(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
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GH.popIntTotally(this);
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}
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void CSpellWindow::fadvSpellsb()
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{
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if (battleSpellsOnly == true)
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{
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turnPageRight();
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battleSpellsOnly = false;
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currentPage = 0;
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}
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computeSpellsPerArea();
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}
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void CSpellWindow::fbattleSpellsb()
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{
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if (battleSpellsOnly == false)
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{
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turnPageLeft();
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battleSpellsOnly = true;
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currentPage = 0;
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}
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computeSpellsPerArea();
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}
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void CSpellWindow::fmanaPtsb()
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{
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}
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void CSpellWindow::selectSchool(int school)
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{
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if (selectedTab != school)
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{
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if (selectedTab < school)
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turnPageLeft();
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else
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turnPageRight();
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selectedTab = school;
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currentPage = 0;
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}
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computeSpellsPerArea();
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}
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void CSpellWindow::fLcornerb()
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{
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if(currentPage>0)
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{
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turnPageLeft();
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--currentPage;
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}
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computeSpellsPerArea();
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GH.breakEventHandling();
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}
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void CSpellWindow::fRcornerb()
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{
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if((currentPage + 1) < (pagesWithinCurrentTab()))
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{
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turnPageRight();
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++currentPage;
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}
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computeSpellsPerArea();
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GH.breakEventHandling();
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}
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void CSpellWindow::showAll(SDL_Surface * to)
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{
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CWindowObject::showAll(to);
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blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to);
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std::ostringstream mana;
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mana<<myHero->mana;
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printAtMiddleLoc(mana.str(), 435, 426, FONT_SMALL, Colors::YELLOW, to);
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statusBar->showAll(to);
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//printing school images
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if(selectedTab!=4 && currentPage == 0)
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{
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blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
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}
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//printing corners
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if(currentPage!=0)
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{
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blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
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}
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if((currentPage+1) < (pagesWithinCurrentTab()) )
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{
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blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
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}
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//printing spell info
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for(auto & elem : spellAreas)
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{
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elem->showAll(to);
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}
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}
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void CSpellWindow::show(SDL_Surface * to)
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{
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statusBar->show(to);
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}
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class SpellbookSpellSorter
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{
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public:
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bool operator()(const int & a, const int & b)
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{
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const CSpell & A = *CGI->spellh->objects[a];
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const CSpell & B = *CGI->spellh->objects[b];
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if(A.level<B.level)
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return true;
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if(A.level>B.level)
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return false;
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if(A.air && !B.air)
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return true;
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if(!A.air && B.air)
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return false;
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if(A.fire && !B.fire)
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return true;
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if(!A.fire && B.fire)
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return false;
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if(A.water && !B.water)
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return true;
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if(!A.water && B.water)
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return false;
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if(A.earth && !B.earth)
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return true;
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if(!A.earth && B.earth)
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return false;
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return A.name < B.name;
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}
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} spellsorter;
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void CSpellWindow::computeSpellsPerArea()
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{
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std::vector<SpellID> spellsCurSite;
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for(auto it = mySpells.cbegin(); it != mySpells.cend(); ++it)
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{
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if(CGI->spellh->objects[*it]->combatSpell ^ !battleSpellsOnly
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&& ((CGI->spellh->objects[*it]->air && selectedTab == 0) ||
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(CGI->spellh->objects[*it]->fire && selectedTab == 1) ||
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(CGI->spellh->objects[*it]->water && selectedTab == 2) ||
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(CGI->spellh->objects[*it]->earth && selectedTab == 3) ||
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selectedTab == 4 )
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)
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{
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spellsCurSite.push_back(*it);
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}
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}
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std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
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if(selectedTab == 4)
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{
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if(spellsCurSite.size() > 12)
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{
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spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
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if(spellsCurSite.size() > 12)
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{
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spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
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}
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}
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}
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else //selectedTab == 0, 1, 2 or 3
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{
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if(spellsCurSite.size() > 10)
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{
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if(currentPage == 0)
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{
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spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
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}
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else
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{
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spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
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if(spellsCurSite.size() > 12)
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{
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spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
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}
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}
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}
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}
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//applying
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if(selectedTab == 4 || currentPage != 0)
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{
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for(size_t c=0; c<12; ++c)
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{
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if(c<spellsCurSite.size())
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{
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spellAreas[c]->setSpell(spellsCurSite[c]);
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}
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else
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{
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spellAreas[c]->setSpell(SpellID::NONE);
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}
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}
|
|
}
|
|
else
|
|
{
|
|
spellAreas[0]->setSpell(SpellID::NONE);
|
|
spellAreas[1]->setSpell(SpellID::NONE);
|
|
for(size_t c=0; c<10; ++c)
|
|
{
|
|
if(c<spellsCurSite.size())
|
|
spellAreas[c+2]->setSpell(spellsCurSite[c]);
|
|
else
|
|
spellAreas[c+2]->setSpell(SpellID::NONE);
|
|
}
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CSpellWindow::activate()
|
|
{
|
|
CIntObject::activate();
|
|
exitBtn->activate();
|
|
battleSpells->activate();
|
|
adventureSpells->activate();
|
|
manaPoints->activate();
|
|
|
|
selectSpellsA->activate();
|
|
selectSpellsE->activate();
|
|
selectSpellsF->activate();
|
|
selectSpellsW->activate();
|
|
selectSpellsAll->activate();
|
|
|
|
for(auto & elem : spellAreas)
|
|
{
|
|
elem->activate();
|
|
}
|
|
|
|
lCorner->activate();
|
|
rCorner->activate();
|
|
}
|
|
|
|
void CSpellWindow::deactivate()
|
|
{
|
|
CIntObject::deactivate();
|
|
exitBtn->deactivate();
|
|
battleSpells->deactivate();
|
|
adventureSpells->deactivate();
|
|
manaPoints->deactivate();
|
|
|
|
selectSpellsA->deactivate();
|
|
selectSpellsE->deactivate();
|
|
selectSpellsF->deactivate();
|
|
selectSpellsW->deactivate();
|
|
selectSpellsAll->deactivate();
|
|
|
|
for(auto & elem : spellAreas)
|
|
{
|
|
elem->deactivate();
|
|
}
|
|
|
|
lCorner->deactivate();
|
|
rCorner->deactivate();
|
|
}
|
|
|
|
void CSpellWindow::turnPageLeft()
|
|
{
|
|
if (settings["video"]["spellbookAnimation"].Bool())
|
|
CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15, screen);
|
|
}
|
|
|
|
void CSpellWindow::turnPageRight()
|
|
{
|
|
if (settings["video"]["spellbookAnimation"].Bool())
|
|
CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15, screen);
|
|
}
|
|
|
|
void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.keysym.sym == SDLK_ESCAPE || key.keysym.sym == SDLK_RETURN)
|
|
fexitb();
|
|
|
|
if(key.state == SDL_PRESSED)
|
|
{
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_LEFT:
|
|
fLcornerb();
|
|
break;
|
|
case SDLK_RIGHT:
|
|
fRcornerb();
|
|
break;
|
|
case SDLK_UP:
|
|
case SDLK_DOWN:
|
|
{
|
|
bool down = key.keysym.sym == SDLK_DOWN;
|
|
static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
|
|
int index = -1;
|
|
while(schoolsOrder[++index] != selectedTab);
|
|
index += (down ? 1 : -1);
|
|
vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1);
|
|
if(selectedTab != schoolsOrder[index])
|
|
selectSchool(schoolsOrder[index]);
|
|
break;
|
|
}
|
|
case SDLK_c:
|
|
fbattleSpellsb();
|
|
break;
|
|
case SDLK_a:
|
|
fadvSpellsb();
|
|
break;
|
|
default://to get rid of warnings
|
|
break;
|
|
}
|
|
|
|
//alt + 1234567890-= casts spell from 1 - 12 slot
|
|
if(LOCPLINT->altPressed())
|
|
{
|
|
SDLKey hlpKey = key.keysym.sym;
|
|
if(CGuiHandler::isNumKey(hlpKey, false))
|
|
{
|
|
if(hlpKey == SDLK_KP_PLUS)
|
|
hlpKey = SDLK_EQUALS;
|
|
else
|
|
hlpKey = CGuiHandler::numToDigit(hlpKey);
|
|
}
|
|
|
|
static const SDLKey spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
|
|
|
|
int index = -1;
|
|
while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
|
|
if(index >= ARRAY_COUNT(spellSelectors))
|
|
return;
|
|
|
|
//try casting spell
|
|
spellAreas[index]->clickLeft(false, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
Uint8 CSpellWindow::pagesWithinCurrentTab()
|
|
{
|
|
return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
|
|
}
|
|
|
|
void CSpellWindow::teleportTo( int town, const CGHeroInstance * hero )
|
|
{
|
|
const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(town));
|
|
LOCPLINT->cb->castSpell(hero, SpellID::TOWN_PORTAL, dest->visitablePos());
|
|
}
|
|
|
|
CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
|
|
{
|
|
this->pos = pos;
|
|
this->owner = owner;
|
|
addUsedEvents(LCLICK | RCLICK | HOVER);
|
|
|
|
spellCost = whichSchool = schoolLevel = -1;
|
|
mySpell = SpellID::NONE;
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(!down && mySpell!=-1)
|
|
{
|
|
const CSpell *sp = CGI->spellh->objects[mySpell];
|
|
|
|
int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero);
|
|
if(spellCost > owner->myHero->mana) //insufficient mana
|
|
{
|
|
char msgBuf[500];
|
|
sprintf(msgBuf, CGI->generaltexth->allTexts[206].c_str(), spellCost, owner->myHero->mana);
|
|
owner->myInt->showInfoDialog(std::string(msgBuf));
|
|
return;
|
|
}
|
|
|
|
//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
|
|
if((sp->combatSpell && !owner->myInt->battleInt)
|
|
|| (!sp->combatSpell && owner->myInt->battleInt))
|
|
{
|
|
std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell, 0));
|
|
LOCPLINT->showInfoDialog(sp->getLevelInfo(schoolLevel).description, hlp);
|
|
return;
|
|
}
|
|
|
|
//we will cast a spell
|
|
if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
|
|
{
|
|
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp);
|
|
switch (problem)
|
|
{
|
|
case ESpellCastProblem::OK:
|
|
{
|
|
int spell = mySpell;
|
|
owner->fexitb();
|
|
owner->myInt->battleInt->castThisSpell(spell);
|
|
}
|
|
break;
|
|
case ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED:
|
|
{
|
|
std::string text = CGI->generaltexth->allTexts[538], summoner, elemental, caster;
|
|
std::vector<const CStack *> stacks = owner->myInt->cb->battleGetStacks();
|
|
for(const CStack * s : stacks)
|
|
{
|
|
if(vstd::contains(s->state, EBattleStackState::SUMMONED))
|
|
{
|
|
elemental = s->getCreature()->namePl;
|
|
summoner = owner->myInt->cb->battleGetHeroInfo(!s->attackerOwned).name;
|
|
break;
|
|
}
|
|
}
|
|
if (owner->myHero->type->sex)
|
|
{ //female
|
|
caster = CGI->generaltexth->allTexts[540];
|
|
}
|
|
else
|
|
{ //male
|
|
caster = CGI->generaltexth->allTexts[539];
|
|
}
|
|
text = boost::str(boost::format(text) % summoner % elemental % caster);
|
|
|
|
|
|
owner->myInt->showInfoDialog(text);
|
|
}
|
|
break;
|
|
case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
|
|
{
|
|
//Recanter's Cloak or similar effect. Try to retrieve bonus
|
|
const Bonus *b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE));
|
|
//TODO what about other values and non-artifact sources?
|
|
if(b && b->val == 2 && b->source == Bonus::ARTIFACT)
|
|
{
|
|
std::string artName = CGI->arth->artifacts[b->sid]->Name();
|
|
//The %s prevents %s from casting 3rd level or higher spells.
|
|
owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[536])
|
|
% artName % owner->myHero->name));
|
|
}
|
|
else
|
|
{
|
|
// General message:
|
|
// %s recites the incantations but they seem to have no effect.
|
|
std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name;
|
|
text = boost::str(boost::format(text) % caster);
|
|
owner->myInt->showInfoDialog(text);
|
|
}
|
|
}
|
|
break;
|
|
case ESpellCastProblem::NO_APPROPRIATE_TARGET:
|
|
{
|
|
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[185]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else if(!sp->combatSpell && !owner->myInt->battleInt) //adventure spell
|
|
{
|
|
SpellID spell = mySpell;
|
|
const CGHeroInstance *h = owner->myHero;
|
|
owner->fexitb();
|
|
|
|
switch(spell)
|
|
{
|
|
case SpellID::SUMMON_BOAT:
|
|
{
|
|
int3 pos = h->bestLocation();
|
|
if(pos.x < 0)
|
|
{
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
case SpellID::SCUTTLE_BOAT:
|
|
case SpellID::DIMENSION_DOOR:
|
|
adventureInt->enterCastingMode(sp);
|
|
return;
|
|
case SpellID::VISIONS:
|
|
case SpellID::VIEW_EARTH:
|
|
case SpellID::DISGUISE:
|
|
case SpellID::VIEW_AIR:
|
|
case SpellID::FLY:
|
|
case SpellID::WATER_WALK:
|
|
break;
|
|
case SpellID::TOWN_PORTAL:
|
|
{
|
|
std::vector <int> availableTowns;
|
|
std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
|
|
if (Towns.empty())
|
|
{
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
|
|
return;
|
|
}
|
|
|
|
if (h->getSpellSchoolLevel(CGI->spellh->objects[spell]) < 2) //not advanced or expert - teleport to nearest available city
|
|
{
|
|
auto nearest = Towns.cbegin(); //nearest town's iterator
|
|
si32 dist = LOCPLINT->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
|
|
|
|
for (auto i = nearest + 1; i != Towns.cend(); ++i)
|
|
{
|
|
const CGTownInstance * dest = LOCPLINT->cb->getTown((*i)->id);
|
|
si32 curDist = dest->pos.dist2dSQ(h->pos);
|
|
|
|
if (curDist < dist)
|
|
{
|
|
nearest = i;
|
|
dist = curDist;
|
|
}
|
|
}
|
|
|
|
if ((*nearest)->visitingHero)
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]);
|
|
else
|
|
{
|
|
const CGTownInstance * town = LOCPLINT->cb->getTown((*nearest)->id);
|
|
LOCPLINT->cb->castSpell(h, spell, town->visitablePos());// - town->getVisitableOffset());
|
|
}
|
|
}
|
|
else
|
|
{ //let the player choose
|
|
for(auto & Town : Towns)
|
|
{
|
|
const CGTownInstance *t = Town;
|
|
if (t->visitingHero == nullptr) //empty town and this is
|
|
{
|
|
availableTowns.push_back(t->id.getNum());//add to the list
|
|
}
|
|
}
|
|
if (availableTowns.empty())
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
|
|
else
|
|
GH.pushInt (new CObjectListWindow(availableTowns,
|
|
new CAnimImage("SPELLSCR",spell),
|
|
CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41],
|
|
std::bind (&CSpellWindow::teleportTo, owner, _1, h)));
|
|
}
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
|
|
//can return earlier in some cases
|
|
LOCPLINT->cb->castSpell(h, spell);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down && mySpell != -1)
|
|
{
|
|
std::string dmgInfo;
|
|
const CGHeroInstance * hero = owner->myHero;
|
|
int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->objects[mySpell], (hero ? hero : nullptr));
|
|
if(causedDmg == 0 || mySpell == 57) //Titan's Lightning Bolt already has damage info included
|
|
dmgInfo = "";
|
|
else
|
|
{
|
|
dmgInfo = CGI->generaltexth->allTexts[343];
|
|
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
|
|
}
|
|
|
|
CRClickPopup::createAndPush(CGI->spellh->objects[mySpell]->getLevelInfo(schoolLevel).description + dmgInfo,
|
|
new CComponent(CComponent::spell, mySpell));
|
|
}
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::hover(bool on)
|
|
{
|
|
//Hoverable::hover(on);
|
|
if(mySpell != -1)
|
|
{
|
|
if(on)
|
|
{
|
|
std::ostringstream ss;
|
|
ss<<CGI->spellh->objects[mySpell]->name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->objects[mySpell]->level]<<")";
|
|
owner->statusBar->setText(ss.str());
|
|
}
|
|
else
|
|
{
|
|
owner->statusBar->clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::showAll(SDL_Surface * to)
|
|
{
|
|
if(mySpell < 0)
|
|
return;
|
|
|
|
const CSpell * spell = mySpell.toSpell();
|
|
owner->spells->load(mySpell);
|
|
|
|
IImage * icon = owner->spells->getImage(mySpell,0,false);
|
|
|
|
if(icon != nullptr)
|
|
icon->draw(to, pos.x, pos.y);
|
|
else
|
|
logGlobal->errorStream() << __FUNCTION__ << ": failed to load spell icon for spell with id " << mySpell;
|
|
|
|
blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school)
|
|
|
|
SDL_Color firstLineColor, secondLineColor;
|
|
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
|
|
{
|
|
static const SDL_Color unavailableSpell = {239, 189, 33, 0};
|
|
firstLineColor = Colors::WHITE;
|
|
secondLineColor = unavailableSpell;
|
|
}
|
|
else
|
|
{
|
|
firstLineColor = Colors::YELLOW;
|
|
secondLineColor = Colors::WHITE;
|
|
}
|
|
//printing spell's name
|
|
printAtMiddleLoc(spell->name, 39, 70, FONT_TINY, firstLineColor, to);
|
|
//printing lvl
|
|
printAtMiddleLoc(CGI->generaltexth->allTexts[171 + spell->level], 39, 82, FONT_TINY, secondLineColor, to);
|
|
//printing cost
|
|
std::ostringstream ss;
|
|
ss << CGI->generaltexth->allTexts[387] << ": " << spellCost;
|
|
printAtMiddleLoc(ss.str(), 39, 94, FONT_TINY, secondLineColor, to);
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::setSpell(SpellID spellID)
|
|
{
|
|
mySpell = spellID;
|
|
if(mySpell < 0)
|
|
return;
|
|
|
|
const CSpell * spell = CGI->spellh->objects[mySpell];
|
|
schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool);
|
|
spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero);
|
|
}
|